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From Headphones to Microphones




   Mobile 2.0 and the Museum
    as Distributed Network
       Nancy Proctor, Smithsonian Institution
                   3 Nov 2011
Are museums a fad?




Nancy Proctor, ProctorN@si.edu   2
What is the Museum
in this Web 2.0 world of information on demand?




                                             3
The Museum




Nancy Proctor, ProctorN@si.edu       4
The Museum is a Social Network
The Museum is transforming from
               Acropolis…




11/4/2011
   Nancy Proctor, ProctorN@si.edu   Nancy Proctor, proctorn@si.edu
                                                6                                     6
http://www.trekearth.com/gallery/Europe/Greece/Attica/Attiki/Athens/photo442345.htm
… into Agora
What is mobile?
Mobile includes both:
 Pocketable                        & Portable
  (phones, iPods, gaming devices)     (tablets and eReaders)

 Smartphones                       & ‘Dumb’ phones
  (apps and mobile web)               (voice calls and txting)

 Podcasts                          & other downloadable
  (video and audio)                   content (PDFs, eBooks)
 BYOD                              & mobile devices provided
  (bring your own device)
                                      on-site by SI museums
                                    & Large-screen websites
 Mobile web sites
                                      on mobile devices
In the Museum as
Distributed Network…




         10
…at least half of the Museum’s platforms
           are already mobile.




                   11
So if we want to
meet our audiences where they are

  And take them some place new…
Mobile is a great vehicle




    http://www.youtube.com/watch?v=6ILQrUrEWe8


                       13
Mobile Metrics
                                       New Categories:

                                                Creating
                                                Working
                                                Learning




http://mashable.com/2011/03/23/mobile-by-the-numbers-
infogrpahic/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Mashable+%28
Mobile is a unique mix:
of the personal




        and the social
Mobile is Disruptive
         Both

         A new set of tools and
         platforms for
         communications, learning and
         developing and distributing
         content
         Photo CC licensed:
         http://www.flickr.com/photos/jdlasica/13892
         7384/
Mobile is Transformative


And also:

A fundamentally
new way of
connecting, collab
orating and
learning
        http://www.queerty.com/smithsonian-not-pleased-with-patrons-
        bringing-aids-jesus-back-into-the-museum-on-an-ipad-20101206/
Is mobile a fad?
Apps don't generate profit for publishers.
Apple CEO Steve Jobs has said, the App Store has generated more
than $1 billion in revenue for developers. That sounds like a big
number. But… One billion dollars in revenue for the approximately
225,000 apps is $4,444 per app--significantly less than an app costs
to develop. …A typical iPhone app costs $35,000 to develop. The
median paid app earns $682 per year after Apple takes its cut. With
these calculations for the typical paid app, it takes 51 years to break
even. It's not any better for free apps. A free app also costs about
$35,000 to develop. But there are so many free iPhone apps that at
a rate of 2 second per app, it would take approximately 34 hours for
someone to check out each one. That's not great odds for a revenue
model based on advertising.


   http://www.fastcompany.com/1684020/the-great-app-bubble
much
Apps don't generate profit for publishers.
                     ^
 As of October 2011:
 • More than 15 billion iOS app
   downloads
 • iTunes store hosts 420,000 apps
 • More than $2.5 billion paid to app
   developers to date
 = ~ $6,000/app, including free & in-app
 purchases
                              - TechCrunch
Made-for-Museum Mobile Devices

into 100g of audio- visual player
 ack modes, the mediaP  acker™gives you the control
Its open platform architecture makes changes and
asy to use and store, yet doubling as audio guide,
™system isaheavy duty interpretation tool that




      Battery type 2             Configuration
      alkaline, AAA              Basic configuration
        Autonomy: 8 Hrs            External memory: 2GB
                                   Fastening: Lanyard
      Player dimensions            External speaker:
       W eight (incl memory       1 x Headphones
        and battery): 90 grams    C olour scheme:
        Length: 10.0 cm           Lime green / black
        W idth: 7.0 cm
        Depth: 1.4 cm            Options
                                  Customised colour
      Warranty information        scheme: Any, to order
       Manufacturer'swarranty:    Video synchronisation:
       2Y ears                    Available
       R manufacturing:
        oHS                       Anti-theft protection:
       Compliant                  Available
       W E scheme compliance:
         EE                       Statisticsprogramme:
       Registered                 Available
The Costs of Mobile

