The document is a transcript from a UX 102 class that discusses various topics related to user experience design such as why UX design exists, information architecture, wireframes, interaction design versus visual design, usability, and how the UX design process works. Specific topics covered include defining information architecture and different information architecture patterns, explaining what wireframes are and how they differ from visual design, discussing how interaction design focuses on user goals and behaviors while visual design focuses on aesthetics, and outlining the typical UX design process from research to prototyping to testing.
What do UX specialist and PHP developers have in common? Probably more than you are aware.
I will be doing a session covering what UX is, how it's different than UI and how UX is a close cousin to development with plenty of "how to get started" info.
So come join us this Oct for a light philosophical discussion on disciplines and how to get start doing UX in your programming life.
A virtual guest lecture for a Digital Content Management class at the University of Hawaii at Manoa, introducing the students to UX in general, talking about my career/experience/projects, and suggesting tie-ins with library science and content.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
Lean UX relies on a simple premise – think -> make -> evaluate.
It is a business strategy that thrives on feedback from the audience instead of the head honcho at a top tech firm. It represents democratization of design, ensuring faster (and more meaningful) design changes to products where deliverables aren’t important but the overall user experience is. Simply put, its focus on users having say over how the product/app/service performs is an interesting process to say the least.
June, 2010 Utah Product Management Association presentation, "Creating products that people love" by Steve Ballard, Director of User Experience for attask.com.
What do UX specialist and PHP developers have in common? Probably more than you are aware.
I will be doing a session covering what UX is, how it's different than UI and how UX is a close cousin to development with plenty of "how to get started" info.
So come join us this Oct for a light philosophical discussion on disciplines and how to get start doing UX in your programming life.
A virtual guest lecture for a Digital Content Management class at the University of Hawaii at Manoa, introducing the students to UX in general, talking about my career/experience/projects, and suggesting tie-ins with library science and content.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
Lean UX relies on a simple premise – think -> make -> evaluate.
It is a business strategy that thrives on feedback from the audience instead of the head honcho at a top tech firm. It represents democratization of design, ensuring faster (and more meaningful) design changes to products where deliverables aren’t important but the overall user experience is. Simply put, its focus on users having say over how the product/app/service performs is an interesting process to say the least.
June, 2010 Utah Product Management Association presentation, "Creating products that people love" by Steve Ballard, Director of User Experience for attask.com.
Explore this presentation to comprehend the essential design theories, popular concepts, methodologies, and ideologies of UX Design. To explore more about UX, you can visit our UX/UI Design courses page - https://www.admecindia.co.in/ui-and-ux-courses
What is UX? Where user experience begins and ends.100 Shapes
What actually is UX? Where does it begin and end?
The problem with ‘UX’ is that it has become a buzzword, a convenient catch-all for a set of issues that UX teams are commonly asked to deal with. We frequently hear ‘UX’ substituted for usability (“we need some UX testing”), user-centred design (“UX process”), wireframes (“when can I see the UX?”). Replacing ‘UX’ with ‘user experience’ in these examples doesn’t work. The idea that the experience of a product or service is affected by more than usability and wireframes is lost, and with it the opportunity to really understand and improve it.
User experience is everywhere
None of the factors listed above fall under the perceived ‘UX’ discipline, some of them are not even within the control of the business, but they are obviously part of the user experience. So, we have a discrepancy between what the UX team is expected to achieve (to define and manage user experience) and their actual remit (to define how users interact with the digital interface).
In order to achieve user experience greatness, every team needs to consider how their decisions affect the user’s experience of the product. Not just the obvious, direct implications for the current screen or process, but subtle effects elsewhere. What expectations does this set? And how is this experience affected by the user expectations set elsewhere?
This presentation explores these themes and the role that UX plays in product development.
This is part of the UX/UI workshop I conducted at SJCIT , Chikbalpur on 1st April 2019 .
UI/UX workshop is organized with an objective to provide students with understanding the value of user experience in product design and to have hands-on exposure to the Product Development process.
More details: http://desops.io/2019/03/31/ui-ux-workshop-for-startups-at-sjcit-chickballapur-1st-april-2019/
It can be difficult building a user experience strategy and championing a UX-driven culture in any organization, especially if you alone have been tasked with leading the charge. To create a clear role for UX within a company, you need to establish an identity deriving from the purpose of user experience and what it can deliver.
