Modern Technologies in Learning - New Pedagogy New Evaluation?


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Slides for my IEFE2013 workshop
Modern Technologies in Learning
New pedagogy - New Evaluation?

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Modern Technologies in Learning - New Pedagogy New Evaluation?

  1. 1. IEFE2013, WorkshopModern Technologies in LearningNew Pedagogy – New Evaluation? Mervi Jansson – Aalto Director, Education Partnerships
  2. 2. Omnia, The Joint Authority of Education in the Espoo RegionMul$sector  ini$al  and  con$nuing  upper  secondary  and   voca$onal  educa$on  for  nearly  10000  students,   employing  over  700  staff.   Omnia Omnia Omnia Omnia Adult ApprenticeshipVocational Youth InnoOmnia Education Training College Workshops Centre Centre Administration, Economic and Financial Services, Management Services, Facility Services, Information Management Services
  3. 3. Omnia’s Regional Development Model Companies   Municipali$es   K-­‐12   VET   OMNIA   U.  of  Applied   Universi$es   Sciences   Finnish   Na$onal   Ministry  of   Board  of   Educa$on   Educa$on  
  4. 4. Teachers - The Critical Success Factor in Building Quality Education
  5. 5. InnoOmnia – Connectingstudents, teachers andentrepreneurs Contextual learningMobile technology Cloud-based solutionsPiloting new tools and assessmentProfessional development to support school leaders and teachers
  6. 6. In 21st Century Education Teachers Have Multiple Roles Learner   Par$cipant   Teacher   Co-­‐creater   Consumer  
  7. 7. Assessing Teachers’ Edtech Skills Digital resources Online presentationsScreen capture videos and tutorials Collaborative content on multiple platformsSocial bookmarking and curation Shared files and other resources
  8. 8. Visualized  Learning  hNp://www.onlineuniversi$­‐classroom,,,  hNp://,  hNp://  
  9. 9. AnswerGarden – A free web platform works with all devices 2.  To  respond,  type  your  max.  20     character  answer  and  hit  submit.   1.  Go  to  your   AnswerGarden  URL     or  create  a  QR-­‐ code  for  quick  and   easy  access.  
  10. 10. 21st Century Teachers Understand  What are digital literacy skills and why they are important.  How to use cloud-based services to foster a collaborative learning culture. How to make the most of the mobile devices students carry with them anyway. The value of creating a personal learning environment! That learning should be an engaging process with no boundaries...
  11. 11. SWAB and CuSe - Cases from Omnia   Holistic learning experiences   Tech and web integration   Soft skills and content   Applying theory to practice   Higher order thinking   New forms of assessment
  12. 12. SWAB - Entrepreneurial Thinking  Teams from secondary school, vocational upper secondary school and university of applied sciences compete in solving business challenges.  Platforms: Dream platform, Google docs, Facebook and Youtube.  Authentic learning bringing together schools and businesses.  Requires creativity, problem solving skills, team skills, digital presentation skills and an understanding of business.
  13. 13. SWAB - Slightly Wacky Business  
  14. 14. CuSe – It’s All About Communication  A 10-week roleplay involving teachers and students.  Focuses on two modules: customer service and visual design.  Platforms: Facebook, Soundcloud, Skype and Wikispaces, Twitter.  Requires team skills, problem solving skills, negotiation skills, business skills, professional use of social media and knowledge of licensing on the web.
  15. 15. CuSe - Learning Customer Service Through Roleplay and Social Media
  16. 16. Recipes for Success - Pilot Cases and Training Pedagogy   Tools  and  Tech   Applica$ons   Integra$on  
  17. 17. National Collaboration on Modeling of Best Practices in Mobile Learning Working group coordinated by Omnia.   Pedagogical and technical questions addressed. Professional development offered.
  18. 18. What Have We Learnt?  Focus on the learning goals!  Be critical. What is the added value to the students, teachers?  Plan! How will the tools and technology be used in the learning process?  Can everyone access and use the tools?  Code of conduct, copyright and licensing issues.  What will be assessed, how and by whom?
  19. 19. Scope of Assessment  A specific learning outcome?  The learning process?  Knowledge?  Skills?  Competence?  Ability to ask/answer questions?  Creativity/performance?  Collaboration?Self/peer/teacher evaluation? What will count in the real world, ten years from now?
  20. 20. Wallwisher - A Great Tool for Feedback Give  it  a  try!       1.  Go  to  URL     hNp://   or  scan  QR-­‐code.  2.  Double  tap  on  the  wall  to  open            a  comment  box,  tap  on  the  box  to          write  a  message.    
  21. 21. Thank you!LinkedIn:  hNp://   TwiNer:  @Mervijan   Email: