The purpose of this project is to mitigate and solve issues regarding health care services such as rehabilitation and specific health guidance while alleviating spatio-temporal, economic, and cognitive constraints by establishing remote technology foundation. There are four themes in this project titled “Multimodal XR-AI (XR powered by AI) platform development for tele-rehabilitation and reciprocal care coupling with health guidance.” In theme #1, we have been developing MR3 (Multi-Modal Mixed Reality for Remote Rehab) devices consisting of Wear and Mannequin for supporting detailed assessments of users’ physical functions and tactile interaction respectively. The central issue of theme #2 is to support intrinsic motivation for rehabilitation and exercise training through XR technologies as in virtual co-embodiment and hand redirection. In addition, we have also been investigating how to deal with 1-to-N (a small number of providers) and 0-to-N (no providers) situations. Theme #3 has aimed on establishing AI technology foundation for creating, monitoring progress of, and updating tele-rehabilitation programs mainly for the upper limb. Systems for always-on monitoring during daily life and work developed in theme #4 is expected to serve as a common foundation for various tele-healthcare services.
蔵田武志, 尾形邦裕, 金澤周介, 今村由芽子, 佐藤章博, 小木曽里樹, 小林吉之, 一刈良介, 中江悟司, 多田充徳, 青山朋樹, 清水博己, 葛岡英明, 中村拓人, 腰原健, 黒田真朗, 返町秀光, 大島賢典, "「遠隔リハビリのための多感覚XR-AI技術基盤構築と保健指導との互恵ケア連携」で目指すところ", 日本バーチャルリアリティ学会第66回複合現実感研究会, Vol.25, No.2, MR2022-11, 2022.
The purpose of this project is to mitigate and solve issues regarding health care services such as rehabilitation and specific health guidance while alleviating spatio-temporal, economic, and cognitive constraints by establishing remote technology foundation. There are four themes in this project titled “Multimodal XR-AI (XR powered by AI) platform development for tele-rehabilitation and reciprocal care coupling with health guidance.” In theme #1, we have been developing MR3 (Multi-Modal Mixed Reality for Remote Rehab) devices consisting of Wear and Mannequin for supporting detailed assessments of users’ physical functions and tactile interaction respectively. The central issue of theme #2 is to support intrinsic motivation for rehabilitation and exercise training through XR technologies as in virtual co-embodiment and hand redirection. In addition, we have also been investigating how to deal with 1-to-N (a small number of providers) and 0-to-N (no providers) situations. Theme #3 has aimed on establishing AI technology foundation for creating, monitoring progress of, and updating tele-rehabilitation programs mainly for the upper limb. Systems for always-on monitoring during daily life and work developed in theme #4 is expected to serve as a common foundation for various tele-healthcare services.
蔵田武志, 尾形邦裕, 金澤周介, 今村由芽子, 佐藤章博, 小木曽里樹, 小林吉之, 一刈良介, 中江悟司, 多田充徳, 青山朋樹, 清水博己, 葛岡英明, 中村拓人, 腰原健, 黒田真朗, 返町秀光, 大島賢典, "「遠隔リハビリのための多感覚XR-AI技術基盤構築と保健指導との互恵ケア連携」で目指すところ", 日本バーチャルリアリティ学会第66回複合現実感研究会, Vol.25, No.2, MR2022-11, 2022.
