These are slides to support Jason Neiffer's presentation "You’re So Distracted… You Probably (Don’t) Think This Presentation is About You," at NCCE 2016 in Seattle, Washington.
Mastering Google’s Privacy Settings: New Digital CitizenshipJason Neiffer
These are slides from Jason Neiffer's "Mastering Google’s Privacy Settings: New Digital Citizenship" presentation at the NCCE Google Summit in Seattle, Washington, February 2016.
WHAT YOU CAN EXPECT FROM MCA TUTORIALS ?MCA Tutorials
We do not believe in hypothetical knowledge. As such we have arrangements for practical classes too. Please visit us at http://mcatutorials.com/
This is very much essential as we have often seen that due to time constraint or it may so happen that you are not well on a particular day and was not able to follow the lecture session in the practical class, so you don’t know how to go about a particular experiment/project. You don’t have to worry. We are here to help you. We conduct theoretical and practical lessons for all our students. You can catch a glimpse of the topics we will help you with.
Theoretical topics we guide you in include-
• Computer Fundamental
• Computer Architecture
• Digital Electronics
• District Mathematics
• Graph Theory
• Compile a Design
• Operating System
• Computer Graphics
• Artificial Intelligence
• Database Management System
• Operation Research
• Networking
• Internet Technologies
• Microprocessors
Practical lessons on-
• Digital Electronics
• Analog Electronics
• C Language
• C++
• Data Structure using C, C++
• Java
• MS Word
• MS Excel
• Powerpoint
• Unix
• Oracle
• PL-Sql
• Python
The document is a portfolio for William Flood, a 14-year-old student, that lists his experience with various programs and software, courses he has taken, and skills he has learned related to digital literacy, applications software, business communications, and information and communication technology issues. It also outlines his career interests, strengths, areas for improvement, and inspirations.
This document provides guidance on conducting online research and information sourcing, including proper search strategies and evaluating sources. It discusses rules for computer lab use, logging into the school's online learning system called EduLearn, effective searching using keywords and operators, and preventing plagiarism. Students are directed to complete exercises to practice searching skills and changing their EduLearn password.
The document provides guidance for teaching online math courses. It emphasizes the importance of communication with various stakeholders like parents, students, and administrators. It recommends setting dedicated office hours and collaborating with other teachers. The document also provides tips for using online tools and resources in teaching math concepts as well as guidelines for addressing technical issues, grading assignments promptly, and maintaining regular communication.
The document provides an overview of the author's IT skills and interests. The author lists their proficiency with various Microsoft programs, as well as their goal to become an expert in IT. They express their love for the field due to how technology has advanced over time and their desire to continue learning about new controls and developments.
This document provides an overview of machine learning concepts and example algorithms. It discusses how machine learning systems can learn from experience without explicit programming. It then covers classification and regression problems and provides examples of random forests and Gaussian processes algorithms. The document also discusses feature learning with examples of autoencoders and PCA. Finally, it discusses practical considerations for applying machine learning, including the importance of data quality, data pipelines, managing error risk, and institutionalizing machine learning applications.
Mastering Google’s Privacy Settings: New Digital CitizenshipJason Neiffer
These are slides from Jason Neiffer's "Mastering Google’s Privacy Settings: New Digital Citizenship" presentation at the NCCE Google Summit in Seattle, Washington, February 2016.
WHAT YOU CAN EXPECT FROM MCA TUTORIALS ?MCA Tutorials
We do not believe in hypothetical knowledge. As such we have arrangements for practical classes too. Please visit us at http://mcatutorials.com/
This is very much essential as we have often seen that due to time constraint or it may so happen that you are not well on a particular day and was not able to follow the lecture session in the practical class, so you don’t know how to go about a particular experiment/project. You don’t have to worry. We are here to help you. We conduct theoretical and practical lessons for all our students. You can catch a glimpse of the topics we will help you with.
Theoretical topics we guide you in include-
• Computer Fundamental
• Computer Architecture
• Digital Electronics
• District Mathematics
• Graph Theory
• Compile a Design
• Operating System
• Computer Graphics
• Artificial Intelligence
• Database Management System
• Operation Research
• Networking
• Internet Technologies
• Microprocessors
Practical lessons on-
• Digital Electronics
• Analog Electronics
• C Language
• C++
• Data Structure using C, C++
• Java
• MS Word
• MS Excel
• Powerpoint
• Unix
• Oracle
• PL-Sql
• Python
The document is a portfolio for William Flood, a 14-year-old student, that lists his experience with various programs and software, courses he has taken, and skills he has learned related to digital literacy, applications software, business communications, and information and communication technology issues. It also outlines his career interests, strengths, areas for improvement, and inspirations.
This document provides guidance on conducting online research and information sourcing, including proper search strategies and evaluating sources. It discusses rules for computer lab use, logging into the school's online learning system called EduLearn, effective searching using keywords and operators, and preventing plagiarism. Students are directed to complete exercises to practice searching skills and changing their EduLearn password.
The document provides guidance for teaching online math courses. It emphasizes the importance of communication with various stakeholders like parents, students, and administrators. It recommends setting dedicated office hours and collaborating with other teachers. The document also provides tips for using online tools and resources in teaching math concepts as well as guidelines for addressing technical issues, grading assignments promptly, and maintaining regular communication.
The document provides an overview of the author's IT skills and interests. The author lists their proficiency with various Microsoft programs, as well as their goal to become an expert in IT. They express their love for the field due to how technology has advanced over time and their desire to continue learning about new controls and developments.
This document provides an overview of machine learning concepts and example algorithms. It discusses how machine learning systems can learn from experience without explicit programming. It then covers classification and regression problems and provides examples of random forests and Gaussian processes algorithms. The document also discusses feature learning with examples of autoencoders and PCA. Finally, it discusses practical considerations for applying machine learning, including the importance of data quality, data pipelines, managing error risk, and institutionalizing machine learning applications.
This document provides information for planning a hands-on lesson using Web2.0 technologies with students. It includes suggestions to survey students about the technologies they have access to and are interested in using. Examples of survey questions are provided. The document outlines creating a tutorial video using Screencast-O-Matic to demonstrate how to use a selected Web2.0 resource and provide an example lesson idea. A list of possible Web2.0 tools for the lesson is given, and the agenda instructs partners to learn a resource, develop a lesson plan, and create a tutorial video to share.
This document provides tips for conducting internet research, including using multiple search engines, considering what type of information is needed, scanning web pages quickly, verifying accuracy of information, taking notes on website URLs, and recommending specific search engines and library websites for research.
Parental involvement in children's digital education and online safety is important. Young children are now learning basic skills like reading, writing, and math through technology starting in year 3. However, many parents are unaware of how integrated digital tools are in their children's education. It is important that parents engage with their children's online activities, set limits on screen time, and ensure online protections are in place to prevent threats while allowing children to learn through programming and interacting with peers on sites like Scratch.
What to Expect Your First Year as an NAU Computer Science Major. Presented to the NAU ACM Club and the Computer Science Learning Community students. Tone is very casual.
The document summarizes a workshop on primary computing education. It discusses drawing the internet, creating basic HTML pages by hand, using different HTML tags like bold and italics, and adding images and styles. It also covers programming robots and floor toys, using tools like Mozilla Thimble and Arduino, and the importance of play in learning. The document evaluates ICT education in UK schools and recommends allowing children to dictate the pace of learning activities.
Machine learning involves using algorithms to find patterns in large amounts of data in order to make predictions or decisions without being explicitly programmed. There are two main types of learning: supervised learning, where correct answers are provided, and unsupervised learning, where the algorithm must discover hidden patterns. The goal of machine learning is to build models from sample data called training data to make predictions or decisions without being explicitly programmed to perform the task. Machine learning works by generating candidate hypotheses, called models, from observations and selecting the hypothesis that best predicts the observations.
Things Future IT Students Should Know (But Don't)bryanbibat
The document discusses what future IT students should know about their field of study and career. It emphasizes that the goal of an IT degree is to learn how to solve human problems using computers. It stresses developing strong problem-solving, communication, and social skills which are more important than specific technical skills. Companies hire based on an individual's ability to solve problems rather than their particular degree. The document advises students to gain experience through projects, explore new technologies, and collaborate with others to prepare for an ever-changing career where adaptability is key.
Parental control software can be a valuable asset in homes, schools, and industries. In the home, parental controls can block inappropriate content and protect children from accessing harmful websites. In schools, parental controls can filter websites to prevent students from being distracted and help them focus on their classwork. In industries, parental controls can secure computer systems and important files by restricting access to certain websites while still allowing useful internet functions. Overall, parental controls act as a guardian to help ensure safety and productivity for children, students, and computer users across different environments.
This document provides an overview of key changes to the UK computing curriculum at key stage 1. It outlines the new requirements, which include understanding algorithms, creating and debugging simple programs, and using technology safely. It then discusses how easy it is to teach computing without computers by using activities like instructional algorithms with objects. It also explains what algorithms are through examples like programming a robot or teacher. Debugging is described as correcting instructions that don't work as intended. Some extra digital tools are suggested as well for activities like URL shorteners and collaborative whiteboards.
