This document discusses the key aspects of game design that must be understood for an assessment on the subject. It outlines several core mechanics like luck, strategy and skill, diplomacy, resource management, and territory control. It also examines important narrative elements such as interactivity, storytelling and narrative structures, settings, characters, and representations. Finally, it looks at the audio-visual components of both traditional and video games and how they appeal to players. Completing the outlined tasks on these various topics would demonstrate a comprehensive understanding of game design required for distinction level assessment.