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International Journal of Computer Applications (0975 – 8887)
Volume 49– No.9, July 2012
37
Mobile Ad Hoc Network Routing Protocols: a Detailed
Performance Examination of AODV, DSR and DSDV
Sanjeev Gangwar
Department of Computer Application, VBS
Purvanchal University Jaunpur
Krishan Kumar
Department of Computer Application, Gurukula
Kangri Vishwavidyalaya, Haridwar
ABSTARCT
The latest technology MANETs is being studied widely and
attracting a large variety of applications. Due to varying
network topology, The most common challenging factor in
MANET is routing [2][3]. In this research paper, we study the
performance of reactive routing protocols, Ad hoc on demand
Distance Vector (AODV) and Dynamic Source Routing
(DSR) and proactive routing protocol Destination Sequenced
Distance Vector (DSDV). We study the performance of
MANETs routing protocol in high mobility case under low,
medium and high density scenario. It becomes important to
study the noticeable effect of high mobility on the
performance of these routing protocols. We examine in detail
the performance of routing protocol with respect to Average
End-to-End Delay, Normalized Routing Load (NRL), Packet
Delivery Fraction (PDF) and Throughput. Simulation study
with NS-2 confirms that AODV provide better performance as
compared to DSR and DSDV
General Terms
Mobile ad hoc networks, AODV, DSR
Keywords
MANETs, Routing Protocols, NRL, AODV, DSDV, DSR,
NS2.
1. INTRODUCTION
Mobile ad hoc network (MANET) [1] is defined as an
autonomous system of mobile nodes and associated hosts
connected by wireless links. Every node operates not only as
an end system, but also as a node to forward the packets in
appropriate direction. All the nodes are free to move and
organize themselves into a network. The important use of
mobile ad hoc network is in battlefield. MANETs do not
require the support of wired access points or base stations for
intercommunication. A mobile ad hoc network, unlike a static
network, has no infrastructure. It is a collection of mobile
nodes where communication is established in the absence of
any fixed foundation. The only possible direct communication
is between neighboring nodes. Therefore, communication
between remote nodes is based on multiple-hop. (MANETs)
are considered as infrastructure-less mobile wireless
communication network. An ad hoc network is a group of
wireless nodes in which nodes give or receive packets for
each other to allow a node to communicate beyond its direct
wireless transmission range. Ad hoc networks require no fixed
network infrastructure such as base stations or access points
and can be building quickly and inexpensive set up as needed.
In a MANET, nodes within each other‟s wireless transmission
ranges can communicate directly. However a node which is
situated outside the communication range then a node which
wants to send a message to another node has to trust on some
other nodes to relay its messages [3]. Routing is the most
fundamental research issue in MANETs. The Desirable
qualitative properties of a routing protocol for MANETs are
Distributed operation, Loop-freedom, Demand-based
operation, Security, Sleep period operation and unidirectional
link support. Some quantitative metrics that can be used to
assess the performance of any routing protocol are End-to end
delay, throughput, PDF, NRL and Route Acquisition Time
etc. Routing protocols for ad hoc networks have some
limitations such as high error rates, scalability, security,
quality of service, energy efficiency, multicast, aggregation
and node cooperation etc. This paper is explained as follows:
In section 2, we explain some of the routing protocols used in
MANETs. Section 3 explains related work. Section 4 explains
Performance metrics for routing protocols. The Simulation
study is explained in section 5. The results are discussed in
section 6. The last section discusses the concluding remarks.
2. ROUTING PROTOCOLS FOR
MANETS
Routing protocols for wireless ad hoc networks can be mainly
arranged into the two categories: Table-driven (or Proactive)
and On-demand (or Reactive) [3].
2.1 Pro-active Routing (Table-driven)
The information from each node to every node in the network
maintains up-to-date information by table driven routing
protocols. These protocols require each node to maintain one
or more tables to store routing information and they respond
to changes in network topology by propagating updates
throughout the network in order to maintain a consistent
network view. The areas where they differ are the number of
necessary routing-related tables and the methods by which
changes in network structure are broadcast. The main
disadvantage of table driven implementation algorithm is-
i. Requirement for maintenance of a large amount of data at
every node.
ii. Slow reaction on restructuring and failures
2.1.1 Destination Sequenced Distance
Vector (DSDV)
The Destination-Sequenced Distance-Vector Routing protocol
(DSDV) presented in [17] is a table-driven algorithm based on
the classical Bellman- Ford routing mechanism. The
improvements made to the Bellman-Ford algorithm include
freedom from loops in routing tables [18]. Every mobile node
in the network maintains a routing table in which all of the
possible destinations within the network and the number of
hops to each destination are recorded. Each entry is marked
with a sequence number assigned by the destination node. The
sequence numbers enable the mobile nodes to distinguish stale
routes from new ones, thereby avoiding the formation of
International Journal of Computer Applications (0975 – 8887)
Volume 49– No.9, July 2012
38
routing loops. Routing table updates are periodically
transmitted throughout the network in order to maintain table
consistency [19]. To help alleviate the potentially large
amount of network traffic that such updates can generate,
route updates can employ two possible types of packets. The
first is known as a "full dump." This type of packet carries all
available routing information and can require multiple
network protocol data units (NPDUs). During periods of
occasional movement, these packets are transmitted
infrequently. Smaller "incremental" packets are used to relay
only that information which has changed since the last full
dump. Each of these broadcasts should fit into a standard size
NPDU, thereby decreasing the amount of traffic generated.
