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Mobile Learner Requirements
  MATURE Workshop on User Centred Requirements
Processes for E-Learning and Knowledge Management –
 A European-Wide Perspective (#MUCRP09) July 2009
               http://tinyurl.com/mod9l9

                    http://mature-ip.eu/en/start
               Email: john.cook@londonmet.ac.uk
      Home page: http://staffweb.londonmet.ac.uk/~cookj1/
              Blog: http://blogs.londonmet.ac.uk/tel
             Twitter: http://twitter.com/johnnigelcook
       Slideshare: http://www.slideshare.net/johnnigelcook

                    Dr John Cook
     Professor of Technology Enhanced Learning
          MATURE & Learning Technology Research Institute,
                  London Metropolitan University
Please turn you mobile phone
Please turn you mobile phone
               …on!

My mobile number:
        +44 7920 534 784
But text me questions & your name
Then in talk will try and answer you or
txt u bk
Role in MATURE
• MATURE (FP7 IP)
   – http://mature-ip.eu/en/start
   – focus is on Continuous Social Learning in Knowledge Networks
• Workpackage leader for evaluation and requirements
  spec (Workpackage 6)
   – LTRI’s refined role one of performing Evaluation within a Design
     Based Research approach
• Working across the project applying expertise in
   – informal learning,
   – mobile learning and
   – adoption of e-learning tools and approaches designing and
     implementing systems that support learning
• About 4 billion people own a mobile
  phones
• That is over half the world’s population
• So looking at mobile devices from TEL
  perspective important
• Links between informal and formal
  learning important themes (e.g. see Cook,
  Pachler and Bradley, 2008)
Structure (25+5)
•   Simplified overview of what mobile
    learner requirements may need to
    consider
•   A Twitter hashmob …
•   Four examples of mobile learner
    requirements
•   MATURE: possible demonstrator in
    mobility & mobile devices
•   Near future? Scaffolding the mobile
    wave
1. Simplified overview of what
   mobile learner requirements
      may need to consider
Simplified dimensions of
       learning environments
•   Instructional models / learner control
•   Novice / Expert
•   Instructional phases / Scaffolding / Networked
    Learning
•   Content / Learner Generated Content &
    Context
•   Formal learning / informal learning
•   Single context / conversations across contexts
•   Desk-top based PC / appropriation of handheld
    device and mobility
2. A Twitter hashmob between
   @gsiemens, @Downes &
 @opencontent (David Wiley)
      as they engage in a
backchannel debate on David
Merrill’s talk at #edmedia, 25th
           June 2009
First Principles of Instruction

• FYI from http://bit.ly/nE8mS by Merrill
• Instructional phases
• Many current instructional models suggest that
  the most effective learning environments are
  those that are problem-based and involve the
  student in four distinct phases of learning:
  –   (1) activation of prior experience,
  –   (2) demonstration of skills,
  –   (3) application of skills, and
  –   (4) integration or these skills into real world activities.
• This is an example of ‘tweetalogue’ &
  shows how experts learn/debate issues
  using mobile devices, but it also serves to
  raise ‘dimensions’ described above (my
  bold)
• @gsiemens: Merrill presenting first principles of
  instruction http://bit.ly/nE8mS w/ the periodic
  shot across the bow of network learning
  #edmedia
• @opencontent: @gsiemens "Successful learner
  control" is highly correlated with learner
  expertise. #edmedia
• @opencontent: @gsiemens Merrill's critiques of
  learner control will all deal with "novices."
  #edmedia
• @gsiemens: Merrill presents a great case. His
  ideas resonate with many. And yet, what his
  model is antithetical to much of how I learn daily
  #edmedia
• @Downes: @gsiemens right
• @opencontent: @gsiemens You're an expert
  and have context in which to interpret your
  learning. #edmedia
• @opencontent: @gsiemens The problem comes
  when we ask novices to learn as if they were
  experts. And Merrill is more interested in
  novices. #edmedia
• @Downes: #edmedia Merrill: Learners don't
  know what they need to know Siemens:
  challenges on learner control; merrill: theres a
  place for non-control
• @gsiemens: Asked @opencontent question to
  Merrill,   received     anticipated    response:)
  #edmedia (Merrill: I didn't think David would be
  here. I was wrong!)
• @Downes: #edmedia The thing is - what is
  the best evidence that a student 'needs'
  some content? The fact that the need
  actually manifests itself
• @Downes: #edmedia and if the need actually
  manifests itself, it therefore becomes
  apparent to the students, and they seek it out
  for themselves
3. Four Examples of mobile
   learner requirements:
      ‘Learner voice’
3.1 RLO CETL (UK Gov)
• UK’s Centre for Excellence in Teaching and
  Learning (CETL) in Reusable Learning Objects (
  http://www.rlo-cetl.ac.uk/)
  – Explored converged multimedia capabilities of
    smartphones as platform for storing learning
    resources
  – See Bradley et al. 2007; Smith et al, 2007.
