7. Wikipedia 2001
iTunes 2001
Xbox 2001
Bitorrent 2002
Myspace 2003
Second Life 2003
Facebook 2003
Flickr 2004
Youtube 2005
Twitter 2006
8.
9.
10.
11.
12.
13.
14.
15.
16. Flynn effect
• IQ rising
• 46 years – rise of 13.8
points
• 0.31-0.39 points per
annum
• NOT a dumbing-down
• BUT a smartening-up
• Media makes us smarter
19. 6 psychology of learning reasons to network
1. Motivation matters
2. Psychological attention
3. Retention
4. Spaced practice
5. Learn by doing
6. Collaboration
20.
21.
22.
23. 2. Psychological attention
Attention and learning
Johnstone (12 lecturers/90 lectures)
• 10-18 mins, shorter to 2-3 mins
Burns (matching summaries to presentation)
• dip after 15-20 mins
27. 4. Spaced practice
Paul Kelley
Monkseaton High
90 minutes of teaching
3x20 minute teaching
sessions
3x10 minutes physical
exercise
Year early
80% of the class of 46
achieved acceptable results
in GCSE Science module
28. 5. Learn by doing
1. Specific tasks 6. Careers
How to tie a tie How to get a job
How to solve a Rubik’s Cube How to get promotion
How to draw How to careers advice
2. Sexual 7. Education
How to kiss How to pass a test
How to have sex How to choose a course
How to flirt How to teach
3. Health 8. Food and drink
How to lose weight How to cook
How to deal with allergies How to buy wine
How to get fit/do a sport How to entertain
4. Wealth 9. Home & garden
How to make money How to fix things
How to get bargains How to grow things
How to manage debt How to build things
5. Computer skills 10. Complex skills
How to get rid of a virus How to write a book
How to remove software How to manage a team
How to use software How to get a divorce
35. Media sharing
n YouTube
n Flickr
n iTunes
n Podcasting
n Videocasting
Timeshift
n DVD
n iPlayer
n VOD
36. Professor Lewin (MIT)
“better to see a first class lecture on video than a
mediocre one in the flesh”
Why don’t lecturers, teachers and trainers RECORD
their work?
38. Games Platforms
Mobile : iphone, Android, Brew, J2ME
Console : Xbox Live Arcade, Playstation Network, WiiWare
Free to Play : Flash Games, Casual MMO’s
39. User Generated Content
Sony called this Game 3.0 (user created/Social/3D)
Little Big Planet example
725,000 user created levels
125 million games played
42. Social Networking
Organogram is not a network
Recruitment
Talent management
Knowledge management
Organisational goals
BUT
Attention is at a premium
43. Social Networking
Organogram is NOT a network
Recruitment
Talent management
Knowledge management
Organisational goals
BUT
Attention is at a premium
52. “Social Computing is not a fad.
Nor is it something that will
pass you or your company by.
Gradually, Social Computing
will impact almost every role,
at every kind of company, in
all parts of the world”
Forrester Research