Our three presenters have been tasked with building a UX brand. Two presenters have done so within different divisions of the same Fortune 100 company. Our third presenter has led the UX function of a global leader in application security.
Our presenters will share their successes (and failures) that have enabled them to establish strong UX brands:
* Creating core principles
* Evolving core processes
* Standardizing hiring practices and job families
* Running training sessions to demystify UX
* Establishing a UX community
* Developing a visible presence
* Collaborating with teams outside your division
* Demonstrating UX success to executives
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
I am self-taught UX Designer and 3 years of experience in designing User Interface, Websites, Dashboards, Mobile Apps, Digital graphics and Corporate/Business Branding. Primary objectives are to continue to explore, develop and enjoy the challenge of design and technological advancements,to seek perfection and to expand my creative capacity in a professional style.
Keynote at UX Roundtable in Hamburg. 4.8.2014
Design. Kaum ein anderes Wort wird so häufig in verschiedenen Kontexten benutzt. Eine regelrechte Buzzword-Wüste ist in den letzten Jahren entstanden. User Centered Design, Empathy Design, Participatory Design, UX Design, Service Design etc. Und irgendwie dreht sich alles doch nur um eines: den Nutzer, seine Bedürfnisse und Erfahrungen.
Kennen wir – die Designer, die sich so nennen – eigentlich noch den Unterschied? Gibt es überhaupt einen?
Zurück in die Realität. Franziska trifft Stephanie (beide bei Immonet). Service Design trifft UX Design. Buzzwords. Sind es nur Buzzwords oder sind es wirklich zwei verschiedene Welten, die aufeinander prallen und nicht harmonisieren?
Wir sagen: „Shut up Buzzword Bingo!“. Es geht doch um den Nutzer. Oder?
First issue (Fall 2015) of my magazine Dynamic Design. It is a collection of articles about the new revolution in digital design. It is guiding my workshops all over the world.
This was a presentation made to Refresh Boyne in which Patrick discusses why User Experience design can fail. How not to engage with UX teams. Too often UX is done last or it's a rubber stamp step - especially around accessibility. That's when it fails. Patrick will show how to get it right.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
UX & Emerging Technologies - Service Design Salon TokyoDirk Knemeyer
As emerging technologies move us from a world where science fiction is becoming science fact, user experience will change in dramatic and surprising ways. Dirk's talk for the sold out Tokyo Service Design Salon provided a vision for the future and a road map for how UX professionals can adapt to make the most of it.
Explore this presentation to comprehend the essential design theories, popular concepts, methodologies, and ideologies of UX Design. To explore more about UX, you can visit our UX/UI Design courses page - https://www.admecindia.co.in/ui-and-ux-courses
What is UX? Where user experience begins and ends.100 Shapes
What actually is UX? Where does it begin and end?
The problem with ‘UX’ is that it has become a buzzword, a convenient catch-all for a set of issues that UX teams are commonly asked to deal with. We frequently hear ‘UX’ substituted for usability (“we need some UX testing”), user-centred design (“UX process”), wireframes (“when can I see the UX?”). Replacing ‘UX’ with ‘user experience’ in these examples doesn’t work. The idea that the experience of a product or service is affected by more than usability and wireframes is lost, and with it the opportunity to really understand and improve it.
User experience is everywhere
None of the factors listed above fall under the perceived ‘UX’ discipline, some of them are not even within the control of the business, but they are obviously part of the user experience. So, we have a discrepancy between what the UX team is expected to achieve (to define and manage user experience) and their actual remit (to define how users interact with the digital interface).
In order to achieve user experience greatness, every team needs to consider how their decisions affect the user’s experience of the product. Not just the obvious, direct implications for the current screen or process, but subtle effects elsewhere. What expectations does this set? And how is this experience affected by the user expectations set elsewhere?
This presentation explores these themes and the role that UX plays in product development.
This is part of the UX/UI workshop I conducted at SJCIT , Chikbalpur on 1st April 2019 .
UI/UX workshop is organized with an objective to provide students with understanding the value of user experience in product design and to have hands-on exposure to the Product Development process.
