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UX 102
• Why does User Experience Design exist?
• Information Architecture: it's a big deal
• What is a wireframe and how do I get my
client to understand it?
• Interaction design and how it's different
from visual design
• Usability is good manners
• How does UX work?
Agenda
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Why does User Experience Design exist?
We make sure digital stuff works
for the people in front of the interface
User Experience Design
We See It Differently
We See It Differently
Programming
Data
Hosting
People who make websites
Text
Images
Feeds
Videos
Stuff
Games
We See It Differently
Programming
Data
Hosting
People who make websites
Interface
Text
Images
Feeds
Videos
Stuff
Games
We See It Differently
Programming
Data
Hosting
People who make websites
Interface
People who visit websites
Interface
Text
Images
Feeds
Videos
Stuff
Games
We See It Differently
Programming
Data
Hosting
People who make websites
Interface
People who visit websites
Interface
Text
Images
Feeds
Videos
Stuff
Games
We See It Differently
MAGIC
Programming
Data
Hosting
People who make websites
Interface
How it should go
Text
Images
Feeds
Videos
Stuff
Games
Interface
Text
Images
Feeds
Videos
Stuff
Games
Building Websites
Programming
Data
Hosting
How it usually goes
Programming
Data
Hosting
Interface
How it should go
Text
Images
Feeds
Videos
Stuff
Games
Interface
Text
Images
Feeds
Videos
Stuff
Games
Building Websites
Programming
Data
Hosting
How it usually goes
Programming
Data
Hosting
Interface
How it should go
Text
Images
Feeds
Videos
Stuff
Games
Interface
Text
Images
Feeds
Videos
Stuff
Games
Building Websites
Programming
Data
Hosting
How it usually goes
Programming
Data
Hosting
THE USER!
YOUare not
(and neither is UX)
What do you call the
sweetened carbonated beverage
in this can?
Well, most people don’t.
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Information architecture: it’s a big deal
The art and science
of organizing and labeling
information
Information Architecture
We identify these:
People Content Context
Then we map them together
Then we map them together
Linear
Then we map them together
Linear
Hub and Spoke
Then we map them together
Linear
Hub and Spoke
Narrow and Deep
Then we map them together
Linear
Hub and Spoke
Wide and Shallow
Narrow and Deep
You can’t have navigation without IA
You can’t have navigation without IA
People
Content Context
Navigation Design
Sitemap
“Information architecture is the stuff
that is never rendered in pixels
and it’s never rendered in code.”
- Dan Klyn,
The Understanding Group
Information architecture disasters
Information architecture disasters
Information architecture disasters
Information architecture disasters
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And how do I get my client to understand it?
What’s a wireframe
The skeleton of a website
Wireframe
Wireframe
content priorities
Wireframe
content priorities
interactions
Wireframe
content priorities
interactions
initial layout
Wireframe
content priorities
interactions
initial layout
limited colors +
images
Wireframe
content priorities
interactions
initial layout
visual design
limited colors +
images
Wireframe
content priorities
interactions
initial layout
visual design
final layout
limited colors +
images
Wireframe
content priorities
interactions
initial layout
visual design
final layout
limited colors +
images
filled with
content
Wireframe
functional elements
“skeleton”
Wireframe ≠ Visual Design
functional elements
“skeleton”
graphical elements
“surface”
Wireframe ≠ Visual Design
Wireframes = Prototypes
Can’t we just go straight to
visual design?
that sounds expensive.
What happens when you skip UX:
• critical functional decisions aren’t made
What happens when you skip UX:
• critical functional decisions aren’t made
• scope creep
What happens when you skip UX:
• critical functional decisions aren’t made
• scope creep
• endless design revisions
What happens when you skip UX:
• critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
What happens when you skip UX:
• critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
• endless development revisions
What happens when you skip UX:
• critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
• endless development revisions
• obliterated budgets
What happens when you skip UX:
• critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
• endless development revisions
• obliterated budgets
• ux ends up fixing things anyway
What happens when you skip UX:
• critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
• endless development revisions
• obliterated budgets
• ux ends up fixing things anyway
• clients get mad
What happens when you skip UX:
it’s our job to educate our clients.
Wireframes can be hard to understand
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and how it’s different from visual design
Interaction design
planning how a person might move through a system
Interaction Design
the aesthetic and emotional expression of a brand
Visual Design (@ BR)
Interaction Design...
is goal-driven
Interaction Design...
1
is goal-driven
2
3
4
5 6
Interaction Design...
is goal-driven
Interaction Design...
is goal-driven
Interaction Design...
is goal-driven
1
Interaction Design...
is goal-driven
1
2
Interaction Design...
is goal-driven
1
2
3
Interaction Design...
is goal-driven
1
2
3
4
Interaction Design...
is goal-driven
1
2
3
4
?
Interaction Design...
is goal-driven
1
2
3
4
?
Interaction Design...
provides affordances
Interaction Design...
provides affordances
Interaction Design...
provides affordances
Interaction Design...
makes things learnable
Interaction Design...
makes things learnable
old: tag clouds
Interaction Design...
makes things learnable
old: tag clouds new: recommended posts
Interaction Design...
makes things learnable
Interaction Design...
makes things learnable
NO
Interaction Design...
makes things learnable
YESNO
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it’s good manners
Usability
A quality attribute used to evaluate
how easy interfaces are to use.
Usability
Usability Evaluation






