Петрусенко Татьяна Викторовна, канд. пед. наук, заведующая отделом комплектования Российской национальной библиотеки, г. Санкт-Петербург
Эйдемиллер Ирина Всеволодовна, заведующая научно-исследовательским отделом библиотечных фондов Российской национальной библиотеки, г. Санкт-Петербург.
Indians Railways Revenue Earnings With Freight Traffic During April to Octobe...Jhunjhunwalas
#IndianRailways #FreightTraffic during April to October 2014 stood at 621.66 Million Tonnes i.e registering a growth of 4.79% during the same period last year. .
#IndianRailways #FreightRevenueEarnings during April to October 2014 stood at 57012.74 i.e +11.38% growth during the same period last year. .
#IndiaRailData #RailwayData #RailwayRevenue #RailwayFreightIncome #RailData #RailwayFreightTraffic #IndianRailwayData #IndianRailwayRevenue #Railways #RevenueEarningFreightTraffic
For more Informative post click :
https://www.linkedin.com/company/jhunjhunwalas
Bab 5 membahas tentang barisan, deret, dan notasi sigma. Pertama, dibahas tentang barisan dan deret aritmetika yang memiliki selisih antar suku yang sama. Kemudian, dibahas tentang barisan dan deret geometri yang memiliki rasio antar suku yang sama. Terakhir, dibahas tentang notasi sigma dan induksi.
Петрусенко Татьяна Викторовна, канд. пед. наук, заведующая отделом комплектования Российской национальной библиотеки, г. Санкт-Петербург
Эйдемиллер Ирина Всеволодовна, заведующая научно-исследовательским отделом библиотечных фондов Российской национальной библиотеки, г. Санкт-Петербург.
Indians Railways Revenue Earnings With Freight Traffic During April to Octobe...Jhunjhunwalas
#IndianRailways #FreightTraffic during April to October 2014 stood at 621.66 Million Tonnes i.e registering a growth of 4.79% during the same period last year. .
#IndianRailways #FreightRevenueEarnings during April to October 2014 stood at 57012.74 i.e +11.38% growth during the same period last year. .
#IndiaRailData #RailwayData #RailwayRevenue #RailwayFreightIncome #RailData #RailwayFreightTraffic #IndianRailwayData #IndianRailwayRevenue #Railways #RevenueEarningFreightTraffic
For more Informative post click :
https://www.linkedin.com/company/jhunjhunwalas
Bab 5 membahas tentang barisan, deret, dan notasi sigma. Pertama, dibahas tentang barisan dan deret aritmetika yang memiliki selisih antar suku yang sama. Kemudian, dibahas tentang barisan dan deret geometri yang memiliki rasio antar suku yang sama. Terakhir, dibahas tentang notasi sigma dan induksi.
This document contains a production diary and progress update plan for a BTEC Extended Diploma in Creative Media Production final major project spanning January to May 2016. It outlines the planned activities for each week which include mind mapping ideas, secondary research, creating concept art, implementing gameplay mechanics, adding level assets, testing for bugs, and collecting feedback. Potential contingency plans are also mentioned in case of problems during development.
1) A human-computer interface (HCI) allows interaction between humans and computers through input/output devices. HCI is important for game platforms as it allows control of games through devices like mice, keyboards, and controllers.
2) Components like the central processing unit (CPU), graphics processing unit (GPU), random access memory (RAM), and display are vital for game platforms. The CPU processes commands, GPU handles graphics, RAM temporarily stores active data, and the display shows the visuals of the game.
3) Other important components include sound systems for audio, storage media to hold game files, interface devices for interaction, and connectivity for networking and multiplayer functions. A power supply provides necessary power to
Y1 games ig2 learner assessment submission declarationTomCrook
This document is a learner assessment submission and declaration form for a student named Thomas Crook. It lists the 11 tasks submitted as evidence for assessment in his Extended Diploma in Creative Media Production course, including tasks related to sound design and production techniques for computer games. At the bottom, Thomas Crook signs the learner declaration, confirming the work is his own and certifying the evidence submitted.
