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Introduction to Animation

An introduction to Animation. What is Animation? What allows us to experience movements in an animation? How different types of animations are made? What are some uses of animation and what is the impact of animation on society?

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Introduction to Animation

  1. 1. WHAT YOU NEED TO KNOWDefinitionPersistence of Vision: How Animation WorksTypes of Animations & ExamplesHow to Create an AnimationStoryboard and comparison with Comic StripsUse and Impact of Animation
  2. 2. A DEFINITION…Animation is the creation of the “illusion of movement” using a series of still images
  6. 6. CLAYMATIONWhen the characters and scenes are made from clay the term used to describe the animation is “Claymation”
  8. 8. PERSISTENCE OF VISIONRefers to brain retaining the image of what eyes see even after the image is no longer visible.The brain can only process a certain number or images at a time.Brain can recognize images as separate images if they are viewed at 12 or fewer images per second.
  9. 9. PERSISTENCE OF VISIONIf the pictures appear faster than 12 per second they begin to merge into each other creating the illusion of movement.Television and movies are usually created at 24 to 30 images per second
  10. 10. HOW MANY STILL IMAGES? 12 frames per second (fps)10 frames per second2 frames per second
  11. 11. 3 TYPES OF ANIMATION Historically there are 3 major types of animation: 1.Hand Drawn Animation 2.Stop Motion Animation 3.Computer Animation
  12. 12. HOW WERE CARTOONS MADE?  Felix The Cat: appeared in Theatres in 1919  Created by Pat Sullivan & Otto Messmer
  13. 13. HAND DRAWN ANIMATIONDone by an artist who draws each character and movement individuallyVery time consuming to have to draw, then colour, then photograph each pictureDraw pictures first, then colour them on celluloid, then they take pictures and animate themVery expensive due to hours of labour involvedExamples: Older Disney Movies i.e. Bambi, Fox and Hound, Cinderella etc.
  15. 15. STOP MOTION ANIMATIONCan be done by virtually anyone, with no extensive trainingDoes not take that much time relative to the other 2 methodsUses jointed figures or clay figures that can be moved to make motionsTake still pictures of the individual movements, then use relatively inexpensive computer software to animate
  16. 16. STOP MOTION ANIMATIONWe use Movie Maker Software to complete our animationsNot very expensive because all you need is a digital camera and the software comes with Windows XP operating systemExamples: Star Wars, Robot Chicken, Old Rudolph the Red Nosed Reindeer
  18. 18. COMPUTER ANIMATIONAll characters and movements are generated using computer animation softwareCan also be very time consuming as they can get very complicated in movements and effectsAll characters are fully animated with no still pictures
  19. 19. COMPUTER ANIMATIONCan be very expensive because of the complexity of the stunts and animations being doneHuge budgets because the animation sequences more complicated these days eg. the war scenes in Lord of the Rings etc.Examples: Toy Story, Finding Nemo, Matrix, Lord of the Rings
  21. 21. ANIMATION STORYBOARDSA storyboard is a series of sketches that can be used as a guide for making a film or videoIt contains the action and dialogue of the filmCan also include the music, narration, special effects information etc. for the person to guide them in creating the film
  22. 22. COMIC STRIPSFelix The CatFirst comic strip (1922)
  23. 23. COMIC BOOKS AND COMIC STRIPSAre they more like an animation sequence or a storyboard?They are more like a storyboard because they DO NOT SHOW CONTINUOUS MOVEMENTIt shows the person or object in one place and then in another and the sequence between is left to the imagination to make the link from one picture to the other
  24. 24. GREATEST IMPACT FOR TODAY?Animation is NOT just for kidsIt has become mainstream and kids, teenagers, adults and seniors.When most teachers today were kids it was very odd for a parent to be sitting with their children and watching an animated show.Now adults take their kids to the movies and watch with them and there are often “inside jokes” for adults too
  25. 25. ANIMATION USESAnimated Movies: Million dollar industry;1- 20 millions spent on each movieAnimation & Computer Graphics Effects are used in movies frequently
  26. 26. ANIMATION USESVideo gamesTV Programs (e.g. Weather, News)Used online (images, ads, chatting)Simulations (Science & Engineering)Virtual reality (e.g. second life)