What can you do with Mobile Technology?<br />Guide by Cell Inc.<br />Dave Asheim, President<br />January 2011<br />
What are your goals?<br />Great visitor experience<br />Make money/raise money<br />Preserve<br />Educate<br />Entertain<b...
Where does mobile fit in?<br />
First:   What is “mobile”?<br />Is it computing?<br />…….or communicating? <br />Mobile Computingcame first <br /><ul><li>...
Then a large laptop – still no web
And finally a laptop connected to the web</li></li></ul><li>What is “mobile”?<br />Is it computing?<br />…….or communicati...
Then phones – (no web, no email)
And finally, in 2007, the iPhone combined the two</li></li></ul><li>How mobile is your audience?<br />Whether it’s an olde...
Mobile trends<br />Cell phone use<br /><ul><li>85% of Americans & 96% of 18-29 year-olds don’t leave home without their ph...
Texting by adults has increased to 72%</li></ul>Smartphones<br /><ul><li>In 2011, Smartphone ownership is expected to exce...
Your visitors own a powerful “mobile” device…How might they use it at your museum?<br />Gather info<br />Have fun<br />Sha...
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />     Central Park Celebrity Audio Tour<br />
1. Gather info<br /> New York Times article about Central Park celebrity audio tour<br />
1. Gather info<br />  “Geography of Curiosity”<br />    Audio tour of Chicago Design <br />  Audio Tour:  Contemporary Scu...
1. Gather info<br />Missouri Botanical Gardens,<br />Welcome To My Garden<br />
1. Gather info<br />Irvine Ranch Conservatory Audio Tour<br />
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />
1. Gather info<br />
2. Have Fun<br />
2. Have fun<br />
2. Have fun<br />
2. Have fun<br />
2. Have fun<br />
2. Have fun<br />
2. Have fun<br />
2. Have fun<br />
2. Have fun<br />
2. Have fun<br />
2. Have fun<br />Ghosts of a Chance and Pheon, two alternate reality games at Smithsonian American Art Museum<br />
2. Have fun<br />
2. Have fun<br />  Audio Tour:  The Florida Aquarium<br />
3. Share the experience<br />
3. Share the experience<br />
3. Share the experience<br />
3. Share the experience<br />
3. Share the experience<br />
3. Share the experience<br />
3. Share the experience<br />
3. Share the experience<br />
3. Share the experience<br />
3. Share the experience<br />
3. Share the experience<br />
4. Spend Money<br />
4. Spend money<br />
4. Spend money<br />
4. Spend money<br />
4. Spend money<br />
4. Spend money<br />
4. Spend money<br />
4. Spend money<br />
4.Spend money<br />
4. Spend money<br />
4. Spend money<br />
4. Spend money<br />
How monitor activity – instant results <br />User activity report<br />
How monitor activity<br />Activity report<br />
How monitor activity<br />Call in location report<br />
But wait – you ain’t seen nothin’ yet.<br />Augmented reality<br />Phones replacing credit cards<br />QR codes more popula...
How to get started?<br />…take the first step!<br />
Upcoming SlideShare
Loading in …5
×

Mobile Overview with Guide by Cell

518 views

Published on

Published in: Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
518
On SlideShare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
7
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Mobile Overview with Guide by Cell