The mobile nodes maintain an additional table where they
store the data sent in the incremental routing information
packets. New route broadcasts contain the address of the
destination, the number of hops to reach the destination, the
sequence number of the information received regarding the
destination, as well as a new sequence number unique to the
broadcast [17]. The route labeled with the most recent
sequence number is always used. In the event that two updates
have the same sequence number, the route with the smaller
metric is used in order to optimize (shorten) the path. Mobiles
also keep track of the settling time of routes, or the weighted
average time that routes to a destination will fluctuate, before
the route with the best metric is received [17]. By delaying the
broadcast of a routing update by the length of the settling
time, mobiles can reduce network traffic and optimize routes
by eliminating those broadcasts that would occur if a better
route was discovered in the very near future.
2.2 Reactive Routing (On-demand)
A different approach from table-driven routing is source-
initiated on-demand routing. This type of routing creates
routes only when desired by the source node. When a node
requires a route to a destination, it initiates a route discovery
process within the network. This process is completed once a
route is found or all possible route permutations have been
examined. Once a route has been established, it is maintained
by some form of route maintenance procedure until either the
destination becomes inaccessible along every path from the
source or until the route is no longer desired.
2.2.1 Ad hoc On Demand Distance Vector
(AODV)
AODV is an improvement on DSDV because it minimizes the
number of required broadcasts by creating routes on an on-
demand basis, as opposed to maintaining a complete list of
routes, as in the DSDV algorithm. When a source node wants
to send a message to some destination node and does not
already have a valid route to that destination, it initiates a path
discovery process to discover the other node. It transmit a
route request (RREQ) packet to its neighbors, which then
forward the request to their neighbors, and so on, until either
the destination or an intermediate node with a "fresh enough"
route to the destination is located. AODV utilizes destination
sequence numbers to make certain that all routes are loop-free
and contain the most recent route information. Each node
maintains its own sequence number, as well as a broadcast ID.
The broadcast ID is incremented for every RREQ the node
initiates, and together with the nodes IP address, uniquely
identifies a RREQ. Along with its own sequence number and
the broadcast ID, the source node includes in the RREQ the
most recent sequence number it has for the destination.
Intermediate nodes can reply to the RREQ only if they have a
route to the destination whose corresponding destination
sequence number is greater than or equal to that contained in
the RREQ.
2.2.2 Dynamic Source Routing (DSR)
The Dynamic Source Routing (DSR) protocol presented in
[20] [16] is an on demand routing protocol that is based on the
concept of source routing. Mobile nodes are required to
maintain route caches that contain the source routes of which
the mobile is aware. Entries in the route cache are continually
updated as new routes are learned. DSR also has the
capability to handle unidirectional links. Since DSR discovers
routes on-demand, it may have poor performance in terms of
control overhead in networks with high mobility and heavy
traffic loads. Scalability is said to be another disadvantage of
DSR.in DSR, when a mobile (source) needs a route to another
mobile (destination), it initiates a route discovery process
which is based on flooding. The source originates a RREQ
packet that is flooded over the network. The RREQ packet
contains a list of hops which is collected by the route request
packet as it is propagated through the network. Once the
RREQ reaches either the destination or a node that knows a
route to the destination, it responds with a RREP along the
reverse of the route collected by the RREQ [7]. This means
that the source may receive several RREP messages
corresponding, in general, to different routes to the
destination. DSR selects one of these routes, and it maintains
the other routes in a cache. The routes in the cache can be
used as substitutes to speed up the route discovery if the
selected route gets disconnected. To avoid that RREQ packets
travel forever in the network, nodes, that have already
processed a RREQ, discard any further RREQ bearing the
same identifier.
3. RELATED WORK
To determine the performance of the routing protocols
Chenna R. et al. [9], Talooki and Ziarati [10] and
Lakshmikant et al. [11] gives a detailed simulation of DSDV,
AODV, DSR and TORA with 50 wireless nodes forming ad
hoc networks and the paper concluded that DSDV and TORA
show good performance in a network with low mobility
whereas AODV and DSR maintain comparatively better
performance in all mobility situations. Mahdipur E, et. Al [12]
evaluated the performance of DSDV and AODV routing
protocols in MANETs under CBR traffic with NS-2 [8].
Performance comparison of AODV and DSR routing
protocols in a constrained situation is done in [13]. The
authors claim that the AODV outperforms DSR in normal
situation but in the constrained situation DSR out performs
AODV, where the degradation is as severe as 30% in AODV
whereas DSR degrades marginally as 10%. Though both
AODV and DSR use on demand route discovery, they have
different routing mechanics. Perkins et all [14] observe that,
for application oriented metrics such as delay and throughput,
DSR outperforms AODV when the numbers of nodes are
smaller. AODV outperforms DSR when the number of nodes
is very large. The authors show that DSR consistently
generates less routing load than AODV.
