2.0 again


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an English/German presentation that sets the path for looking at tools

Published in: Technology, Education

2.0 again

  1. 1. *.2.0 <ul><li>Thomas N. Burg </li></ul><ul><li>Social Software Lab </li></ul><ul><li>http://socialware.at </li></ul>
  2. 2. The web as the platform <ul><li>How people can interact to make something that‘s greater that the sum of its parts. (©T.Coates) </li></ul>
  3. 3. the middleman <ul><li>Using software to enhance our social and collaborative abilities through structured mediation </li></ul>
  4. 4. Object-centered sociality <ul><li>Soziale Netzwerke werden auch durch Objekte vermittelt. </li></ul><ul><ul><li>Job, Termin, Urlaub, Hobby, Themen, Personen, Orte, Fotos, ... </li></ul></ul><ul><li>Interaktion ist dadurch aber nicht determiniert </li></ul>
  5. 5. Individual Group Data Augmented Social Intelligence I comp. D. Engelbart & Lee Bryant Personal Tools that mediate the access between
  6. 6. Conversation Visibility Augmented Social Intelligence II Facilitation Knowledge Trust Social Capital
  7. 7. NEXTspace
  8. 10. Platform Emergent Network-centric Creation Users Distributed Collaboration Cumulative
  9. 11. John Hagel
  10. 12. Sebastian Fiedler [...] I yet have to hear a story about a young professional who felt the terrible need to install and run his own LMS platfrom to support his or her personal change project. But I know loads who use an array of small, simple and (increasingly networked) personal tools to their advantage. And guess what? It is usually a pretty messy sight... no integrated interfaces, no single-sign-on mechanisms, no careful workflow management. [...] Technologies of Cooperation http://Seblogging.cognitivearchitects.com/2006/08/23#a1785
  11. 13. Klassische Dichotomie wobei „Distributed“ nicht notwendigerweise heisst, dass es kein zentrales Service dafür gibt.
  12. 15. Erfolgreiche Social Software Wert für die anderen. Wert für den Anbieter Persönlicher Wert
  13. 16. Persönlicher Wert Linksammlung Personalisierung/Empfehlung (last.fm) Doksammlung Fotos/Video/PDFs/... Reputation Publizieren/Sichtbarmachen Auffindbarkeit/ PKM
  14. 17. Kollektiver Wert Soziale Objekte Links Text Video Foto Music Events
  15. 18. Organisationaler Wert Services um die Daten Geschäftsmodelle um die Daten Ökosysteme für weitere Datennutzung Daten
  16. 19. Rollen und Rewards Arbeiter Entdecker Kommunikatoren Defätisten ©Richard A. Bartle Anerkennung Spiel Austausch/Beziehungen Macht acting interacting Metrics (indirect rewards) via Lots of Metadata
  17. 20. Creativity & Innovation in Networks Diverse Stimuli Serendipity Autonomy No-preconceptions Principle Rich Information Provision
  18. 21. Facilitation Gardening Design for Evolution Dialogue In/Outside Diff Levels of Participataion Public and Private Spaces Focus on Value Familiarity and Excitement Create a Rhythm ©Wenger
  19. 22. Modell <ul><li>Konsens-Modell (Wikipedia) </li></ul><ul><ul><li>klare, kommunizer-bare Mission </li></ul></ul><ul><ul><li>strenge Regeln </li></ul></ul><ul><ul><li>Altruismus </li></ul></ul><ul><ul><li>Gärtner </li></ul></ul><ul><ul><li>Schwer reproduzierbar </li></ul></ul><ul><li>Emergenz-Modell (Flickr) </li></ul><ul><ul><li>reproduzierbar </li></ul></ul><ul><ul><li>unterschiedliche Lebenszyklen </li></ul></ul><ul><ul><li>Parallele, beliebige Communities </li></ul></ul><ul><ul><li>keine übergeordnete Mission </li></ul></ul><ul><ul><li>hoher indiv. Nutzen </li></ul></ul>©T.Coates
  20. 23. Groupforming ©Wenger&Snyder Enterprise Social Software supports
  21. 24. Stand der Dinge <ul><li>Learning objects (course + delivery) </li></ul><ul><li>LMS </li></ul><ul><ul><li>Modules </li></ul></ul><ul><ul><li>Quizzes </li></ul></ul><ul><ul><li>Tests </li></ul></ul><ul><ul><li>Discussions </li></ul></ul><ul><ul><li>Grading </li></ul></ul><ul><ul><li>Integration Informations System </li></ul></ul><ul><li>Distance or Blended Learning </li></ul><ul><ul><li>Instructor </li></ul></ul>
  22. 25. Trends (...platform) <ul><li>Demografie </li></ul><ul><li>Cluetrain Manifesto </li></ul><ul><ul><li>conversation </li></ul></ul><ul><ul><li>prosumer </li></ul></ul><ul><li>Learner/User-centered design (Wer hat Kontrolle?) </li></ul><ul><li>Disintermediation (firms, government, education) </li></ul><ul><li>Aggregate & Remix </li></ul><ul><li>Connectivism vs. Constructivism (es geht nicht um Fakten, sondern um das Navigieren in dynamischen Systemen) </li></ul><ul><li>WWW: Distribution => Communication (Read-Write-Web [W2.0]) </li></ul>
  23. 26. Tools Wiki Weblog Podcast IM openBC del.icio.us Flickr YouTube
  24. 27. Stephen Downes „ ... It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts.“
  25. 28. E-Learning 2.0 <ul><li>Role model: Etienne Wenger‘s „Communities Of Practice“ </li></ul><ul><ul><li>&quot;a shared domain of interest&quot; where &quot;members interact and learn together&quot; and &quot;develop a shared repertoire of resources.&quot; </li></ul></ul><ul><li>Learning is created/syndicated vs. delivered and consumed </li></ul><ul><li>Beyond the task/course </li></ul><ul><li>Networks across institutions </li></ul><ul><li>E-Portfolio </li></ul><ul><li>Workflow Learning </li></ul>
  26. 29. Jay Cross <ul><li>E-Learning </li></ul><ul><li>Workflow Learning (Sam Adkins) </li></ul><ul><li>Informal Learning </li></ul><ul><ul><li>http://informl.com/ </li></ul></ul>
  27. 30. Formal Learning Non-formal Learning Informal Learning Conversation Curriculum-driven Self-directed Learning Situated Learning Negotiated Curriculum