ICRA 2019 (IEEE International Conference on Robotics and Automation; https://www.icra2019.org/ )の参加速報を書きました。
この資料には下記の項目が含まれています。
・ICRA 2019の概要
・ICRA 2019での動向や気付き
・ICRAの重要技術
・今後の方針
・論文まとめ(102本あります)
本講演では、生産性向上や健康経営支援のために屋内測位技術含む地理空間インテリジェンス(GSI)を製造現場やサービス現場に適用した事例を時間の許す限り概説する。また、PDR (Pedestrian Dead Reckoning: 歩行者用相対測位)やVDR(Vehicle Dead Reckoning: 車両用相対測位)含むxDR(PDRやVDRを含む相対測位、DR for X)の性能等の評価に関する活動、 及びxDRを含む各種屋内測位技術とその関連技術の普及促進に関する活動を行うことを目的として2014年に設立されたPDRベンチマーク標準化委員会の活動についても紹介する。
ICRA 2019 (IEEE International Conference on Robotics and Automation; https://www.icra2019.org/ )の参加速報を書きました。
この資料には下記の項目が含まれています。
・ICRA 2019の概要
・ICRA 2019での動向や気付き
・ICRAの重要技術
・今後の方針
・論文まとめ(102本あります)
本講演では、生産性向上や健康経営支援のために屋内測位技術含む地理空間インテリジェンス(GSI)を製造現場やサービス現場に適用した事例を時間の許す限り概説する。また、PDR (Pedestrian Dead Reckoning: 歩行者用相対測位)やVDR(Vehicle Dead Reckoning: 車両用相対測位)含むxDR(PDRやVDRを含む相対測位、DR for X)の性能等の評価に関する活動、 及びxDRを含む各種屋内測位技術とその関連技術の普及促進に関する活動を行うことを目的として2014年に設立されたPDRベンチマーク標準化委員会の活動についても紹介する。
Emerging technologies in physical therapy and rehabilitation: 10 opportunitie...Healthstartup
New technology solutions that integrate multiple sensors (such as body tracking), interfaces (virtual reality) and games promise to fundamentally transform, if not disrupt the field of physical therapy and rehabilitation. This presentations shows 10 opportunities for startups and clinicians to make a difference today.
Advances in Telesurgery and Surgical RoboticsSanjoy Sanyal
Presented by Dr Sanjoy Sanyal Surgeon in Victoria Hospital, Ministry of Health, Seychelles, and Associate Professor of Surgical Anatomy and Neuroscience (then), at 9th National Medical Dental Conference in Seychelles, February 2006. It talks of remote surgery using Internet.
Virtual reality in health care by Rabeendra Basnetरविन्द्र बस्नेत
Virtual Reality in Healthcare in terms of preventive, curative and restorative and rehabilitative purpose in the physical, virtual, Ambient and Augmented Reality through computer generation enviroments.
Presentation by Rabindra Basnet on the basis of survey reports and other secondary method of available virtual realities evidences in modern healthcare system.
Virtual reality: is the term that applies to computer simulated environment that can stimulate the physical presence in place of real world or imaginary world. All components of VR application and interrelations between them are thoroughly examined: input devices, output devices and software.This Paperwill show how to use Virtual Reality to increase the business productivity, application in health sector, entertainment industry, military sector and other sectors. The paper explain different types of virtual reality, architecture of the haptic devices methodologies of the devices, algorithm and conclusion of the research.
A 2019 update on the current role of robotics and simulation in neurosurgery with updates from the recent edition of Youman and Winn's Textbook of Neurosurgery. Videos in the presentation cannot be uploaded but can be viewed from youtube.
Principles of Virtual Reality In Surgical Training - Review by Sanjoy SanyalSanjoy Sanyal
This PPT was presented in 10th National Medical Dental Conference in Seychelles in February 2007. It has been reproduced on 'as is' basis. It was also presented in faculty and students's symposium in a medical school in Seychelles. Presenter is Dr Sanjoy Sanyal, (then) Associate Professor and Masters candidate in Royal College of Surgeons of Edinburgh / University of Bath
人的資本経営[1]を実現するには,生産性とQoW(Quality of Work,働き方の質)を同時に改善し続けていくことが有効である.そのための課題は多岐に渡るため,DX(Digital Transformation)的発想が求められる。一方、情報の約60~80%が位置情報に関連していることが報告されている.本稿では,地理空間情報と他の情報とを連携させて課題解決を支援する地理空間インテリジェンス(GSI)でDXを促進し,製造現場やサービス現場で人的資本経営を支援することに資する筆者らの一連の取り組みについて紹介する.
Project progress on XR-AI platform for tele-rehab and health guidanceKurata Takeshi
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024) Abstracts and Workshops (VRW), pp.244-251, 2024,
DOI 10.1109/VRW62533.2024.00048
The main objectives of this project, launched in July 2021, is to mitigate and solve issues regarding health care services such as rehabilitation and specific health guidance while alleviating spatio-temporal, economic, and cognitive constraints by establishing remote technology foundation. There are four themes in this project. In theme #1, we have been developing the MR3 devices consisting of Wear and Mannequin for supporting detailed assessments of customers’ physical functions and haptic interaction respectively. The central issue of theme #2 is to support intrinsic motivation for rehabilitation and exercise training through XR technologies as in virtual (self) co-embodiment and hand redirection. In addition, we have also been investigating how to deal with one-to-many and zero-to-many situations. Theme #3 has aimed on establishing AI technology foundation for creating, monitoring progress of, and updating tele-rehab programs mainly for the upper limb. Systems for always-on monitoring during daily life and work developed in theme #4 is expected to be served as a common foundation for various tele-healthcare services. This paper reports on the progress of the above-mentioned themes in this project.
