Exergaming For Fitness Pros (an intro)


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Fitness professionals (personal trainers & group fitness instructors, etc) need to understand the world of exergaming and the way they are moving the industry forward.

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Exergaming For Fitness Pros (an intro)

  1. 1. Photo credits: Airin (i-ren ishii) , lostintheredwoods , Gregor Rohrig EXERGAMING : J U S T T H E F A C T S PRESENTED BY: Biray Alsac, MS
  2. 2. What is an EXERGAME ? <ul><li>“ It is a term used for video games that also provide exercise” - Wikipedia </li></ul><ul><li>Others terms used : </li></ul><ul><li>Active gaming </li></ul><ul><li>Immersive games </li></ul><ul><li>Exertainment </li></ul><ul><li>Virtual Fitness </li></ul><ul><li>Gamercize® </li></ul>Photo credit: Joits
  3. 3. Exergames Mainstream <ul><li>In 1998, Dance Dance Revolution was released, making it the first successful video game to bring attention to the field of ‘exergaming’ </li></ul>Photo credit: Xurble In 2007, Wii was introduced which helped bring exergames into mainstream conversation.
  4. 4. A little bit of history… <ul><li>But active video games have been around for over 25 years ! </li></ul>By Joel Johnson “From Atari Joyboard to Wii-Fit: 25 years of ‘exergaming’” 1982 1982 1988 198x
  5. 5. A little bit of history… 1982
  6. 6. A little bit of history… <ul><li>Here is the commercial for Nintendo’s PowerPad that aired in the U.S. in 1988 </li></ul>Power Pad Commercial Look familiar?
  7. 7. A little bit of history… <ul><li>Throughout the late 80’s and 90’s, interactive technology was still in its infancy. </li></ul>1989
  8. 8. Surgeon General <ul><li>1996 – SGR Guidelines for Physical Activity for Health-related benefits was released </li></ul>30 minutes (at once or accumulated) of moderate intensity physical activity most days of the week.
  9. 9. ACSM / AHA <ul><li>1997 – ACSM/AHA update and clarify their recommendation for physical activity. </li></ul><ul><li>30 minutes moderate intensity physical activity 5 days a week </li></ul><ul><li>OR - </li></ul><ul><li>20 minutes </li></ul><ul><li>vigorous intensity </li></ul><ul><li>physical activity </li></ul><ul><li>3 days a week </li></ul>
  10. 10. U.S. Health Status (cont) Even after SG’s, ACSMs, AHA’s recommendations - A NEW category is added for obesity. (This does not include persons under 18)
  11. 11. Video Games & Health <ul><li>Research in video games and health: </li></ul><ul><li>Focus was on musculoskeletal problems of extended game play & repeated hand movements (Gillespie, 2002) </li></ul><ul><li>Video game epilepsy (Badinand-Hubert, et al 1998) </li></ul><ul><li>Cardiovascular changes (HR & BP) from stresses of game play (Markovitz, et al 1998) </li></ul>
  12. 12. Sedentarism on the Rise <ul><li>2004 – Meta-analysis study showed body fat % and media use (computers, games, TV) positively correlated </li></ul>Photo Credit: subewl
  13. 13. Dance Dance Revolution <ul><li>First study to measure the aerobic demands of a video game (using DDR) (Tan et al 2002) </li></ul>Photo Credit: Jenerally Speaking Results showed game play could exceed ACSM’s requirements for physical activity.
  14. 14. Dance Dance Revolution <ul><li>2005 – Another study that compared (DDR) game play to traditional modes of exercise </li></ul>Photo Credit: CC_Chapman Results showed DDR was much more fun than the treadmill!
  15. 15. Exergames on the Rise <ul><li>Following DDR’s success, various games launched to market to meet the needs of this niche audience </li></ul>
  16. 16. Exergames on the Rise <ul><li>And thus, more researchers started studying the physiological & psychological effects of game play. </li></ul>Photo Credit: buzz.bishop
  17. 17. Exergames on the Rise <ul><li>2005 - A landmark study in West Virginia found DDR game play significant in reducing risk factors for disease (childhood obesity) </li></ul>A year later, DDR was implemented in all West Virginia public schools as an effective weight-loss initiative.
  18. 18. Exergame BOOM! <ul><li>2007 – 2008 Wii and Wii-Fit suddenly bring conversations of exergaming to the table. </li></ul>
  19. 19. Exergame BOOM! <ul><li>2007 – 2008 Wii and Wii-Fit suddenly bring conversations of exergaming to the table. </li></ul>
  20. 20. Beginning of Golden Era! <ul><li>Exergames are recognized for their full potential, their value in health & fitness </li></ul>
  21. 21. Beginning of Golden Era! <ul><li>Exergame initiatives are being integrated in public school agendas and PE programs. </li></ul>Photo Credit: fluke42
  22. 22. Beginning of Golden Era! <ul><li>Exergame arcades and independent facilities are launching nationwide. </li></ul>XRTainment Zone (California) XRKade Centers (worldwide)
  23. 23. Beginning of Golden Era! <ul><li>Wellness centers and senior communities are responding positively to the Wii and Wii-fit. </li></ul>Photo Credit: Katie_Blanch
  24. 24. Categories <ul><ul><ul><li>Control </li></ul></ul></ul><ul><ul><ul><li>Rhythm </li></ul></ul></ul><ul><ul><ul><li>Equipment </li></ul></ul></ul><ul><ul><ul><li>Workout </li></ul></ul></ul><ul><ul><ul><li>Sensory </li></ul></ul></ul>
  25. 25. Exergames in Fitness <ul><li>“ Game On – How to Incorporate video games into a client’s workout” </li></ul><ul><li>- IDEA Fitness Journal, V6, No.2 </li></ul>http://www.ideafit.com/fitness-library/game-on
  26. 26. Exergames in Fitness <ul><li>Instructors and personal trainers are exploring coupling exergames with traditional fitness. </li></ul>Photo Credit: Tim Koors, AZ Biz Journal
  27. 27. Exergames in Fitness <ul><li>Group Exergaming </li></ul>
  28. 28. Tips for Fit Pros <ul><li>All exergames are not created equal </li></ul><ul><li>Complementary exercise programming </li></ul><ul><li>Understand the Game-Savvy client </li></ul><ul><li>Game Goals vs. Physiological Goals </li></ul><ul><li>Consider the costs and ROI </li></ul><ul><li>Recognize its ‘gateway’ benefits </li></ul><ul><li>Support the exergaming movement </li></ul>
  29. 29. Photo: Melissabwilkins “ 72% of US household plays video games.” - Entertainment Software Association (2011)
  30. 30. Get Your Game on! <ul><li>Exergames will continue to evolve and hopefully complement our collective efforts in increasing rates of physical activity world wide! </li></ul>Photo Credit: BeFitt
  31. 31. EXERGAMING : J U S T T H E F A C T S [email_address] Twitter @befitt 678-2-BE-FIIT