More details: http://desops.io/2019/03/31/ui-ux-workshop-for-startups-at-sjcit-chickballapur-1st-april-2019/
It can be difficult building a user experience strategy and championing a UX-driven culture in any organization, especially if you alone have been tasked with leading the charge. To create a clear role for UX within a company, you need to establish an identity deriving from the purpose of user experience and what it can deliver.
Our three presenters have been tasked with building a UX brand. Two presenters have done so within different divisions of the same Fortune 100 company. Our third presenter has led the UX function of a global leader in application security.
Our presenters will share their successes (and failures) that have enabled them to establish strong UX brands:
* Creating core principles
* Evolving core processes
* Standardizing hiring practices and job families
* Running training sessions to demystify UX
* Establishing a UX community
* Developing a visible presence
* Collaborating with teams outside your division
* Demonstrating UX success to executives
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
I am self-taught UX Designer and 3 years of experience in designing User Interface, Websites, Dashboards, Mobile Apps, Digital graphics and Corporate/Business Branding. Primary objectives are to continue to explore, develop and enjoy the challenge of design and technological advancements,to seek perfection and to expand my creative capacity in a professional style.
Keynote at UX Roundtable in Hamburg. 4.8.2014
Design. Kaum ein anderes Wort wird so häufig in verschiedenen Kontexten benutzt. Eine regelrechte Buzzword-Wüste ist in den letzten Jahren entstanden. User Centered Design, Empathy Design, Participatory Design, UX Design, Service Design etc. Und irgendwie dreht sich alles doch nur um eines: den Nutzer, seine Bedürfnisse und Erfahrungen.
Kennen wir – die Designer, die sich so nennen – eigentlich noch den Unterschied? Gibt es überhaupt einen?
Zurück in die Realität. Franziska trifft Stephanie (beide bei Immonet). Service Design trifft UX Design. Buzzwords. Sind es nur Buzzwords oder sind es wirklich zwei verschiedene Welten, die aufeinander prallen und nicht harmonisieren?
Wir sagen: „Shut up Buzzword Bingo!“. Es geht doch um den Nutzer. Oder?
First issue (Fall 2015) of my magazine Dynamic Design. It is a collection of articles about the new revolution in digital design. It is guiding my workshops all over the world.
This was a presentation made to Refresh Boyne in which Patrick discusses why User Experience design can fail. How not to engage with UX teams. Too often UX is done last or it's a rubber stamp step - especially around accessibility. That's when it fails. Patrick will show how to get it right.
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
UX & Emerging Technologies - Service Design Salon TokyoDirk Knemeyer
As emerging technologies move us from a world where science fiction is becoming science fact, user experience will change in dramatic and surprising ways. Dirk's talk for the sold out Tokyo Service Design Salon provided a vision for the future and a road map for how UX professionals can adapt to make the most of it.
There are several possible collaboration models between a designer and team on a project in agile environment. Here you'll find description and some directions on how to choose a right model for you project.
Divide et Impera. Why and how to build a Design SystemRoberto Falcone
We are no longer designing pages, we are now
designing complex systems of components. How can we design, build and maintain consistent and coherent user interfaces?
The speech by Roberto Falcone about Design Systems and Atomic Design @ MilanUXBookClub.
The Digital Home: Designing for the Ten-Foot User Interfacegoodfriday
Delivering compelling content to television sets around the Digital Home presents new design challenges for consumer content. Join us to learn more about best practices for creating new "ten foot" user interfaces for experiences on Windows Media Center and on Xbox 360.
With all the talk about mobile and the internet of things, the next last frontier of user experience is something that has been there all along: enterprise. Most designers avoid it, but it’s the biggest opportunity for most designers. Your company should be investing in it because your competitors are, and recognizing the return on investment includes a more efficient workforce. Patrick Neeman will discuss why companies are paying attention and uncover opportunities in enterprise that user experience professionals should pay attention to over the next five years.
This is a presentation we gave at the Microsoft Gen Appathon on November 9th, 2012. It is an introduction to the user centered design process and Windows 8 design.
Building a UX Process at Salesforce that Promotes Focus and Creativityuxpin
You'll learn:
- How Salesforce designed a large-scale UX process across teams
- Why certain design activities were chosen over others
- How to preserve design quality at scale
Find out how to develop a balance between UX design and business objectives to ultimately create websites that are a pleasure to use but are also profitable.
