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CARTOONS & ANIMATION
TYPES OF CARTOONS 
• Single –Framed Cartoons/Graffiti (Caricatures, 
Editorial, Humorous) 
• Multi-framed cartoons 
• Comic strips 
• Comic Books 
• Graphic Novels 
• Comix 
• Manga 
• Fumetti/fotonovelas
Cartoon = 2-D illustration
Caricatures
Political Cartoons
Humorous Cartoons
Multiframed Cartoons
Comic Strips
Comic Books
Graphic Novels
Comix
Manga
Fumetti/fotonovelas
Technical and Semiotic Conventions 
• Frame 
• Setting 
• Characters 
• Motion Lines 
• Typography 
• Balloons 
• Action Sequences
FRAME 
Top and bottom boxes 
or panels often contain 
narration and story 
explanations. 
Different sized frames 
increase visual interest.
SETTING 
The background 
illustrations might be 
highly stylized and 
simple as in a Peanuts 
cartoon or realistic and 
elaborate as in the 
Spider-Man comic strip. 
Often the artist 
conveys the 
seriousness of 
the cartoon by 
a high or low 
degree of 
leveling.
CHARACTERS 
As with the setting, the degree of 
realism with which the 
characters are drawn often 
indicates whether the strip is 
humorous or serious. 
Assimilation is the term used to 
describe the technique of 
exaggerating features, usually 
for a stereotypical effect.
MOTION LINES 
Mort Walker, creator of the 
popular strip Beetle Bailey, 
gave names to various 
movement lines: 
• hites- horizontal 
movement 
• vites- vertical movement 
• dites- diagonal 
movement, 
• agitrons- wavering or 
repetitive motions 
• briffits- little puffs of 
smoke or dirt 
• waftaroms- odors that 
float in the frame 
• plewds- sweat beads 
that pop up on a 
characters forehead that 
indicate nervousness
TYPOGRAPHY/LETTERING 
By recognizing differences in 
letter size and thickness, the 
reader becomes the actor, 
emphasizing important words 
either in the mind or out loud.
• The way dialogue of 
characters in comic 
strips is encircled is 
an example of a 
complicated semiotic 
structure. 
• The reader must learn 
to interpret the 
symbolism of the 
various balloon types 
BALLOONS
ACTION SEQUENCES 
• All the techniques utilized by motion 
picture directors are also used in 
cartoons. 
• Artists use close-ups, perspective and 
framing variations, special lighting 
effects, montage techniques, and 
panning and quick-cut editing to help 
move the action from frame to frame.
ANIMATION TECHNIQUES 
Almost all the cartoons intended for the print 
medium are created with either traditional 
pencil, pen, and ink materials or through 
computer software. 
Animated films, however, are made using three 
major techniques: 
Cel, stop-motion, and computer 
generated imagery (CGI).
Cel 
Animation 
Also called traditional and hand-drawn 
animation, this technique is divided into three 
types: 
Full, Limited, Rotoscoping
Full 
Animation 
This technique requires 24 
frames per second for 
realistic movement-or for a 
10 minute movie, more than 
14,000 drawings. 
Early Disney classics and 
newer classics such as: 
Beauty and the Beast, the 
Lion King, Shrek 2, and Kung 
Fu Panda.
Rotoscoping 
Mattes
LIMITED ANIMATION 
As the name implies, 
this technique of cel 
animation uses fewer 
frames per second for a 
more stylistic and jerky 
appearance and can be 
seen in movies such as 
Yellow Submarine.
Model Animation 
Stop-motion Animation 
Clay Animation 
Puppet Animation
Computer-Generated Imagery (CGI) 
CGI comes in 2-D, 3-D and performance capture 
variations
Two-dimensional 
With 2-D effects, animation 
can be accomplished with 
traditional animation 
techniques that are 
transferred to a computer 
screen, as in the television 
series, “SpongeBob 
SquarePants”. 
In 2009 Walt Disney 
Animation Studious directors 
Ron Clements and John 
Musker introduced their 2-D 
hit The Princess and the Frog 
which reminded critics and 
viewers of the richly textured 
traditional look of Disney 
classics from the 1950’s.