4. PERFORMANCE METRICS
Following four performance metrics are to be considered to
compare the three routing protocol.
1. Average End-to-End Delay: It is defined as the average
time taken by the data packets to propagate from source to
destination across a MANET. This includes all possible
delays caused by buffering during routing discovery latency,
International Journal of Computer Applications (0975 – 8887)
Volume 49– No.9, July 2012
39
queuing at the interface queue, and retransmission delays at
the MAC, propagation and transfer times.
2. Normalized Routing Load (NRL): The number of routing
packets transmitted per data packet delivered at the
destination.
3. Packet Delivery Fraction (PDF): This is the ratio of the
number of data packets successfully delivered to the
destinations to those generated by sources. Packet Delivery
Fraction = received packets/sent packets * 100
4. Throughput: It is the rate of successfully transmitted data
packets in a unit time in the network during the simulation
5. SIMULATION SETUP
We use the Network Simulator NS-2 [9] for performing the
network simulation. The traffic sources are Constant Bit Rate
(CBR). The source destination pairs are spread randomly over
the network. The mobility model uses „random waypoint
model‟ in a rectangular field of 1000m x 1000m with 25
nodes to 200 nodes. Different network scenario for different
number of nodes for 5 connections and 10 connections are
generated. In Table -1, we have summarized the model
parameters that have been used for our experiments.
Table-1
Parameter Parameter Value
Simulator
Simulation Area
MAC Protocol
Mobile Nodes
Antenna Type
Propagation Model
Number of Connections
Packet Size
Routing Protocols
Traffic Sources
Simulation Time
Mobility Model
Pause Time
NS-2.33
1000m X 1000m
IEEE 802.11
25,50,75,100,125,150,
175,200
Omni antenna
Two Ray Ground
5,10
512 byte
AODV, DSDV &
DSR
CBR (UDP)
100 Sec.
Random waypoint
0
6. RESULTS
In this section we compare three MANETs routing protocol.
Simulations results are collected from a total of 60 scenarios
of the three protocols. By varying number of sources,
comparison between the three protocols can be done using
line graph.
Figure 1. Average End-to-End Delay vs. Number of Nodes
(with 5 Connections)
Figure 2. Average End-to--End Delay vs. Number of
Nodes (with 10 Connections)
In Figure 2, we noticed that the performance of DSR is
degrading due to increase in the number of nodes in the
networks. The performance of the AODV is slightly better.
Average delay is less for DSDV routing protocol and remains
constant as the number of nodes increases.
Figure 3. Normalized Routing Load vs. Number of Nodes
(with 5 Connections)
Figure 4. Normalized Routing Load vs. Number of Nodes
(with 10 Connections)
Normalized routing load (NRL) of AODV, DSDV and DSR
protocols in different sources are presented in Figure 3 and
Figure 4. In Figure 3 (5 connection/source), AODV and DSR
demonstrate lower routing load. Proactive routing protocol
DSDV showed higher routing load than the reactive routing
protocols AODV and DSR. In Figure 4 (10
connection/source), as Network load is increased, Normalized
Routing Load of AODV and DSR is much higher than the
DSDV. In this simulation, due to high congestion in the ad-
hoc network, AODV requires more routing packets to
maintain transmission of data packets. We have used the same
simulation environment path, mobility and traffic patterns for
International Journal of Computer Applications (0975 – 8887)
Volume 49– No.9, July 2012
40
these three protocols and AODV has consistent and worse
NRL as the number of nodes is increased.
Figure 5. Packet Delivery Fraction vs. Number of Nodes
(with 5 Connections)
Figure 6. Packet Delivery Fraction vs. Number of Nodes
(with 10 Connections)
In Figure 5, we have noticed a slight advantage to AODV
when the number of nodes is increased in mobile networks.
Overall, the data packet delivery ratio of AODV and DSR is
higher in a scenario with high mobility than that of DSDV.
Figure 6 shows that the AODV manages to deliver a
greater fraction of data packets in scenarios with high mobility
in large mobile networks. We observe that DSR routing
protocol performs well when the number of nodes is less,
however its performance declines drastically with increased
number of nodes in the network. The performance of DSDV is
better when the number of nodes is increasing in the network.
Figure 7. Throughput vs. Number of Nodes (with 5
Connections)
Figure 8. Throughput vs. Number of Nodes (with 10
Connections)
From the above Figure 7 and Figure 8 it is clear that
AODV gives better throughput and outperforms even the DSR
Table-2 Result Analysis
Average End-to-End
Delay
NRL PDF Through
put
Performance
Degrade with
number of nodes
increase in the
networks
Consistent and
worse
NRL when
increasing
number of nodes.
Best Best
Least and remains
constant as the
number of nodes
increase in the
networks
Higher routing
load
than the AODV
and
DSR.