The HARC consists of the following eight research teams: (1) Smart sensing, (2) Well-being device, (3) Assistive robotics, (4) Exercise motivation and physical function augmentation, (5) Cognition, environment, and communication, (6) Smart work IoH (Internet of Humans), (7) Service value augmentation, and (8) Co-creative platform. Currently, we are carrying out private and public projects related to Interverse (Virtual economy forms and related technologies that return value in cyberspace to physical space), tele-rehabilitation, etc. We also contribute to the international standardization on VR/MAR in ISO/IEC JTC 1.
Work Pattern Analysis with and without Site-specific Information in a Manufac...Kurata Takeshi
In recent years, there has been an increasing number of technological devel-opments and practical applications for efficient and quantitative work analy-sis by measuring workers' flow lines. However, there may be a delay in start-ing work analysis if it is started after preparing site-specific information, such as each worker's role and typical work areas. This paper reports on a case study of work analysis using geospatial intelligence techniques with and without such site-specific information. First, this paper introduces the work site targeted in this case study, the purpose of the analysis, and the data measured and collected at the work site. Next, it describes a series of meth-ods such as indoor positioning, generation of work area transition model, clustering of work area transition instances, and exception extraction of the instances for the purpose of analyzing work patterns. A comparison of the clustering results with each worker's role and an analysis of non-routine work patterns are also reported.
Standards and projects of SC 24/WG 9 on Metaverse and InterverseKurata Takeshi
The relationship between the metaverse and the universe corresponds to the one between the virtual environment and the real environment in MAR (Mixed and Augmented reality). The concept of fusing multiple metaverses with the universe is sometimes referred to as the interverse, although this is not yet generally recognized. This presentation will provide an overview of the standards related to interverse developed by SC 24/WG9 (MAR Continuum Concepts and Reference Model) and the ongoing projects. In addition, VRM, an open 3D humanoid avatar format for the metaverse, will be presented, although it is not yet a de jure standard.
ISO/IEC Workshop on Standards for the Metaverse
Session 1: ISO/IEC JTC 1 Standards and Projects for the Metaverse, June 26, 2023, at 21:00-22:50 UTC
Analyzing Operations on a Manufacturing Line using Geospatial Intelligence T...Kurata Takeshi
This paper reports on a case study of work analysis using geospatial intelligence technologies conducted on a manufacturing line at a J-Power Systems (JPS) plant in FY2020. First, an overview of the workplace, the purpose of the analysis, and the types of data used in the analysis is presented. Next, we describe the data processing methods developed in the preparatory phase of the analysis, and finally, we report the results and discussion of the work analysis.
Presented in APMS 2022
YouTube:
https://youtu.be/eFi8Z0T25Cc
Geospatial Intelligence for Health and Productivity Management in Japanese Re...Kurata Takeshi
Presentation movie:
https://youtu.be/9qozqmLvi0M
Paper:
Kurata T. (2021) Geospatial Intelligence for Health and Productivity Management in Japanese Restaurants and Other Industries. APMS 2021, IFIP AICT 632, pp. 206–214
https://doi.org/10.1007/978-3-030-85906-0_23
Health and Productivity Management (HPM) requires simultaneous improvement of labor productivity and Quality of Working (QoW), which consists of health, workability, and rewarding. In order to deal with a wide range of issues for HPM, engineering approaches are much more effective rather than just relying on experience and intuition. First, this paper outlines Geospatial Intelligence (GSI) as a tool for such engineering approaches, which supports problem solving by linking geospatial data with other data. Next, we summarize use cases of GSI in service and manufacturing sites, including Japanese restaurants, which have addressed labor productivity and QoW. Finally, we extract the metrics regarding labor productivity and QoW used in those use cases.