• This work uses smartphones as a desk-top,
  placing rich multi-media mobile learning objects
  in the phone’s memory to scaffold (Wood,
  Bruner and Ross, 1976) different types of
  learning.
•   Picture shows students evaluating sports science learning objects. Smith et
    al. (2007) obtained some interesting results in the focus group when the
    students had a chance to use and evaluate a mobile RLO for muscle
    mechanics (which is also available as an internet version).
•   Of particular interest was the observation that the mobile version
    complimented the web version of the RLO in a number of respects.
•   Firstly, it was observed that having already seen and completed the web-
    based version, the mobile version could be used to reinforce and memorise
    what was learnt before an exam
     – “because, if you were on the train or whatever, to Uni … it would be perfect”.
•   Secondly, it was agreed that the addition of audio in the mobile version
    added to a sense of immersion in the content and an increase in the level of
    involvement in comparison with the web version.
     – “It’s more like you’re in class…. you are able to concentrate more”.
• Indeed, picture illustrates that with headphones on, this form of
  learning enables immersion in the learning task.
• The subjects are completely engrossed in their learning activity. A
  number of students mentioned some other advantages of the mobile
  version, citing the element of distraction with computer versions:
    – “Because when I’m on the internet to be honest, I’ve got loads of
      different pages open and just flicking through – on the mobile you’re just
      looking at the work” and
    – “I just think it’s much better when you’re travelling or whatever, when
      you’re on a train going somewhere … If I had it on my phone, I’d look at
      it definitely”.
•   Students also agreed that they would use the mobile RLO in
    context, e.g. in the gym to observe muscle mechanics.
Fit to dimensions
•   Instructional orientation
•   Novice model
•   Content
•   Scaffolding
•   Formal learning
•   Single contexts
•   Desk-top based PC & handheld device
    and mobility
3.2 MA Live Media Events
     (Local project)
[Play quote 2 clip]

                      Learner story

    “Well we were walking around and observing
    the theatres of the event and trying to get the
    most images [that] we could get, and videos,
    and even sounds. We tried first to observe
    with our own eyes a little, to pick up what we
    thought was important for our presentation,
    and for our observation of the event.”
[play Elli clip]




                   (Cook, Pachler and
                   Bradley, 2008)
Fit to dimensions
•   Learner control
•   Novice moving towards Expert
•   Scaffolding off-site learning / Networked
    Learning
•   Content / Learner Generated Content &
    Context
•   Formal learning outcomes assessed / informal
    learning
•   Single context / conversations across contexts
•   Desk-top based PC / appropriation of handheld
    device and mobility
3.3 Mobile Urban Planning
 and Education (CONTSENS)
• Location-aware services
   – offer to transfer background information
   – services such as finding places and giving directions
   – help identify potential interactors in physical proximity of the
     learner
• Context-sensitive learning
   – aware of the activities of learners and can thus offer to give
     assistance
   – E.g. if a student’s course work is due in soon, the context-
     sensitive system can send a tip giving the location of resources
     that may help with an assignment
   – continually derive what intervention is appropriate and can
     provide relevant services to aid learning
• Context-aware learning could include (Sharples,
  2006)
  – location-based guides and customised help systems
  – systems that enable activities in context, e.g. data
    logging
  – game learning offering services and options such as
    communication and awareness of other game players
  – customised content
  – adaptive interface and interaction, where the level of
    detail and order of presentation can vary and be
    made appropriate for context and for display on
    different devices.
• The ‘CONTSENS’ project
  http://tinyurl.com/ox3ulx
• Developed a series of mobile learning
  applications that are being used to support
  student teachers in exploring their
  knowledge and understanding of urban
  education in a meaningful context (Smith,
  Cook and Pratt-Adams, 2009).
Going for a Local Walkabout: Putting Urban Planning
Education in Context with Mobile Phones (Cook, 2009a;
  also Smith, C., Cook, J. and Pratt-Adams, S., 2009)
• An urban area close to London Metropolitan University, from 1850
  to the present day, is being used to explore how schools are
  signifiers of both urban change and continuity of educational policy
  and practice.
• The aim of this project is to provide a contextualised, social and
  historical account of urban education, focusing on systems and
  beliefs that contribute to the construction of the surrounding
  discourses.
