SlideShare a Scribd company logo
1 of 37
Dimensional Approach to Understanding Video Game  Effects Douglas A. Gentile, Ph.D. Director, Media Research Lab, Iowa State University Associate Director, Center for the Study of Violence Research Fellow, Institute on Science and Society © Douglas Gentile 2010
My approach today ,[object Object],[object Object],[object Object],[object Object]
Research on Both Intended and Unintended Effects ,[object Object],[object Object]
What Makes a Great Teacher? (Gentile & Gentile, 2008) ,[object Object],[object Object]
Halo 2: Controller Adaptation
What Makes a Great Teacher? (Gentile & Gentile, 2008) ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],What Makes a Great Teacher? (Gentile & Gentile, 2008)
[object Object],[object Object],[object Object],[object Object],What Makes a Great Teacher? (Gentile & Gentile, 2008)
Research on Both Intended and Unintended Effects ,[object Object],[object Object],[object Object],[object Object],[object Object]
Violent Game Exposure (VGE) & Aggressive Fantasies (AF), predicting W3 Aggressive Behavior I VGE S VGE I AF S AF .44 c -.09 + .13 c .04 ns .56 c .45 c Agg Beh W3 -.28 b -.38 c X 2  = 53.8,  p  < .001 CFI = .99 RMSEA = .04 SRMR = .02 .29 b
Violent Game Exposure (VGE) & Normative Beliefs about Aggression (NB), predicting W3 Aggressive Behavior I VGE S VGE I NB S NB .35 c .07 ns .11 c .35 b .37 c .40 c Agg Beh W3 -.32 b -.33 c X 2  = 55.3,  p  < .001 CFI = .98 RMSEA = .04 SRMR = .02 .19 b
Research on Both Intended and Unintended Effects ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Prosocial Game Effects (Gentile et al., 2009) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Research on Both Intended and Unintended Effects ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Research on Both Intended and Unintended Effects ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Research on Both Intended and Unintended Effects ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How can we make  sense of it all?
There are  Multiple Dimensions  on Which Video Games can have an Effect ,[object Object],[object Object],[object Object],[object Object],[object Object]
Effects of Amount ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Effects of Content ,[object Object],[object Object],[object Object],[object Object],[object Object]
Effects of Structure ,[object Object],[object Object]
Halo:  Constant scanning
Unreal Tournament: Constant Scanning
Effects of Structure ,[object Object],[object Object],[object Object]
Halo:  2D info -> 3D navigation
Effects of Structure ,[object Object],[object Object],[object Object],[object Object]
Star Wars Rogue Leader:  2D info to maintain Spherical 3D orientation ,[object Object]
Effects of Structure ,[object Object],[object Object],[object Object],[object Object],[object Object]
Effects of Context ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Effects of Mechanics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Halo:  Scope changes the use of input devices – small moves cause bigger changes
Four Benefits of This Approach ,[object Object],[object Object]
Smart Cycle Study   N  = 46 3 & 4-year-olds 3 Conditions: SC, TriC, Game only 3 weeks of home use ,[object Object],[object Object],[object Object],[object Object]
What are these effects? ,[object Object],[object Object],[object Object],[object Object]
Four Benefits of This Approach ,[object Object],[object Object],[object Object],[object Object]
To have the greatest impact, video game designers should consider all five dimensions of effect ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]

More Related Content

Similar to Dimensional Approach to Understanding Video Game

Teaching children with autism to play a video game using activity schedules a...
Teaching children with autism to play a video game using activity schedules a...Teaching children with autism to play a video game using activity schedules a...
Teaching children with autism to play a video game using activity schedules a...haniiszah
 
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNYJ.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNYSeriousGamesAssoc
 
Study of relationship between the games and the aggression in people lifestyle
Study of relationship between the games and the aggression in people lifestyleStudy of relationship between the games and the aggression in people lifestyle
Study of relationship between the games and the aggression in people lifestyleMohamed Adel
 
An introduction to Game Sense
An introduction to Game SenseAn introduction to Game Sense
An introduction to Game SenseJohnsonDo
 
The Effects Of Video Games Towards Students’
The Effects Of Video Games Towards Students’The Effects Of Video Games Towards Students’
The Effects Of Video Games Towards Students’Blair E
 
The Role of Emotions in Esports Performance
The Role of Emotions in Esports PerformanceThe Role of Emotions in Esports Performance
The Role of Emotions in Esports PerformanceMaciej Behnke
 
Gordon Clark 2011
Gordon Clark 2011Gordon Clark 2011
Gordon Clark 2011dougclark
 
Gordon clark2011
Gordon clark2011Gordon clark2011
Gordon clark2011dougclark
 
Game sense presentation
Game sense presentationGame sense presentation
Game sense presentationjessica_alyce
 
Gameplay and Identity - MC502 Presentation
Gameplay and Identity - MC502 PresentationGameplay and Identity - MC502 Presentation
Gameplay and Identity - MC502 PresentationLaura24571
 
