This document discusses increasing diversity in STEM fields by better promoting the stories of women in STEM. It notes that while 74% of high school girls are interested in STEM, perceived gender barriers still exist. Although women make up half the workforce, they hold less than 25% of STEM jobs. The document advocates improving diversity through highlighting role models like Dr. Cynthia Breazeal in robotics, Jane McGonigal in gaming, and Jonecia Keels and Jazmine Miller who created an educational app. Diversity leads to better business outcomes like higher profits through diverse perspectives.