Least Least
Degrade when
number of nodes
increase in the
Networks.
Much higher than
the
AODV when
network
load is increased.
Performs
well
when the
number of
nodes is
less
but it
declines
drastically
when the
numbers
of
nodes are
increased.
Better
than
DSDV
7. CONCLUSION
Simulation study shows the performance of three routing
protocols AODV, DSR and DSDV. This paper study the
performance of routing protocols, used in MANETs, in high
mobility case under low, medium and high density scenario.
We vary the number of nodes from 25 (low density) to 200
(high density) in a fixed topography of 1000 x 1000 meters.
Moreover, since Random Waypoint Mobility Model has been
used in this study to generate node mobility, we take an
average of 10 randomly generated scenarios so to make a
detailed performance analysis. We find that the performance
varies widely across different network sizes and results from
one scenario cannot be applied to those from the other
scenario. AODV performance is the best considering its
International Journal of Computer Applications (0975 – 8887)
Volume 49– No.9, July 2012
41
ability to maintain connection by periodic exchange of
information. As far as Throughput is concerned, AODV and
DSR perform better than the DSDV even when the network
has a large number of nodes. Simulation work shows that
AODV performs better in a network with a larger number of
nodes whereas DSR performs better when the number of
nodes is small. Average End-to-End Delay is the least for
DSDV and does not change if the no of nodes are increased.
Thus, we find that AODV is a viable choice for MANETs but
NRL for AODV increases at a higher rate compared to that in
DSDV & DSR with increase in number of nodes in networks.
In this paper, we have done complete analysis of the three
MANET‟s routing protocols.
8. REFERENCES
[1] Sanjeev Gangwar, Dr. Krishan Kumar (2011) “Mobile Ad
hoc Networks: A detailed survey of QoS Routing
Protocols” Vol.2 N0.-6 in International Journal of
Distributed and Parallel Systems.
[2] Akshai Aggarwal, Savita Gandhi and Nirbhay Chaubey
“A Study of Secure Routing Protocol in Mobile Ad hoc
Networks” in Proceedings of National Conferences on
Advancement in Wireless Technology and Applications,
18-19 December 2008, SVNIT, Surat, India.
[3] Akshai Aggarwal, Savita Gandhi and Nirbhay Chaubey
“Key Management Consideration in MANETs” in
Proceedings of National Conference on Cryptography
and Network Security (NCCNS),18-19 February 2009,
VIT Unviersity, Vellore, India.
[4] Charles E. Perkins, Ad Hoc Networking, Addison-
Wesley, March 2005.
[5] Charles E. Perkins and Pravin Bhagwat, “Highly
Dynamic destination-sequenced distance vector routing
(DSDV) for mobile computers. 1994.
[6] C. Perkins, E Royer and S. Das “Ad hoc On-demand
Distance Vector (AODV) Routing,” RFC 3561 , July
2003.
[7] David B. Johnson, David A. Maltz “Dynamic Source
Routing in Ad Hoc Wireless Networks, Mobile
Computing, Thomasz Imielinski and Hank Korth
(Editors) ,” Vol. 353, Chapter 5, pp. 153-181, Kluwer
Academic Publishers, 1996.
[8] NS-2 Network simulator http://www.isi.edu/nsnam/ns
[9] Chenna R. Chandrasekhar P., Reddy P “Performance
Analysis of Adhoc Network Routing Protocols, ISAUHC
2006 pp. 186-187
[10] Talooki, Ziarati VNK “Performance Comparison of
Routing Protocols for Mobile Ad-hoc Networks, APCC
2005 pp 1-5
[11] Lakshmikanth, Gaiwak G, Vyavahare MA,” Simulation
based comparative performance analysis of Adhoc
routing protocols TENCON- 2008 pp 1-5
[12] Mahdipou E, Aminian E, Torabi M, Zare M “ CBR
Performance Evaluation over AODV and DSDV in RW
Mobility Model, ICCAE 2009 pp 238-242.
[13] R. Misra, C. R. Manda (2005) “Performance
Comparison of AODV/DSR On-Demand Routing
Protocols for Ad Hoc Networks in Constrained
Situation”, IEEE ICPWC 2005.
[14] S. R. Das, C. E. Perkins and E. M. Royer (2000),
“Performance comparison of Two On-Demand Routing
protocols for Ad hoc Networks”, In Proc. of INFOCOM
2000, Tel Aviv, Israel, March 2000.
[15] Marc Greis‟ Tutorial for the UCB/LBNL/VINT Network
Simulator “ns”. http://www.isi.edu/nsnam/ns/tutorial/
[16] Network Simulator - 2 (NS-2)
http://mohit.ueuo.com/NS-2.html
[17] S. Murthy and J. J. Garcia-Luna-Aceves, "An Efficient
Routing Protocol for Wireless Networks," ACM Mobile
Networks and Applications Journal, Special Issue on
Routing in Mobile Communication Networks, pp. 183-
197,October 1996.
[18] Tao Lin, “Mobile Ad-Hoc Networks Routing Protocols
Methodologies and Applications”, PhD Thesis, Virginia
Polytechnic Institute and State University, 2004.