講演ビデオ:
https://youtu.be/I-5z2FP-ZtY
本講演では、産総研が参画した各プロジェクトにおいて取り組まれた製造業・サービス業での人とシステムとの協調に関する研究開発事例を概説する。まず、人間拡張研究センターの研究事例から、日本食レストランへの配膳ロボット導入と屋内測位などを適用した導入効果の評価、及びその考察について概説する。次に、インダストリアルサイバーフィジカルシステム(CPS)センターの研究事例から、人・機械協調に基づく変種変量生産のための研究開発事例を紹介する。最後に、ヘルスケアサービスの提供者と利用者、さらに利用者同士がAIと協調しながらQoL (Quality of Life)やQoW (Quality of Working)を向上させるための技術基盤の構想について議論する。
Communication beyond spatiotemporal constraintsKurata Takeshi
Spatiotemporal computing techs such as MAR/VR, positioning, and context sensing are expected to alleviate spatiotemporal constraints for moving freely in the communication-form continuum.
OTASCE Map: A Mobile Map Tool with Customizable Audio-Tactile Cues for the Vi...Kurata Takeshi
First, we developed an audio–tactile map viewer that can represent real-world route and facilities near the route. This viewer is based on our previous work regarding a mapping tool for gaming applications. We improved it with customizable audio–tactile cues based on feedbacks from test users at an exhibition and workshops. Finally, we explored presentation methods that serve the individual needs of visually impaired users in the most appropriate way.
IoH Technologies into Indoor Manufacturing SitesKurata Takeshi
AMPS 2019
Session: Smart Factory and IOT Location
Chair: Thorsten Wuest
This paper focuses on introducing measurement technologies into manufactur-ing sites regarding the worker-oriented part of 6M, which consists of Man, Ma-chine, Material, Method, Mother Nature, and Money. First, we introduce in-door positioning and work motion recognition systems that we have developed as key components of Internet of Humans (IoH) technologies. Next, we briefly report on two case examples of manufacturing sites where worker behavior measurement, analysis, and visualization are promoted. Then, we conclude this paper with discussion about the costs and benefits on the introduction of indoor positioning technologies into manufacturing sites.
Forklift Classes Overview by Intella PartsIntella Parts
Discover the different forklift classes and their specific applications. Learn how to choose the right forklift for your needs to ensure safety, efficiency, and compliance in your operations.
For more technical information, visit our website https://intellaparts.com
TECHNICAL TRAINING MANUAL GENERAL FAMILIARIZATION COURSEDuvanRamosGarzon1
AIRCRAFT GENERAL
The Single Aisle is the most advanced family aircraft in service today, with fly-by-wire flight controls.
The A318, A319, A320 and A321 are twin-engine subsonic medium range aircraft.
The family offers a choice of engines
Vaccine management system project report documentation..pdfKamal Acharya
The Division of Vaccine and Immunization is facing increasing difficulty monitoring vaccines and other commodities distribution once they have been distributed from the national stores. With the introduction of new vaccines, more challenges have been anticipated with this additions posing serious threat to the already over strained vaccine supply chain system in Kenya.
COLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdfKamal Acharya
The College Bus Management system is completely developed by Visual Basic .NET Version. The application is connect with most secured database language MS SQL Server. The application is develop by using best combination of front-end and back-end languages. The application is totally design like flat user interface. This flat user interface is more attractive user interface in 2017. The application is gives more important to the system functionality. The application is to manage the student’s details, driver’s details, bus details, bus route details, bus fees details and more. The application has only one unit for admin. The admin can manage the entire application. The admin can login into the application by using username and password of the admin. The application is develop for big and small colleges. It is more user friendly for non-computer person. Even they can easily learn how to manage the application within hours. The application is more secure by the admin. The system will give an effective output for the VB.Net and SQL Server given as input to the system. The compiled java program given as input to the system, after scanning the program will generate different reports. The application generates the report for users. The admin can view and download the report of the data. The application deliver the excel format reports. Because, excel formatted reports is very easy to understand the income and expense of the college bus. This application is mainly develop for windows operating system users. In 2017, 73% of people enterprises are using windows operating system. So the application will easily install for all the windows operating system users. The application-developed size is very low. The application consumes very low space in disk. Therefore, the user can allocate very minimum local disk space for this application.
Explore the innovative world of trenchless pipe repair with our comprehensive guide, "The Benefits and Techniques of Trenchless Pipe Repair." This document delves into the modern methods of repairing underground pipes without the need for extensive excavation, highlighting the numerous advantages and the latest techniques used in the industry.
