1. Augmented reality and mobile
learning: the state of the art
Borys Pratsiuk, Ph.D.
Senior Android Consultant
Ciklum Interactive Technology
2. Our story today
• Introduction
• What is augmented reality
• How to start?
• Technical challenge, skills.
• Code for Android developers
• AR near future
• Demo
3. What is augmented reality (AR)?
• Goal of AR is to add information and meaning to a real object or
place
• Enables learners to “explore” the physical world without assuming
any prior knowledge
• Superimpose “information overlays” or layers, onto the world around
you, using a handheld device
• Add audio commentary, location data, historical context or other
forms of content that can make a user’s experience of a thing or a
place more meaningful
4.
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6. Current uses of AR
• Sports coverage
• Retail/marketing
• Networking (‘Augmented ID’) or find someone in a crowd
• Aviation (‘head-up displays’ on windscreen of plane)
• Training or task support
• Navigation
• Sightseeing e.g. outdoor venues; museums and art galleries
7. Future of AR
• Google glass
• Holo leans
• Oculus Rift
• Mobile apps
• Car navigation
• Wearable IoT
• TV with 3D extensions
8. Defining technology-enhanced realities: virtual,
mixed and augmented
• Fusion of digital information in real world settings
• 3 essential properties:
– real and virtual objects in real environment
– a system that aligns these objects
– that runs interactively in real time
• Not just graphical media: can also be textual, audio, video, haptic
• Context is key; also explicit intentionality of media