• Another aim of this project is to scaffold the trainee teachers’
  understanding of what is possible with mobile learning in terms of
  field trips.
•   Part of EC funded CONTSENS project: http://bit.ly/oU9bj
Enhancement of the learning
       experience
• 91% thought the mobile device enhanced the
  learning experience
• The information was easy to assimilate
  allowing more time to concentrate on tasks.
• Allowed instant reflection in situ.
• The mobile tour promoted “active learning”
  – they were less passive than they would have been
    on a tutor-led tour
  – they were not “merely taking in information”
  – the mobile tour triggered their own thoughts and
    encouraged them to think more about the area
“The information given was underlined by the
'experience' of the area and therefore given context
in both past and present.”
““it was triggering my own thoughts and I
was getting to think for myself about the
area and the buildings.”
Fit to dimensions
•   Instructional models & learner control
•   Novice
•   Scaffolding off-site learning / Networked
    Learning
•   Content & Learner Generated Context
•   Formal learning
•   Single context / moving towards conversations
    across contexts
•   Appropriation of handheld device and mobility
3.4 Mobile Archaeology
           (CONTSENS)
• Another approach to mixed-reality is provided by the
  ‘CONTSENS’ project The project focuses on the
  development of appropriate training/learning materials
  for mobile learning enhanced by context sensitive and
  location based delivery
• London Metropolitan University, consortium members
  are working on new environments and visualisations that
  are created where the physical and digital interact and
  inform one another in real time. This Cultural Heritage
  Learning work package extends work done on an earlier
  mobile learning Cistercian Chapels project for
  archaeology students hosted by Sheffield University, UK,
  (http://www.shef.ac.uk/hri/projects/projectpages).
Cistercian Chapels project for
 archaeology (Carl Smith, John Cook &
    Claire Bradley, work in progress)
• Construction of the Abbey began in 1132. A
  defining feature of the Cistercian Order was its
  incorporation of two communities, and the abbey
  church was designed to accommodate both
  groups separately.
• Whereas the monks’ choir was in the eastern
  part of the church, the lay-brothers’ was in the
  west; the two were divided by a large partition
  known as the rood screen.
• MA Landscape Archaeology students from
  Sheffield University
• The gap
  between
  physical
  world (what
  is left of
  Cistercian),
  virtual world
  on mobile is
  inhabited by
  the shared
  cognition of
  the students
  in the video
  clip (PLAY)
(Lots of pointing at screen and abbey)
Student 1: So those windows, up there isn’t it, still? Is that right? So those
   have all changed since then.
Student 2: Yeah there was like another stage between this one and this
   one.
Student 1: High up.
Student 2: With three vaults.
Student 1: There’s three on that side at the moment and three on that side.
Student 2. Yes
Student 1: So three have come down haven’t they, along with the window.
Student 2: And from this (? points screen) that one is equal to that one, and
   actually we can not see that one (points). We can see three vaults
   there …
Student 1: There must have been …
Student 2: That’s the big one there. Can you see that? (points at screen)
Student 1: Do mean with the pillar?
Student 2: Yeah, you can see it’s this way (?) but it’s stopped there.
Student 1: That’s right (makes gestures for a pillar and they both stare
   into the space where the missing pillar should be).
Preliminary results
• All the users made extremely positive comments
  about what they thought of the mobile learning
  course, describing it as
  – “more fun” than expected, “I enjoyed it”, “interesting”,
    2 said it was “very interesting, it was a “good idea”,
    “good!”, a “fantastic experience”, and “very stimulating
    lots of good ideas”.
  – 80% rated it as being useful for learning the subject
  – 60% thought the mobile device enhanced the learning
    experience
Preliminary results
• On the negative side, three found that having to look at
  the mobile devices were a distraction from engaging with
  the archaeology/site itself, and one would like more
  archaeological and historical explanation.
• However, 80% agreed that the mobile learning
  experience was fun, and 9 out of the 10 users (90%)
  would take another mobile learning course if it was
  relevant to their learning needs and would recommend
  mobile learning as a method of study to others, which is
  a good indication that most of them had a positive
  experience (the other user answered ‘uncertain’ to both
  of these questions).
“The ability to be in a particular position but get a
variety of views/different visual perspective was a
very useful opportunity. The whole thing also got
everyone talking in a way I hadn't experienced on
field trips to Fountains before.”
Lecturer in MA Landscape
           Archaeologist
• “As an archaeologist I am typically also
  interested in architecture and related art history -
  so the idea of a multifaceted package which
  could allow the user to easily transform content
  between subjects interests me … intelligent
  learning packages which respond to people with
  needs within a particular subject area but then
  allow them to push these boundaries and
  develop their activity beyond this really ensures
  the technology provides opportunities way
  beyond the usual paper-based handout.”
