Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-2/
Video URL: http://youtu.be/WGO8RkxHW-Q
Slides: http://www.slideshare.net/simon-harper/user-expereince-week-2-slides
My definition (and this may evolve) would be:
"User Experience is an umbrella term used to describe all the factors that contribute to the quality of experience a person has when interacting with a specific software artefact, or system. It focuses on the practice of user centred: design, creation, and testing, whereby the outcomes can be qualitatively evaluated using small numbers of users."
Lecture 03 - 'UX the Ghost' -- here we will discuss your thoughts on what UX actually is, we'll discuss how this course defines it and analyse why. Finally, we'll discuss why UX is important, and you'll find out what the UX landscape looks like.
Lecture 04 - 'It's Complicated...' -- people are complicated, they do things for seemingly no reason, they like things for seemingly no reason, their opinions change with their moods; people are complicated. Here we'll look at people from the perspective of their perception, cognition, and the factors which may confound our work -- discussing how we can understand these in the context of the computer systems they experience.
User experiences occur in many contexts and over many domains. This variety sometimes makes it difficult to ‘pigeon hole’ UX as one specific thing - as we have discussed - UX is the broad term used to describe the experience of humans with computers both at the interface and system level.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-7/
Video URL: http://youtu.be/fOY92aN1Tsk
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-1314
Lectures 13. & 14. ‘Emotional Use’ – or ‘enabling the user to achieve positive instinctive or intuitive feeling such as joy or well-being.’ The emotional experience must be investigated and designed such that a holistic user experience (taking into account the users feelings) can be created.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-4/
Video URL: http://youtu.be/U7aVHQ2_yQs
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-6-7-8
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
'Effective Use' -- or 'success in enabling the user to produce a desired or intended result.' In this case we're going to look at barriers to interfaces, interactions, and systems and the engineering principles and practices to counteract those barriers (including Expert Audits). We will finish with an introduction to your second piece of coursework.
ABVP fight against tobacco-Alcoho and Drugs Dr Shyam Bhat
Nasha Mukth Barath a national awareness campaign launched by the worlds largest student community to create clean personality, clean society pollution free society in India
User experiences occur in many contexts and over many domains. This variety sometimes makes it difficult to ‘pigeon hole’ UX as one specific thing - as we have discussed - UX is the broad term used to describe the experience of humans with computers both at the interface and system level.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-7/
Video URL: http://youtu.be/fOY92aN1Tsk
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-1314
Lectures 13. & 14. ‘Emotional Use’ – or ‘enabling the user to achieve positive instinctive or intuitive feeling such as joy or well-being.’ The emotional experience must be investigated and designed such that a holistic user experience (taking into account the users feelings) can be created.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-4/
Video URL: http://youtu.be/U7aVHQ2_yQs
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-6-7-8
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
'Effective Use' -- or 'success in enabling the user to produce a desired or intended result.' In this case we're going to look at barriers to interfaces, interactions, and systems and the engineering principles and practices to counteract those barriers (including Expert Audits). We will finish with an introduction to your second piece of coursework.
ABVP fight against tobacco-Alcoho and Drugs Dr Shyam Bhat
Nasha Mukth Barath a national awareness campaign launched by the worlds largest student community to create clean personality, clean society pollution free society in India
La dinamica che si sta verificando oggi è che tutte le tipologie di prodotto stanno virando sul digitale e, nell'arco di pochi anni, non solo le interfacce saranno sempre più ibride, ma anche interi sistemi.
Questo comporta che ai professionisti della comunicazione viene richiesto di evolvere, sia nella propria professionalità che nell'approccio.
The baseline is shifting. Users are more tech savvy than ever, and what worked for many users even two years ago will not work. In this panel Joseph Dickerson, User Experience Lead for Microsoft, discussed the different engagement models that have emerged or are emerging.
Wearables, Internet of Things, responsive web apps, social media… what communication channels should you support, and why? And what will the future bring? This presentation will help you understand some of the implications of the new experiences that are emerging and how they deliver information.
UPA 2010 Munich & UX Camp Europe - OverviewRanjeet Tayi
I have attended UPA 2010 Conference at Munich, Germany and UX Camp at Berlin. This presentation gives an overview of both the conferences topics, talks and i have illustrated all my learnings and takeaways!
~Ranjeet Kumar Tayi
Presentation about the Future of UX for UXPA International Conference, London, 2014. The talk was focused on how the human is going to be interface by the year 2019 and how the user experience designer and strategist role will change in that context.
1/5 of the "Future of UX" Ignite session from UXPA 2014.
The purpose of this session is to get attendees dreaming about the possible, the likely, and the probable future of UX Design - and to inspire them to be a part of making these dreams a reality.