 Platform
  Rev shares: 30% to Apple, n% to platform
     Minutescharging
     Opensource platform
     Interface design racks, headsets, lanyards
     Players,
  On-site infrastructure
   provider statistics, distribution
  Development (app/mobile website)
     Text messages
     Software:
  Project management(off-site)
     + Free Marketing & staff time
  Software: CMS, statistics, assets
 Operations staff licensing of distribution
  Content, include
  For-fee services (or staff time)
  Marketing
    SaaS
            + MAINTENANCE
Common Mobile Business Models
         Established                                      New
    Omnibus                                Freemium

    Subscription                           Open data

    Sponsorship                            Ad-supported

    Membership Benefit                     Donations

http://conference.archimuse.com/mw2011/papers/getting_on_not_under_the_mobile_20_bus
Freemium: National Constitution Center




 http://itunes.apple.com/us/app/national-constitution-center/id399722048?mt=8
Subscription: Museum Magazines…
                      & more??

                    Your
                 magazine or
                  catalogue
                   here??
Open Data:




http://www.brooklynmuseum.org/   http://www.brooklynmuseum.org/community/
community/blogosphere/2009/04/   blogosphere/2010/12/01/app-store-confusion-
17/brooklyn-museum-api-the-      necessitates-api-changes
iphone-app
Ad-supported
Donations




http://mobilegiving.org/?page_id=48
Red Ink Businesses

                       1. Invaluable collections =
                          highest possible quality
                       2. Public good = relevant,
                          accessible & accountable
                       3. ‘Forever business’ =
                          must be sustainable
Max Anderson, Prescriptions for Art Museums in the Decade Ahead,
CURATOR, The Museum Journal, Volume 50, Number 1 January 2007
Museum Mobile Business Strategy
Principles:
• Profit should not be the imperative;
• Mobile should instead aim at network
  effects in support of mission goals, existing
  revenue streams and priority initiatives;
• And transforming the way we do business,
  to make it more effective, efficient, open and
  accountable to stakeholders.
How does mobile help transform
        the museum?
The Multiplatform Museum




        Museum
The Multiplatform Museum




        Museum
More than multiplatform…
The Museum is a Distributed Network




                  Edward Hoover, 2010, from Flickr.
Non-profit Network Effects
•   Quality of the overall visitor experience
•   Volunteer recruitment & crowdsourcing
•   Community development
•   Institutional collaborations, e.g. content sharing
•   Membership & member benefits
•   Donations
•   Ticket & product sales
•   Monetizing user data: enhanced sponsorship
    value
                             Edward Hoover, 2010, from Flickr.
from Disruptive
to Transformative
= Strategic
“You don’t need a
mobile strategy;
you need mobile to be
part of the strategy.”
SI Mobile’s Strategy
1. Integrate mobile into everything we do to
   create a whole greater than the sum of its
   parts;
2. Transform the way the Institution works in
   order to achieve its strategic goals and
   vision for the 21st century.

Metrics of success: Accessibility, Quality,
Relevance, Sustainability and Accountability
SI Mobile’s Vision

  Recruit the world
to increase and diffuse knowledge
by using mobile platforms to enlist
collaborators globally in undertaking the real
and important work of the Institution.
 Put the Smithsonian not just in
      the people’s pockets,
        but in their hands.
The People’s Institution



Louise Rochon Hoover,          James Smithson:
"Secretary Henry Posts Daily   “for the increase
Weather Map in Smithsonian     and diffusion of
Building, 1858.”               knowledge”



                                                   The Megatherium Club, a
                                                   group of young naturalists
                                                   who collected for the
                                                   Smithsonian in the 19th C.
                                                   http://en.wikipedia.org/wiki
                                                   /Megatherium_Club
How do we Recruit the World?
It’s NOT about the Technology




Fraunhofer Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003
Falling on deaf ears?




