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VR and AR in Education
Hedrick Ellis
Instructional Technologist
hellis@endicott.edu
Twitter @hedrickellis
Pinterest: hedricke
Agenda
• Overview of the VR and AR landscape
• Possibilities for Education
• Augment demo (Andy Brody, Interior Design)
• Google Cardboard demo
• Oculus Rift demo
“I’ve seen a handful of technology demos in
my life that made me feel like I was
glimpsing into the future: The Macintosh,
Netscape, Google, the iPhone, and – most
recently – the Oculus Rift.”
-Chris Dixon from Andreesen-Horowitz,
Silicon Valley venture capital firm
Stanford Virtual Human Interaction Lab
“Psychological Presence”
What’s the difference between virtual reality
and augmented reality?
What is Augmented Reality?
“Augmented Reality(AR) is a technology that layers
computer-generated enhancements atop an existing
reality in order to make it more meaningful through the
ability to interact with it. AR is developed into apps and
used on mobile devices to blend digital components into
the real world in such a way that they enhance one
another, but can also be told apart easily”. (Pokemon Go)
Mixed Reality (AR using glasses such as MS Hololens)
What is Virtual Reality?
“Virtual Reality (AR) is an artificial, computer-generated
simulation or recreation of a real-life environment or
situation. It immerses the user by making them feel like
they are experiencing the simulated reality firsthand,
primarily by stimulating their vision and hearing.”
Definitions and images from http://www.augment.com/blog/virtual-reality-vs-augmented-reality/
Any ideas for possible
uses of VR and AR in
Education?
“Technology is the catalyst,
not the innovation.”
- Chris Dede
Augmented Reality demo:
Andy Brody, Interior Design
Virtual Reality and Augmented Reality Marketplace
from Havas Media Group
Microsoft Hololens
https://youtu.be/7Xv8A9vqeBw
Magic Leap
$2.3 billion in funding including Google. Recently $463 million from Kingdom of Saudi Arabia
https://youtu.be/GmdXJy_IdNw
Magic Leap demo video
Google Cardboard
Low-cost entry point: Under $5, use your smart phone
https://www.pcmag.com/article2/0,2817,2475729,00.asp
Clip on to Smartphones
$8.99
Homido Mini Virtual Reality Glasses
Classroom Applications
Google Expeditions
Teacher as guide, and student as
explorer of virtual field trip
https://docs.google.com/spreadsheets/d/1uwWvAzAiQDueKXkxvqF6rS84oae2AU7eD8bhxzJ9SdY/edit#gid=0
List of Free Available
Google Expeditions
http://bit.ly/Gexpeditionsmap
Map of locations of Google Expeditions
Creating 360 Images
Insta360 Nano 360 Degree Camera VR – clip to phone
$139
Curating 360 Images
Google Street View App
Create 360 photos using your phone's camera, then position
them and add connections on the map using the
Google Street View app.
Empathy
VR Documentary from UN of 12 year-old
Syrian girl in refugee camp. WITHIN App
It’s been increasingly accepted that VR can boost philanthropy
by connecting viewers more deeply to a subject — that, a
headset is "the ultimate empathy machine.”
There’s some early evidence to bear this out. A 2015
fundraising conference where Clouds Over Sidra was shown
ended up raising $3.8 billion, over 70 percent more than
projected. A UNICEF fundraising program found that one in
six people pledged donations after watching the video,
twice the normal rate.
Using VR to Boost Philanthropy
From Experience on Demand, Bailenson, 2018
Oculus Rift
$399 – owned by Facebook
Medical training: Children’s Hospital LA
https://www.youtube.com/watch?v=LGzzdlAP_S0
One person wears headset, others share info to solve problems
CoSpaces:
Tool to let students design 3D worlds
Popular Subjects for using
VR/AR
“Field Trips”
Physiology
Interior Design
Astronomy
Life Sciences
History
Fine Art/Art History
Popular Apps & Experiences
Lifelique (K-12, 3D/VR science curriculum)
Unimersiv (cross-curricular)
The Body VR (healthcare)
Universe Sandbox2 (physics & astronomy)
zSpace (hardware & software bundle)
Merge Cubes (hold hologram in your hand)
"When I think about virtual reality, I think
virtual reality is like uranium: It's this
really powerful thing. It can heat homes
and it can destroy nations.
