2. PRINTED MEDIA
Printed lesson was used to convey content information as well as to assess learning in
correspondence study.
Printed materials can enhance teaching, learning, and managing in distance education.
Two kinds od instructor created print media can significantly improve the distance education
environment through the course syllabus and study guide.
Graphic design principles can be applied to develop study guides that use visual mnemonics and
word pictures for the visualization of key instructional ideas.
3. DISTANCE EDUCATION SYLLABUS
The typical distance education course syllabus is similar to the syllabus used in any other course:
Course logistics
Course title
Course meeting dates, times, and locations
Instructor information including name, office address, telephone number, email address, biographical
information, and emergency contact information
Office hours
Textbook and course materials Course policies
Appendance policies
Homework policies
Participation information
4. DISTANCE EDUCATION SYLLABUS
Instructional activities:
Class schedule with topic list
Topic list and topic organizational concept map
Course goals and objectives
Reading assignments with links to topics
Discussion questions for readings
Assignments
Test and examination information
Interactive study guides
Teaching and learning at a distance design
5. DISTANCE EDUCATION SYLLABUS
Assessment information:
Grading scheme
Project evaluation criteria
Grading contracts, if used
Student precourse assessment
Student postcourse assessment Additional information
Student biographical information
Project/assignmnet examples
6. THE INTERACTIVE STUDY GUIDE
The interactive study guide is a structured note taking system that leads the
learner through a series of concepts, and that requires some active and interactive
involvement by the students.
ISG handout, specifically are important to the distance educator. First, the use of
handouts improves student note taking and makes it more efficient. Second, the
ISG is a management tool that directs course activities before, during, and after
instruction. Finally, the ISG handout can be used in any classroom including all
categories of distance education systems.
ISG is different from other handouts because it is more organized and more
systematically sequenced than other types.
7. THE INTERACTIVE STUDY GUIDE
Steps to producing ISG
Identify the behavior objective for the lesson
Create a detailed outline of topics that relate to each objective
For narrative sections, identify the key words
Use geometric shapes to show relationships or visuals to assist the learner in understanding each
section
Creating word pictures for the narrative where students will fill in the key words
Sequence the displays in order that they will be presented or that they will be discussed
Develop sub-displays for topics that have more than one visual or word picture
Produce the ISG using proper graphic design principles
8. GRAPHIC DESIGN PRINCIPLES
Interactive study guides are often used as the basis for interactive television graphics in
distance education courses
Size: letter size is closely related to legibility, large, bold lettering is easier to see and
read than smaller lettering.
Font: the thin extensions to letters often used in textbooks and printed documents.
Color and contrast: color if often misused in television. Colors should be bold and
simple and should not be overdone.
Alignment: centering text for television display is not as effective as aligning text to the
left.
Capitalization: the literature or readability is quite clear that uppercase and lowercase
lettering, rather than all uppercase or lowercase, reads the best.
9. ELEMENTS OF DESIGN
The elements of design and combined according to the guidelines provided by the principles of
design, there are six principles:
Balance: is the sense of equilibrium in a visual. The two kinds of balance are formal and informal.
The Center of interest: the visual focal point of the graphic and should relate to its purpose.
Emphasis: closely related to the center of interest.
Unity: means that a visual hold together to convey its purpose.
Contrast: refers to the characteristic of an object that cause it to stand out
Rhythm: comes form repetition through variety and is used to draw a viewer through the various
objects in a visual.
10. SUMMARY
In this chapter an analogy is a way to describe something is unfamiliar by making
it familiar to something.
The syllabus is the glue that holds the course and the learning experience
together.
Visual to be meaningful and instructional to designed effectively. Documents
provide background information, amplify concepts and give a sense of direction
to any and all instructional events.