This document provides an overview of the technology resources used for the LEP103 course. It includes instructions for accessing the INTI eCampus website, INTI email, Blackboard, Cambridge LMS, and Socrative. Students are expected to use these online platforms to access course materials, complete assignments, participate in discussions, and take quizzes. The document provides login credentials and links for each resource. Computer access is available in the library computer lab for students who do not have their own devices.
You and two colleagues have just graduated with doctorate degrees in genetics and started jobs at a top research laboratory in North America. To prove your knowledge of genetics, you decide to study genetic traits in a sample of 20 middle school students. There are three important roles that must be filled: organizer, media specialist, and mathematician. As a group, you will collect data on easily observable traits like eye color. Individually, the organizer will create a plan, the media specialist will obtain materials, and the mathematician will calculate percentages. You will each study different traits, discuss data collection methods, collect the data together, and have the mathematician analyze the results. Your performance will be evaluated based on individual reflection papers and the overall project grade
*What is Machine Learning?
-Definition
-Explanation
*Difference between Machine Learning and Standard Programs
*Machine Learning Models
-Supervised Learning
--Classification
--Regression
-Unsupervised Learning
--Clustering
*AI Evolution
-History of AI
-Neural Networks and Deep Learning
-Simple Neural Network and Deep Neural Network
-Difference between AI, Machine Learning, and Deep Learning
- Unique visitors and new visits increased from Week 1 to Week 2. Traffic from "Other" sources increased from 12% to 19% while K-12 decreased from 44% to 30% and Higher Ed decreased from 27% to 15%.
- Beta requests increased from Week 1 to Week 2 with the largest segment being Higher Ed (49% to 58%). The conversion rate of new accounts to tour page views was similar between weeks (53% to 55%).
- The acquisition rate was higher in Week 1 than Week 2 (62% to 51%) while the activation and retention rates were similar between weeks.
This document provides instructions for teachers and students to set up and use accounts on the GoSoapBox online classroom platform. It explains how teachers can create events, quizzes, polls, discussions and social Q&A forums for students. It also outlines how students can access teacher-created content, take quizzes, vote in polls, answer discussion questions, and ask/answer questions through the social Q&A feature. The document aims to guide both teachers and students on navigating the different tools on GoSoapBox.
This document provides an overview of the key features and capabilities of GoSoapBox, an education technology platform. It highlights 5 core features - Audience Questions, Discussions, Polling, Confusion Barometer, and Quizzes. It also discusses the company's media coverage, beta testing, reputation as a Lean Startup winner, global user base of over 10,000 teachers and students in 68 countries, user satisfaction, and use of the platform for training, conferences, and monthly pitch events in Chicago.
Get Off Your Soapbox: Engaging Students in Large Lecturessusangar
This document discusses GoSoapBox, a tool for engaging students in large lectures through interactive polling and discussion. It allows instructors to create events where students can anonymously answer polling questions, participate in quizzes, and have open-ended discussions. Some advantages are that it facilitates engagement and peer learning while allowing anonymous participation. Possible disadvantages are that fixed answer polls only measure recognition, not complex thinking, and discussions are not truly authentic assessments. The document provides examples of how GoSoapBox could be used for formative assessment and discussion in information literacy instruction sessions.
This document summarizes and compares 5 tools that can be used for interactive activities in the classroom: Socrative, PollAnywhere, PollDaddy, GoSoapBox, and Infuse Learning. Socrative and Infuse Learning allow for quizzing and polling of students using any internet-connected device and have dead simple interfaces. PollDaddy is best for conducting longer polls and surveys. GoSoapBox enables quick question asking and discussion.
1) The document provides instructions for a pre-assessment quiz about NWEA assessments.
2) It instructs participants to form teams, choose the pre-assessment quiz, and answer 11 questions by discussing and submitting answers.
3) It also includes a reflection activity where participants initial squares for concepts they understand and have other explain remaining concepts to help demonstrate comprehension.
Join a Revolution:Podcasting in the Classroom GOOGLE STYLEJason Neiffer
The document discusses how podcasting can revolutionize education similarly to how it has disrupted other industries. It begins by asking if the reader is familiar with podcasting and having created one. It then explains that unlike traditional radio, podcasts can be accessed anywhere, require low-cost equipment to produce and distribute, and have no limits on audience size. The rest of the document provides examples of podcast apps and services, ways to use podcasts in the classroom as a content library, and guidance for teachers and students on creating their own podcasts, including what to record, tools to use, and hosting options.
This document provides an introduction to mobile learning, including:
- An overview of the technologies used for mobile learning, such as PDAs, phones, MP3 players, and more.
- A discussion of why mobile learning is needed, with an example of how radiology trainees benefit from portable learning tools.
- A brief history of PDAs and their increasing capabilities from 1984 to present day.
- Considerations for deploying mobile learning, including preparing materials, technical support needs, and challenges with evaluation.
- Resources for further information on reports, books, and websites related to mobile and handheld learning.
This document provides an introduction to mobile learning, including:
1) It discusses different mobile technologies that can be used for learning like PDAs, phones, MP3 players, and e-books.
2) It explains why mobile learning is useful for students, noting that learners need systems that fit into their busy schedules and can be used anywhere.
3) It provides a brief history of PDAs and considers philosophical differences in how mobile devices can support learning.
This document provides an introduction to machine learning and related concepts. It discusses artificial intelligence and how machine learning is a type of AI that allows systems to learn from experience without being explicitly programmed. The document then covers various machine learning topics like neural networks, deep learning, data science, the prerequisites of machine learning, different types of machine learning including supervised learning, unsupervised learning and reinforcement learning. It also discusses popular usages of machine learning and why Python is a good programming language for machine learning. Finally, it introduces the Anaconda distribution and Jupyter Notebook as useful tools for machine learning.
This document provides information for planning a hands-on lesson using Web2.0 technologies with students. It includes suggestions to survey students about the technologies they have access to and are interested in using. Examples of survey questions are provided. The document outlines creating a tutorial video using Screencast-O-Matic to demonstrate how to use a selected Web2.0 resource and provide an example lesson idea. A list of possible Web2.0 tools for the lesson is given, and the agenda instructs partners to learn a resource, develop a lesson plan, and create a tutorial video to share.
This document provides tips for conducting internet research, including using multiple search engines, considering what type of information is needed, scanning web pages quickly, verifying accuracy of information, taking notes on website URLs, and recommending specific search engines and library websites for research.
Parental involvement in children's digital education and online safety is important. Young children are now learning basic skills like reading, writing, and math through technology starting in year 3. However, many parents are unaware of how integrated digital tools are in their children's education. It is important that parents engage with their children's online activities, set limits on screen time, and ensure online protections are in place to prevent threats while allowing children to learn through programming and interacting with peers on sites like Scratch.
What to Expect Your First Year as an NAU Computer Science Major. Presented to the NAU ACM Club and the Computer Science Learning Community students. Tone is very casual.
The document summarizes a workshop on primary computing education. It discusses drawing the internet, creating basic HTML pages by hand, using different HTML tags like bold and italics, and adding images and styles. It also covers programming robots and floor toys, using tools like Mozilla Thimble and Arduino, and the importance of play in learning. The document evaluates ICT education in UK schools and recommends allowing children to dictate the pace of learning activities.
Machine learning involves using algorithms to find patterns in large amounts of data in order to make predictions or decisions without being explicitly programmed. There are two main types of learning: supervised learning, where correct answers are provided, and unsupervised learning, where the algorithm must discover hidden patterns. The goal of machine learning is to build models from sample data called training data to make predictions or decisions without being explicitly programmed to perform the task. Machine learning works by generating candidate hypotheses, called models, from observations and selecting the hypothesis that best predicts the observations.
Things Future IT Students Should Know (But Don't)bryanbibat
The document discusses what future IT students should know about their field of study and career. It emphasizes that the goal of an IT degree is to learn how to solve human problems using computers. It stresses developing strong problem-solving, communication, and social skills which are more important than specific technical skills. Companies hire based on an individual's ability to solve problems rather than their particular degree. The document advises students to gain experience through projects, explore new technologies, and collaborate with others to prepare for an ever-changing career where adaptability is key.
Parental control software can be a valuable asset in homes, schools, and industries. In the home, parental controls can block inappropriate content and protect children from accessing harmful websites. In schools, parental controls can filter websites to prevent students from being distracted and help them focus on their classwork. In industries, parental controls can secure computer systems and important files by restricting access to certain websites while still allowing useful internet functions. Overall, parental controls act as a guardian to help ensure safety and productivity for children, students, and computer users across different environments.
This document provides an overview of key changes to the UK computing curriculum at key stage 1. It outlines the new requirements, which include understanding algorithms, creating and debugging simple programs, and using technology safely. It then discusses how easy it is to teach computing without computers by using activities like instructional algorithms with objects. It also explains what algorithms are through examples like programming a robot or teacher. Debugging is described as correcting instructions that don't work as intended. Some extra digital tools are suggested as well for activities like URL shorteners and collaborative whiteboards.
This document provides an overview of the technology resources used for the LEP103 course. It includes instructions for accessing the INTI eCampus website, INTI email, Blackboard, Cambridge LMS, and Socrative. Students are expected to use these online platforms to access course materials, complete assignments, participate in discussions, and take quizzes. The document provides login credentials and links for each resource. Computer access is available in the library computer lab for students who do not have their own devices.
You and two colleagues have just graduated with doctorate degrees in genetics and started jobs at a top research laboratory in North America. To prove your knowledge of genetics, you decide to study genetic traits in a sample of 20 middle school students. There are three important roles that must be filled: organizer, media specialist, and mathematician. As a group, you will collect data on easily observable traits like eye color. Individually, the organizer will create a plan, the media specialist will obtain materials, and the mathematician will calculate percentages. You will each study different traits, discuss data collection methods, collect the data together, and have the mathematician analyze the results. Your performance will be evaluated based on individual reflection papers and the overall project grade
*What is Machine Learning?
-Definition
-Explanation
*Difference between Machine Learning and Standard Programs
*Machine Learning Models
-Supervised Learning
--Classification
--Regression
-Unsupervised Learning
--Clustering
*AI Evolution
-History of AI
-Neural Networks and Deep Learning
-Simple Neural Network and Deep Neural Network
-Difference between AI, Machine Learning, and Deep Learning
- Unique visitors and new visits increased from Week 1 to Week 2. Traffic from "Other" sources increased from 12% to 19% while K-12 decreased from 44% to 30% and Higher Ed decreased from 27% to 15%.
- Beta requests increased from Week 1 to Week 2 with the largest segment being Higher Ed (49% to 58%). The conversion rate of new accounts to tour page views was similar between weeks (53% to 55%).
- The acquisition rate was higher in Week 1 than Week 2 (62% to 51%) while the activation and retention rates were similar between weeks.
This document provides instructions for teachers and students to set up and use accounts on the GoSoapBox online classroom platform. It explains how teachers can create events, quizzes, polls, discussions and social Q&A forums for students. It also outlines how students can access teacher-created content, take quizzes, vote in polls, answer discussion questions, and ask/answer questions through the social Q&A feature. The document aims to guide both teachers and students on navigating the different tools on GoSoapBox.
This document provides an overview of the key features and capabilities of GoSoapBox, an education technology platform. It highlights 5 core features - Audience Questions, Discussions, Polling, Confusion Barometer, and Quizzes. It also discusses the company's media coverage, beta testing, reputation as a Lean Startup winner, global user base of over 10,000 teachers and students in 68 countries, user satisfaction, and use of the platform for training, conferences, and monthly pitch events in Chicago.
Get Off Your Soapbox: Engaging Students in Large Lecturessusangar
This document discusses GoSoapBox, a tool for engaging students in large lectures through interactive polling and discussion. It allows instructors to create events where students can anonymously answer polling questions, participate in quizzes, and have open-ended discussions. Some advantages are that it facilitates engagement and peer learning while allowing anonymous participation. Possible disadvantages are that fixed answer polls only measure recognition, not complex thinking, and discussions are not truly authentic assessments. The document provides examples of how GoSoapBox could be used for formative assessment and discussion in information literacy instruction sessions.
This document summarizes and compares 5 tools that can be used for interactive activities in the classroom: Socrative, PollAnywhere, PollDaddy, GoSoapBox, and Infuse Learning. Socrative and Infuse Learning allow for quizzing and polling of students using any internet-connected device and have dead simple interfaces. PollDaddy is best for conducting longer polls and surveys. GoSoapBox enables quick question asking and discussion.
1) The document provides instructions for a pre-assessment quiz about NWEA assessments.
2) It instructs participants to form teams, choose the pre-assessment quiz, and answer 11 questions by discussing and submitting answers.
3) It also includes a reflection activity where participants initial squares for concepts they understand and have other explain remaining concepts to help demonstrate comprehension.
Join a Revolution:Podcasting in the Classroom GOOGLE STYLEJason Neiffer
The document discusses how podcasting can revolutionize education similarly to how it has disrupted other industries. It begins by asking if the reader is familiar with podcasting and having created one. It then explains that unlike traditional radio, podcasts can be accessed anywhere, require low-cost equipment to produce and distribute, and have no limits on audience size. The rest of the document provides examples of podcast apps and services, ways to use podcasts in the classroom as a content library, and guidance for teachers and students on creating their own podcasts, including what to record, tools to use, and hosting options.
This document provides an introduction to mobile learning, including:
- An overview of the technologies used for mobile learning, such as PDAs, phones, MP3 players, and more.
- A discussion of why mobile learning is needed, with an example of how radiology trainees benefit from portable learning tools.
- A brief history of PDAs and their increasing capabilities from 1984 to present day.
- Considerations for deploying mobile learning, including preparing materials, technical support needs, and challenges with evaluation.
- Resources for further information on reports, books, and websites related to mobile and handheld learning.
This document provides an introduction to mobile learning, including:
1) It discusses different mobile technologies that can be used for learning like PDAs, phones, MP3 players, and e-books.