  1. 1. What can you do with Mobile Technology?<br />Guide by Cell Inc.<br />Dave Asheim, President<br />January 2011<br />
  2. 2. What are your goals?<br />Great visitor experience<br />Make money/raise money<br />Preserve<br />Educate<br />Entertain<br />Know your audience<br />Attract repeat visitors<br />
  3. 3. Where does mobile fit in?<br />
  4. 4. First: What is “mobile”?<br />Is it computing?<br />…….or communicating? <br />Mobile Computingcame first <br /><ul><li>A large 10 pound “portable” computer– no web
  5. 5. Then a large laptop – still no web
  6. 6. And finally a laptop connected to the web</li></li></ul><li>What is “mobile”?<br />Is it computing?<br />…….or communicating? <br />Next came communicating<br />And our definition of mobile changed………<br /><ul><li>A BlackBerry that could send e-mails only (no calling)
  7. 7. Then phones – (no web, no email)
  8. 8. And finally, in 2007, the iPhone combined the two</li></li></ul><li>How mobile is your audience?<br />Whether it’s an older “dumb” phone, Droid, iPhone, iPad or the newest model<br />We don’t leave home without it<br />We love it<br />Socially accepted, if not expected<br />Cost is not an issue<br />Getting better every day<br />We take it for granted<br />For Smartphone owners, it’s a web connected computer<br />
  9. 9. Mobile trends<br />Cell phone use<br /><ul><li>85% of Americans & 96% of 18-29 year-olds don’t leave home without their phone</li></ul>Texting<br /><ul><li>American teens send an average of 3,000 monthly texts, and cite texting as the #1 reason to buy a phone
  10. 10. Texting by adults has increased to 72%</li></ul>Smartphones<br /><ul><li>In 2011, Smartphone ownership is expected to exceed 50% of the total U.S. mobile market </li></li></ul><li>Five museum mobile trends<br />More technologies in use<br />Mobile web vs. downloadable apps<br />Texting growing rapidly<br />Promotion of social media during visit<br />Internal resistance to mobile decreasing<br />
  11. 11. Your visitors own a powerful “mobile” device…How might they use it at your museum?<br />Gather info<br />Have fun<br />Share<br />Spend (and save) money<br />
  12. 12. 1. Gather info<br />
  13. 13. 1. Gather info<br />
  14. 14. 1. Gather info<br /> Central Park Celebrity Audio Tour<br />
  15. 15. 1. Gather info<br /> New York Times article about Central Park celebrity audio tour<br />
  16. 16. 1. Gather info<br /> “Geography of Curiosity”<br /> Audio tour of Chicago Design <br /> Audio Tour: Contemporary Sculpture <br /> at Chesterwood<br />
  17. 17. 1. Gather info<br />Missouri Botanical Gardens,<br />Welcome To My Garden<br />
  18. 18. 1. Gather info<br />Irvine Ranch Conservatory Audio Tour<br />
  19. 19. 1. Gather info<br />
  20. 20. 1. Gather info<br />
  21. 21. 1. Gather info<br />
  22. 22. 1. Gather info<br />
  23. 23. 1. Gather info<br />
  24. 24. 1. Gather info<br />
  25. 25. 1. Gather info<br />
  26. 26. 1. Gather info<br />
  27. 27. 1. Gather info<br />
  28. 28. 1. Gather info<br />
  29. 29. 1. Gather info<br />
  30. 30. 2. Have Fun<br />
  31. 31. 2. Have fun<br />
  32. 32. 2. Have fun<br />
  33. 33. 2. Have fun<br />
  34. 34. 2. Have fun<br />
  35. 35. 2. Have fun<br />
  36. 36. 2. Have fun<br />
  37. 37. 2. Have fun<br />
  38. 38. 2. Have fun<br />
  39. 39. 2. Have fun<br />
  40. 40. 2. Have fun<br />Ghosts of a Chance and Pheon, two alternate reality games at Smithsonian American Art Museum<br />
  41. 41. 2. Have fun<br />
  42. 42. 2. Have fun<br /> Audio Tour: The Florida Aquarium<br />
  43. 43. 3. Share the experience<br />
  44. 44. 3. Share the experience<br />
  45. 45. 3. Share the experience<br />
  46. 46. 3. Share the experience<br />
  47. 47. 3. Share the experience<br />
  48. 48. 3. Share the experience<br />
  49. 49. 3. Share the experience<br />
  50. 50. 3. Share the experience<br />
  51. 51. 3. Share the experience<br />
  52. 52. 3. Share the experience<br />
  53. 53. 3. Share the experience<br />
  54. 54. 4. Spend Money<br />
  55. 55. 4. Spend money<br />
  56. 56. 4. Spend money<br />
  57. 57. 4. Spend money<br />
  58. 58. 4. Spend money<br />
  59. 59. 4. Spend money<br />
  60. 60. 4. Spend money<br />
  61. 61. 4. Spend money<br />
  62. 62. 4.Spend money<br />
  63. 63. 4. Spend money<br />
  64. 64. 4. Spend money<br />
  65. 65. 4. Spend money<br />
  66. 66. How monitor activity – instant results <br />User activity report<br />
  67. 67. How monitor activity<br />Activity report<br />
  68. 68. How monitor activity<br />Call in location report<br />
  69. 69. But wait – you ain’t seen nothin’ yet.<br />Augmented reality<br />Phones replacing credit cards<br />QR codes more popular<br />GPS location-based services<br />More Foursquare-type services<br />Further integration with social media <br />Voice command functionality<br />Movement-controlled interactivity (XBOX Kinect)<br />Continuing trends: faster, cheaper, different devices, SIM-card memory slot implant for humans<br />
  70. 70. How to get started?<br />…take the first step!<br />
  71. 71. In summary………..<br />A phone is for communicating…..and computing. Smartphone users treat their phone as a computer connecting them to the internet (“cloud”)<br />There are over 20 different things your visitors can now do with their mobile phone during their visit<br />Pick one or two and experiment<br />Very low cost, nothing to install and instant statistics available<br />Your visitors are using their phone for personal/business reasons during their visit – don’t be left out of their conversations!<br />
  72. 72. For follow-up questions<br />Dave Asheim<br />dave@guidebycell.com<br />(415) 615-0150<br />www.guidebycell.com<br />Follow Guide by Cell on - <br />www.twitter.com/guidebycell<br />www.facebook.com/guidebycell<br />www.youtube.com/user/guidebycell<br />www.flickr.com/photos/guidebycell<br />

×