Designer’s view after 2
    CONTSENS case studies
• Need to know more about the profile of the
  learner, about related subjects and related
   knowledge. This should be modelled
  before the tour. If we get a rich user profile
  we can support the tour.
Fit to dimensions
•   Instructional models / learner control
•   Expert
•   Scaffolding off-site learning / Networked
    Learning
•   Content & Learner Generated Context
•   Formal learning & informal learning
•   Single context / moving towards conversations
    across contexts / boundary objects
•   Appropriation of handheld device and mobility
4. MATURE year 2:
  negotiations about a
demonstrator in mobility &
     mobile devices
5. Near future? Scaffolding
  the mobile wave (Cook,
          2009b)
• My own view is that the mobile device will be a
  major platform that makes use of Google Wave
  (http://wave.google.com/).
• A Google Wave is a hosted conversation that
  lives in one place.
• On the baisis of the recent Horizon report
  (Johnson, L., Levine, A., & Smith, R., 2009), I
  predict that in 2 years these communication
  waves will form a ‘Mobile Wave’ environment
  which allow users to mix and match services that
  suit their own needs much in the way iPhone
  Apps are currently being used now.
• Consequently, in the talk I will give two
  CONTSENS examples, developed by the LTRI
  team, that I think are useful ways of showing
  what is possible in terms of scaffolding the
  mobile wave: Mobile Urban Education and
  Mobile Cistercian Abbeys
• The goal should be to enable the learner to
  appropriate the Mobile Wave, configuring it so
  that it blends their personal apps and
  apps/services that the institution or work-based
  organisations provides that the learner finds
  useful.
Ambient learning
– makes use of the digital artefacts to augment
  the environment and enable learning (see e.g.
  Price, 2007).
– technological tools are used to augment user
  activity in context.
– this view of context invests effort in designing
  a rich environment that in turn mediates
  innovative forms of learning and teaching.
A prototype Nokia
 camera phone,
  equipped with
  sensors and
      Mobile
   Augmented
     Reality
   Applications
 (Source: Nokia
Research Center)
Thank you


Questions?
6. References
• Bradley, C., Haynes, R., Smith, C., Cook, J. and Boyle, T. (2007).
  Multimedia Learning Objects for Mobiles. Mobile Learning, 5-7 July
  2007, Lisbon, Portugal.
• Cook, J. (2009a). Going for a Local Walkabout: Putting Urban
  Planning Education in Context with Mobile Phones. Invited talk at
  LearnHigher CETL ‘M-Posium’ on Mobile Learning. April 22nd,
  Manchester Metropolitan University. Slides available:
  http://www.slideshare.net/johnnigelcook
• Cook, J. (2009b). Scaffolding the Mobile Wave. Keynote at
  Institutional Impact, a JISC online conference, 9th July 2009. See
  http://ssbr0709.inin.jisc-ssbr.net/programme/
• Cook, J., Pachler, N. and Bradley, C. (2008). Bridging the Gap?
  Mobile Phones at the Interface between Informal and Formal
  Learning. Journal of the Research Center for Educational
  Technology, Spring. Available from: http://www.rcetj.org/?type=ci&id
6. References
•   Johnson, L., Levine, A., & Smith, R. (2009). The 2009 Horizon Report.
    Austin, Texas: The New Media Consortium. Download: http://www.nmc.org/
    pdf/2009-Horizon-Report.pdf, accessed 14 January 2009
•   Price, S. (2007). Ubiquitous computing: digital augmentation and learning.
    In: Pachler, N. (ed) Mobile learning: towards a research agenda. WLE
    Centre, Institute of Education, London, pp. 33-54. Available at: http://www.
    wlecentre.ac.uk/cms/files/occasionalpapers/mobilelearning_pachler_2007.
    pdf
•   Sharples M., Milrad M., Arnedillo-Sánchez I., Vavoula G. (2008). Mobile
    Learning: Small devices, Big Issues. In Balacheff, N., Ludvigsen, S., de
    Jong, T., Lazonder, A., Barnes, S. and Montandon, L. Technology
    Enhanced Learning: Principles and Products. Kaleidoscope Legacy Book.
    Berlin: Springer. Available at:
    http://www.lsri.nottingham.ac.uk/msh/Papers/KAL_Legacy_Mobile_Learning.pdf

•   Sharples, M. (2006). Becta seminar ‘Future Gazing for Policy Makers’, 28
    March, held at the BT Government Innovation Centre, London, UK.
