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MCN 2012 Horizon Report Preview


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NMC Horizon Report Project Preview -- 2012 Museum Edition presented by Holly Witchey and Alex Freeman at the 2012 MCN Conference in Seattle, Washington on Thursday, November 8, 2012.

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MCN 2012 Horizon Report Preview

  1. 1. NMC Horizon Report > 2012 Museum Edition MCN 2012 Photo credit:
  2. 2. AcknowledgementsThe Horizon Report >2012 Museum Edition is a publication of the New Media Consortium.
  3. 3. 49 Members
  4. 4.
  5. 5. Expert Bloggers
  6. 6. Hands-on Workshops
  7. 7. Webinars
  8. 8. NMC Horizon Report >2012 Museum Edition
  9. 9. Minigrants for Texas Members
  10. 10. 27 Editions / 37 Translations 2011 2007 2006 2010 2009 2008 2005 2004
  11. 11. Higher Education K12 Education Museums Australia/New Zealand Latin America/Brazil Singapore/Asia UK/Central Europe AfricaA Global Audience
  12. 12. NMC Horizon Report> 2012 Museum Edition
  13. 13.
  14. 14. 3D Printing 3D VideoBoard Work Alternative Licensing Augmented Reality Cloud Computing Collaborative EnvironmentsReview Press Clippings Collective Intelligence Crowd Funding Digital IdentityRQ1: Discuss Topics Electronic Publishing Game-Based Learning GeolocationRQ2: Add New Topics Information Visualization Internet of Things Learning AnalyticsRQ3: Identify Key Trends Location-Based Services Massively Open Online Courses Mobile AppsRQ4: Identify Critical Challenges Natural User Interfaces Next Generation Batteries Open BadgesFirst Round Voting Open Content Personal Learning Environments Semantic ApplicationsSecond Round Voting Social Media Statistical Machine Translation Super Rich Online Repositories Syndication Tools Tablet Computing Telepresence Time-Based Media Conservation Virtual Assistants Virtual Worlds Wireless Power
  15. 15. 2012 ShortlistTime-to-Adoption Horizon: One Year or Less• Electronic Publishing• Mobile Apps• Social Media• Tablet ComputingTime-to-Adoption Horizon: Two to Three Years• 3D Printing• Augmented Reality• Game-Based Learning• Open Content and Alternative LicensingTime-to-Adoption Horizon: Four to Five Years• The Internet of Things• Natural User Interfaces• Super-Rich Online Repositories• Wearable Technology
  16. 16. TheTechnologies That Didn’t Make the Cut
  17. 17. Alex’s Pick3D Printing
  18. 18. Holly’s PickSuper-RichOnlineRepositories
  19. 19. 2010 2011 2012 • Mobile Apps & • Mobile Apps & • Mobile Apps & Social Media Social Media Tablets • Augmented Reality • Augmented Reality • Augmented Reality & Location Based & Open & Location Based Services Content/Alternative Computing • Gesture Based Licensing • Digital Preservation Computers & The • Internet of Things & & Smart Objects Semantic Web Natural User Interfaces
  20. 20. ONE YEAR OR LESS: Mobile Apps
  21. 21. Denver Art Museum – DAM Scout Guggenheim Museum – Maurizio Cattelan: AllMoMA – Art Lab york/exhibitions/past/exhibit/3961/22ChR2o
  22. 22. ONE YEAR OR LESS: Social Media
  23. 23. Participatory Museum of Denmark participatory-museum-of-denmark/ARTCLIX – High Museum of Art Boston
  24. 24. TWO TO THREE YEARS:Augmented Reality
  25. 25. Museum of London – StreetMuseum Resources/app/you-are-here-LACMA Project-O-Rator by Will app/home.htmlPappenheimer Getty Museum – Augsburg Display Cabinet _pavilion/ar/index.html
  26. 26. TWO TO THREE YEARS:Open Content/ Alternative Licensing
  27. 27. Galleries, Archives, Libraries, and Museums Art
  28. 28. FOUR TO FIVE YEARS: Natural User Interfaces
  29. 29. Vancouver Aquarium - InteractiveMulti-Touch Table
  30. 30. FOUR TO FIVE YEARS: Internet of Things
  31. 31. COSM- Where the Internet of Things is Being Built Brighton Fishing Museum
  32. 32. KEY•The abundance of resources and relationships made easily accessible via the Internet is increasinglychallenging us to revisit our roles as educators. TRENDS•Collection-related rich media are becoming increasingly valuable assets in digital interpretation•Cross-institution collaboration is growing as an important way to share resources.•Digitization and cataloguing projects continue to require a significant share of museum resources•Expectations for civic and social engagement are profoundly changing museums scope, reach, andrelationships.•Increasingly, visitors and staff expect a seamless experience across devices.•Many of the trends and technologies listed separately are interdependent, and thisconvergence is only going to continue and increase.•More and more, people expect to be able to work, learn, study, and connect with their social networkswherever and whenever they want to.
  33. 33. SIGNIFICANT•Boards of Trustees and executive management too often do not recognize the importance of technologyin generating financial or mission return on investment. CHALLENGES•A comprehensive digital strategy has become a critically important part of planning for longterminstitutional sustainability.•Content production has failed to keep up with technology in an era when audiences expect to consumeinformation whenever and wherever they want.•Funding for technology projects, even those for interpretation and exhibition, continues to fall outsidecore operational budgets.•Greater understanding is needed of the relationships, differences, and synergies between technologythat is intended to be used within the museum and public-facing technology such as websites, socialmedia, and mobile apps.•Museum educators do not have the training, resources or support to address the technologicalopportunities and challenges they face.
  34. 34. Next Steps Photo credit
  35. 35. We need your help! Open content / alternative licensing – WHAT?
  36. 36. Send us your great projects!h list and preview up for 2013 Advisory Board Resources#NMChzShare your feedback In! Find the Report at licensed flickr photo by Marina Cast.: