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DESIGNING CONSTRUCTIVIST
LEARNING ENVIRONMENTS
David Jonassen
DAVID JONASSEN
He is a profesor of instructional systems of at
Pennsylvania State University.
His current research focuses on designing
constructivist learning environments, cognitive
tools for learning, knowledge representation
formalisms, problem solving , computer-
supported collaborative argumentation, and
individual differences and learning.
GOALS AND PRECONDITIONS
The main goal is to
foster problem-
solving and
conceptual
development.
VALUES
Learning that is
driven by an ill-
defined or ill-
structured problem
A problem or
Learning goal that
is owned by the
learner
Instruction that
consists of
experiences
Learning that is
active and
authenthic
METHODS
1.Select an appropriate problem
for the learning
• The problem should be
interesting.
• The problem should be ill-
defined or ill-structures.
• The problem should be
authentic.
• The problem design should
address its context,
representation and
manipulation space.
2. Provide related
cases or worked
examples to enable
case- based reasoning
and enhance cognitive
flexibility.
3. Provide learner-
selectable information
just in time.
4. Provide cognitive
tools that scaffold
required skills.
5. Provide conversation and
collaboration tools to support
discourse communities.
6. Provide contextual/social
support for the learning
environment.
THIS THEORY OFFERS THE FOLLOWING
INSTRUCTIONAL ACTIVITIES TO SUPPORT LEARNING:
• Model the performance and the
convert cognitive processes.
• Coach the learner by providing
motivational prompts, monitoring
and regulating the learner’s
performance.
• Scaffold the learner by adjusting
Task difficulty, restructuring the
Task, and providing alternative
assessments.
MAJOR CONTRIBUTION
• The integration of
much work in the
constructivist arena
into a coherent
instructional
framework.
INTRODUCTION
Objectivist conceptions of learning assume that knowledge can be
transferred from teachers or transmitted by technologies and aquired by
learners.
On the other hand, constructivist conceptions of learning assume that
knowledge individually constructed and socially constructed by learners
based on their interpretations of experiences of the world.
This chapter presents a model for designing constructivist learning
environments (CLEs) that engage learners in meaning making
(knowledge construction).
MODEL FOR DESIGNING CONSTRUCTIVIST
LEARNING ENVIRONMENTS
Cases
Resources
Tools
Collaboration Tools
Contextual Support
Problem
/
Project
6. Social
5. conversational
4. cognitive
3. Information
2. Related
C. Scaffolding
A. Modeling
B. Coaching
PROBLEM IN CLES NEED TO INCLUDE 3
INTEGRATED COMPONENTS:
1. Problem
context:
• Performance environment:
Describe the physical, socio-
cultural, and organizational climate
surrounding the problem.
• Community of
practitioners/performers: Describe
not only their experience, also their
hobbies, traits and beliefs.
2. Problem
representation/Simulation
• Authentic: Nearly every conception
of constructivist learning
recommends engaging learners in
solving authentic problems.
• Authentic can also mean personally
relevant or interesting to he
learner.
3. Problem Manipulation
Space
• A critical characteristic of
meaningful learning is mindful
activity.
• Provide physical simulation of the
real world Task environment, that is
Phenomenaria.
• Problem manipulation are causal
models that enable students to test
the effects of their manipulation.
RELATED CASES
Related cases in CLEs support learning in at least two ways:
• Scaffold Student Memory(Case Based Reasoning) :
Related cases can scaffold memory by providing representations of experiences that
learners have not had.
• Enhance Cognitive flexibility: Provides multiple representations of content in order
to convey the complexity that is inherent in the knowledge domain. It’s important
that related cases provide a variety of viewpoints and perspectives on the case or
Project being solved.
INFORMATION RESOURCES
• Learners need information with wich to construct their mental models
and formulate hypotheses that drive the manipulation of the problem
space.
COGNITIVE (KNOWLEDGE-CONSTRUCTION)
TOOLS
• Cognitive tools are generalizable computer tools that are intended to engage
and facilitate specific kinds of cognitive processing.
• They are intellectual devices that are used to visualize, organize, automate,
or supplant thinking skills.
CONVERSATION AND
COLLABORATION TOOLS
•Technologies as listservers, electronic mail,
bulletin boards, NetNews services, chats,
MUDs(multiuser dimensions) and MOOs
(MUDs object oriented), support discourse on
a wide range of topics.
SOCIAL/CONTEXTUAL SUPPORT
•In designing and implementing CLEs,
accommodating contextual factors is important to
successfull implementation. It’s also necessary to
train the teachers and personnel who will be
supporting the learning and to train students who
will be learning from the environments.
SUPPORTING LEARNING IN CLES
• Learners need to explore, articulate what they know and
have learned, speculate, manipulate the environment, and
reflect on what they did or didn’t work, and what they
have learned from the activities. These learning activities
indicate the goals for providing instructional supports in
CLEs, such as modeling, coaching and scaffolding.
A. MODELING
Modeling is the easiest implemented instructional strategy
in CLEs. There are two types of modeling:
• Behavioral modeling
• Cognitive modeling
B.COACHING
• A good coach motivates learners, analyzes their performances, provides
feedback and advice on the performances and how to learn about how to
perform, and provokes reflection on and articulation of what was learned.
• A good coach relates the importance of the learning Task to the learner.
• The most important role of the coach is to monitor, analyze, and regulate the
learners development of important skills.
C. SCAFFOLDING
• Scaffolding is a more systemic approach to supporting the learner,
focusing on the Task, the environment, the teacher, and the
learner. Provides temporary frameworks to support learning and
student performance beyond the learners capacities.
• This suggests three approaches to scaffolding learning: adjust
Task difficulty of the Task to accommodate the learner, restructure
the Task to supplant a lack of prior knowledge, and Provide
alternative assessments.

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Designing constructivist learning environments

  • 2. DAVID JONASSEN He is a profesor of instructional systems of at Pennsylvania State University. His current research focuses on designing constructivist learning environments, cognitive tools for learning, knowledge representation formalisms, problem solving , computer- supported collaborative argumentation, and individual differences and learning.
  • 3. GOALS AND PRECONDITIONS The main goal is to foster problem- solving and conceptual development.
  • 4. VALUES Learning that is driven by an ill- defined or ill- structured problem A problem or Learning goal that is owned by the learner Instruction that consists of experiences Learning that is active and authenthic
  • 5. METHODS 1.Select an appropriate problem for the learning • The problem should be interesting. • The problem should be ill- defined or ill-structures. • The problem should be authentic. • The problem design should address its context, representation and manipulation space. 2. Provide related cases or worked examples to enable case- based reasoning and enhance cognitive flexibility. 3. Provide learner- selectable information just in time. 4. Provide cognitive tools that scaffold required skills. 5. Provide conversation and collaboration tools to support discourse communities. 6. Provide contextual/social support for the learning environment.
  • 6. THIS THEORY OFFERS THE FOLLOWING INSTRUCTIONAL ACTIVITIES TO SUPPORT LEARNING: • Model the performance and the convert cognitive processes. • Coach the learner by providing motivational prompts, monitoring and regulating the learner’s performance. • Scaffold the learner by adjusting Task difficulty, restructuring the Task, and providing alternative assessments.
  • 7. MAJOR CONTRIBUTION • The integration of much work in the constructivist arena into a coherent instructional framework.
  • 8. INTRODUCTION Objectivist conceptions of learning assume that knowledge can be transferred from teachers or transmitted by technologies and aquired by learners. On the other hand, constructivist conceptions of learning assume that knowledge individually constructed and socially constructed by learners based on their interpretations of experiences of the world. This chapter presents a model for designing constructivist learning environments (CLEs) that engage learners in meaning making (knowledge construction).
  • 9. MODEL FOR DESIGNING CONSTRUCTIVIST LEARNING ENVIRONMENTS Cases Resources Tools Collaboration Tools Contextual Support Problem / Project 6. Social 5. conversational 4. cognitive 3. Information 2. Related C. Scaffolding A. Modeling B. Coaching
  • 10. PROBLEM IN CLES NEED TO INCLUDE 3 INTEGRATED COMPONENTS: 1. Problem context: • Performance environment: Describe the physical, socio- cultural, and organizational climate surrounding the problem. • Community of practitioners/performers: Describe not only their experience, also their hobbies, traits and beliefs. 2. Problem representation/Simulation • Authentic: Nearly every conception of constructivist learning recommends engaging learners in solving authentic problems. • Authentic can also mean personally relevant or interesting to he learner. 3. Problem Manipulation Space • A critical characteristic of meaningful learning is mindful activity. • Provide physical simulation of the real world Task environment, that is Phenomenaria. • Problem manipulation are causal models that enable students to test the effects of their manipulation.
  • 11. RELATED CASES Related cases in CLEs support learning in at least two ways: • Scaffold Student Memory(Case Based Reasoning) : Related cases can scaffold memory by providing representations of experiences that learners have not had. • Enhance Cognitive flexibility: Provides multiple representations of content in order to convey the complexity that is inherent in the knowledge domain. It’s important that related cases provide a variety of viewpoints and perspectives on the case or Project being solved.
  • 12. INFORMATION RESOURCES • Learners need information with wich to construct their mental models and formulate hypotheses that drive the manipulation of the problem space.
  • 13. COGNITIVE (KNOWLEDGE-CONSTRUCTION) TOOLS • Cognitive tools are generalizable computer tools that are intended to engage and facilitate specific kinds of cognitive processing. • They are intellectual devices that are used to visualize, organize, automate, or supplant thinking skills.
  • 14. CONVERSATION AND COLLABORATION TOOLS •Technologies as listservers, electronic mail, bulletin boards, NetNews services, chats, MUDs(multiuser dimensions) and MOOs (MUDs object oriented), support discourse on a wide range of topics.
  • 15. SOCIAL/CONTEXTUAL SUPPORT •In designing and implementing CLEs, accommodating contextual factors is important to successfull implementation. It’s also necessary to train the teachers and personnel who will be supporting the learning and to train students who will be learning from the environments.
  • 16. SUPPORTING LEARNING IN CLES • Learners need to explore, articulate what they know and have learned, speculate, manipulate the environment, and reflect on what they did or didn’t work, and what they have learned from the activities. These learning activities indicate the goals for providing instructional supports in CLEs, such as modeling, coaching and scaffolding.
  • 17. A. MODELING Modeling is the easiest implemented instructional strategy in CLEs. There are two types of modeling: • Behavioral modeling • Cognitive modeling
  • 18. B.COACHING • A good coach motivates learners, analyzes their performances, provides feedback and advice on the performances and how to learn about how to perform, and provokes reflection on and articulation of what was learned. • A good coach relates the importance of the learning Task to the learner. • The most important role of the coach is to monitor, analyze, and regulate the learners development of important skills.
  • 19. C. SCAFFOLDING • Scaffolding is a more systemic approach to supporting the learner, focusing on the Task, the environment, the teacher, and the learner. Provides temporary frameworks to support learning and student performance beyond the learners capacities. • This suggests three approaches to scaffolding learning: adjust Task difficulty of the Task to accommodate the learner, restructure the Task to supplant a lack of prior knowledge, and Provide alternative assessments.