6. References
• Smith, C., Cook, J. and Pratt-Adams, S. (2009). Context
  Sensitive Mobile Learning: Designing a ‘Technoscape’
  for Urban Planners. Mobile Learning, Barcelona, 26-28
  February.
• Smith, C., Cook, J. Bradley, C., Gossett, R. and Haynes,
  R. (2007). Motivating Learners: Mobile Learning Objects
  and Reusable Learning Objects for the X-Box
  generation. ALT-C 2007, 14th International Conference
  of the Association for Learning Technology, University of
  Nottingham, September 2007.
• Wood, D., Bruner, J. S. and Ross, G. (1976). The role of
  tutoring in problem solving. Journal of Child Psychology
  and Psychiatry, 17(2), 89-100.

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Mobile Learner Requirements

  • 1. Mobile Learner Requirements MATURE Workshop on User Centred Requirements Processes for E-Learning and Knowledge Management – A European-Wide Perspective (#MUCRP09) July 2009 http://tinyurl.com/mod9l9 http://mature-ip.eu/en/start Email: john.cook@londonmet.ac.uk Home page: http://staffweb.londonmet.ac.uk/~cookj1/ Blog: http://blogs.londonmet.ac.uk/tel Twitter: http://twitter.com/johnnigelcook Slideshare: http://www.slideshare.net/johnnigelcook Dr John Cook Professor of Technology Enhanced Learning MATURE & Learning Technology Research Institute, London Metropolitan University
  • 2. Please turn you mobile phone
  • 3. Please turn you mobile phone …on! My mobile number: +44 7920 534 784 But text me questions & your name Then in talk will try and answer you or txt u bk
  • 4. Role in MATURE • MATURE (FP7 IP) – http://mature-ip.eu/en/start – focus is on Continuous Social Learning in Knowledge Networks • Workpackage leader for evaluation and requirements spec (Workpackage 6) – LTRI’s refined role one of performing Evaluation within a Design Based Research approach • Working across the project applying expertise in – informal learning, – mobile learning and – adoption of e-learning tools and approaches designing and implementing systems that support learning
  • 5. • About 4 billion people own a mobile phones • That is over half the world’s population • So looking at mobile devices from TEL perspective important • Links between informal and formal learning important themes (e.g. see Cook, Pachler and Bradley, 2008)
  • 6. Structure (25+5) • Simplified overview of what mobile learner requirements may need to consider • A Twitter hashmob … • Four examples of mobile learner requirements • MATURE: possible demonstrator in mobility & mobile devices • Near future? Scaffolding the mobile wave
  • 7. 1. Simplified overview of what mobile learner requirements may need to consider
  • 8. Simplified dimensions of learning environments • Instructional models / learner control • Novice / Expert • Instructional phases / Scaffolding / Networked Learning • Content / Learner Generated Content & Context • Formal learning / informal learning • Single context / conversations across contexts • Desk-top based PC / appropriation of handheld device and mobility
  • 9. 2. A Twitter hashmob between @gsiemens, @Downes & @opencontent (David Wiley) as they engage in a backchannel debate on David Merrill’s talk at #edmedia, 25th June 2009
  • 10. First Principles of Instruction • FYI from http://bit.ly/nE8mS by Merrill • Instructional phases • Many current instructional models suggest that the most effective learning environments are those that are problem-based and involve the student in four distinct phases of learning: – (1) activation of prior experience, – (2) demonstration of skills, – (3) application of skills, and – (4) integration or these skills into real world activities.
  • 11. • This is an example of ‘tweetalogue’ & shows how experts learn/debate issues using mobile devices, but it also serves to raise ‘dimensions’ described above (my bold)
  • 12. • @gsiemens: Merrill presenting first principles of instruction http://bit.ly/nE8mS w/ the periodic shot across the bow of network learning #edmedia • @opencontent: @gsiemens "Successful learner control" is highly correlated with learner expertise. #edmedia • @opencontent: @gsiemens Merrill's critiques of learner control will all deal with "novices." #edmedia • @gsiemens: Merrill presents a great case. His ideas resonate with many. And yet, what his model is antithetical to much of how I learn daily #edmedia
  • 13. • @Downes: @gsiemens right • @opencontent: @gsiemens You're an expert and have context in which to interpret your learning. #edmedia • @opencontent: @gsiemens The problem comes when we ask novices to learn as if they were experts. And Merrill is more interested in novices. #edmedia • @Downes: #edmedia Merrill: Learners don't know what they need to know Siemens: challenges on learner control; merrill: theres a place for non-control
  • 14. • @gsiemens: Asked @opencontent question to Merrill, received anticipated response:) #edmedia (Merrill: I didn't think David would be here. I was wrong!) • @Downes: #edmedia The thing is - what is the best evidence that a student 'needs' some content? The fact that the need actually manifests itself • @Downes: #edmedia and if the need actually manifests itself, it therefore becomes apparent to the students, and they seek it out for themselves
  • 15. 3. Four Examples of mobile learner requirements: ‘Learner voice’
  • 16. 3.1 RLO CETL (UK Gov) • UK’s Centre for Excellence in Teaching and Learning (CETL) in Reusable Learning Objects ( http://www.rlo-cetl.ac.uk/) – Explored converged multimedia capabilities of smartphones as platform for storing learning resources – See Bradley et al. 2007; Smith et al, 2007. • This work uses smartphones as a desk-top, placing rich multi-media mobile learning objects in the phone’s memory to scaffold (Wood, Bruner and Ross, 1976) different types of learning.
