Your SlideShare is downloading. ×
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Video Games vs. Learning
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Video Games vs. Learning

1,636

Published on

This was the slideshow shared at the ICE 2014 Conference. The content within this slides was meant to get teachers thinking like game designers when creating coursework for their students. There is a …

This was the slideshow shared at the ICE 2014 Conference. The content within this slides was meant to get teachers thinking like game designers when creating coursework for their students. There is a lot here.

Published in: Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
1,636
On Slideshare
0
From Embeds
0
Number of Embeds
32
Actions
Shares
0
Downloads
11
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. http://goo.gl/1qNeLT Friday, February 28, 14
  • 2. Would you rather... learn or play video games? Friday, February 28, 14
  • 3. Level 1: Change Agents Friday, February 28, 14
  • 4. Get reasonably comfortable Friday, February 28, 14
  • 5. Wow Keep Friday, February 28, 14 it Up Am ng zi a
  • 6. Turn on your device. Friday, February 28, 14
  • 7. Ice I c e Ba by Sweet G nv ti e ce Points Devi Friday, February 28, 14 ed lv o
  • 8. Log into Twitter or Create a Twitter account Friday, February 28, 14
  • 9. l Points ckchanne Ba know ur mom oes yo D u are reat yo how g Ice I c Friday, February 28, 14 e Ba by an Ch A ge nt ge
  • 10. Mission • Tweet using the hashtag #gamice14 • Badge for Top Three Prolific Tweeter • Badge for Top Retweet • Possible badge for Creative use of Tweets • Cross-pollination of hashtags is appreciated too Friday, February 28, 14
  • 11. Friday, February 28, 14
  • 12. Level 2: Defining Games Friday, February 28, 14
  • 13. Games A game is a series of meaningful choices. - Sid Meier (Civilization) Friday, February 28, 14
  • 14. GBL Game-Based Learning is defined by a learning outcome with a balanced amount of instruction to gameplay. Friday, February 28, 14
  • 15. Serious Games Serious Games are games designed for a primary purpose other than pure entertainment and are used to transform players behaviors through educational simulations and/or scenarios. Friday, February 28, 14
  • 16. Gamification Gamification encompasses the idea of adding game elements and game thinking techniques to non-game contexts. “Gamification is bullshit.” - Ian Bogost - Karl Kapp and Kevin Werbach Friday, February 28, 14
  • 17. Gamification Loop L P B Friday, February 28, 14
  • 18. Level 3: Gaming the Game Friday, February 28, 14
  • 19. Education is a Game! Friday, February 28, 14
  • 20. It’s just a poorly designed game. Friday, February 28, 14
  • 21. Gamify the Classroom • Narrative or theme • Points, Badges, and • Promote teamwork • Give players a sense of • Fun, Friends, and Feedback • Encourage Problem • Reward out-of-the-box Leaderboards Solving • Break down big challenges into manageable steps Friday, February 28, 14 control thinking • Reduce the fear of failing
  • 22. Game Elements Dynamics • • • • • • • Friday, February 28, 14 Reward Rank (Status) Progression Individuality Competition Altruism Narrative Mechanics • • • • • • • Points Levels Challenges Virtual Goods Leaderboards Gifting Win Conditions
  • 23. What Game Elements do you see here? Progress Support Points Social Trophies Maps Friday, February 28, 14 Shop
  • 24. Story/Narrative • Create an Alternate Reality in your classroom • Quests, Missions, Challenges • World Concepts • Avatars/nicknames • Storytelling Friday, February 28, 14
  • 25. Leveling with Grades Level XP Letter Grade Level 12 Level 11 Level 10 Level 9 Level 8 Level 7 Level 6 Level 5 Level 4 Level 3 Level 2 Level 1 1860 1800 1740 1660 1600 1540 1460 1400 1340 1260 1200 0 A AB+ B BC+ C CD+ D DF Friday, February 28, 14