Learn about the cost savings, reduced environmental impact, and minimal disruption associated with trenchless technology. Discover detailed explanations of popular techniques such as pipe bursting, cured-in-place pipe (CIPP) lining, and directional drilling. Understand how these methods can be applied to various types of infrastructure, from residential plumbing to large-scale municipal systems.
Ideal for homeowners, contractors, engineers, and anyone interested in modern plumbing solutions, this guide provides valuable insights into why trenchless pipe repair is becoming the preferred choice for pipe rehabilitation. Stay informed about the latest advancements and best practices in the field.
Saudi Arabia stands as a titan in the global energy landscape, renowned for its abundant oil and gas resources. It's the largest exporter of petroleum and holds some of the world's most significant reserves. Let's delve into the top 10 oil and gas projects shaping Saudi Arabia's energy future in 2024.
Automobile Management System Project Report.pdfKamal Acharya
The proposed project is developed to manage the automobile in the automobile dealer company. The main module in this project is login, automobile management, customer management, sales, complaints and reports. The first module is the login. The automobile showroom owner should login to the project for usage. The username and password are verified and if it is correct, next form opens. If the username and password are not correct, it shows the error message.
When a customer search for a automobile, if the automobile is available, they will be taken to a page that shows the details of the automobile including automobile name, automobile ID, quantity, price etc. “Automobile Management System” is useful for maintaining automobiles, customers effectively and hence helps for establishing good relation between customer and automobile organization. It contains various customized modules for effectively maintaining automobiles and stock information accurately and safely.
When the automobile is sold to the customer, stock will be reduced automatically. When a new purchase is made, stock will be increased automatically. While selecting automobiles for sale, the proposed software will automatically check for total number of available stock of that particular item, if the total stock of that particular item is less than 5, software will notify the user to purchase the particular item.
Also when the user tries to sale items which are not in stock, the system will prompt the user that the stock is not enough. Customers of this system can search for a automobile; can purchase a automobile easily by selecting fast. On the other hand the stock of automobiles can be maintained perfectly by the automobile shop manager overcoming the drawbacks of existing system.
3. 3
XRに基づくリハビリの研究・事業事例リスト
Name Features Users Target body part Which XR How to use XR
People
involved in XR
Organization Country Notes URL
Physical rehab
Service/Product
IREX
(1) A patientʼs real-time image is projected into virtual environments where
they perform individualised gesture-based exercise games designed by their
clinician to each patientʼs ability and recovery level
(2) The biometrics for quantitative evaluation are collected by the video
camera tracking and analysis systems
Broad
Broad (upper and lower-
limbs, cognitive
capabilities)
MR
(Monitor)
Playing VR games desiend for rehabilitation
programs
User (and
clinician)
GestureTek Health Canada None https://gesturetekhealth.com/products/irex
XRHealth
(1) Assigned physical therapists proposing VR rehab programs for each
disease
(2) Improving physical functions through VR games
(3) FDA-registered medical VR applications
Broad
Broad (physical,
neurological or behavioral
symptoms)
VR (HMD)
Playing VR games desiend for rehabilitation
programs
User XRHealth USA INC USA Telerehabilitation https://www.xr.health/
SaeboVR
(1) Designed to engage the client involving daily functional activities through
a virtual ADL (activities of daily living)
rehabilitation system to help the brain “re-program” itself and form new
neural connections
(2) Virtual assistant appearing on the screen to educate and facilitate
performance by providing real-time feedback
(3) Using Microsoft Kinect
(4) FDA-cleared software system
Patients with
cognitive or upper
limb impairments
Upper limbs
VR
(Monitor)
Providing ADL-focused virtual world in which
the users incorporates their impaired upper limb
to perform simulated self-care tasks that involve
picking up, transferring and manipulating virtual
objects
User Saebo, Inc USA None https://www.saebo.com/shop/saebovr/
MindMotion GO
(1) Gamified neurorehabilitation therapy platform for medium and light
