6. OLYMPIC GAMES 42
PARALIMPIC GAMES 23
65 CHAMPIONSHIPS44 Test events
4 Ceremonies (openings and closures)
100 DAYS Torch relay across the country
CHAMPIONSHIPS IN 12 DAYS
CHAMPIONSHIPS IN 17 DAYS
+
12. SLA/Games Time Response Time Fix Time
Severidade 1 5 min (90%) 1 hr (90%)
Severidade 2 5 min (90%) 2 hr (90%)
Severidade 3 30 min (90%) 4 hr (90%)
Severidade 4 1 hr (90%) 6 hr (90%)
Service Request 1 hr (90%) 8 hr (90%)
Aggressive SLA levels were agreed to cover
normal operating and critical periods
• Events test
• Technical simulations
• Games time
14. CA Unified Infrastructure Management (CA UIM)
Provides possibility of controlling and monitoring the following parameters:
ü System Monitoring
ü %CPU usage, processor queue length, processor time
ü Disk usage (% and Mb), disk time, disk transfers/read/write per sec, paging
ü Memory usage (% and Mb)
ü Windows services, Windows event logs
ü Scanning directories, files
ü Network Monitoring
ü SNMP queries are sent towards network equipment (switches and firewalls)
ü Interface traffic from network equipment
ü ICMP ping of all the devices, servers and VMs
ü Application Monitoring
ü URL availability
ü Jboss/JAVA
ü Application processes (CPU usage, memory usage, threads);
ü Application services
ü SQL/Oracle
16. The badges below represent some of the many
portals supported
Note that one of the badges has a major (orange) alarm; the team at TOC
24x7 with the help of the right screens and alerts in front of them, was able
to verify with agility and act quickly to solve the problem
20. Statistics from Aug. 5 to Aug. 17
ü Mobile App
ü Total visitors: 12,768,127
ü Total page views: 781,877,340
ü Overall
ü Total traffic in the Rio 2016 backbone: 1,794 PBs
ü Total internet traffic: 632 TBs
ü Unique devices in the network: 155,226
ü Peak of simultaneously connected wifi devices: 14,520
ü Peak of internet traffic: 5.35 Gbps
21. CA UIM helped track user experience issues with
mobile application
ü The mobile application launch to follow the torch relay
ü Internet statistics showed that every year the internet consumption has undergone access via desktop
to mobile devices; in March 2012 the number of users was 2,336,000 in December 2015 around 3.366
million and estimated growth of approximately 51% to games time
ü Mobile application launch for games time
ü With the new application, it was possible to track the results of online games, receive breaking news,
information on Venues, athletes and monitoring of the entire event, using mobile