  • 26. Levels Toward Mastery • Level 1 - Orient to Game-like Experience • Level 2 - Learning Level (self-paced) • Level 3 - Assessment Level • Level 4 - Project Level (varying challenges) • Bonus Level - Teach Others • Badges awarded throughout Friday, February 28, 14
  • 27. XP Examples Action Points For each point above 80% on an exam. 20 Promoting online discussion. 50 Assisting the class with understanding a concept better. 50 Helping others by using one’s powers. 75 Being positive and hardworking during an entire class period. 100 Demonstrating mastery of an important concept. 100 Friday, February 28, 14
  • 28. Badges Friday, February 28, 14
  • 29. Status behind Leveling Up Level 1 Friday, February 28, 14 Level 11
  • 30. Warning: Don’t Gamify Worksheets! Friday, February 28, 14
  • 31. Level 4: Flow and Go Friday, February 28, 14
  • 32. How do games usually start? Friday, February 28, 14
  • 33. Friday, February 28, 14
  • 34. Level 1 • Provides a guide • Praise, feedback, and guidance • Limited options, monsters and features • Pathway to mastery • Designed to keep you competent • Impossibly easy and difficult to fail Friday, February 28, 14
  • 35. Success What people think it looks like. Friday, February 28, 14 What it actually looks like.
  • 36. Games are a fairly linear path to success Friday, February 28, 14
  • 37. Friday, February 28, 14
  • 38. Linear Design Friday, February 28, 14
  • 39. What keeps you playing a game? Friday, February 28, 14
  • 40. Dopamine Drip Challenge Dopamine Friday, February 28, 14 Achievement
  • 41. Fiero Moments! Friday, February 28, 14
  • 42. http://www.mrtoledano.com/gamers/10 Friday, February 28, 14
  • 43. What about failure? Challenge Dopamine Friday, February 28, 14 Fail Achievement
  • 44. Friday, February 28, 14
  • 45. Level 6: Game Thinking Friday, February 28, 14
  • 46. I am a Game Designer. But, am I? Am I really a “game designer?” (insert air quotes)? Friday, February 28, 14
  • 47. Warning, this might occur. Friday, February 28, 14
  • 48. 1. Main Goal • Get your players playing • Keep them playing Friday, February 28, 14
  • 49. 2. Behaviors • Describe the behaviors, actions, or learning objectives to promote within your game • What behaviors could we improve? • What behaviors are going to be rewarded? Friday, February 28, 14
  • 50. 3. Fun • • • • • • Winning Problem-solving Exploring Socializing Collecting Achievements Friday, February 28, 14 • • • • • • Teamwork Relaxing Recognition Triumphing Surprise Imagination • • • • • • Role playing Customization Goofing around Sharing Narrative Discovery
  • 51. Friday, February 28, 14
  • 52. 4. Players • Describe your players. • Who are the players? • What are these players like? • What do players want? • They are the center of your game. • Journey from novice to mastery. Friday, February 28, 14
  • 53. Bartle’s Character Theory Retrieved from: http://en.wikipedia.org/wiki/Bartle_Test Friday, February 28, 14
  • 54. My Favorites 1. Nintendo - Contra and Super C 2. N64 - 007 Golden Eye 3. PC - Red Alert 4. Play Station - Grand Theft Auto 5. Xbox - Halo 6. Facebook - Mafia Wars 7. Wii - Wii Sports, Guitar Hero 8. Xbox 360 - Assassin's Creed, Grand Theft Auto series, and Call of Duty series 9. iPhone - Clash of Clans Friday, February 28, 14
  • 55. Survey Mission Make a Top Ten List of your favorite video games. What games do you like to play and what games do you love to play? List them in order of importance with number 10 being your least favorite and 1 being your favorite. Friday, February 28, 14
  • 56. 5 (a). Components • • • • • • • • • • Friday, February 28, 14 Points Badges Leaderboards Rewards Achievements Levels Time Limitis Progress bars Missions Avatars • • • • • • • • • • Virtual Goods/Currency Real Goods Inventory Randomness Social Experience Teams Boss Fights Gifting Content Unlocking Collecting