Principles of
Usability
Usability
Recommendations
Usability Evaluation






Principles of
Usability
Usability
Recommendations
Usability Testing
Usability Testing
• always done post-design
Usability Testing
• always done post-design
• measures task completion
Usability Testing
• always done post-design
• measures task completion
• should be observed, repeatable
Usability Testing
• always done post-design
• measures task completion
• should be observed, repeatable
• other kinds of user research
may be done pre-design
Usability Testing ≠ Focus Groups
Usability Testing ≠ Focus Groups
what people do
Usability Testing ≠ Focus Groups
what people do what people say
Users are not designers
Good Usability
makes things discoverable
Good Usability
makes things discoverable
gives users feedback and context
Good Usability
makes things discoverable
gives users feedback and context
lets users recover from errors
Good Usability
Bad Usability
makes people feel dumb
Bad Usability
makes people feel dumb
Bad Usability
is disrespectful
makes people feel dumb
Bad Usability
is disrespectful
damages our clients’ credibility
usability usability
usability usability
visual design, content + development
usability usability
user
experience
visual design, content + development
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How does User Experience Design work?
The Digital Flower
The Digital Flower
Developer
The Digital Flower
Developer
AS/PR
The Digital Flower
Developer
Creative,
content, BAMAS/PR
The Digital Flower
Developer User Experience
Creative,
content, BAMAS/PR
The Digital Flower
Developer User Experience
Creative,
content, BAMAS/PR
Producer
The Digital Process
The Digital Process
strategy
session
The Digital Process
strategy
session
work work work
The Digital Process
strategy
session
checkpoint
work work work
The Digital Process
strategy
session
checkpoint
work work work
client
review
The Digital Process
strategy
session
checkpoint
work work work work work work
client
review
The Digital Process
strategy
session
checkpoint
work work work work work work
checkpoint
client
review
The Digital Process
strategy
session
checkpoint
work work work work work work
checkpoint
client
review
client
review
The User Experience Design Process
sitemap navigation design
1
2
3
4
5
6
user flows
wireframes visual designusability
assessment
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coding
The User Experience Design Process
sitemap navigation design
1
2
3
4
5
6
user flows
wireframes visual designusability
assessment
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coding
Throughout the process, UX Design:
Throughout the process, UX Design:
• gets involved as early as possible
Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
• incorporates user needs with business needs
Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
• incorporates user needs with business needs
• asks questions you may never think of
Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
• incorporates user needs with business needs
• asks questions you may never think of
• thinks holistically
Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
• incorporates user needs with business needs
• asks questions you may never think of
• thinks holistically
• zooms in and out (strategic and tactical)
Make nice memories with your UX Designer
Make nice memories with your UX Designer
• allow early access to the client to clarify
needs
Make nice memories with your UX Designer
• allow early access to the client to clarify
needs
• avoid playing “telephone”
Make nice memories with your UX Designer
• allow early access to the client to clarify
needs
• avoid playing “telephone”
• we always present our own work
Make nice memories with your UX Designer
• allow early access to the client to clarify
needs
• avoid playing “telephone”
• we always present our own work
• use us to identify opportunities for new work
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Thanks.

User Experience 102