2) It explains why mobile learning is useful for students, noting that learners need systems that fit into their busy schedules and can be used anywhere.
3) It provides a brief history of PDAs and considers philosophical differences in how mobile devices can support learning.
This document provides an introduction to machine learning and related concepts. It discusses artificial intelligence and how machine learning is a type of AI that allows systems to learn from experience without being explicitly programmed. The document then covers various machine learning topics like neural networks, deep learning, data science, the prerequisites of machine learning, different types of machine learning including supervised learning, unsupervised learning and reinforcement learning. It also discusses popular usages of machine learning and why Python is a good programming language for machine learning. Finally, it introduces the Anaconda distribution and Jupyter Notebook as useful tools for machine learning.
The document discusses the importance of using information and communication technologies (ICT) in teaching and learning. It defines technology and what it means to teach or learn using ICT tools such as computers, laptops, smartphones, and software. The document outlines skills that can be acquired from ICT like searching, editing and experimenting. It also discusses advantages like promoting individual learning and encouraging group work, and disadvantages including distraction and requiring training. The conclusion is that ICT has become integral to modern life and education.
The document discusses the importance of using information and communication technologies (ICT) in teaching and learning. It defines technology and what it means to teach or learn using ICT tools such as computers, laptops, smartphones, and software. The document outlines skills that can be acquired from ICT like searching, editing and experimenting. It also discusses advantages like promoting individual learning and encouraging group work, and disadvantages including distraction and the expense of technology. The conclusion is that ICT has become integral to modern life and education.
The document discusses future trends in technology that were presented by five students. It covers topics like cloud computing, artificial intelligence, machine learning, deep learning, and natural language processing. Cloud computing allows on-demand access to computing resources over the internet. Artificial intelligence refers to computer programs that can perform human-like tasks such as learning and problem solving. Machine learning is a subset of AI that allows systems to learn from data without being explicitly programmed. Deep learning uses neural networks to learn representations of data in an automated way. Natural language processing enables computers to understand human language.
Computing introduction staff meeting to sharejacksloan
The document discusses key concepts and skills related to computer science and computational thinking including algorithms, logic, and data representation. It outlines six skills students should understand: 1) algorithms and how they are implemented as programs, 2) creating and debugging simple programs, 3) using logic to predict program behavior, 4) using technology purposefully to create, organize, store and manipulate digital content, 5) recognizing common uses of technology beyond school, and 6) using technology safely and respectfully. The document emphasizes teaching these basics to students and evaluating the impact.
The document provides guidance for managing a classroom with laptops, including arranging the classroom so the teacher can monitor screens, setting clear expectations for appropriate laptop use, having procedures for dealing with technical issues, getting to know students' technology skills, and practicing efficient setup and cleanup routines. It emphasizes communicating expectations clearly, collaborating with support staff, and using logical consequences for students who don't meet technology use expectations while still allowing access to instructional tools.
This document discusses the importance and benefits of integrating technology into education. It argues that technology should be a core focus area in STEM education along with science, engineering, and mathematics. Studies show that students who use technology and computer-aided instruction outperform peers on tests, and that technology helps students organize information, recognize patterns, and communicate findings. It also allows for individualized learning, fosters collaboration, and teaches skills needed for the 21st century workforce. The document advocates for equipping every classroom with a computer and projector to facilitate technology integration. It provides examples of educational websites and tools that can be used for mapping, research, creative writing, and social networking.
Whether you are a beginner, a transient, or a data scientist, this plan addresses each individual's needs. You can learn data science in a year if you follow this process.
The document summarizes a workshop on using information and communication technologies (ICT) to support teaching and learning. It introduces the presenter Ceanlia Vermeulen and emphasizes that different tools and resources will work for different teachers and classrooms. It provides tips and examples of how ICT can enhance education, as well as potential benefits and shortcomings of incorporating ICT.
The document discusses how information and communication technologies (ICT) have impacted decision making. ICT enables access to more information which can improve decisions but can also create information overload and stress. While ICT tools like spreadsheets, simulation software, and data mining tools can help manage information and support decision making, there are also disadvantages to the increased use of technology in the process.
The document discusses how information and communication technologies (ICT) have impacted decision making. ICT enables access to more information which can improve decisions but can also create information overload and stress. While ICT tools like spreadsheets, simulation software, and data mining tools can help manage information and support decision making, there are also disadvantages to the increased use of technology in the process.
Data science is exploding in practically every region of the planet. Data scientists are in great demand because they seem to have the “magical” capacity to generate value from data for data-driven businesses and organizations.