  • 17.
  • 18.
  • 19. Picture shows students evaluating sports science learning objects. Smith et al. (2007) obtained some interesting results in the focus group when the students had a chance to use and evaluate a mobile RLO for muscle mechanics (which is also available as an internet version). • Of particular interest was the observation that the mobile version complimented the web version of the RLO in a number of respects. • Firstly, it was observed that having already seen and completed the web- based version, the mobile version could be used to reinforce and memorise what was learnt before an exam – “because, if you were on the train or whatever, to Uni … it would be perfect”. • Secondly, it was agreed that the addition of audio in the mobile version added to a sense of immersion in the content and an increase in the level of involvement in comparison with the web version. – “It’s more like you’re in class…. you are able to concentrate more”.
  • 20. • Indeed, picture illustrates that with headphones on, this form of learning enables immersion in the learning task. • The subjects are completely engrossed in their learning activity. A number of students mentioned some other advantages of the mobile version, citing the element of distraction with computer versions: – “Because when I’m on the internet to be honest, I’ve got loads of different pages open and just flicking through – on the mobile you’re just looking at the work” and – “I just think it’s much better when you’re travelling or whatever, when you’re on a train going somewhere … If I had it on my phone, I’d look at it definitely”. • Students also agreed that they would use the mobile RLO in context, e.g. in the gym to observe muscle mechanics.
  • 21. Fit to dimensions • Instructional orientation • Novice model • Content • Scaffolding • Formal learning • Single contexts • Desk-top based PC & handheld device and mobility
  • 22. 3.2 MA Live Media Events (Local project)
  • 23. [Play quote 2 clip] Learner story “Well we were walking around and observing the theatres of the event and trying to get the most images [that] we could get, and videos, and even sounds. We tried first to observe with our own eyes a little, to pick up what we thought was important for our presentation, and for our observation of the event.”
  • 24. [play Elli clip] (Cook, Pachler and Bradley, 2008)
  • 25. Fit to dimensions • Learner control • Novice moving towards Expert • Scaffolding off-site learning / Networked Learning • Content / Learner Generated Content & Context • Formal learning outcomes assessed / informal learning • Single context / conversations across contexts • Desk-top based PC / appropriation of handheld device and mobility
  • 26. 3.3 Mobile Urban Planning and Education (CONTSENS) • Location-aware services – offer to transfer background information – services such as finding places and giving directions – help identify potential interactors in physical proximity of the learner • Context-sensitive learning – aware of the activities of learners and can thus offer to give assistance – E.g. if a student’s course work is due in soon, the context- sensitive system can send a tip giving the location of resources that may help with an assignment – continually derive what intervention is appropriate and can provide relevant services to aid learning
  • 27. • Context-aware learning could include (Sharples, 2006) – location-based guides and customised help systems – systems that enable activities in context, e.g. data logging – game learning offering services and options such as communication and awareness of other game players – customised content – adaptive interface and interaction, where the level of detail and order of presentation can vary and be made appropriate for context and for display on different devices.
  • 28. • The ‘CONTSENS’ project http://tinyurl.com/ox3ulx • Developed a series of mobile learning applications that are being used to support student teachers in exploring their knowledge and understanding of urban education in a meaningful context (Smith, Cook and Pratt-Adams, 2009).
  • 29.
  • 30. Going for a Local Walkabout: Putting Urban Planning Education in Context with Mobile Phones (Cook, 2009a; also Smith, C., Cook, J. and Pratt-Adams, S., 2009) • An urban area close to London Metropolitan University, from 1850 to the present day, is being used to explore how schools are signifiers of both urban change and continuity of educational policy and practice. • The aim of this project is to provide a contextualised, social and historical account of urban education, focusing on systems and beliefs that contribute to the construction of the surrounding discourses. • Another aim of this project is to scaffold the trainee teachers’ understanding of what is possible with mobile learning in terms of field trips. • Part of EC funded CONTSENS project: http://bit.ly/oU9bj
  • 31.