severity impairments able to be deployed in the patientʼs home
(2) Including rehabilitation exercises for the upper extremity, trunk, and
lower extremity; audio-visual feedback and graphic movement
representations for patients
(3) Using Microsoft Kinect and Leap Motion
Stroke survivors at
home
Broad(Upper limbs, torso,
lower limbs)
VR
(Monitor)
Playing VR games desiend for rehabilitation
programs
User MindMaze SA Switzerland Telerehabilitation
https://mindmaze.com/digital-therapies-for-
neurorehabilitation/mindmotion-telerehab/
https://www.physiofunction.co.uk/rehabilitation-
technology/upper-limb-rehabilitation/mind-motion-go-
for-home-use
MindMotion Pro
(1) Designed for acute neurorehabilitation and ideally suited for delivering
table-top therapy to patients recovering from upper-limb hemiparesis
(2) Gamification of the exercises (levels of difficulty, rewards, real-time
feedback) to maintain patient motivation and to increase the amount of
practice
(3) FDA-cleared system
Acute stroke
patients at hospital
Upper limbs (or )
VR
(Monitor)
Project a CG depiction of the nonfunctional one
hand, which is controlled by the patient's
movement of the working another hand
User MindMaze SA Switzerland None
https://www.mindmaze.com/digital-therapies-for-
neurorehabilitation/
mediVR KAGURA
Seated reaching motion improving postural balance and dual-task cognitive
processing function
Stroke patients Upper limbs, torso (core) VR (HMD)
Playing VR games desiend for rehabilitation
programs: horizontal/vertical/Mito-
Komon/vegetables/fruits
User mediVR inc. Japan None https://www.medivr.jp/
RehaVR
Gives the feeling of walking in a grassland or a place with beautiful scenery
to increase motivation
Elderly people who
wish to improve
their motor skills
Lower limbs
VR (HMD,
Foot Pedal
Exerciser)
Providing virtual environments with beatiful
scenary such as sightseeing spots
User silvereye Inc. Japan None https://rehavr.com
KiNvis system
Using KiNvis (KiNesthetic illusion induced by visual stimulation) described
as the feeling of oneʼs body moving during sensory input, even though the
body is actually in a resting state; cognitive stimulation to the embodied
brain system for body ownership, a sense of agency, and kinesthetic
perception
Patients with
chronic stroke
Upper limbs
VR/AR
(Monitor/
HMD)
(1) Providing visual stimulation which is
recorded hand moviment in the movement task
involving hand opening and closing
(2) Applying electrical stimulation while
watching the movie during the finger-extension
phase.
User Inter Reha Co.,Ltd. Japan None
https://doi.org/10.3389/fnsys.2019.00076
https://www.irc-web.co.jp/kinvis
https://keio-rehab.jp/efforts/kinvis/
Prototype/Research
Phantom motor
execution facilitated by
ML and AR
Novel plasticity-based, non-invasive treatment for phantom limb pain, in
which phantom motor execution is decoded via machine learning, while
visualisation of the phantom is accomplished via augmented and virtual
reality.
Patients with
phantom limb pain
Upper limbs
AR/VR
(Monitor)
Preserving the virtual arm in the anatomically
correct placement
User
Chalmers University of
Technology
Sweden None
https://doi.org/10.1016/S0140-6736(16)31598-7
https://www.youtube.com/watch?v=ek7JHGC-T4E
Walk Again Project
(WAP)
(1) BMI with VR makes the patient's brain reacquire the notion of walking.
(2) By walking in a custom-designed exoskeleton with BMI, patients are
eventually able to rekindle their remaining nerves to send signals back to
brain, and reactivate some voluntary movement and sensitivity.
Paraplegics Lower limbs VR (HMD)
Presenting visually the virtual lower limbs
through the HMD and the sense of touching the
ground through haptic display attached on
forearms
User Duke University USA None
https://qz.com/757516/paraplegics-are-learning-to-
walk-again-with-virtual-reality/
https://www.youtube.com/watch?v=pb36O-Yotac
Name Features Users Target symptoms Type of XR How to use XR
People
involved in XR
Organization Country Notes URL
Mental health/Phobia
Product/Service
Immersive simulation
system for overcoming
fear of heights
Standing on top of a vitrual skyscraper to alleviate fear
People with a fear
of heights
(acrophobia)
Acrophobia VR (HMD)
Providing virtual environments on top of a
skyscraper
User CRESCENT,INC Japan None https://www.youtube.com/watch?v=AR-VAImfFXI
Prototype/Research
RECOVER: Virtual
Reality in Rehab
Providing valid contexts for people to practise their communication skills,
build confidence interacting with others and generalise their communication
skills to various environments
People with
communication
disorders
Communication disorder VR (HMD)
Simulating social communication situations that
are difficult to create within the clinic in realistic,
personally relevant and safe environments
(Cooking etc.)
