Location aware apps for learning


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Location aware apps for learning

  1. 1. Location aware applications for learning Mike Sharples IET With thanks to Liz FitzGerald, Tommy Sweeney, Gary Priestnall and Sam Meek
  2. 2. • Learning in locations: – Location-based guides – Location-based information – Location-aware games• Learning about locations – Augmented reality – Field trip learning
  3. 3. Location-based guidesQR codes © 2011 victuallers2 Derby Museum London Zoo
  4. 4. Context-sensitive guide - CAGE • Location-based content and services • Ultrasound tracking system • Context awareness: – which painting? – how long? – have I been there before?Rudman P.D., Sharples M., Vavoula G.N., Lonsdale P., Meek J. (2008). Cross-context learning. In L. Tallon & K.Walker (ed.) Digital Technologies andthe Museum Experience: Handheld Guides and Other Media. Lanham, MD: Alta Mira Press, pp. 147-166.
  5. 5. Toponimo– Tommy Sweeney PhD researchLocation aware language learning • See nearby locations (from Google maps API) • Click on a location
  6. 6. • Read words linked to the location, with definitions• Add new words
  7. 7. • Change the definition and pronunciation• Add photo of the word in context
  8. 8. • Share words, definitions, photos, pronunciations• Rate words for relevancy
  9. 9. Accompanying website
  10. 10. Learning about locations• Geology – E.g. rock formations, glaciation, erosion• Land use – Forestry, farming, wind farms, footpaths• Tourism – Local history, landmarks, literature
  11. 11. Augmented reality (concepts)
  12. 12. Augmented reality (mobile apps)Shows sights ofinterest in thedirection of thephone screen Wikitude Layar
  13. 13. Google Goggles: for major landmarks
  14. 14. Beyond AR: ComputeWhat am I looking at? intersection of line of sight Compass with terrain bearing and Identify tilt salient feature Height above ground 3D Terrain map
  15. 15. Zapp: Sam Meek PhD research Island • Capture or display media for distant landmarks • 3D Terrain model • Compute line of sight • On a mobile phone Information about Not woodland what I’m looking atMeek, S., FitzGerald, E., Priestnall, G., Sharples, M. (forthcoming) Field Trip Learning. In Kinuthia, W. & Marshall, S. (Eds). On the Move: Mobile Learning forDevelopment. Information Age Publishing Inc., Charlotte, NC.
  16. 16. Learning about the landscapeFrom simple ... Location- specific acetate, generated from a computer model of the landscape
  17. 17. ... to complex
  18. 18. What the student sees: 3D high resolutionmoving display, controlled by head movement,showing the surrounding landscape with glacieroverlaid Student on field trip looking at the surrounding landscape as it was in the Ice Age
  19. 19. Learning about locationsEasy to use‘heads-up’ interpreting the locationnot‘heads-down’ accessing information