  • 32.
  • 33. Enhancement of the learning experience • 91% thought the mobile device enhanced the learning experience • The information was easy to assimilate allowing more time to concentrate on tasks. • Allowed instant reflection in situ. • The mobile tour promoted “active learning” – they were less passive than they would have been on a tutor-led tour – they were not “merely taking in information” – the mobile tour triggered their own thoughts and encouraged them to think more about the area
  • 34. “The information given was underlined by the 'experience' of the area and therefore given context in both past and present.”
  • 35. ““it was triggering my own thoughts and I was getting to think for myself about the area and the buildings.”
  • 36. Fit to dimensions • Instructional models & learner control • Novice • Scaffolding off-site learning / Networked Learning • Content & Learner Generated Context • Formal learning • Single context / moving towards conversations across contexts • Appropriation of handheld device and mobility
  • 37. 3.4 Mobile Archaeology (CONTSENS) • Another approach to mixed-reality is provided by the ‘CONTSENS’ project The project focuses on the development of appropriate training/learning materials for mobile learning enhanced by context sensitive and location based delivery • London Metropolitan University, consortium members are working on new environments and visualisations that are created where the physical and digital interact and inform one another in real time. This Cultural Heritage Learning work package extends work done on an earlier mobile learning Cistercian Chapels project for archaeology students hosted by Sheffield University, UK, (http://www.shef.ac.uk/hri/projects/projectpages).
  • 38. Cistercian Chapels project for archaeology (Carl Smith, John Cook & Claire Bradley, work in progress) • Construction of the Abbey began in 1132. A defining feature of the Cistercian Order was its incorporation of two communities, and the abbey church was designed to accommodate both groups separately. • Whereas the monks’ choir was in the eastern part of the church, the lay-brothers’ was in the west; the two were divided by a large partition known as the rood screen. • MA Landscape Archaeology students from Sheffield University
  • 39.
  • 40. • The gap between physical world (what is left of Cistercian), virtual world on mobile is inhabited by the shared cognition of the students in the video clip (PLAY)
  • 41. (Lots of pointing at screen and abbey) Student 1: So those windows, up there isn’t it, still? Is that right? So those have all changed since then. Student 2: Yeah there was like another stage between this one and this one. Student 1: High up. Student 2: With three vaults. Student 1: There’s three on that side at the moment and three on that side. Student 2. Yes Student 1: So three have come down haven’t they, along with the window. Student 2: And from this (? points screen) that one is equal to that one, and actually we can not see that one (points). We can see three vaults there … Student 1: There must have been … Student 2: That’s the big one there. Can you see that? (points at screen) Student 1: Do mean with the pillar? Student 2: Yeah, you can see it’s this way (?) but it’s stopped there. Student 1: That’s right (makes gestures for a pillar and they both stare into the space where the missing pillar should be).
  • 42. Preliminary results • All the users made extremely positive comments about what they thought of the mobile learning course, describing it as – “more fun” than expected, “I enjoyed it”, “interesting”, 2 said it was “very interesting, it was a “good idea”, “good!”, a “fantastic experience”, and “very stimulating lots of good ideas”. – 80% rated it as being useful for learning the subject – 60% thought the mobile device enhanced the learning experience
  • 43. Preliminary results • On the negative side, three found that having to look at the mobile devices were a distraction from engaging with the archaeology/site itself, and one would like more archaeological and historical explanation. • However, 80% agreed that the mobile learning experience was fun, and 9 out of the 10 users (90%) would take another mobile learning course if it was relevant to their learning needs and would recommend mobile learning as a method of study to others, which is a good indication that most of them had a positive experience (the other user answered ‘uncertain’ to both of these questions).
  • 44. “The ability to be in a particular position but get a variety of views/different visual perspective was a very useful opportunity. The whole thing also got everyone talking in a way I hadn't experienced on field trips to Fountains before.”
  • 45. Lecturer in MA Landscape Archaeologist • “As an archaeologist I am typically also interested in architecture and related art history - so the idea of a multifaceted package which could allow the user to easily transform content between subjects interests me … intelligent learning packages which respond to people with needs within a particular subject area but then allow them to push these boundaries and develop their activity beyond this really ensures the technology provides opportunities way beyond the usual paper-based handout.”
  • 46. Designer’s view after 2 CONTSENS case studies • Need to know more about the profile of the learner, about related subjects and related knowledge. This should be modelled before the tour. If we get a rich user profile we can support the tour.