User and other
people
interacting
with the user
The University of
Queensland
Australia
Speech
pathologists
https://www.uq.edu.au/news/article/2021/03/virtual-
reality-help-patients-speak
https://www.tandfonline.com/doi/abs/10.1080/096382
88.2021.1895333?journalCode=idre20
Bravemind
Supporting exposure therapy, in which a patient with PTS(Post-Traumatic
Stress) ‒ guided by a trained therapist ‒ confronts their trauma memories
through a retelling of the experience
Veterans with
urgently needed
options for PTS
treatment
PTS and depression VR (HMD)
Providing 14 different worlds from a crowded
Iraqi marketplace to a remote Afghan village, a
checkpoint in the desert to a forward operating
base in the mountains
User
The University of
Southern California
Institute for Creative
Technologies
USA None
https://www.soldierstrong.org/bravemind/
https://www.youtube.com/watch?v=dVmxmDFCMlQ
4. Features Users Target body part Which XR How to use XR
(1) A patientʼs real-time image is projected into virtual
environments where they perform individualised gesture-based
exercise games designed by their clinician to each patientʼs
ability and recovery level
(2) The biometrics for quantitative evaluation are collected by the
video camera tracking and analysis systems
Broad
Broad (upper and
lower-limbs,
cognitive
capabilities)
MR
(Monitor)
Playing VR games designed for
rehabilitation programs
IREX GestureTek Health
4
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑
Telerehabilitation
5. Features Users Target body part Which XR How to use XR
(1) Assigned physical therapists proposing VR rehab programs for
each disease
(2) Improving physical functions through VR games
(3) FDA-registered medical VR applications
Broad
Broad (physical,
neurological or
behavioral
symptoms)
VR (HMD)
Playing VR games designed for
rehabilitation programs
XRHealth XRHealth USA INC
5
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑
Telerehabilitation
☑
6. 国⽴研究開発法⼈ 産業技術総合研究所
6
Features Users Target body part Which XR How to use XR
(1) Designed to engage the client involving daily functional
activities through a virtual ADL (activities of daily living)
rehabilitation system to help the brain “re-program” itself and
form new neural connections
(2) Virtual assistant appearing on the screen to educate and
facilitate performance by providing real-time feedback
(3) Using Microsoft Kinect
(4) FDA-cleared software system
Patients with
cognitive or
upper limb
impairments
Upper limbs
VR
(Monitor)
Providing ADL-focused virtual world in
which the users incorporates their
impaired upper limb to perform
simulated self-care tasks that involve
picking up, transferring and
manipulating virtual objects
SaeboVR Saebo, Inc
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑
Telerehabilitation
7. Features Users Target body part Which XR How to use XR
(1) Gamified neurorehabilitation therapy platform for medium and
light severity impairments able to be deployed in the patientʼs
home
(2) Including rehabilitation exercises for the upper extremity,
trunk, and lower extremity; audio-visual feedback and graphic
movement representations for patients
(3) Using Microsoft Kinect and Leap Motion
(4) FDA-cleared system
Stroke
survivors at
home
Broad(Upper
limbs, torso, lower
limbs)
VR
(Monitor)
Playing VR games designed for
rehabilitation programs
MindMotion GO MindMaze SA
国⽴研究開発法⼈ 産業技術総合研究所
7
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑
Telerehabilitation
☑
8. 国⽴研究開発法⼈ 産業技術総合研究所
8
Features Users Target body part Which XR How to use XR
(1) Designed for acute neurorehabilitation and ideally suited for
delivering table-top therapy to patients recovering from upper-
limb hemiparesis
(2) Gamification of the exercises (levels of difficulty, rewards,
real-time feedback) to maintain patient motivation and to
increase the amount of practice
(3) FDA-cleared system
Acute stroke
patients at
hospital
Upper limbs
VR
(Monitor)
Project a CG depiction of the
nonfunctional one hand, which is
controlled by the patient's movement
of the working another hand
MindMotion Pro MindMaze SA
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑
Telerehabilitation
9. 国⽴研究開発法⼈ 産業技術総合研究所
9
Features Users Target body part Which XR How to use XR
Seated reaching motion improving postural balance and dual-task
cognitive processing function
Stroke
patients
Upper limbs, torso
(core)
VR (HMD)
Playing VR games designed for
rehabilitation programs:
horizontal/vertical/Mito-
Komon/vegetables/fruits
mediVR KAGURA mediVR inc.