Nancy Proctor, ProctorN@si.edu   http://picasaweb.google.com/anup.rao/HaifaAkkoIsrael#4954285426665324562
Handheld Conference 3 June                             45
2009
Thinking outside the audiotour box




      “From we do the talking to
       From Headphonesyou Microphones
                we help   to do the talking.”
      – Chris Anderson, Wired, Smithsonian 2.0 Conference, 24 Jan 2009
      http://smithsonian20.si.edu/schedule_webcast2.html
11/4/2011                       Nancy Proctor, proctorn@si.edu           46
NMNH Leafsnap




11/4/2011      Nancy Proctor, proctorn@si.edu   47
“6 years old & they already see the opportunities here.
    Thank you for opening the door to the future!”
Smithsonian Mobile




11/4/2011   Nancy Proctor, proctorn@si.edu   49
Mobile Social Media as Art




Halsey Burgund’s Scapes
deCordova Sculpture Park & Museum
Lincoln, MA – until Nov 14

        http://wiki.museummobile.info/archives/16082
Stories from Main Street




              http://storiesfrommainstreet.org/
11/4/2011             Nancy Proctor, proctorn@si.edu   52
Stories from Main Street




              http://storiesfrommainstreet.org/
11/4/2011             Nancy Proctor, proctorn@si.edu   53
Mobile Metrics
            Accessibility


Quality                        Relevance




    Sustainability   Accountability
Use mobile as radical social media
 to connect people & the museum
      & create network effects
that accomplish meaningful work.




     http://www.artdaily.org/index.asp?int_sec=2&int_new=43113
More about Mobile
• http://si.edu/mobile
• http://smithsonian-
  webstrategy.wikispaces.com/Mobile
• http://wiki.museummobile.info/
• http://tatehandheldconference.pbworks.com
#mtogo
#SImobile
• @NancyProctor, proctorn@si.edu
Links for Museum Devices
•   http://www.acoustiguide.com/
•   http://www.antennainternational.com/
•   http://www.audisseyguides.com/
•   http://www.barzadventures.com/
•   http://www.guideport.com/
•   http://www.imagineear.com/
•   http://www.nousguide.com/
•   http://www.ophrys.net/
•   http://www.sycomore.eu/index.php?lang=fr
•   http://www.tourmate.com/

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From Headphones to Microphones: Mobile 2.0 and the Museum as Distributed Network

