Mobile learning 101


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Presentation on mobile learning at GameTech 2012 in Orlando, FL.

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Mobile learning 101

  1. 1. Mobile Learning 101 Overview, Examples, and Resources GameTech ‘12 Jason Haag Defense Users Conference ADL Mobile Learning Team Orlando, FL - March 28, 2012 The Tolliver Group, Inc.
  2. 2. Agenda•  Definitions•  Basics of Mobile Learning•  Examples•  Planning•  Resources•  Questions/Discussion What We’ll Cover 2
  3. 3. ADL•  Founded in 1997 to standardize and modernize delivery• of training and education in the U.S. Department of Defense (DoD)•  Develop and implement learning technologies across the• DoD and federal government•  Collaborate with government, industry, and academia to• promote international specifications and standards for designing and delivering learning content 3
  4. 4. ADL Mobile Learning Team Vision Knowledge Deliverables Research •  To be the source •  Track initiatives •  Develop samples •  Collect literature of information and share •  Identify tools and review and support for •  Remain current •  Conduct •  Applied research DoD mobile and provide workshops and •  Share best learning weekly newsletter webinars practices initiatives. •  Deliver •  Write papers •  Support BAAs presentations •  Facilitate working •  Collect use cases group & summit Our Focus 4
  5. 5. What Are Your Roles and Responsibilities?A.  ManagerB.  Instructional DesignerC.  DeveloperD.  Subject Matter ExpertE.  All of the aboveF.  Other Poll Question 5
  6. 6. Mobile Growth Rate Faster Adoption Than Any Technology 6
  7. 7. Mobile Growth Rate The 50%
  8. 8. How often do you use your device(s) A.  Daily B.  A few times per week C.  A few times per month D.  A few times per year E.  Never Poll Question 8
  9. 9. What have you learned on your mobile device(s)? A.  Completed a course B.  Used a search engine C.  Geographical travel information D.  Never learned anything E.  Don’t have a connected device Poll Question 9
  10. 10. DefinitionsWhat is Mobile Learning? Mobile Learning 101 10
  11. 11. DefinitionsFirst…What is Learning? Mobile Learning 101 11
  12. 12. Definitions “Learning is acquiring new, or modifying existing, knowledge, behaviors, skills, values, or preferences and may involve synthesizing different types of information.”“Human learning may occur as part of education, personal development, schooling, or training.” Wikipedia 12
  13. 13. DefinitionsLearning that takes place within a teacher-student relationship, such as in a school system. Formal Learning 13
  14. 14. “Only 20% of what’s learned on the job actuallycomes from formal learning.” Jay Cross 14
  15. 15. Definitions“ occurs through the experience of day-to-day situations.” Informal Learning – @JayCross 15
  16. 16. Definitions Most of what people learn (or retain and putinto use) is learned as part of doing their work, not through formal training. Informal Learning – @charlesjennings 16
  17. 17. 70: 20: 10 Learning Framework•  70% from real life and on- the-job experiences, tasks and problem solving (day- to-day activities)•  20% from feedback and from observing and working with role models•  10% from formal learning or training Morgan McCall, Robert W. Eichinger, and Michael M. Lombardo at the Center for Creative Leadership 17
  18. 18. Definitions1.  Choose: We just what interests us; what we think is important and relevant.2.  Commit: We take responsibility for learning once chosen.3.  Create: We build things, experiment, and try.4.  Crash: We sometimes fail, but learn from those mistakes5.  Copy: We watch others and mimic their performance6.  Converse: We discuss with others seeking info and feedback7.  Collaborate: We work together creating, problem- solving, and sharing. The Seven C’s of Natural Learning – Clark Quinn 18
  19. 19. DefinitionsWhat is Mobile Learning? Mobile Learning 101 19
  20. 20. How Do You Define Mobile? Laptop Computer Jitterbug Smartphones Gaming Phones eReaders Handheld Touch Screen Devices & Tablets Netbook / Micro Laptop / Macbook Air Which Devices Are Included? 20
  21. 21. Definitions Learner-centric or Device-centric? 21
  22. 22. “Think Outside the Course” Judy Brown @JudyB 22
  23. 23. Definitions “Mobile learning should be restricted tolearning on devices which a lady can carry in her handbag or a gentleman can carry in his pocket (Keegan, 2005).” communications technology). Desmon Keegan 23
  24. 24. Definitions “ Mobile learning is where a learner can be physically mobile while at the same timeremaining connected to non-proximate sources of information, instruction, and data communications technology.” Gary Woodill 24
  25. 25. MOLENET Definition Key Terms!
  26. 26. Definitions “The intersection of mobile computing (the application of small, portable, and wirelesscomputing and communication devices) ande-learning (learning facilitated and supported through the use of information).” Clark Quinn - @Quinnovator 26
  27. 27. Definitions Learner- Device- centric centricLearner-centric + Device-centric = Ubiquitous Mobile Learning 27
