Mike Rose, tinyBuild Games Here’s the big problem: When you finally get around to launching your game, tons of other games will pop into existence on the very same day. If your game doesn’t stand out, you’re going to get lost in a sea of pixels. In this talk, Mike will explore a variety of examples, tips and tricks that should help you perfect your pitch. He’ll then open the floor and ask developers at DevGAMM to pitch their games at him… or take requests for pitches if people are too scared to try their luck.