Three-dimensional 
With 3-D animation, lifelike 
simulations of body 
movements are possible. The 
films Toy Story, Shrek, and 
Monsters, Inc. have a 
simulated realism about them 
that 2-D animation cannot 
supply.

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Cartoons and Animation

  • 2. TYPES OF CARTOONS • Single –Framed Cartoons/Graffiti (Caricatures, Editorial, Humorous) • Multi-framed cartoons • Comic strips • Comic Books • Graphic Novels • Comix • Manga • Fumetti/fotonovelas
  • 3. Cartoon = 2-D illustration
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  • 21. Comix
  • 22. Manga
  • 24. Technical and Semiotic Conventions • Frame • Setting • Characters • Motion Lines • Typography • Balloons • Action Sequences
  • 25. FRAME Top and bottom boxes or panels often contain narration and story explanations. Different sized frames increase visual interest.
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  • 28. SETTING The background illustrations might be highly stylized and simple as in a Peanuts cartoon or realistic and elaborate as in the Spider-Man comic strip. Often the artist conveys the seriousness of the cartoon by a high or low degree of leveling.
  • 29. CHARACTERS As with the setting, the degree of realism with which the characters are drawn often indicates whether the strip is humorous or serious. Assimilation is the term used to describe the technique of exaggerating features, usually for a stereotypical effect.
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  • 32. MOTION LINES Mort Walker, creator of the popular strip Beetle Bailey, gave names to various movement lines: • hites- horizontal movement • vites- vertical movement • dites- diagonal movement, • agitrons- wavering or repetitive motions • briffits- little puffs of smoke or dirt • waftaroms- odors that float in the frame • plewds- sweat beads that pop up on a characters forehead that indicate nervousness
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  • 34. TYPOGRAPHY/LETTERING By recognizing differences in letter size and thickness, the reader becomes the actor, emphasizing important words either in the mind or out loud.
  • 35. • The way dialogue of characters in comic strips is encircled is an example of a complicated semiotic structure. • The reader must learn to interpret the symbolism of the various balloon types BALLOONS
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  • 40. ACTION SEQUENCES • All the techniques utilized by motion picture directors are also used in cartoons. • Artists use close-ups, perspective and framing variations, special lighting effects, montage techniques, and panning and quick-cut editing to help move the action from frame to frame.
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  • 43. ANIMATION TECHNIQUES Almost all the cartoons intended for the print medium are created with either traditional pencil, pen, and ink materials or through computer software. Animated films, however, are made using three major techniques: Cel, stop-motion, and computer generated imagery (CGI).
  • 44. Cel Animation Also called traditional and hand-drawn animation, this technique is divided into three types: Full, Limited, Rotoscoping
  • 45. Full Animation This technique requires 24 frames per second for realistic movement-or for a 10 minute movie, more than 14,000 drawings. Early Disney classics and newer classics such as: Beauty and the Beast, the Lion King, Shrek 2, and Kung Fu Panda.
  • 47. LIMITED ANIMATION As the name implies, this technique of cel animation uses fewer frames per second for a more stylistic and jerky appearance and can be seen in movies such as Yellow Submarine.
  • 48. Model Animation Stop-motion Animation Clay Animation Puppet Animation
  • 49. Computer-Generated Imagery (CGI) CGI comes in 2-D, 3-D and performance capture variations
  • 50. Two-dimensional With 2-D effects, animation can be accomplished with traditional animation techniques that are transferred to a computer screen, as in the television series, “SpongeBob SquarePants”. In 2009 Walt Disney Animation Studious directors Ron Clements and John Musker introduced their 2-D hit The Princess and the Frog which reminded critics and viewers of the richly textured traditional look of Disney classics from the 1950’s.
  • 51. Three-dimensional With 3-D animation, lifelike simulations of body movements are possible. The films Toy Story, Shrek, and Monsters, Inc. have a simulated realism about them that 2-D animation cannot supply.