Intrinsic Integration and the Design of Games for Auditory Perceptual Learning
Intrinsic Integration and the Design of Games for Auditory Perceptual LearningIntrinsic Integration and the Design of Games for Auditory Perceptual Learning
Intrinsic Integration and the Design of Games for Auditory Perceptual LearningNicolas Van Labeke
 
Game sense approach
Game sense approachGame sense approach
Game sense approachBrindaNjeim
 
Effect of Computer-Based Video Games on Children: An Experimental Study
Effect of Computer-Based Video Games on Children: An Experimental StudyEffect of Computer-Based Video Games on Children: An Experimental Study
Effect of Computer-Based Video Games on Children: An Experimental Studyshaimaa88
 
Game sense
Game senseGame sense
Game sense17248684
 
The Pikachu Effect: Social and Health Gaming Motivations Lead to Greater Bene...
The Pikachu Effect: Social and Health Gaming Motivations Lead to Greater Bene...The Pikachu Effect: Social and Health Gaming Motivations Lead to Greater Bene...
The Pikachu Effect: Social and Health Gaming Motivations Lead to Greater Bene...Maciej Behnke
 
Presentation1: Game sense
Presentation1: Game sense Presentation1: Game sense
Presentation1: Game sense zoyagani
 

Similar to Dimensional Approach to Understanding Video Game (20)

Teaching children with autism to play a video game using activity schedules a...
Teaching children with autism to play a video game using activity schedules a...Teaching children with autism to play a video game using activity schedules a...
Teaching children with autism to play a video game using activity schedules a...
 
GamingConference_2014
GamingConference_2014GamingConference_2014
GamingConference_2014
 
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNYJ.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
J.D. Fletcher, Institute of Defense Analyses and Sigmond Tobias, SUNY
 
Study of relationship between the games and the aggression in people lifestyle
Study of relationship between the games and the aggression in people lifestyleStudy of relationship between the games and the aggression in people lifestyle
Study of relationship between the games and the aggression in people lifestyle
 
An introduction to Game Sense
An introduction to Game SenseAn introduction to Game Sense
An introduction to Game Sense
 
The Effects Of Video Games Towards Students’
The Effects Of Video Games Towards Students’The Effects Of Video Games Towards Students’
The Effects Of Video Games Towards Students’
 
The Role of Emotions in Esports Performance
The Role of Emotions in Esports PerformanceThe Role of Emotions in Esports Performance
The Role of Emotions in Esports Performance
 
Pdhpe
PdhpePdhpe
Pdhpe
 
Gordon Clark 2011
Gordon Clark 2011Gordon Clark 2011
Gordon Clark 2011
 
Gordon clark2011
Gordon clark2011Gordon clark2011
Gordon clark2011
 
Game sense presentation
Game sense presentationGame sense presentation
Game sense presentation
 
Gameplay and Identity - MC502 Presentation
Gameplay and Identity - MC502 PresentationGameplay and Identity - MC502 Presentation
Gameplay and Identity - MC502 Presentation
 
Game sense
Game senseGame sense
Game sense
 
Intrinsic Integration and the Design of Games for Auditory Perceptual Learning
Intrinsic Integration and the Design of Games for Auditory Perceptual LearningIntrinsic Integration and the Design of Games for Auditory Perceptual Learning
Intrinsic Integration and the Design of Games for Auditory Perceptual Learning
 
Game sense approach
Game sense approachGame sense approach
Game sense approach
 
Effect of Computer-Based Video Games on Children: An Experimental Study
Effect of Computer-Based Video Games on Children: An Experimental StudyEffect of Computer-Based Video Games on Children: An Experimental Study
Effect of Computer-Based Video Games on Children: An Experimental Study
 
Game Sense
Game Sense Game Sense
Game Sense
 
Game sense
Game senseGame sense
Game sense
 
The Pikachu Effect: Social and Health Gaming Motivations Lead to Greater Bene...
The Pikachu Effect: Social and Health Gaming Motivations Lead to Greater Bene...The Pikachu Effect: Social and Health Gaming Motivations Lead to Greater Bene...
The Pikachu Effect: Social and Health Gaming Motivations Lead to Greater Bene...
 
Presentation1: Game sense
Presentation1: Game sense Presentation1: Game sense
Presentation1: Game sense
 

More from jamonjanight

What do children learn when playing video games? How are games for children d...
What do children learn when playing video games? How are games for children d...What do children learn when playing video games? How are games for children d...
What do children learn when playing video games? How are games for children d...jamonjanight
 
Children and adolescents’ perceptions of learning in video games and school
Children and adolescents’  perceptions of learning in video games and schoolChildren and adolescents’  perceptions of learning in video games and school
Children and adolescents’ perceptions of learning in video games and schooljamonjanight
 
A Research Approach to Develop Measurable Competencies and Skills: Videogames...
A Research Approach to Develop Measurable Competencies and Skills: Videogames...A Research Approach to Develop Measurable Competencies and Skills: Videogames...
A Research Approach to Develop Measurable Competencies and Skills: Videogames...jamonjanight
 