A sound designer works closely with directors and other staff to create the aural world of a performance through sound effects, atmospheres, music, and adjustments to enhance the audience's emotional experience. For games, a sound designer sets the tone through techniques like MIDI and foley artistry to produce sounds, makes final adjustments, and may lead a small team. Sound design is important for games because sound can impact a player's enjoyment, so sound designers require extensive training in sound production techniques and software.
Three officers on a spaceship are being tracked by an alien vessel from the planet Zorgon. Their two worlds are on the brink of war. Richie notices the Zorgon ship has been following them and informs Captain Mcallister, who is already aware of the tail. Despite reassurances that the alien ship would need to be stupid to attack, an alarm sounds and the spaceship goes into lockdown as a battle erupts outside. Ralph and Richie rush to the cockpit but find the door locked as explosions continue outside.
This document contains 3 sections that describe elements of a video game project. Section 1 discusses the zombie survival horror genre and lists several influential games in the genre like Dying Light, The Last of Us, Dead Island, and Dead Rising. Section 2 introduces the characters for the game, including their aliases and stereotypical characteristics. It describes a scene where the base Fort Dawn receives reports of an approaching zombie outbreak. Section 3 discusses the sound design for a cut scene, including how the music and sound effects will build tension and then calm down to reflect the changing situation. It concludes by stating sound will be recorded in a studio and applied to the scene.
Tom Crook produced a glossary of terms related to sound design and production for computer games. The glossary defined terms like Foley artistry, sound libraries, file formats like .wav and .aiff, compression types, limitations of audio hardware, recording systems, and more. For each term, Tom provided a short definition from an online source and explained how the term relates to his own production practice, such as using sound libraries for sound effects or file formats for sharing audio.
The document describes adding a sound file to a game being created in Game Maker by showing images of uploading the sound file and including code to incorporate the sound into the game. It also shows managing the sound file in the game development software.
ThomasCrook created a sound of wind using a MIDI program and shared the sound and MIDI program used to create it. The document shows an image of the MIDI program Thomas used to generate the wind sound and a brief description of the sound created.
The document discusses four things the author did to audio/sound effects files to make them flow together more smoothly. They placed three audio clips in a sequence and faded them in and out of each other. They adjusted the volume and pan of clips to emphasize certain parts. A fade transition was applied between clips. Finally, a MIDI sound effect was added to change the overall sound of the effects.
This document contains a production kit list for a production company including:
1) An itemized list of 13 production equipment items with descriptions
2) Details on other team members and estimated recording dates
3) The actual total cost of £684.41 for the production kit items
The document describes characters and settings for a zombie-themed video game. It introduces characters like Martin Reaver, alias "Sonar", a strong masculine leader, and Andrew Reaver, alias "Sharpshot", who likes to show off. It describes Fort Dawn as the base of operations led by General Marshall that is preparing for a approaching zombie outbreak. It also provides details on sound design for a cut scene, including using no sound at first but adding tension building music and sound effects as the situation escalates, then shifting to a victory music as the characters exit the barrack aware of the zombie threat.
The document lists various pieces of portable sound equipment for recording and editing audio, including a multi-track recorder, microphone, SD card, USB and XLR cables, headphones, and editing software. It also provides a brief overview of the role of a sound designer in theatre, who is responsible for all audio elements the audience hears during a performance.
Sound design in computer games resident evilTomCrook
This document contains a student's analysis of the sounds used in the ending scenes of the video game Mortal Kombat 9 Komplete Edition. The student describes the sounds as establishing a serious, dramatic, and fast-paced setting and mood through the use of orchestral instruments. The sounds of punches also indicate the game genre is fighting. The dialogue and accompanying music further the narrative in a serious and storytelling manner.
Sound design in computer games analysis work sheet tom crookTomCrook
This document contains a student's analysis of the sounds used in a scene from the video game Mortal Kombat 9 Komplete Edition. The student describes the sounds that establish the setting, mood, game genre, and narrative. The setting is described as serious, dramatic, and fast-paced, conveyed through orchestral instruments. The mood is said to be serious and dramatic due to deep, orchestral or studio-based music. The game genre of fighting is identified from sounds of punches. The narrative accompanying dialogue is portrayed as serious and storytelling through the music.
Sound design in computer games skyrim opening sceneTomCrook
The document provides an analysis of sounds used in the opening scene of the game Skyrim. It describes the sounds that establish the setting, mood, and game genre. For the setting, hoof sounds and wind create a sense of distance and cold, barren feel. Bird sounds add a forest feel. Orchestral music sets a calm mood that shifts between silence and an epic genre, feeling isolated. The orchestral music suggests an adventure game genre that feels grand and heroic. Character dialogue has both a calm and rushed, panicking tone, revealing they are prisoners being transported or fleeing, consistent with the hoof sounds.
The document summarizes sounds used in the game The Last of Us. It describes how percussion instruments like drums create a calm isolated setting at the start that gets more exciting. The mood picks up as the scene progresses, emphasized by excitement in the music. The genre of action and adventure is conveyed through fast-paced music. The dialogue tones match the faced-paced and angry music tone to explain the scene to the player. Percussion instruments set the tone along with additional studio-made wind and other sounds.
This document contains a production diary and progress update plan for a BTEC Extended Diploma in Creative Media Production final major project spanning January to May 2016. It outlines the planned activities for each week which include mind mapping ideas, secondary research, creating concept art, implementing gameplay mechanics, adding level assets, testing for bugs, and collecting feedback. Potential contingency plans are also mentioned in case of problems during development.
1) A human-computer interface (HCI) allows interaction between humans and computers through input/output devices. HCI is important for game platforms as it allows control of games through devices like mice, keyboards, and controllers.
2) Components like the central processing unit (CPU), graphics processing unit (GPU), random access memory (RAM), and display are vital for game platforms. The CPU processes commands, GPU handles graphics, RAM temporarily stores active data, and the display shows the visuals of the game.
3) Other important components include sound systems for audio, storage media to hold game files, interface devices for interaction, and connectivity for networking and multiplayer functions. A power supply provides necessary power to
Y1 games ig2 learner assessment submission declarationTomCrook
This document is a learner assessment submission and declaration form for a student named Thomas Crook. It lists the 11 tasks submitted as evidence for assessment in his Extended Diploma in Creative Media Production course, including tasks related to sound design and production techniques for computer games. At the bottom, Thomas Crook signs the learner declaration, confirming the work is his own and certifying the evidence submitted.
A sound designer works closely with directors and other staff to create the aural world of a performance through sound effects, atmospheres, music, and adjustments to enhance the audience's emotional experience. For games, a sound designer sets the tone through techniques like MIDI and foley artistry to produce sounds, makes final adjustments, and may lead a small team. Sound design is important for games because sound can impact a player's enjoyment, so sound designers require extensive training in sound production techniques and software.
Three officers on a spaceship are being tracked by an alien vessel from the planet Zorgon. Their two worlds are on the brink of war. Richie notices the Zorgon ship has been following them and informs Captain Mcallister, who is already aware of the tail. Despite reassurances that the alien ship would need to be stupid to attack, an alarm sounds and the spaceship goes into lockdown as a battle erupts outside. Ralph and Richie rush to the cockpit but find the door locked as explosions continue outside.
This document contains 3 sections that describe elements of a video game project. Section 1 discusses the zombie survival horror genre and lists several influential games in the genre like Dying Light, The Last of Us, Dead Island, and Dead Rising. Section 2 introduces the characters for the game, including their aliases and stereotypical characteristics. It describes a scene where the base Fort Dawn receives reports of an approaching zombie outbreak. Section 3 discusses the sound design for a cut scene, including how the music and sound effects will build tension and then calm down to reflect the changing situation. It concludes by stating sound will be recorded in a studio and applied to the scene.
Tom Crook produced a glossary of terms related to sound design and production for computer games. The glossary defined terms like Foley artistry, sound libraries, file formats like .wav and .aiff, compression types, limitations of audio hardware, recording systems, and more. For each term, Tom provided a short definition from an online source and explained how the term relates to his own production practice, such as using sound libraries for sound effects or file formats for sharing audio.
The document describes adding a sound file to a game being created in Game Maker by showing images of uploading the sound file and including code to incorporate the sound into the game. It also shows managing the sound file in the game development software.
ThomasCrook created a sound of wind using a MIDI program and shared the sound and MIDI program used to create it. The document shows an image of the MIDI program Thomas used to generate the wind sound and a brief description of the sound created.