  • 47. Fit to dimensions • Instructional models / learner control • Expert • Scaffolding off-site learning / Networked Learning • Content & Learner Generated Context • Formal learning & informal learning • Single context / moving towards conversations across contexts / boundary objects • Appropriation of handheld device and mobility
  • 48. 4. MATURE year 2: negotiations about a demonstrator in mobility & mobile devices
  • 49. 5. Near future? Scaffolding the mobile wave (Cook, 2009b)
  • 50. • My own view is that the mobile device will be a major platform that makes use of Google Wave (http://wave.google.com/). • A Google Wave is a hosted conversation that lives in one place. • On the baisis of the recent Horizon report (Johnson, L., Levine, A., & Smith, R., 2009), I predict that in 2 years these communication waves will form a ‘Mobile Wave’ environment which allow users to mix and match services that suit their own needs much in the way iPhone Apps are currently being used now.
  • 51. • Consequently, in the talk I will give two CONTSENS examples, developed by the LTRI team, that I think are useful ways of showing what is possible in terms of scaffolding the mobile wave: Mobile Urban Education and Mobile Cistercian Abbeys • The goal should be to enable the learner to appropriate the Mobile Wave, configuring it so that it blends their personal apps and apps/services that the institution or work-based organisations provides that the learner finds useful.
  • 52. Ambient learning – makes use of the digital artefacts to augment the environment and enable learning (see e.g. Price, 2007). – technological tools are used to augment user activity in context. – this view of context invests effort in designing a rich environment that in turn mediates innovative forms of learning and teaching.
  • 53. A prototype Nokia camera phone, equipped with sensors and Mobile Augmented Reality Applications (Source: Nokia Research Center)
  • 55. 6. References • Bradley, C., Haynes, R., Smith, C., Cook, J. and Boyle, T. (2007). Multimedia Learning Objects for Mobiles. Mobile Learning, 5-7 July 2007, Lisbon, Portugal. • Cook, J. (2009a). Going for a Local Walkabout: Putting Urban Planning Education in Context with Mobile Phones. Invited talk at LearnHigher CETL ‘M-Posium’ on Mobile Learning. April 22nd, Manchester Metropolitan University. Slides available: http://www.slideshare.net/johnnigelcook • Cook, J. (2009b). Scaffolding the Mobile Wave. Keynote at Institutional Impact, a JISC online conference, 9th July 2009. See http://ssbr0709.inin.jisc-ssbr.net/programme/ • Cook, J., Pachler, N. and Bradley, C. (2008). Bridging the Gap? Mobile Phones at the Interface between Informal and Formal Learning. Journal of the Research Center for Educational Technology, Spring. Available from: http://www.rcetj.org/?type=ci&id
  • 56. 6. References • Johnson, L., Levine, A., & Smith, R. (2009). The 2009 Horizon Report. Austin, Texas: The New Media Consortium. Download: http://www.nmc.org/ pdf/2009-Horizon-Report.pdf, accessed 14 January 2009 • Price, S. (2007). Ubiquitous computing: digital augmentation and learning. In: Pachler, N. (ed) Mobile learning: towards a research agenda. WLE Centre, Institute of Education, London, pp. 33-54. Available at: http://www. wlecentre.ac.uk/cms/files/occasionalpapers/mobilelearning_pachler_2007. pdf • Sharples M., Milrad M., Arnedillo-Sánchez I., Vavoula G. (2008). Mobile Learning: Small devices, Big Issues. In Balacheff, N., Ludvigsen, S., de Jong, T., Lazonder, A., Barnes, S. and Montandon, L. Technology Enhanced Learning: Principles and Products. Kaleidoscope Legacy Book. Berlin: Springer. Available at: http://www.lsri.nottingham.ac.uk/msh/Papers/KAL_Legacy_Mobile_Learning.pdf • Sharples, M. (2006). Becta seminar ‘Future Gazing for Policy Makers’, 28 March, held at the BT Government Innovation Centre, London, UK.
  • 57. 6. References • Smith, C., Cook, J. and Pratt-Adams, S. (2009). Context Sensitive Mobile Learning: Designing a ‘Technoscape’ for Urban Planners. Mobile Learning, Barcelona, 26-28 February. • Smith, C., Cook, J. Bradley, C., Gossett, R. and Haynes, R. (2007). Motivating Learners: Mobile Learning Objects and Reusable Learning Objects for the X-Box generation. ALT-C 2007, 14th International Conference of the Association for Learning Technology, University of Nottingham, September 2007. • Wood, D., Bruner, J. S. and Ross, G. (1976). The role of tutoring in problem solving. Journal of Child Psychology and Psychiatry, 17(2), 89-100.