[19] David Remondo, “tutorial on wireless Ad Hoc
networks”. Department of telematics engineering EPSC,
Second international working conference in performance
modeling and evaluation of heterogeneous networks.
Ilkley,West Yorkshire, U.K., July 2004.
[20] Swati Sinha Deb. A new distributed QoS routing
algorithm based on Fano‟s method. Computer Networks,
Volume 48, Issue 2, 6 June 2005, Pages 155-174.

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10.1.1.258.7234

  • 1. International Journal of Computer Applications (0975 – 8887) Volume 49– No.9, July 2012 37 Mobile Ad Hoc Network Routing Protocols: a Detailed Performance Examination of AODV, DSR and DSDV Sanjeev Gangwar Department of Computer Application, VBS Purvanchal University Jaunpur Krishan Kumar Department of Computer Application, Gurukula Kangri Vishwavidyalaya, Haridwar ABSTARCT The latest technology MANETs is being studied widely and attracting a large variety of applications. Due to varying network topology, The most common challenging factor in MANET is routing [2][3]. In this research paper, we study the performance of reactive routing protocols, Ad hoc on demand Distance Vector (AODV) and Dynamic Source Routing (DSR) and proactive routing protocol Destination Sequenced Distance Vector (DSDV). We study the performance of MANETs routing protocol in high mobility case under low, medium and high density scenario. It becomes important to study the noticeable effect of high mobility on the performance of these routing protocols. We examine in detail the performance of routing protocol with respect to Average End-to-End Delay, Normalized Routing Load (NRL), Packet Delivery Fraction (PDF) and Throughput. Simulation study with NS-2 confirms that AODV provide better performance as compared to DSR and DSDV General Terms Mobile ad hoc networks, AODV, DSR Keywords MANETs, Routing Protocols, NRL, AODV, DSDV, DSR, NS2. 1. INTRODUCTION Mobile ad hoc network (MANET) [1] is defined as an autonomous system of mobile nodes and associated hosts connected by wireless links. Every node operates not only as an end system, but also as a node to forward the packets in appropriate direction. All the nodes are free to move and organize themselves into a network. The important use of mobile ad hoc network is in battlefield. MANETs do not require the support of wired access points or base stations for intercommunication. A mobile ad hoc network, unlike a static network, has no infrastructure. It is a collection of mobile nodes where communication is established in the absence of any fixed foundation. The only possible direct communication is between neighboring nodes. Therefore, communication between remote nodes is based on multiple-hop. (MANETs) are considered as infrastructure-less mobile wireless communication network. An ad hoc network is a group of wireless nodes in which nodes give or receive packets for each other to allow a node to communicate beyond its direct wireless transmission range. Ad hoc networks require no fixed network infrastructure such as base stations or access points and can be building quickly and inexpensive set up as needed. In a MANET, nodes within each other‟s wireless transmission ranges can communicate directly. However a node which is situated outside the communication range then a node which wants to send a message to another node has to trust on some other nodes to relay its messages [3]. Routing is the most fundamental research issue in MANETs. The Desirable qualitative properties of a routing protocol for MANETs are Distributed operation, Loop-freedom, Demand-based operation, Security, Sleep period operation and unidirectional link support. Some quantitative metrics that can be used to assess the performance of any routing protocol are End-to end delay, throughput, PDF, NRL and Route Acquisition Time etc. Routing protocols for ad hoc networks have some limitations such as high error rates, scalability, security, quality of service, energy efficiency, multicast, aggregation and node cooperation etc. This paper is explained as follows: In section 2, we explain some of the routing protocols used in MANETs. Section 3 explains related work. Section 4 explains Performance metrics for routing protocols. The Simulation study is explained in section 5. The results are discussed in section 6. The last section discusses the concluding remarks. 2. ROUTING PROTOCOLS FOR MANETS Routing protocols for wireless ad hoc networks can be mainly arranged into the two categories: Table-driven (or Proactive) and On-demand (or Reactive) [3]. 2.1 Pro-active Routing (Table-driven) The information from each node to every node in the network maintains up-to-date information by table driven routing protocols. These protocols require each node to maintain one or more tables to store routing information and they respond to changes in network topology by propagating updates throughout the network in order to maintain a consistent network view. The areas where they differ are the number of necessary routing-related tables and the methods by which changes in network structure are broadcast. The main disadvantage of table driven implementation algorithm is- i. Requirement for maintenance of a large amount of data at every node. ii. Slow reaction on restructuring and failures 2.1.1 Destination Sequenced Distance Vector (DSDV) The Destination-Sequenced Distance-Vector Routing protocol (DSDV) presented in [17] is a table-driven algorithm based on the classical Bellman- Ford routing mechanism. The improvements made to the Bellman-Ford algorithm include freedom from loops in routing tables [18]. Every mobile node in the network maintains a routing table in which all of the possible destinations within the network and the number of hops to each destination are recorded. Each entry is marked with a sequence number assigned by the destination node. The sequence numbers enable the mobile nodes to distinguish stale routes from new ones, thereby avoiding the formation of