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑
Telerehabilitation
10. 国⽴研究開発法⼈ 産業技術総合研究所
10
Features Users Target body part Which XR How to use XR
Gives the feeling of walking in a grassland or a place with
beautiful scenery to increase motivation
Elderly people
who wish to
improve their
motor skills
Lower limbs
VR (HMD,
Foot Pedal
Exerciser)
Providing virtual environments with
beatiful scenary such as sightseeing
spots
RehaVR silvereye Inc.
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑
Telerehabilitation
11. Features Users Target body part Which XR How to use XR
Using KiNvis (KiNesthetic illusion induced by visual stimulation)
described as the feeling of oneʼs body moving during sensory
input, even though the body is actually in a resting state;
cognitive stimulation to the embodied brain system for body
ownership, a sense of agency, and kinesthetic perception
Patients with
chronic stroke
Upper limbs
VR/AR
(Monitor/
HMD)
(1) Providing visual stimulation which
is recorded hand moviment in the
movement task involving hand
opening and closing
(2) Applying electrical stimulation
while watching the movie during the
finger-extension phase.
KiNvis system Inter Reha Co.,Ltd.
国⽴研究開発法⼈ 産業技術総合研究所
11
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑
Telerehabilitation
12. 12
Features Users Target body part Which XR How to use XR
Novel plasticity-based, non-invasive treatment for phantom limb
pain, in which phantom motor execution is decoded via machine
learning, while visualisation of the phantom is accomplished via
augmented and virtual reality.
Patients with
phantom limb
pain
Upper limbs
AR/VR
(Monitor)
Preserving the virtual arm in the
anatomically correct placement
Phantom motor execution facilitated by ML and AR Chalmers University of Technology
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑
☑ Telerehabilitation
13. 国⽴研究開発法⼈ 産業技術総合研究所
13
Features Users Target body part Which XR How to use XR
(1) BMI with VR makes the patient's brain reacquire the notion of
walking.
(2) By walking in a custom-designed exoskeleton with BMI,
patients are eventually able to rekindle their remaining nerves to
send signals back to brain, and reactivate some voluntary
movement and sensitivity.
Paraplegics Lower limbs VR (HMD)
Presenting visually the virtual lower
limbs through the HMD and the sense
of touching the ground through haptic
display attached on forearms
Walk Again Project (WAP) Duke University
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑
☑ Telerehabilitation
14. 国⽴研究開発法⼈ 産業技術総合研究所
14
Features Users Target symptoms Which XR How to use XR
Standing on top of a vitrual skyscraper to alleviate fear
People with a
fear of heights
(acrophobia)
Acrophobia VR (HMD)
Providing virtual environments on top
of a skyscraper
Immersive simulation system for overcoming fear of heights CRESCENT,INC
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑
☑
Telerehabilitation
15. Features Users Target symptoms Which XR How to use XR
Providing valid contexts for people to practise their
communication skills, build confidence interacting with others
and generalise their communication skills to various
environments
People with
communicatio
n disorders
Communication
disorder
VR (HMD)
Simulating social communication
situations that are difficult to create
within the clinic in realistic, personally
relevant and safe environments
(Cooking etc.)
RECOVER: Virtual Reality in Rehab The University of Queensland
国⽴研究開発法⼈ 産業技術総合研究所
15
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑ Telerehabilitation
16. 国⽴研究開発法⼈ 産業技術総合研究所
16
Features Users Target symptoms Which XR How to use XR
Supporting exposure therapy, in which a patient with PTS(Post-
Traumatic Stress) ‒ guided by a trained therapist ‒ confronts
their trauma memories through a retelling of the experience
Veterans with
urgently
needed
options for
PTS
treatment
PTS and
depression
VR (HMD)
Providing 14 different worlds from a
crowded Iraqi marketplace to a remote
Afghan village, a checkpoint in the
desert to a forward operating base in
the mountains
Bravemind
The University of Southern California Institute for
Creative Technologies
Service/Product
Physical rehab
Mental health/Phobia Prototype/Research
☑ ☑ Telerehabilitation