  28. 28. ADL Describes, Not Defines “Leveraging ubiquitous mobile technology for the adoption or augmentation of knowledge,behaviors, or skills through education, training, or performance support while the mobility of the learner may be independent of time, location, and space.” ADL Mobile Learning Team 28
  29. 29. Basics•  Benefits•  Capabilities•  Concerns Mobile Learning 101 29
  30. 30. Basics•  Continuous, ongoing, flexible•  Enables reflection•  Informal and formal learning•  Personalization•  Readily available•  Ubiquitous•  More portable that other educational materials•  Supports the learning process; can be used as part of a blended learning approach•  Can be a useful add-on tool for students with special needs Benefits of Mobile Learning 30
  31. 31. Basics Mobile Capabilities 31
  32. 32. 4 C’s of Mobile Capabilities 1.  Content: accessing content in the form of media 2.  Capture: capture of information 3.  Compute: the ability to compute a response 4.  Communicate: communicate people with eachother Clark Quinn @Quinnovator 32
  33. 33. Basics•  Battery life•  Connectivity•  Cost (Less of a factor)•  Data charges•  Device ownership•  Screen size•  Security•  Technology changes Concerns & Challenges 33
  34. 34. Examples•  Classroom Augmentation•  Mobile Learning Courses•  eBooks•  Performance Support•  Spacing Effect / Spaced Repetition•  Job Aids / Checklists•  Location-based Learning•  Augmented Reality•  Game-based Learning•  Interactive Response Codes Mobile Learning 101 34
  35. 35. Examples Classroom Augmentation 35
  36. 36. Examples Mobile Learning Courses (Compliance Training, Product Training, Mandatory Training, Crisis Response) 36
  37. 37. Examples eBooks 37
  38. 38. Examples Performance Support 38
  39. 39. Examples“Humans more easily remember or learnitems when they are studied a few times overa long period of time (spaced presentation),rather than studied repeatedly in a shortperiod time (massed presentation)” Will Thalheimer, PhD The Spacing Effect - Hermann Ebbinghaus 39
  40. 40. ExamplesRepetitions support learning -  Helps us absorb information we missed earlier -  Helps us remember things we d forgotten -  Strengthens and enriches what we know•  Spaced repetitions are generally more effective•  Spacing helps minimize forgetting•  Wider spacings are generally more effective•  Spacing may slow learning (while it improves remembering) Will Thalheimer, PhD Spaced Repititions - Will Thalheimer, PhD 40
  41. 41. Spaced Learning Example•  Promotes maternal and child health•  Free SMS text messages each week, timed to their due date or baby s date of birth 41
  42. 42. Examples Job Aids / Checklists 42
  43. 43. Examples Location-based & Contextual Learning 43
  44. 44. Examples Augmented Reality 44
  45. 45. Examples Game-based Learning 45
  46. 46. Examples•  Virtual board game for MoD to aid in the understanding of lawful behaviour in various situations. MoD: Law of Armed Conflict (Intuition) 46
  47. 47. Examples Gamification & Badges (OnPoint Digital) 47
  48. 48. Examples Interactive Response Codes 48
  49. 49. Examples•  Start a class•  Link to a website•  Link to an online course•  Distribute or share files•  Augment text books•  Write a review•  Play audio file•  Link to Apps•  Help & Tutorials•  Communications•  Update Twitter Build Your QR Codes! Interactive Response Codes 49
  50. 50. Planning 6 D’s For Planning Questions 50
  51. 51. Five Moments of Learning Need Dr. Conrad Gottfredson 51
  52. 52. When Do You Think Mobile Is Most Appropriate? A.  When learning for the first time B.  When wanting to learn more C.  When trying to remember D.  When things change E.  When something goes wrong Poll Question 52
  53. 53. Resources•  Ambient Insight•  ASTD•  Bersin & Associates•  eLearning Guild Market Analysis Research & Reports 53
  54. 54. Resources – •  ADL Mobile Learning Weekly Newsletter (Ongoing) •  ADL Monthly Website Articles (Ongoing) •  ADL Mobile Learning Guide - App (Ongoing) •  ADL Mobile Learning Handbook (Ongoing) •  The Effectiveness of Mobile Course Delivery (2011) •  Mobile Learning Literature Review (2012) •  Mobile Learning Vendors (2012) •  Assessment of ISD Principles, Agile Methods, and Pedagogical Models for mLearning (2012) •  Next Generation SCORM for Mobile / Tin Can API (2012) ADL Mobile Learning Research / Deliverables 54
  55. 55. Resources 55
  56. 56. Resources 56
  57. 57. Resources 57
  58. 58. Credits & AttributionThis work is licensed under a Creative CommonsAttribution-NonCommercial-ShareAlike 3.0 UnitedStates License. Share Alike!
  59. 59. Credits & AttributionCredits•  Defense Imagery:•  Robert Gadd:•  Kris Swanson:•  Clark Quinn:•  Jay Cross:•  Bob Mosher and Dr. Conrad Gottfredson:•  Rebecca Hogue: mobile-learning-edumooc• set-72157627691092806• teamwork.jpg Respect!
  60. 60. Credits & AttributionCredits• Military-training-with-augmented-reality.jpg•• training.jpg•  On-Wine.jpg• telenav-iphone-att.jpg• dollar-idea-with-thought-box/•• image0011.jpg Respect!
  61. 61. Questions / Discussion 61
  62. 62. Thank You! Jason Haag Mobile Learning Research Analyst SETA Support Contractor The Tolliver Group, Inc. Twitter: @J_Haag Web: Let’s Connect! 62