  • 2. International Journal of Computer Applications (0975 – 8887) Volume 49– No.9, July 2012 38 routing loops. Routing table updates are periodically transmitted throughout the network in order to maintain table consistency [19]. To help alleviate the potentially large amount of network traffic that such updates can generate, route updates can employ two possible types of packets. The first is known as a "full dump." This type of packet carries all available routing information and can require multiple network protocol data units (NPDUs). During periods of occasional movement, these packets are transmitted infrequently. Smaller "incremental" packets are used to relay only that information which has changed since the last full dump. Each of these broadcasts should fit into a standard size NPDU, thereby decreasing the amount of traffic generated. The mobile nodes maintain an additional table where they store the data sent in the incremental routing information packets. New route broadcasts contain the address of the destination, the number of hops to reach the destination, the sequence number of the information received regarding the destination, as well as a new sequence number unique to the broadcast [17]. The route labeled with the most recent sequence number is always used. In the event that two updates have the same sequence number, the route with the smaller metric is used in order to optimize (shorten) the path. Mobiles also keep track of the settling time of routes, or the weighted average time that routes to a destination will fluctuate, before the route with the best metric is received [17]. By delaying the broadcast of a routing update by the length of the settling time, mobiles can reduce network traffic and optimize routes by eliminating those broadcasts that would occur if a better route was discovered in the very near future. 2.2 Reactive Routing (On-demand) A different approach from table-driven routing is source- initiated on-demand routing. This type of routing creates routes only when desired by the source node. When a node requires a route to a destination, it initiates a route discovery process within the network. This process is completed once a route is found or all possible route permutations have been examined. Once a route has been established, it is maintained by some form of route maintenance procedure until either the destination becomes inaccessible along every path from the source or until the route is no longer desired. 2.2.1 Ad hoc On Demand Distance Vector (AODV) AODV is an improvement on DSDV because it minimizes the number of required broadcasts by creating routes on an on- demand basis, as opposed to maintaining a complete list of routes, as in the DSDV algorithm. When a source node wants to send a message to some destination node and does not already have a valid route to that destination, it initiates a path discovery process to discover the other node. It transmit a route request (RREQ) packet to its neighbors, which then forward the request to their neighbors, and so on, until either the destination or an intermediate node with a "fresh enough" route to the destination is located. AODV utilizes destination sequence numbers to make certain that all routes are loop-free and contain the most recent route information. Each node maintains its own sequence number, as well as a broadcast ID. The broadcast ID is incremented for every RREQ the node initiates, and together with the nodes IP address, uniquely identifies a RREQ. Along with its own sequence number and the broadcast ID, the source node includes in the RREQ the most recent sequence number it has for the destination. Intermediate nodes can reply to the RREQ only if they have a route to the destination whose corresponding destination sequence number is greater than or equal to that contained in the RREQ. 2.2.2 Dynamic Source Routing (DSR) The Dynamic Source Routing (DSR) protocol presented in [20] [16] is an on demand routing protocol that is based on the concept of source routing. Mobile nodes are required to maintain route caches that contain the source routes of which the mobile is aware. Entries in the route cache are continually updated as new routes are learned. DSR also has the capability to handle unidirectional links. Since DSR discovers routes on-demand, it may have poor performance in terms of control overhead in networks with high mobility and heavy traffic loads. Scalability is said to be another disadvantage of DSR.in DSR, when a mobile (source) needs a route to another mobile (destination), it initiates a route discovery process which is based on flooding. The source originates a RREQ packet that is flooded over the network. The RREQ packet contains a list of hops which is collected by the route request packet as it is propagated through the network. Once the RREQ reaches either the destination or a node that knows a route to the destination, it responds with a RREP along the reverse of the route collected by the RREQ [7]. This means that the source may receive several RREP messages corresponding, in general, to different routes to the destination. DSR selects one of these routes, and it maintains the other routes in a cache. The routes in the cache can be used as substitutes to speed up the route discovery if the selected route gets disconnected. To avoid that RREQ packets travel forever in the network, nodes, that have already processed a RREQ, discard any further RREQ bearing the same identifier. 