  • 57. 5 (b). Mechanics • Describe the rules of the game in relation to components for creating game dynamics. • How will these game components develop desired behaviors? • How can the mechanics be explained to players? • How can we increase difficulty overtime? Friday, February 28, 14
  • 58. 5 (c). Dynamics • • • • • • Friday, February 28, 14 Constraints Emotions Narrative Relationships Appointment Status • • • • • • Progesssion Reward Identity Productivity Creativity Altruism
  • 59. 6. Revenues • Describe the point systems and the leveling. • How will you measure success in the game? • What results do we hope to achieve from the game? Friday, February 28, 14
  • 60. 7. Aesthetics • Describe the emotions you want to evoke. • What elements will grab players attention? • How can these elements add to players fun? • How can we include randomness? Friday, February 28, 14
  • 61. 8. Platforms • Describe the platforms on which to implement game-based elements. • What platforms have the different mechanics you are looking for? Friday, February 28, 14
  • 62. Level 7: Eyes Peeled Friday, February 28, 14
  • 63. CaptainUp http://www.hoosier-teacher.blogspot.com/ Friday, February 28, 14
  • 64. BadgeOS Friday, February 28, 14
  • 65. BadgeOS Examples Friday, February 28, 14
  • 66. ClassBadges or Credly Friday, February 28, 14
  • 67. iTunes U + Badge + XP Friday, February 28, 14
  • 68. Gamified Apps Friday, February 28, 14
  • 69. Be MacGyver! • • Use multiple platforms LMS + Google Spreadsheet + Badging System + Narrative Theme + Avatars + Reward structure + Levels + More Friday, February 28, 14
  • 70. World of ClassCraft Friday, February 28, 14
  • 71. Friday, February 28, 14
  • 72. Level 8: Learning Quest Friday, February 28, 14
  • 73. Reality is Broken • Varying examples of ARGs • Varying reasons for playing games • Tons of ideas and inspiration Friday, February 28, 14
  • 74. The Multiplayer Classroom • • Gets into the classroom • Perfect relation to learning Friday, February 28, 14 Examples from many classrooms
  • 75. The Gamification of Learning and Instruction • Gamification of training and education • Business world and eLearning heavy • But, everything you need to start Friday, February 28, 14
  • 76. For the Win • • • Friday, February 28, 14 Easy read! All the basics covered Perfect supplemental material if taking the Gamification Coursera course
  • 77. MOOCs to Consider Friday, February 28, 14
  • 78. EdGamer Friday, February 28, 14
  • 79. Twitter Hashtags Google+ Communities • #GBLchat • #LevelUpEd • #GBL • #Gamification • Gamification in Friday, February 28, 14 Education • Gamification
  • 80. Pin Board http://www.pinterest.com/hoosierteacher/games-learning/ Friday, February 28, 14
  • 81. Boss Level Friday, February 28, 14
  • 82. Audience Choice Quiz Friday, February 28, 14 Discussion
  • 83. Go to... Kahoot.it Friday, February 28, 14
  • 84. Game-Storming In whatever it is that you do for your district, where can you see the potential for using game thinking or game elements to enhance or transform learning. •Points •Badges •Leaderboards •Fun •Friends •Feedback Friday, February 28, 14 L P B
  • 85. Bonus Level Friday, February 28, 14
  • 86. Screw the #HourofCode Friday, February 28, 14
  • 87. Design a Game with Coding Friday, February 28, 14
  • 88. Learning Games Network Course Friday, February 28, 14
  • 89. Game Kit Friday, February 28, 14
  • 90. GameStarMechani c Friday, February 28, 14
  • 91. Kudo Game Lab Friday, February 28, 14
  • 92. Spolder Friday, February 28, 14
  • 93. MakeGamesWith.u s Friday, February 28, 14
  • 94. To End • Start small • Play games • Pick a storyline • Team up with colleagues • And don’t forget to just do it Friday, February 28, 14

×