And it's all about how we use it.”
-Jakki Bailey
Stanford Virtual Human Interaction Lab

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Virtual Reality and Augmented Reality in Education

  • 1. VR and AR in Education Hedrick Ellis Instructional Technologist hellis@endicott.edu Twitter @hedrickellis Pinterest: hedricke
  • 2. Agenda • Overview of the VR and AR landscape • Possibilities for Education • Augment demo (Andy Brody, Interior Design) • Google Cardboard demo • Oculus Rift demo
  • 3. “I’ve seen a handful of technology demos in my life that made me feel like I was glimpsing into the future: The Macintosh, Netscape, Google, the iPhone, and – most recently – the Oculus Rift.” -Chris Dixon from Andreesen-Horowitz, Silicon Valley venture capital firm
  • 4. Stanford Virtual Human Interaction Lab “Psychological Presence”
  • 5. What’s the difference between virtual reality and augmented reality? What is Augmented Reality? “Augmented Reality(AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. AR is developed into apps and used on mobile devices to blend digital components into the real world in such a way that they enhance one another, but can also be told apart easily”. (Pokemon Go) Mixed Reality (AR using glasses such as MS Hololens) What is Virtual Reality? “Virtual Reality (AR) is an artificial, computer-generated simulation or recreation of a real-life environment or situation. It immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing.” Definitions and images from http://www.augment.com/blog/virtual-reality-vs-augmented-reality/
  • 6. Any ideas for possible uses of VR and AR in Education?
  • 7. “Technology is the catalyst, not the innovation.” - Chris Dede
  • 8. Augmented Reality demo: Andy Brody, Interior Design
  • 9. Virtual Reality and Augmented Reality Marketplace from Havas Media Group
  • 11. Magic Leap $2.3 billion in funding including Google. Recently $463 million from Kingdom of Saudi Arabia
  • 13. Google Cardboard Low-cost entry point: Under $5, use your smart phone https://www.pcmag.com/article2/0,2817,2475729,00.asp
  • 14. Clip on to Smartphones $8.99 Homido Mini Virtual Reality Glasses
  • 16. Teacher as guide, and student as explorer of virtual field trip
  • 19. Creating 360 Images Insta360 Nano 360 Degree Camera VR – clip to phone $139
  • 20. Curating 360 Images Google Street View App Create 360 photos using your phone's camera, then position them and add connections on the map using the Google Street View app.
  • 21. Empathy VR Documentary from UN of 12 year-old Syrian girl in refugee camp. WITHIN App
  • 22. It’s been increasingly accepted that VR can boost philanthropy by connecting viewers more deeply to a subject — that, a headset is "the ultimate empathy machine.” There’s some early evidence to bear this out. A 2015 fundraising conference where Clouds Over Sidra was shown ended up raising $3.8 billion, over 70 percent more than projected. A UNICEF fundraising program found that one in six people pledged donations after watching the video, twice the normal rate. Using VR to Boost Philanthropy From Experience on Demand, Bailenson, 2018
  • 23. Oculus Rift $399 – owned by Facebook
  • 24. Medical training: Children’s Hospital LA https://www.youtube.com/watch?v=LGzzdlAP_S0
  • 25. One person wears headset, others share info to solve problems
  • 26. CoSpaces: Tool to let students design 3D worlds
  • 27. Popular Subjects for using VR/AR “Field Trips” Physiology Interior Design Astronomy Life Sciences History Fine Art/Art History
  • 28. Popular Apps & Experiences Lifelique (K-12, 3D/VR science curriculum) Unimersiv (cross-curricular) The Body VR (healthcare) Universe Sandbox2 (physics & astronomy) zSpace (hardware & software bundle) Merge Cubes (hold hologram in your hand)
  • 29. "When I think about virtual reality, I think virtual reality is like uranium: It's this really powerful thing. It can heat homes and it can destroy nations. And it's all about how we use it.” -Jakki Bailey Stanford Virtual Human Interaction Lab