2.0 again

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2.0 again - Presentation Transcript

  1. *.2.0
    • Thomas N. Burg
    • Social Software Lab
    • http://socialware.at
  2. The web as the platform
    • How people can interact to make something that‘s greater that the sum of its parts. (©T.Coates)
  3. the middleman
    • Using software to enhance our social and collaborative abilities through structured mediation
  4. Object-centered sociality
    • Soziale Netzwerke werden auch durch Objekte vermittelt.
      • Job, Termin, Urlaub, Hobby, Themen, Personen, Orte, Fotos, ...
    • Interaktion ist dadurch aber nicht determiniert
  5. Individual Group Data Augmented Social Intelligence I comp. D. Engelbart & Lee Bryant Personal Tools that mediate the access between
  6. Conversation Visibility Augmented Social Intelligence II Facilitation Knowledge Trust Social Capital
  7. NEXTspace
  8.  
  9.  
  10. Platform Emergent Network-centric Creation Users Distributed Collaboration Cumulative
  11. John Hagel
  12. Sebastian Fiedler [...] I yet have to hear a story about a young professional who felt the terrible need to install and run his own LMS platfrom to support his or her personal change project. But I know loads who use an array of small, simple and (increasingly networked) personal tools to their advantage. And guess what? It is usually a pretty messy sight... no integrated interfaces, no single-sign-on mechanisms, no careful workflow management. [...] Technologies of Cooperation http://Seblogging.cognitivearchitects.com/2006/08/23#a1785
  13. Klassische Dichotomie wobei „Distributed“ nicht notwendigerweise heisst, dass es kein zentrales Service dafür gibt.
  14.  
  15. Erfolgreiche Social Software Wert für die anderen. Wert für den Anbieter Persönlicher Wert
  16. Persönlicher Wert Linksammlung Personalisierung/Empfehlung (last.fm) Doksammlung Fotos/Video/PDFs/... Reputation Publizieren/Sichtbarmachen Auffindbarkeit/ PKM
  17. Kollektiver Wert Soziale Objekte Links Text Video Foto Music Events
  18. Organisationaler Wert Services um die Daten Geschäftsmodelle um die Daten Ökosysteme für weitere Datennutzung Daten
  19. Rollen und Rewards Arbeiter Entdecker Kommunikatoren Defätisten ©Richard A. Bartle Anerkennung Spiel Austausch/Beziehungen Macht acting interacting Metrics (indirect rewards) via Lots of Metadata
  20. Creativity & Innovation in Networks Diverse Stimuli Serendipity Autonomy No-preconceptions Principle Rich Information Provision
  21. Facilitation Gardening Design for Evolution Dialogue In/Outside Diff Levels of Participataion Public and Private Spaces Focus on Value Familiarity and Excitement Create a Rhythm ©Wenger
  22. Modell
    • Konsens-Modell (Wikipedia)
      • klare, kommunizer-bare Mission
      • strenge Regeln
      • Altruismus
      • Gärtner
      • Schwer reproduzierbar
    • Emergenz-Modell (Flickr)
      • reproduzierbar
      • unterschiedliche Lebenszyklen
      • Parallele, beliebige Communities
      • keine übergeordnete Mission
      • hoher indiv. Nutzen
    ©T.Coates
  23. Groupforming ©Wenger&Snyder Enterprise Social Software supports
  24. Stand der Dinge
    • Learning objects (course + delivery)
    • LMS
      • Modules
      • Quizzes
      • Tests
      • Discussions
      • Grading
      • Integration Informations System
    • Distance or Blended Learning
      • Instructor
  25. Trends (...platform)
    • Demografie
    • Cluetrain Manifesto
      • conversation
      • prosumer
    • Learner/User-centered design (Wer hat Kontrolle?)
    • Disintermediation (firms, government, education)
    • Aggregate & Remix
    • Connectivism vs. Constructivism (es geht nicht um Fakten, sondern um das Navigieren in dynamischen Systemen)
    • WWW: Distribution => Communication (Read-Write-Web [W2.0])
  26. Tools Wiki Weblog Podcast IM openBC del.icio.us Flickr YouTube
  27. Stephen Downes „ ... It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts.“
  28. E-Learning 2.0
    • Role model: Etienne Wenger‘s „Communities Of Practice“
      • "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
    • Learning is created/syndicated vs. delivered and consumed
    • Beyond the task/course
    • Networks across institutions
    • E-Portfolio
    • Workflow Learning
  29. Jay Cross
    • E-Learning
    • Workflow Learning (Sam Adkins)
    • Informal Learning
      • http://informl.com/
  30. Formal Learning Non-formal Learning Informal Learning Conversation Curriculum-driven Self-directed Learning Situated Learning Negotiated Curriculum

+ Thomas n. BurgThomas n. Burg, 3 years ago

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