Action Video Games and “Learning to Learn”
Action Video Games and “Learning to Learn”Action Video Games and “Learning to Learn”
Action Video Games and “Learning to Learn”jamonjanight
 
Challenges in assessing transfer from burning cupcakes to women in science
Challenges in assessing transferfrom burning cupcakes to women in scienceChallenges in assessing transferfrom burning cupcakes to women in science
Challenges in assessing transfer from burning cupcakes to women in sciencejamonjanight
 
Fordham screen2screen 100710
Fordham screen2screen 100710Fordham screen2screen 100710
Fordham screen2screen 100710jamonjanight
 
Solitary Vs Video Game Play
Solitary Vs Video Game PlaySolitary Vs Video Game Play
Solitary Vs Video Game Playjamonjanight
 
Video Games, Mathematical Problem Solving, and Cross-Platform Learning
Video Games, Mathematical Problem Solving, and Cross-Platform LearningVideo Games, Mathematical Problem Solving, and Cross-Platform Learning
Video Games, Mathematical Problem Solving, and Cross-Platform Learningjamonjanight
 
Formative Research as Game Design
Formative Research as Game DesignFormative Research as Game Design
Formative Research as Game Designjamonjanight
 

More from jamonjanight (13)

What do children learn when playing video games? How are games for children d...
What do children learn when playing video games? How are games for children d...What do children learn when playing video games? How are games for children d...
What do children learn when playing video games? How are games for children d...
 
Designing Games
Designing Games Designing Games
Designing Games
 
Children and adolescents’ perceptions of learning in video games and school
Children and adolescents’  perceptions of learning in video games and schoolChildren and adolescents’  perceptions of learning in video games and school
Children and adolescents’ perceptions of learning in video games and school
 
A Research Approach to Develop Measurable Competencies and Skills: Videogames...
A Research Approach to Develop Measurable Competencies and Skills: Videogames...A Research Approach to Develop Measurable Competencies and Skills: Videogames...
A Research Approach to Develop Measurable Competencies and Skills: Videogames...
 
Action Video Games and “Learning to Learn”
Action Video Games and “Learning to Learn”Action Video Games and “Learning to Learn”
Action Video Games and “Learning to Learn”
 
Challenges in assessing transfer from burning cupcakes to women in science
Challenges in assessing transferfrom burning cupcakes to women in scienceChallenges in assessing transferfrom burning cupcakes to women in science
Challenges in assessing transfer from burning cupcakes to women in science
 
Fordham screen2screen 100710
Fordham screen2screen 100710Fordham screen2screen 100710
Fordham screen2screen 100710
 
Sherry nsf
Sherry  nsfSherry  nsf
Sherry nsf
 
Solitary Vs Video Game Play
Solitary Vs Video Game PlaySolitary Vs Video Game Play
Solitary Vs Video Game Play
 
Quest to Learn
Quest to LearnQuest to Learn
Quest to Learn
 
Katie salen q2_l
Katie salen q2_lKatie salen q2_l
Katie salen q2_l
 
Video Games, Mathematical Problem Solving, and Cross-Platform Learning
Video Games, Mathematical Problem Solving, and Cross-Platform LearningVideo Games, Mathematical Problem Solving, and Cross-Platform Learning
Video Games, Mathematical Problem Solving, and Cross-Platform Learning
 
Formative Research as Game Design
Formative Research as Game DesignFormative Research as Game Design
Formative Research as Game Design
 

Dimensional Approach to Understanding Video Game

  • 1. Dimensional Approach to Understanding Video Game Effects Douglas A. Gentile, Ph.D. Director, Media Research Lab, Iowa State University Associate Director, Center for the Study of Violence Research Fellow, Institute on Science and Society © Douglas Gentile 2010
  • 2.
  • 3.
  • 4.
  • 5. Halo 2: Controller Adaptation
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. Violent Game Exposure (VGE) & Aggressive Fantasies (AF), predicting W3 Aggressive Behavior I VGE S VGE I AF S AF .44 c -.09 + .13 c .04 ns .56 c .45 c Agg Beh W3 -.28 b -.38 c X 2 = 53.8, p < .001 CFI = .99 RMSEA = .04 SRMR = .02 .29 b
  • 11. Violent Game Exposure (VGE) & Normative Beliefs about Aggression (NB), predicting W3 Aggressive Behavior I VGE S VGE I NB S NB .35 c .07 ns .11 c .35 b .37 c .40 c Agg Beh W3 -.32 b -.33 c X 2 = 55.3, p < .001 CFI = .98 RMSEA = .04 SRMR = .02 .19 b
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. How can we make sense of it all?
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. Halo: Constant scanning
  • 24.
  • 25. Halo: 2D info -> 3D navigation
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31. Halo: Scope changes the use of input devices – small moves cause bigger changes
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.