The document discusses how mobile technology can be used by museums and cultural institutions. It notes that smartphones are essentially portable computers that allow users to gather information, have fun, and share their experiences via the internet and social media. The document outlines several mobile trends, such as audio tours, games, social media integration, and purchasing options. It encourages institutions to experiment with mobile offerings and utilize analytics to learn more about visitor mobile usage.
69. But wait – you ain’t seen nothin’ yet. Augmented reality Phones replacing credit cards QR codes more popular GPS location-based services More Foursquare-type services Further integration with social media Voice command functionality Movement-controlled interactivity (XBOX Kinect) Continuing trends: faster, cheaper, different devices, SIM-card memory slot implant for humans
71. In summary……….. A phone is for communicating…..and computing. Smartphone users treat their phone as a computer connecting them to the internet (“cloud”) There are over 20 different things your visitors can now do with their mobile phone during their visit Pick one or two and experiment Very low cost, nothing to install and instant statistics available Your visitors are using their phone for personal/business reasons during their visit – don’t be left out of their conversations!
72. For follow-up questions Dave Asheim dave@guidebycell.com (415) 615-0150 www.guidebycell.com Follow Guide by Cell on - www.twitter.com/guidebycell www.facebook.com/guidebycell www.youtube.com/user/guidebycell www.flickr.com/photos/guidebycell