2. introductions
Caffrey – Team Leader
Director of art
Programmer
Chief curator of vibes
Daniel – Lead Writer
Audio director
Programmer
Secretly a stoat
3. Mission statement
To make games that inspire people to create communities and promote
acceptance of others.
4. The studio
• Our mascot/studio logo is Sir Alistair of Scunthorpe.
• After a survey between fasole studios, mass moronicy inc and mouse-
tache studios mouse-tache won.
• We based the logo off of this name and Caffrey came up with this
concept.
5. The game
• The name we settled on for the game was Athenas wrath, named
after the protagonist Athena the owl.
• The game would be a Metroidvania with a pixel art style
• The with a basic story of Athena having been kicked out their nest by
a cuckoo and having to travel the forest to reclaim her nest and lost
eggs.
• Our target audience are people who want a challenge and a game to
build friendships around 13 and up.
7. The protagonist (Athena)
Thought process:
Athena is based off of a
great horned owl
To make animating
movement easier we chose
to give her a cloak (not that
my drawing skills show that
all to well)
And to allow the player
more choice in combat they
can pick between three
weapons
<- very high resemblance ->
8. weapons
The player can choose between 3 main weapons
A kopis the basic medium range medium damage weapon.
A spear, long range fast attacks low damage and excellent
for a defensive play style.
And a Battle axe lower range, higher damage, slower attack
speed and great for a risk reward playstyle.
12. Inspiration
• This game is inspired by Hollow knight and other Metroidvania
games.
• We then chose a forest setting for a natural and mystical feel.
• We also decided that most of the bosses would be natural predators
or prey of owls, and then a few other animals we found cool.