Rethinking the Admission Funnel Sunaina Khanna and Kate Auger-CampbellBlackbaud
This document discusses leveraging technology resources to improve the student admission process. It begins by examining how the traditional admission funnel can be redefined using partnerships, common definitions, and retention metrics. Technology is defined broadly as any modification of the natural world to fulfill human needs. The document then considers stakeholders in the admission technology, including students, alumni, and different departments. It also addresses who manages the technology, data ownership and privacy, and challenges with integration. Finally, it presents the SSATB Enrollment Toolkit as a way to engage prospects, integrate assessment data, and provide professional development services to improve the admission process through strategic use of available technologies.
Frank Catalano keynote, EdTech for Export, Wellington, NZFrank Catalano
EdTech for Export conference keynote, Frank Catalano, Intrinsic Strategy (Wellington, New Zealand, 18 June 2015) Edtech trends to watch – and fads to avoid
It’s dizzying to keep track of developments that affect education technology companies. From Open Educational Resources and student privacy issues to iPads and Chromebooks, which are long-term trends — and which are unsupportable fads? Long-time industry consultant, analyst, and tech observer Frank Catalano will highlight key trends that merit your attention, and hyped fads your business may do well to ignore, in the U.S. and beyond.
Cognitive Business: Where digital business meets digital intelligenceIBM Watson
Ravesh Lala, Vice President, IBM Watson Solutions provided a high level overview of IBM Watson on Monday August 22, 2016 at the Electronics event in NY. Ravesh shared insights into what Watson is, and how organizations have leveraged the power of Watson to advance their place in the market.
This document discusses student privacy and technology use in schools. It emphasizes that schools must have an Acceptable Use Policy (AUP) and Digital Citizenship Plan that addresses the risks and benefits of technology use. It also discusses LAFOIP, the Local Authority Freedom of Information and Protection of Privacy Act, which governs how educators handle student information. When choosing technology tools, schools should consider the educational benefit, ownership of student information, how removable the information is, and who has access. The "3 Big Questions" are identified as the most important factors to evaluate - who owns the information, how erasable it is, and who has access. The focus should be on educating students and ensuring awareness of privacy issues.
Digital Divide between those who know how to use technology to reimagine learning and those who use technology to digitize traditional learning practices.
Similar to You’re So Distracted… You Probably (Don’t) Think This Presentation is About You (20)
Google classroom: Elegant, Simple Professional Development?Jason Neiffer
Google Classroom is presented as a potential platform for digital professional development in schools. It provides an elegant and simple interface using the Google Apps for Education platform. However, the software is still in beta and some expected features are missing. While not all professional development needs to be engaging, Google Classroom aims to make collaboration and accountability features more so. A demonstration of its management and sharing capabilities through Google Docs is provided, with notes that integration with non-Google accounts is still limited.
Building Better Discussions by Design for #NCCE2015Jason Neiffer
These are slides to support Mike Agostinelli and Jason Neiffer's presentation, "Building Better Discussions by Design" for NCCE in Portland, Oregon, March 2015!
Building Better Online and Blended Classroom Discussions by DesignJason Neiffer
These are slides supporting our presentation, "Building Better Online and Blended Classroom Discussions by Design," by Jason Neiffer and Mike Agostinelli at the Extended Learning Institute at Carroll College, March 2015.
Join a Revolution: Podcasting in the ClassroomJason Neiffer
These are slides to support Jason Neiffer and Mike Agostinelli's presentation "Join a Revolution: Podcasting in the Classroom" for the Southwest Montana School Services Tech Summit 2015 in Bozeman, Montana.
The document provides information about the NCCE 2015 conference, which will take place from March 18-20, 2015 in Portland, Oregon. The conference will feature keynote speakers, workshops, sessions, and an exhibitor hall focused on educational technology trends. Attendees will have opportunities to learn about emerging technologies, leadership practices, and tools to inspire and further their professional development goals. Registration information is provided for full conference passes as well as single day rates and group discounts.
Don't Believe the Hype: Applying Cognitive Science to Create Great Online and...Jason Neiffer
These are slides to support Peter Arashiro and Jason Neiffer's presentation, "Don't Believe the Hype: Applying Cognitive Science to Create Great Online and Blended Learning Experiences," from iNACOL 2014.
Developing Online Materials that Acknowledge the Science of LearningJason Neiffer
These are slides to support Jason Neiffer's presentation "Developing Online Materials that Acknowledge the Science of Learning," NCCE 2014, Seattle, Washington.
Upping your Assessment Game with TechnologyJason Neiffer
This document discusses how teachers can use technology to improve assessment practices and provide more effective feedback to students. It recommends using formative assessment tools like Socrative to embed assessment into instruction. The document also suggests using automated feedback and text replacement tools to increase efficiency when grading and giving feedback. Finally, it advocates experimenting with collaborative writing and screencasting tools to turn assessment into more of a conversation between teachers and students. The overall goal is to thoughtfully incorporate technology solutions to enhance assessment and feedback practices.
