Blooming Together_ Growing a Community Garden Worksheet.docx
Structures worksheet
1. 5 Act Structure
Picka game and matchit to the 5 Act Structure
Structure Super Mario Bros
1. Problemarises The princess iscapturedby Bowser
2. A resolutionisattempted Mario fights hiswaythrougha castle anddefeats
bowser
3. Resolutionfails,herois dejected The princessisin anothercastle
4. A newplan is attempted Mario repeatsformore castleseach time the princess
isn’tthere until
5. Problemissolved Mario rescuesthe princess
2. The Heroes Journey
Picka differentgame andapplyitto the HeroesJourney
The Hero'sJourney Book:The Way of Kings
1.Ordinary World- The hero'snormal
world before the story begins
Kaladinisa soliderin Brightlord Amaram’sarmy
2.Call to Adventure - The herois
presentedwitha problem, challenge or
adventure
Kaladinkillsashardbearerand,bythe lawsof the country,
now ownsthe shards and becomesanobleman
3.Refusal ofthe Call - The hero refuses
the challenge orjourney, usually
because he'sscared
Kaladinrefusestotake the shardsinsteadsayingtooffer
themto one of the menunderhim.Amarambetrays
Kaladin,stealinghisshardsandsellinghimintoslavery as
a deserter
4. Meetingwiththe Mentor- The hero
meetsa mentorto gain advice or
training for the adventure
KaladinmeetsSyl,anhonorsprenwhograntsKaladinthe
powersof a Windrunner.
5. Crossingthe FirstThreshold - The
hero crossesleavesthe ordinary world
and goes intothe special world
KaladinarrivesatBrightlordSadeas’s warcampwhere he
isto complete incrediblydangerousbridgeruns inbridge
4, where he and several overswouldliftaheavywooden
bridge anduse it to cross the massive cavernsinthe
shatteredplains.He almostgivesupbuthe istalkeddown
by Syl and decidestomake the mostof the situation.
6. Tests,Allies,Enemies - The hero faces
tests,meetsallies,confronts enemies&
learn the rules ofthe Special World.
Kaladindecidestotrainhisfellowbridgemen,usinghis
trainingas a soldieranda surgeontosave themfrom
injuriesthatmightpreviouslyhave beenfatal, he also
trainsthemto fightusingspears witha planto escape.
7. Approach - The herohas hit setbacks
during tests& may needto try a new
idea
Kaladinandthe membersof bridge 4 come up witha way
to use the bridge as a shieldagainstthe parshendi arrows.
In doingsohowevertheycompletelyunderminethe real
reasonthe bridgemenexistwhichis tobe a distraction
and humanshieldforthe armies
8. Ordeal - The biggestlife or death
crisis
As punishmentforthisKaladinistiedupduringa
highstorm, the intentionbeingforhimtodie,he isthrown
around,beatenandbruisedbythe incredible storm, he
managesto survive butonlybarelyandfallsgravelyill.
3. 9. Reward - The herohas survived
death, overcomeshisfear and now
earns the reward
One of the bridgemen,Sigzil,discoversthatKaladinis
absorbingstormlightfromhisspheres(money) andthatit
ishealinghismost dangerouswounds,Sigzil usesthis
knowledge toheal Kaladin.
10. The Road Back - The hero must
return to the Ordinary World.
Kaladinreturnstobridgerunsandlearnshow tocontrol
hispowers,bridge 4thenlaysplansfor theirescape.
11. ResurrectionHero - another test
where the herofaces death – he has to
use everythinghe'slearned
Duringa jointhuntbetweenBrightlordSadeas’armyand
BrightlordDalinar’sarmySadeasbetraysDalinar,taking
the bridgesawayand leavinghimandhisarmyto die
againstthe Parshendi army.Bridge 4 are leftbehindon
the plainsandhave the opportunitytoflee andfind
freedom, butinsteadtheygobackto rescue Dalinar’s
army,Kaladinuseshispowersasa Windrunnertofightoff
manyof the Parshendi andmanagesto save Dalinarand
hisarmy.
12. Return with Elixir- The hero returns
from the journeywith the “elixir”,and
usesit to helpeveryone inthe Ordinary
World
In returnfor KaladinsavingDalinar’slife he tradesuphis
shardblade,Oathbringer,inreturnforthe slave contracts
for all the bridgemen,Dalinarthenfreesthemall from
slavery.Kaladinandthe membersof Bridge 4are offered
jobsas a replacementtoThe CobaltGuard, personal
guards of the king.Kaladinandmanyof the othersaccept
thisjoband become respectedmembersof the warcamp.