3. RELATED WORK To determine the performance of the routing protocols Chenna R. et al. [9], Talooki and Ziarati [10] and Lakshmikant et al. [11] gives a detailed simulation of DSDV, AODV, DSR and TORA with 50 wireless nodes forming ad hoc networks and the paper concluded that DSDV and TORA show good performance in a network with low mobility whereas AODV and DSR maintain comparatively better performance in all mobility situations. Mahdipur E, et. Al [12] evaluated the performance of DSDV and AODV routing protocols in MANETs under CBR traffic with NS-2 [8]. Performance comparison of AODV and DSR routing protocols in a constrained situation is done in [13]. The authors claim that the AODV outperforms DSR in normal situation but in the constrained situation DSR out performs AODV, where the degradation is as severe as 30% in AODV whereas DSR degrades marginally as 10%. Though both AODV and DSR use on demand route discovery, they have different routing mechanics. Perkins et all [14] observe that, for application oriented metrics such as delay and throughput, DSR outperforms AODV when the numbers of nodes are smaller. AODV outperforms DSR when the number of nodes is very large. The authors show that DSR consistently generates less routing load than AODV. 4. PERFORMANCE METRICS Following four performance metrics are to be considered to compare the three routing protocol. 1. Average End-to-End Delay: It is defined as the average time taken by the data packets to propagate from source to destination across a MANET. This includes all possible delays caused by buffering during routing discovery latency,
  • 3. International Journal of Computer Applications (0975 – 8887) Volume 49– No.9, July 2012 39 queuing at the interface queue, and retransmission delays at the MAC, propagation and transfer times. 2. Normalized Routing Load (NRL): The number of routing packets transmitted per data packet delivered at the destination. 3. Packet Delivery Fraction (PDF): This is the ratio of the number of data packets successfully delivered to the destinations to those generated by sources. Packet Delivery Fraction = received packets/sent packets * 100 4. Throughput: It is the rate of successfully transmitted data packets in a unit time in the network during the simulation 5. SIMULATION SETUP We use the Network Simulator NS-2 [9] for performing the network simulation. The traffic sources are Constant Bit Rate (CBR). The source destination pairs are spread randomly over the network. The mobility model uses „random waypoint model‟ in a rectangular field of 1000m x 1000m with 25 nodes to 200 nodes. Different network scenario for different number of nodes for 5 connections and 10 connections are generated. In Table -1, we have summarized the model parameters that have been used for our experiments. Table-1 Parameter Parameter Value Simulator Simulation Area MAC Protocol Mobile Nodes Antenna Type Propagation Model Number of Connections Packet Size Routing Protocols Traffic Sources Simulation Time Mobility Model Pause Time NS-2.33 1000m X 1000m IEEE 802.11 25,50,75,100,125,150, 175,200 Omni antenna Two Ray Ground 5,10 512 byte AODV, DSDV & DSR CBR (UDP) 100 Sec. Random waypoint 0 6. RESULTS In this section we compare three MANETs routing protocol. Simulations results are collected from a total of 60 scenarios of the three protocols. By varying number of sources, comparison between the three protocols can be done using line graph. Figure 1. Average End-to-End Delay vs. Number of Nodes (with 5 Connections) Figure 2. Average End-to--End Delay vs. Number of Nodes (with 10 Connections) In Figure 2, we noticed that the performance of DSR is degrading due to increase in the number of nodes in the networks. The performance of the AODV is slightly better. Average delay is less for DSDV routing protocol and remains constant as the number of nodes increases. Figure 3. Normalized Routing Load vs. Number of Nodes (with 5 Connections) Figure 4. Normalized Routing Load vs. Number of Nodes (with 10 Connections) Normalized routing load (NRL) of AODV, DSDV and DSR protocols in different sources are presented in Figure 3 and Figure 4. In Figure 3 (5 connection/source), AODV and DSR demonstrate lower routing load. Proactive routing protocol DSDV showed higher routing load than the reactive routing protocols AODV and DSR. In Figure 4 (10 connection/source), as Network load is increased, Normalized Routing Load of AODV and DSR is much higher than the DSDV. In this simulation, due to high congestion in the ad- hoc network, AODV requires more routing packets to maintain transmission of data packets. We have used the same simulation environment path, mobility and traffic patterns for