From in-depth user research to persuasion and psychology, PRWD's Senior UX Designer Phil and Senior Optimisation Strategist Emma provide insight into their successful methodology with real life case studies and actionable takeaways to help you optimise your design processes.
The talk can be summarised as follows:
In enterprise scale agile developments, UX is often heavily outnumbered by the rest of the team. The pressure to maintain a certain level of engagement mounts until, inevitably, elements of the product fall through the cracks.
I propose that the UX team needs to 'Set the bar' for ux engagement on individual features, and I have proposed a technique for tracking this engagement through the agile development lifecycle. In doing so, we will see a ‘UX engagement trend’ which allows us to:
- Measure UX engagement across agile teams and features
- Improve the efficiency of UX resources
- Facilitate discussions of quality with management and business
- Track UX debt
- Spot potential weaknesses in the product
THIS RELATIONSHIP NEEDS WORK: using empathy to drive innovation and creativityGretchen Thomas
From a talk I gave in November to a marketing group. Makes the case for using empathy in business - not only to make our lives better but to drive innovation and creativity.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
2. UX 102
• Why does User Experience Design exist?
• Information Architecture: it's a big deal
• What is a wireframe and how do I get my
client to understand it?
• Interaction design and how it's different
from visual design
• Usability is good manners
• How does UX work?
Agenda
9. Interface
People who visit websites
Interface
Text
Images
Feeds
Videos
Stuff
Games
We See It Differently
Programming
Data
Hosting
People who make websites
10. Interface
People who visit websites
Interface
Text
Images
Feeds
Videos
Stuff
Games
We See It Differently
MAGIC
Programming
Data
Hosting
People who make websites
11. Interface
How it should go
Text
Images
Feeds
Videos
Stuff
Games
Interface
Text
Images
Feeds
Videos
Stuff
Games
Building Websites
Programming
Data
Hosting
How it usually goes
Programming
Data
Hosting
12. Interface
How it should go
Text
Images
Feeds
Videos
Stuff
Games
Interface
Text
Images
Feeds
Videos
Stuff
Games
Building Websites
Programming
Data
Hosting
How it usually goes
Programming
Data
Hosting
13. Interface
How it should go
Text
Images
Feeds
Videos
Stuff
Games
Interface
Text
Images
Feeds
Videos
Stuff
Games
Building Websites
Programming
Data
Hosting
How it usually goes
Programming
Data
Hosting
50. • critical functional decisions aren’t made
• scope creep
What happens when you skip UX:
51. • critical functional decisions aren’t made
• scope creep
• endless design revisions
What happens when you skip UX:
52. • critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
What happens when you skip UX:
53. • critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
• endless development revisions
What happens when you skip UX:
54. • critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
• endless development revisions
• obliterated budgets
What happens when you skip UX:
55. • critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
• endless development revisions
• obliterated budgets
• ux ends up fixing things anyway
What happens when you skip UX:
56. • critical functional decisions aren’t made
• scope creep
• endless design revisions
• which take longer in photoshop
• endless development revisions
• obliterated budgets
• ux ends up fixing things anyway
• clients get mad
What happens when you skip UX:
57. it’s our job to educate our clients.
Wireframes can be hard to understand
88. Usability Testing
• always done post-design
• measures task completion
• should be observed, repeatable
• other kinds of user research
may be done pre-design
124. Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
125. Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
• incorporates user needs with business needs
126. Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
• incorporates user needs with business needs
• asks questions you may never think of
127. Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
• incorporates user needs with business needs
• asks questions you may never think of
• thinks holistically
128. Throughout the process, UX Design:
• gets involved as early as possible
• represents the user
• incorporates user needs with business needs
• asks questions you may never think of
• thinks holistically
• zooms in and out (strategic and tactical)
130. Make nice memories with your UX Designer
• allow early access to the client to clarify
needs
131. Make nice memories with your UX Designer
• allow early access to the client to clarify
needs
• avoid playing “telephone”
132. Make nice memories with your UX Designer
• allow early access to the client to clarify
needs
• avoid playing “telephone”
• we always present our own work
133. Make nice memories with your UX Designer
• allow early access to the client to clarify
needs
• avoid playing “telephone”
• we always present our own work
• use us to identify opportunities for new work