The document explains the use of Vertex Array Objects (VAOs) in OpenGL ES 3 and higher to store vertex attribute states, enhancing efficiency by reducing function calls and managing shared vertices. It details how VAOs enable the use of various OpenGL functions, including glDrawArrays, glDrawElements, and glDrawRangeElements, allowing for more streamlined rendering processes. Additionally, it outlines the initialization, management, and benefits of using vertex arrays and VAOs in rendering geometric primitives.