  • 1. From Headphones to Microphones Mobile 2.0 and the Museum as Distributed Network Nancy Proctor, Smithsonian Institution 3 Nov 2011
  • 2. Are museums a fad? Nancy Proctor, ProctorN@si.edu 2
  • 3. What is the Museum in this Web 2.0 world of information on demand? 3
  • 4. The Museum Nancy Proctor, ProctorN@si.edu 4
  • 5. The Museum is a Social Network
  • 6. The Museum is transforming from Acropolis… 11/4/2011 Nancy Proctor, ProctorN@si.edu Nancy Proctor, proctorn@si.edu 6 6 http://www.trekearth.com/gallery/Europe/Greece/Attica/Attiki/Athens/photo442345.htm
  • 9. Mobile includes both:  Pocketable & Portable (phones, iPods, gaming devices) (tablets and eReaders)  Smartphones & ‘Dumb’ phones (apps and mobile web) (voice calls and txting)  Podcasts & other downloadable (video and audio) content (PDFs, eBooks)  BYOD & mobile devices provided (bring your own device) on-site by SI museums & Large-screen websites  Mobile web sites on mobile devices
  • 10. In the Museum as Distributed Network… 10
  • 11. …at least half of the Museum’s platforms are already mobile. 11
  • 12. So if we want to meet our audiences where they are And take them some place new…
  • 13. Mobile is a great vehicle http://www.youtube.com/watch?v=6ILQrUrEWe8 13
  • 14. Mobile Metrics New Categories: Creating Working Learning http://mashable.com/2011/03/23/mobile-by-the-numbers- infogrpahic/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Mashable+%28
  • 15. Mobile is a unique mix: of the personal and the social
  • 16. Mobile is Disruptive Both A new set of tools and platforms for communications, learning and developing and distributing content Photo CC licensed: http://www.flickr.com/photos/jdlasica/13892 7384/
  • 17. Mobile is Transformative And also: A fundamentally new way of connecting, collab orating and learning http://www.queerty.com/smithsonian-not-pleased-with-patrons- bringing-aids-jesus-back-into-the-museum-on-an-ipad-20101206/
  • 18. Is mobile a fad?
  • 19.
  • 20. Apps don't generate profit for publishers. Apple CEO Steve Jobs has said, the App Store has generated more than $1 billion in revenue for developers. That sounds like a big number. But… One billion dollars in revenue for the approximately 225,000 apps is $4,444 per app--significantly less than an app costs to develop. …A typical iPhone app costs $35,000 to develop. The median paid app earns $682 per year after Apple takes its cut. With these calculations for the typical paid app, it takes 51 years to break even. It's not any better for free apps. A free app also costs about $35,000 to develop. But there are so many free iPhone apps that at a rate of 2 second per app, it would take approximately 34 hours for someone to check out each one. That's not great odds for a revenue model based on advertising. http://www.fastcompany.com/1684020/the-great-app-bubble
  • 21. much Apps don't generate profit for publishers. ^ As of October 2011: • More than 15 billion iOS app downloads • iTunes store hosts 420,000 apps • More than $2.5 billion paid to app developers to date = ~ $6,000/app, including free & in-app purchases - TechCrunch
  • 22. Made-for-Museum Mobile Devices into 100g of audio- visual player ack modes, the mediaP acker™gives you the control Its open platform architecture makes changes and asy to use and store, yet doubling as audio guide, ™system isaheavy duty interpretation tool that Battery type 2 Configuration alkaline, AAA Basic configuration Autonomy: 8 Hrs External memory: 2GB Fastening: Lanyard Player dimensions External speaker: W eight (incl memory 1 x Headphones and battery): 90 grams C olour scheme: Length: 10.0 cm Lime green / black W idth: 7.0 cm Depth: 1.4 cm Options Customised colour Warranty information scheme: Any, to order Manufacturer'swarranty: Video synchronisation: 2Y ears Available R manufacturing: oHS Anti-theft protection: Compliant Available W E scheme compliance: EE Statisticsprogramme: Registered Available
  • 23. The Costs of Mobile  Platform   Rev shares: 30% to Apple, n% to platform Minutescharging Opensource platform Interface design racks, headsets, lanyards Players, On-site infrastructure  provider statistics, distribution   Development (app/mobile website) Text messages Software: Project management(off-site) + Free Marketing & staff time   Software: CMS, statistics, assets  Operations staff licensing of distribution Content, include   For-fee services (or staff time) Marketing  SaaS + MAINTENANCE
  • 24. Common Mobile Business Models Established New Omnibus Freemium Subscription Open data Sponsorship Ad-supported Membership Benefit Donations http://conference.archimuse.com/mw2011/papers/getting_on_not_under_the_mobile_20_bus
  • 25. Freemium: National Constitution Center http://itunes.apple.com/us/app/national-constitution-center/id399722048?mt=8
  • 26. Subscription: Museum Magazines… & more?? Your magazine or catalogue here??
  • 27. Open Data: http://www.brooklynmuseum.org/ http://www.brooklynmuseum.org/community/ community/blogosphere/2009/04/ blogosphere/2010/12/01/app-store-confusion- 17/brooklyn-museum-api-the- necessitates-api-changes iphone-app
