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13. comics, cartoons and animation


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Classroom presentation for NC Media Studies students on Comics, Cartoons and Animation

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13. comics, cartoons and animation

  1. 1. comics, cartoons and animation
  2. 2. lesson objectives
  3. 3. one Identify the codes and conventions of comics, cartoons and animations.
  4. 4. two Understand how comics, cartoons and animations attract target audiences.
  5. 5. three Identify types of animation and their effects on audiences.
  6. 6. character types
  7. 7. vladimir propp (1928) Suggested that in any story there are only a limited number of character types.
  8. 8. hero The central protagonist of the narrative who drives it forward and has some kind of quest or mission.
  9. 9. heroine or princess Acts as a reward for the hero for succeeding the quest.
  10. 10. villain Seeks to stop the hero from succeeding in the quest, while presenting a genuine threat.
  11. 11. donor or mentor Gives the hero important information or equipment to help him or her in the quest.
  12. 12. helper Accompanies the hero on the quest, and can even help the hero to succeed, but cannot themselves complete the quest.
  13. 13. Some characters can fulfil two or more functions. For example, the heroine can also be the helper.
  14. 14. comics techniques
  15. 15. text boxes Small boxes of text which give details that would be hard to show in pictures alone.
  16. 16. frame links Text placed between the frames to help reader understand events which may have happened after the last frame and before the next.
  17. 17. speech bubbles Words of speech placed in a bubble pointing towards the mouth of the character.
  18. 18. thought bubbles Like speech bubbles, but words are placed in cloud-shaped bubbles to show what character is thinking.
  19. 19. sound words comics give the impression of sounds by using inventive onomapthopeic words like ‘pow’ and ‘zapp!!’.
  20. 20. emotion words Like sound words, comics also use words to show exactly how a character is feeling.
  21. 21. facial expressions Simple alterations to a character’s face to show emotion.
  22. 22. movement lines Comic frames give the impression of movement by adding small lines around edges of characters.
  23. 23. animation techniques
  24. 24. line drawing This technique was used by the first animators.
  25. 25. They drew a figure, framed in a background, many times, each time making tiny adjustments.
  26. 26. They filmed each picture for just a frame or two. When the film was shown at normal speed the figure appeared to move.
  27. 27. model animation A scale model of a character is moved and filmed in very small stages.
  28. 28. This technique uses software that allows the camera to film single frames to crate the effect of start-stop motion.
  29. 29. computer-generated imagery (CGI) Uses computer graphics to generate special effects.