Evernote is a note-taking and organizational tool that can be used across multiple devices and platforms. It allows users to take notes, collect research, archive emails and other documents in one cloud-synced place. The document recommends downloading Evernote on two devices and committing to trying it for one week in order to experience its full capabilities for organizing notes, research, and other materials across devices.
The Networked Leader: Strengthening Connections with the School CommunityJason Neiffer
This are slides to support Jason Neiffer's "The Networked Leader: Strengthening Connections with the School Community," presented at 28th Annual Washington State Assessment Conference in Seattle, Washington, December 2013.
Licensing OER and other Materials for Teachers and Curriculum Administrators/...Jason Neiffer
The document discusses licensing open educational resources (OER) and other materials for teachers and curriculum administrators. It provides guidance on choosing an appropriate Creative Commons license for works, including the types of licenses and what they allow. It emphasizes the importance of modeling best practices for using and attributing OER, having clear expectations and guidance, and following up to ensure proper understanding and implementation of licensing.
Use Technology to Augment your Already Awesome Classroom: Using a Home Base (...Jason Neiffer
This document discusses using technology tools like Edmodo, Moodle, Schoology, InfuseLearning and Socrative to augment classroom instruction. It begins by explaining the context and importance of using learning science to guide how students think and learn. Next, it presents a framework for selecting devices, defining learning objectives, choosing appropriate tools, and planning workflow. The document demonstrates some tools and encourages exploring their use. It aims to dispel myths around digital learning and emphasize purposeful decision making regardless of environment to effectively add interactivity to the classroom.
Developing Online Materials that Acknowledge the Science of Learning in MoodleJason Neiffer
These are slides to support Jason Neiffer's Presentation, "Developing Online Materials that Acknowledge the Science of Learning in Moodle," presented at the 2013 MountainMoot in Helena, MT.
Beg, Borrow and Steal: A Professional Development Working SessionJason Neiffer
This document outlines the agenda and topics for a professional development workshop on virtual schooling. The workshop will cover best practices in online teaching, trends in digital learning, and expectations for professional development. Several state examples of legislation, training programs, and evaluation systems for online instructors will be presented. The workshop aims to provide ongoing learning opportunities around high-quality online instruction and alignment across virtual school programs. Panelists from state virtual schools will discuss delivery methods, policy, and leadership in online education.
Social Media in Schools @ Blackfoot ETCJason Neiffer
This document discusses using social media to improve classroom and school communications. It begins by introducing the author, Jason Neiffer, a doctoral student studying curriculum and instruction. It then provides examples of different social media platforms that schools can use, such as blogs, Facebook, Twitter, YouTube, and Flickr. The document emphasizes that ignoring social media means losing a major communication channel with parents, community members, and taxpayers. It concludes by offering tips for a social media strategy, such as making it an assignment and accepting it as a public relations strategy.
SVSLA Summer '12: Engaging Through Text MessagingJason Neiffer
This document discusses using text messaging tools like Remind 101 and Twitter to enhance communication and engagement in online courses. It argues that these tools allow teachers to be more omnipresent and respond quickly to student needs. The document reviews the tools Google Voice, Remind 101, and Twitter, providing examples of how each can be used. It emphasizes using these tools to supplement but not replace other communication and balancing the need for accessibility with avoiding overwhelming students.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
41. o
3
D
f
…until you know what you are doing
Turn Off Notifications
…to choose what you want and
nothing else
Use Granular Settings
…like IFTTT to help prioritize what
information you need
Use Advanced Tools
…by training those around you to
know what you are mindful if your
technology
Manage Expectations
4…on your devices, like what is installed
and what is available
Manage Choices
43. E
p
E
0
….and store your phone outside your
bedroom
Don’t Sleep with Tech
…for your tech in important places,
like your office and classroom
Create Mindful Stores
…with your friends and family at
meals, discussions, etc.
Practice Phone Stacking
…when it doesn’t matter!
Let Go of the Rules
47. Y
&
p
U
…matter, especially in the context of
the classroom
Leadership and Modeling
…about emerging research on this
critical topic
Stay Informed
…to help set and enforce community
norms
Invite Students
…devices as an overreaction
Avoid Banning
49. P
n
$
!
…as an important part of your
classroom and learning context
Acknowledge Distraction
…around whether or not a device is
useful or necessary
Mindfully Plan Instruction
…when students start to make better
decisions for themselves
Acknowledge Mastery
…about the importance of this topic
Educate Others