The document discusses four things the author did to audio/sound effects files to make them flow together more smoothly. They placed three audio clips in a sequence and faded them in and out of each other. They adjusted the volume and pan of clips to emphasize certain parts. A fade transition was applied between clips. Finally, a MIDI sound effect was added to change the overall sound of the effects.
This document contains a production kit list for a production company including:
1) An itemized list of 13 production equipment items with descriptions
2) Details on other team members and estimated recording dates
3) The actual total cost of £684.41 for the production kit items
The document describes characters and settings for a zombie-themed video game. It introduces characters like Martin Reaver, alias "Sonar", a strong masculine leader, and Andrew Reaver, alias "Sharpshot", who likes to show off. It describes Fort Dawn as the base of operations led by General Marshall that is preparing for a approaching zombie outbreak. It also provides details on sound design for a cut scene, including using no sound at first but adding tension building music and sound effects as the situation escalates, then shifting to a victory music as the characters exit the barrack aware of the zombie threat.
The document lists various pieces of portable sound equipment for recording and editing audio, including a multi-track recorder, microphone, SD card, USB and XLR cables, headphones, and editing software. It also provides a brief overview of the role of a sound designer in theatre, who is responsible for all audio elements the audience hears during a performance.
Sound design in computer games resident evilTomCrook
This document contains a student's analysis of the sounds used in the ending scenes of the video game Mortal Kombat 9 Komplete Edition. The student describes the sounds as establishing a serious, dramatic, and fast-paced setting and mood through the use of orchestral instruments. The sounds of punches also indicate the game genre is fighting. The dialogue and accompanying music further the narrative in a serious and storytelling manner.
Sound design in computer games analysis work sheet tom crookTomCrook
This document contains a student's analysis of the sounds used in a scene from the video game Mortal Kombat 9 Komplete Edition. The student describes the sounds that establish the setting, mood, game genre, and narrative. The setting is described as serious, dramatic, and fast-paced, conveyed through orchestral instruments. The mood is said to be serious and dramatic due to deep, orchestral or studio-based music. The game genre of fighting is identified from sounds of punches. The narrative accompanying dialogue is portrayed as serious and storytelling through the music.
Sound design in computer games skyrim opening sceneTomCrook
The document provides an analysis of sounds used in the opening scene of the game Skyrim. It describes the sounds that establish the setting, mood, and game genre. For the setting, hoof sounds and wind create a sense of distance and cold, barren feel. Bird sounds add a forest feel. Orchestral music sets a calm mood that shifts between silence and an epic genre, feeling isolated. The orchestral music suggests an adventure game genre that feels grand and heroic. Character dialogue has both a calm and rushed, panicking tone, revealing they are prisoners being transported or fleeing, consistent with the hoof sounds.
The document summarizes sounds used in the game The Last of Us. It describes how percussion instruments like drums create a calm isolated setting at the start that gets more exciting. The mood picks up as the scene progresses, emphasized by excitement in the music. The genre of action and adventure is conveyed through fast-paced music. The dialogue tones match the faced-paced and angry music tone to explain the scene to the player. Percussion instruments set the tone along with additional studio-made wind and other sounds.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka ! Fix Satta Matka ! Matka Result ! Matka Guessing ! Final Matka ! Matka Result ! Dpboss Matka ! Matka Guessing ! Satta Matta Matka 143 ! Kalyan Matka ! Satta Matka Fast Result ! Kalyan Matka Guessing ! Dpboss Matka Guessing ! Satta 143 ! Kalyan Chart ! Kalyan final ! Satta guessing ! Matka tips ! Matka 143 ! India Matka ! Matka 420 ! matka Mumbai ! Satta chart ! Indian Satta ! Satta King ! Satta 143 ! Satta batta ! Satta मटका ! Satta chart ! Matka 143 ! Matka Satta ! India Matka ! Indian Satta Matka ! Final ank
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Kalyan Satta Matka Guessing Matka Result Main Bazar chart Final Matka Satta Matta Matka 143 Kalyan Chart Satta fix Jodi Kalyan Final ank Matka Boss Satta 143 Matka 420 Golden Matka Final Satta Kalyan Penal Chart Dpboss 143 Guessing Kalyan Night Chart