  • 30. Red Ink Businesses 1. Invaluable collections = highest possible quality 2. Public good = relevant, accessible & accountable 3. ‘Forever business’ = must be sustainable Max Anderson, Prescriptions for Art Museums in the Decade Ahead, CURATOR, The Museum Journal, Volume 50, Number 1 January 2007
  • 31. Museum Mobile Business Strategy Principles: • Profit should not be the imperative; • Mobile should instead aim at network effects in support of mission goals, existing revenue streams and priority initiatives; • And transforming the way we do business, to make it more effective, efficient, open and accountable to stakeholders.
  • 32. How does mobile help transform the museum?
  • 36. The Museum is a Distributed Network Edward Hoover, 2010, from Flickr.
  • 37. Non-profit Network Effects • Quality of the overall visitor experience • Volunteer recruitment & crowdsourcing • Community development • Institutional collaborations, e.g. content sharing • Membership & member benefits • Donations • Ticket & product sales • Monetizing user data: enhanced sponsorship value Edward Hoover, 2010, from Flickr.
  • 39. “You don’t need a mobile strategy; you need mobile to be part of the strategy.”
  • 40. SI Mobile’s Strategy 1. Integrate mobile into everything we do to create a whole greater than the sum of its parts; 2. Transform the way the Institution works in order to achieve its strategic goals and vision for the 21st century. Metrics of success: Accessibility, Quality, Relevance, Sustainability and Accountability
  • 41. SI Mobile’s Vision Recruit the world to increase and diffuse knowledge by using mobile platforms to enlist collaborators globally in undertaking the real and important work of the Institution. Put the Smithsonian not just in the people’s pockets, but in their hands.
  • 42. The People’s Institution Louise Rochon Hoover, James Smithson: "Secretary Henry Posts Daily “for the increase Weather Map in Smithsonian and diffusion of Building, 1858.” knowledge” The Megatherium Club, a group of young naturalists who collected for the Smithsonian in the 19th C. http://en.wikipedia.org/wiki /Megatherium_Club
  • 43. How do we Recruit the World?
  • 44. It’s NOT about the Technology Fraunhofer Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003
  • 45. Falling on deaf ears? Nancy Proctor, ProctorN@si.edu http://picasaweb.google.com/anup.rao/HaifaAkkoIsrael#4954285426665324562 Handheld Conference 3 June 45 2009
  • 46. Thinking outside the audiotour box “From we do the talking to From Headphonesyou Microphones we help to do the talking.” – Chris Anderson, Wired, Smithsonian 2.0 Conference, 24 Jan 2009 http://smithsonian20.si.edu/schedule_webcast2.html 11/4/2011 Nancy Proctor, proctorn@si.edu 46
  • 47. NMNH Leafsnap 11/4/2011 Nancy Proctor, proctorn@si.edu 47
  • 48. “6 years old & they already see the opportunities here. Thank you for opening the door to the future!”
  • 49. Smithsonian Mobile 11/4/2011 Nancy Proctor, proctorn@si.edu 49
  • 50. Mobile Social Media as Art Halsey Burgund’s Scapes deCordova Sculpture Park & Museum Lincoln, MA – until Nov 14 http://wiki.museummobile.info/archives/16082
  • 51.
  • 52. Stories from Main Street http://storiesfrommainstreet.org/ 11/4/2011 Nancy Proctor, proctorn@si.edu 52
  • 53. Stories from Main Street http://storiesfrommainstreet.org/ 11/4/2011 Nancy Proctor, proctorn@si.edu 53
  • 54. Mobile Metrics Accessibility Quality Relevance Sustainability Accountability
  • 55. Use mobile as radical social media to connect people & the museum & create network effects that accomplish meaningful work. http://www.artdaily.org/index.asp?int_sec=2&int_new=43113
  • 56. More about Mobile • http://si.edu/mobile • http://smithsonian- webstrategy.wikispaces.com/Mobile • http://wiki.museummobile.info/ • http://tatehandheldconference.pbworks.com #mtogo #SImobile • @NancyProctor, proctorn@si.edu
  • 57. Links for Museum Devices • http://www.acoustiguide.com/ • http://www.antennainternational.com/ • http://www.audisseyguides.com/ • http://www.barzadventures.com/ • http://www.guideport.com/ • http://www.imagineear.com/ • http://www.nousguide.com/ • http://www.ophrys.net/ • http://www.sycomore.eu/index.php?lang=fr • http://www.tourmate.com/

Editor's Notes

  1. It saves platform & on-site operations, but adds other costs: We may have changed platform providers – gone from a proprietary audio tour system to a proprietary app-authoring system, for example, but I don’t think the bottom line is going to be very different. On the other hand, what museums are doing a lot more of is à la carte purchasing of the elements of their mobile mix; this has and is still in the process of radically changing mobile vendors’ business, and of course has led to many new entrants in the market, some of whom you’ll get a chance to meet here today.
  2. Only 3 so far in iTunes: will they remain free? No comment on frequency of update…Object Magazine 60: Design mag out of Australian Center for Craft & Design, launched 11 March 20114Art Korean art magazine from 4Art Co. Ltd., 16 March 2011Civico 103 from Galleria Civica di Modena, launched 25 Jan 2011