  • 4. International Journal of Computer Applications (0975 – 8887) Volume 49– No.9, July 2012 40 these three protocols and AODV has consistent and worse NRL as the number of nodes is increased. Figure 5. Packet Delivery Fraction vs. Number of Nodes (with 5 Connections) Figure 6. Packet Delivery Fraction vs. Number of Nodes (with 10 Connections) In Figure 5, we have noticed a slight advantage to AODV when the number of nodes is increased in mobile networks. Overall, the data packet delivery ratio of AODV and DSR is higher in a scenario with high mobility than that of DSDV. Figure 6 shows that the AODV manages to deliver a greater fraction of data packets in scenarios with high mobility in large mobile networks. We observe that DSR routing protocol performs well when the number of nodes is less, however its performance declines drastically with increased number of nodes in the network. The performance of DSDV is better when the number of nodes is increasing in the network. Figure 7. Throughput vs. Number of Nodes (with 5 Connections) Figure 8. Throughput vs. Number of Nodes (with 10 Connections) From the above Figure 7 and Figure 8 it is clear that AODV gives better throughput and outperforms even the DSR Table-2 Result Analysis Average End-to-End Delay NRL PDF Through put Performance Degrade with number of nodes increase in the networks Consistent and worse NRL when increasing number of nodes. Best Best Least and remains constant as the number of nodes increase in the networks Higher routing load than the AODV and DSR. Least Least Degrade when number of nodes increase in the Networks. Much higher than the AODV when network load is increased. Performs well when the number of nodes is less but it declines drastically when the numbers of nodes are increased. Better than DSDV 7. CONCLUSION Simulation study shows the performance of three routing protocols AODV, DSR and DSDV. This paper study the performance of routing protocols, used in MANETs, in high mobility case under low, medium and high density scenario. We vary the number of nodes from 25 (low density) to 200 (high density) in a fixed topography of 1000 x 1000 meters. Moreover, since Random Waypoint Mobility Model has been used in this study to generate node mobility, we take an average of 10 randomly generated scenarios so to make a detailed performance analysis. We find that the performance varies widely across different network sizes and results from one scenario cannot be applied to those from the other scenario. AODV performance is the best considering its
  • 5. International Journal of Computer Applications (0975 – 8887) Volume 49– No.9, July 2012 41 ability to maintain connection by periodic exchange of information. As far as Throughput is concerned, AODV and DSR perform better than the DSDV even when the network has a large number of nodes. Simulation work shows that AODV performs better in a network with a larger number of nodes whereas DSR performs better when the number of nodes is small. Average End-to-End Delay is the least for DSDV and does not change if the no of nodes are increased. Thus, we find that AODV is a viable choice for MANETs but NRL for AODV increases at a higher rate compared to that in DSDV & DSR with increase in number of nodes in networks. In this paper, we have done complete analysis of the three MANET‟s routing protocols. 8. REFERENCES [1] Sanjeev Gangwar, Dr. Krishan Kumar (2011) “Mobile Ad hoc Networks: A detailed survey of QoS Routing Protocols” Vol.2 N0.-6 in International Journal of Distributed and Parallel Systems. [2] Akshai Aggarwal, Savita Gandhi and Nirbhay Chaubey “A Study of Secure Routing Protocol in Mobile Ad hoc Networks” in Proceedings of National Conferences on Advancement in Wireless Technology and Applications, 18-19 December 2008, SVNIT, Surat, India. [3] Akshai Aggarwal, Savita Gandhi and Nirbhay Chaubey “Key Management Consideration in MANETs” in Proceedings of National Conference on Cryptography and Network Security (NCCNS),18-19 February 2009, VIT Unviersity, Vellore, India. [4] Charles E. Perkins, Ad Hoc Networking, Addison- Wesley, March 2005. [5] Charles E. Perkins and Pravin Bhagwat, “Highly Dynamic destination-sequenced distance vector routing (DSDV) for mobile computers. 1994. [6] C. Perkins, E Royer and S. Das “Ad hoc On-demand Distance Vector (AODV) Routing,” RFC 3561 , July 2003. [7] David B. Johnson, David A. Maltz “Dynamic Source Routing in Ad Hoc Wireless Networks, Mobile Computing, Thomasz Imielinski and Hank Korth (Editors) ,” Vol. 353, Chapter 5, pp. 153-181, Kluwer Academic Publishers, 1996. [8] NS-2 Network simulator http://www.isi.edu/nsnam/ns [9] Chenna R. Chandrasekhar P., Reddy P “Performance Analysis of Adhoc Network Routing Protocols, ISAUHC 2006 pp. 186-187 [10] Talooki, Ziarati VNK “Performance Comparison of Routing Protocols for Mobile Ad-hoc Networks, APCC 2005 pp 1-5 [11] Lakshmikanth, Gaiwak G, Vyavahare MA,” Simulation based comparative performance analysis of Adhoc routing protocols TENCON- 2008 pp 1-5 [12] Mahdipou E, Aminian E, Torabi M, Zare M “ CBR Performance Evaluation over AODV and DSDV in RW Mobility Model, ICCAE 2009 pp 238-242. [13] R. Misra, C. R. Manda (2005) “Performance Comparison of AODV/DSR On-Demand Routing Protocols for Ad Hoc Networks in Constrained Situation”, IEEE ICPWC 2005. [14] S. R. Das, C. E. Perkins and E. M. Royer (2000), “Performance comparison of Two On-Demand Routing protocols for Ad hoc Networks”, In Proc. of INFOCOM 2000, Tel Aviv, Israel, March 2000. [15] Marc Greis‟ Tutorial for the UCB/LBNL/VINT Network Simulator “ns”. http://www.isi.edu/nsnam/ns/tutorial/ [16] Network Simulator - 2 (NS-2) http://mohit.ueuo.com/NS-2.html [17] S. Murthy and J. J. Garcia-Luna-Aceves, "An Efficient Routing Protocol for Wireless Networks," ACM Mobile Networks and Applications Journal, Special Issue on Routing in Mobile Communication Networks, pp. 183- 197,October 1996. [18] Tao Lin, “Mobile Ad-Hoc Networks Routing Protocols Methodologies and Applications”, PhD Thesis, Virginia Polytechnic Institute and State University, 2004. [19] David Remondo, “tutorial on wireless Ad Hoc networks”. Department of telematics engineering EPSC, Second international working conference in performance modeling and evaluation of heterogeneous networks. Ilkley,West Yorkshire, U.K., July 2004. [20] Swati Sinha Deb. A new distributed QoS routing algorithm based on Fano‟s method. Computer Networks, Volume 48, Issue 2, 6 June 2005, Pages 155-174.