Outline of presentation for No 2 Bullying Conference 2014 by iRespectOnline reflecting on social media and technology and its influence on child development and mental health.
social media influences on children and mental health
1. The Social Media
Playground Pt 2
mental health and wellbeing and the role of social media both as
contributor and tool to combat
2. No 2 Bullying Conference 2014
mental health and wellbeing and the role of social media both as contributor and tool to combat
3. The author
Fiona Lucas – Social Media Educator|Trainer
Online Reputation specialist
I know what it’s like to be Bullied
I know what it’s like to feel doubt
And I know what is needed to grow from
those experiences
5. Research tells us
96% of 9-11 year olds and 98% of 12-14 year olds use internet at home and/or school
(Aus bureau of statistics 2012
11.5% of students in year 6-12 reported victimization by the internet (Saklellariou
&Carroll 2012)
One in Five Australian teens aged 12-17 received hateful messages by text (Lodge &
Frydenberg)
InVictorian schools the Hemphill study (2012) of 700 year 9 students indicated that 15%
had engaged in cyberbullying and 7% in both cyber and physical bullying.
The 2011 Joint Select Committee on Cyber Safety produced evidence that over a three
year study incidence of anxiety, depression and other mental health problems were
prevalent in children who had been cyberbullied.
A recent survey by charity “ditch the label” found 70% of children surveyed out of 10,000
experienced cyberbullying, 37% of these on a daily basis.
6. Let’s consider these Studies
UNICEF (2005), young children are in their most important development stage of life, what they learn now and
what happens to them now will influence them for the rest of their life and the early years of the child are
the most determinant of the child’s psychosocial and cognitive development.
The most formative years of a child are prior to the entry of the child into primary school (Pioneer
House, 2011).This period can be regarded as a period of a remarkable brain development which lays an
amazing platform for subsequent learning.
Santrock (2005) affirms that while the brain continues to grow in early childhood, it does not grow as
rapidly as in infancy. By the time children have reached three years of age, the brain is three-quarters of
its adult size. By age five, the brain has reached about nine-tenths of its adult size.
Research has shown that half of a person’s intelligence potential is developed by age four and early
childhood interventions can have a lasting effect on intellectual capacity, personality, and social behavior
(Young, 1996).
7. But let’s not forget
Engagement
Collaboration
Learning without boundaries
Connection
Team Work
Sharing and creating new experiences and memories
Learning strategy through game play
Sharing problems
Reducing isolation
Finding out “there are others like me”
Communication
Building Community
Bringing communities together
Education
8. But we need to take a broader look
What other factors do you think might be feeding into the problem?
Less quality family time – parents pressured to work
– hours are longer not shorter (including travel time)
Parents pressured to keep up the same lifestyle pre children
Children have extra curriculum activities almost every day
Amount of Screen time
The impact of gaming
The types of Apps being used
How parents and other significant influencers in a child’s life use mobile/internet
9. Google – Our Mobile Planet
Australian data May 2013
10.
11. 1. Now over one million apps spread over 15+ categories.
2. App developers collect and share user data with 3rd parties like ad
networks as one of their main revenue drivers.
3. This impacts negatively on overall app security and privacy.
4. In today’s BYOD (BringYour Own Device) world, we increasingly
use our own personal devices – and apps –. By mixing work and
play, corporate/school data and personal data live together in
devices
Staying “appy”
27. DO IT – 5 takeaways:
1 Create the ground rules with the whole family
(use template)
2 Check the ratings on video games and apps your child is
using (use the app checklist)
3 Take a mirror and keep it on your desk as a visual reminder
4 Purchase the book today
5 Start a conversation
28. How can iRespectOnline help?
• Empower to manage their online footprint,
• Educate in the power of social media as a influencer (for good)
• Create mindfulness around good social media etiquette and modelling behaviours
• Build resilience
Parents workshops
Grandparents workshops
Our new forum launching soon
Research
Support for Schools with their eSmart and other strategies
29. Questions/Feedback
PLEASE COMPLETE THE FEEDBACK FORM AND LEAVEYOUR DETAILS
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Purchase the book at http://www.irespectonline.com/future-proof-your-
kids-book/