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Conole cs ued_keynote


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  • §
  • Instrumental knowledge and skills for digital tool and media usage; 2) Advanced skills and knowledge for communication and collaboration, information management, learning and problem-solving, and meaningful participation; 3) Attitudes to strategic skills usage in intercultural, critical, creative, responsible and autonomous ways. Instrumental knowledge and skills are a precondition for developing or using more advanced skills.
  • Transcript

    • 1. National Teaching Fellow 2012Digital literacies for a changing learning context Gráinne Conole, University of Leicester 6th November 2012 CSU edConference WaggaWagga, Charles Sturt University
    • 2. Outline• The technological context• Learner experience• Digital literacies• Pedagogical approaches• Disaggregation of education• Learning design• Changing practices
    • 3. Multimedia resources 80s 93 The Internet and the Web 94 Learning objects Learning Management Systems 95 Mobile devices 98 Learning Design 99 Gaming technologies 00 E-Learning timeline 01 Open Educational Resources Social and participatory media 04 Virtual worlds 05 07 E-books and smart devices 08 Massive Open Online Courses
    • 4. CollectivePeer critiquing aggregationUsergenerated OpencontentNetworked Personalised
    • 5. Technological trends• Mobiles and e-books• Personalised learning• Cloud computing• Ubiquitous learning• BYOD (Bring your own device)• Technology-Enhanced learning spaces• Learning analytics
    • 6. Technologies• Transforming everything we do• New forms of communication and collaboration• Multiple rich representations• Tools to find, create, manage, share• Networked, distributed, peer reviewed, open• Complex, dynamic and co- evolving
    • 7. Technologies for learning• Audio-graphics • Podcasts• Blogs • RSS feeds• E-Books • Second life• E-Portfolios • Social bookmarking• Games • Twitter• Instant Messaging • Video Mesaging• Mashups • Wikis• Mobile learning • Video clips and YouTube• Photo sharing • Video chat Rennie and Morrison, 2012
    • 8. Learning Management Systems CommunicationLibrary Content tools Registration Collaboration AssessmentFinance tools tools TimetablingStudent Upload Trackingrecords tools tools Conole, forthcoming, UNESCO briefing paper
    • 9. The MATEL study• Productivity and creativity• Networked collaboration• Content creation• Visualisation and simulation• Learning Management Systems• Learning environment• Games• Devices, interfaces and connectivity
    • 10. Aspects of learningIndividual CollaborativeCreating and Learningaccessing content organisation
    • 11. Google glasses project• Can ‘see’ the Internet on glasses• Context sensitive information• Context lenses planned
    • 12. Game changers• Harnessing the power of new media• Need to rethink education• Key questions – How can we reach more learners, more effectively? – What is the impact of free resources, tools and expertise? – What new business models are emerging? – What new digital literacies are needed?
    • 13. Learner experience • Technology immersed • Learning approaches: task- orientated, experiential, jus t in time, cumulative, social • Personalised digital learning environment • Mix of institutional systems and cloud-based tools and services • Use of course materials with free resources Sharpe, Beetham and De Freitas, 2010
    • 14. Digital literacies • Range of terms and definitions – Information literacies – Digital literacies – Digital competences – E-skills Digital literacies = Tool knowledge + Critical thinking + Social engagement (Fraser)
    • 15. Digital literacies: definition• Set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008)• Continuum from instrumental skills to productive competence and efficiency
    • 16. IPTS report• Confident/critical use of technologies for work, leisure and communication• Digital divide• The network is key• More participatory and open practices
    • 17. Benefits• Social• Health• Economic• Civic• Cultural• Societal
    • 18. Issues• Personal safety and privacy• Responsible, ethical, and legal issues• Understanding digital media• Inequalities and the digital divide
    • 19. Digital literacies Creativity Play Collective intelligencePerformance JudgementSimulation Transmedia navigationAppropriation Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
    • 20. Transmedia navigation
    • 21. Distributed cognitionAcross FilteringnetworksTools and AggregationpeopleNetworked Personalised Salamon, 1993
    • 22. Play
    • 23. Networking
    • 24. Collective intelligence
    • 25. Performance• Digital identity• Degree of openness• Communication and collaboration
    • 26. Creativity• Derived from Latin ‘creo’ to create/make• Creating something new (physical artefact or concept) that is novel and valuable• Ability to transcend traditional ideas, rules, partners, relatio nships and create meaningful new ideas, forms, methods, inter pretations
    • 27. Why is it important?• Essential skill to deal with today’s complex, fast and changing society• Discourse and collaboration are mediated through a range of social and participatory media
    • 28. Stages• Preparation: identifying the problem• Incubation: internalisation of the problem• Intimation: getting a feeling for a solution• Illumination: creativity burst forth• Verification: idea is consciously verified, elaborated and applied
    • 29. Technologies• Can promote creativity in new and innovative ways• Enable new forms of discourse, collaboration and cooperation• Access and repurpose knowledge in different forms of representation• Aggregation and scale – distributed and collective
    • 30. Augmented Reality Games (ARGs) • Began with a code 91211 • Twitter hash tag • Mysterious character Rufus • Series of clues – real and virtual • Video screen in Manchester spontaneously playing students’ videos Helen Keegan Keynote, Eden Research Workshop, Leuven, 24th October 2012
    • 31. Pedagogical approachesDrill & practice Mobilelearning learningSituated Immersivelearning learning
    • 32. Drill and practice learning
    • 33. Mobile learningStudy calendarsE-booksLearning resourcesOnline modulesAnnotation toolsMind mapping toolsCommunication mechanisms
    • 34. Situated learningArcheological digsMedical wardsArt exhibitionsCyber-lawVirtual language exchangeBeyond formal schooling
    • 35. Immersive learning
    • 36. Disaggregation of educationResources Learning pathwaysSupport Accreditation
    • 37. Resources• Over ten years of the Open Educational Resource (OER) movement• Hundreds of OER repositories worldwide• Presence on iTunesU
    • 38. The OPAL metromapEvaluation shows lack of uptakeby teachers and learnersShift from development tocommunity building andarticulation of OER practice
    • 39. POERUP outputs• An inventory of more than 100 OER initiatives• 11 country reports and 13 mini-reports• 7 in-depth case studies• 3 EU-wide policy papers
    • 40. MassiveOpenOnlineCourses
    • 41. Support• Computer assisted• Peer support• Tutor support• Community support• Mentoring
    • 42. AccreditationPeer to Peer University OER University
    • 43. Promise and realitySocial andparticipatory mediaoffer new ways tocommunicate andcollaborate Not fully exploitedWealth of free Replicating bad pedagogyresources and tools Lack of time and skills
    • 44. Learning Design Shift frombelief-based, implicit approaches todesign- based,explicit approaches Learning Design A design-based approach to creation and support of courses Encouragesreflective,scholarly practicesPromotessharing and discussion
    • 45. Conceptualise What do we want to design, who for and why? Carpe Diem: 7Cs of learning Design Consolidate Evaluate and embed your design
    • 46. Changing practices• Nature of learning, teaching and research is changing• It’s about – Harnessing new media – Adopting open practices• New business models are emerging
    • 47. Digital scholarship• Exploiting the digital network• New forms of dissemination and communication• Promoting reflective practice• Embracing the affordances of new technologies Weller:
    • 48. My digital environment
    • 49. Citation indicators
    • 50. The future of learning• Changing nature of education• New forms of communication and collaboration• Rich multimedia representation• Harnessing the global network
    • 51. Implications• Blurring boundaries• New business models• More open practices• Changing roles• Importance of new digital literacy skills• Disruptive and complex
    • 52.