We will have at least 5 visionary speakers directed to talk about what they think is possible, likely, and probable 20 years, 50 years, and 100 years with regard to personal and organizational technology design.
Speakers will be asked to consider the following questions in their presentations:
What similarities and differences do you foresee in how people think about technology in the next 20, 50, and 100 years?
What trends will have come and gone?
What trends are lasting How will the UX profession change?
How will businesses , users and UX professionals collaborate on design challenges?
What would you like to see in the future of UX Design and why?
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
A comprehensive initial introduction about User Experience as a concept and its implementation generally for various types of businesses projects, and specifically for software projects.
Note: This presentation was designed to be narrated by me during a session, so it won't be that self-explanatory as a standalone version.
From HCI to UX: Building a New meaning through the history in the industryRafael Burity
Webinar BR-CHI#05 by ACM
From HCI to UX: Building a New meaning through the history in the industry
De HCI a UX: construyendo un nuevo significado a través de la historia de la industria
Human-Computer Interaction
User-Centered Design
User Experience
Communication process between people
and interactive systems. It is only possible when the system offers an interface.
INTERFACE
Coined term around 1880 that reverberated in 1960 being used
by the computer industry.
User Experience (UX) is how a person feels when they interface with a system. In modern use, this usually refers to the context of a website, web app, or desktop software.
User Experience Design at its heart is an optimization:
an iterative, improving solution to a general problem.
The following slides have been presented at the Google Campus as part of the Secret Sauce Conference "How to hack your business to success", and they offer a brief overview of User Experience, and how to achieve the best mobile experience with minimum resource.
http://www.secretsauceconference.com/#speakers
@article{Harper2014aa,
Abstract = {Visually disabled people typically use methods of `sensory translation' to access data via assistive technology. These technologies conventionally render content under the direction of the user into a form that can be perceived by that user -- in effect the interface and content are adapted to suit their sensory requirements -- but simple sensory translation is not enough for big, broad and complex data. Why is this -- and how can things be better?},
Author = {Simon Harper},
Date-Added = {2014-05-27 13:03:23 +0000},
Date-Modified = {2014-05-27 13:03:34 +0000},
Doi = {http://dx.doi.org/10.6084/m9.figshare.1037547},
Howpublished = {Slideshare},
Journal = {Invited Talk - Human Behaviour Network, Manchester Informatics, Manchester UK},
Month = {May},
Title = {Accessibility of Big and Broad Data - http://goo.gl/UpekPK},
Url = {http://www.slideshare.net/simon-harper/accessibility-of-big-broad-data},
Year = {2014},
Bdsk-Url-1 = {http://www.slideshare.net/simon-harper/accessibility-of-big-broad-data},
Bdsk-Url-2 = {http://dx.doi.org/10.6084/m9.figshare.1037547}}
La dinamica che si sta verificando oggi è che tutte le tipologie di prodotto stanno virando sul digitale e, nell'arco di pochi anni, non solo le interfacce saranno sempre più ibride, ma anche interi sistemi.
Questo comporta che ai professionisti della comunicazione viene richiesto di evolvere, sia nella propria professionalità che nell'approccio.
The baseline is shifting. Users are more tech savvy than ever, and what worked for many users even two years ago will not work. In this panel Joseph Dickerson, User Experience Lead for Microsoft, discussed the different engagement models that have emerged or are emerging.
Wearables, Internet of Things, responsive web apps, social media… what communication channels should you support, and why? And what will the future bring? This presentation will help you understand some of the implications of the new experiences that are emerging and how they deliver information.
UPA 2010 Munich & UX Camp Europe - OverviewRanjeet Tayi
I have attended UPA 2010 Conference at Munich, Germany and UX Camp at Berlin. This presentation gives an overview of both the conferences topics, talks and i have illustrated all my learnings and takeaways!
~Ranjeet Kumar Tayi
Presentation about the Future of UX for UXPA International Conference, London, 2014. The talk was focused on how the human is going to be interface by the year 2019 and how the user experience designer and strategist role will change in that context.
1/5 of the "Future of UX" Ignite session from UXPA 2014.
The purpose of this session is to get attendees dreaming about the possible, the likely, and the probable future of UX Design - and to inspire them to be a part of making these dreams a reality.
We will have at least 5 visionary speakers directed to talk about what they think is possible, likely, and probable 20 years, 50 years, and 100 years with regard to personal and organizational technology design.
Speakers will be asked to consider the following questions in their presentations:
What similarities and differences do you foresee in how people think about technology in the next 20, 50, and 100 years?
What trends will have come and gone?
What trends are lasting How will the UX profession change?
How will businesses , users and UX professionals collaborate on design challenges?
What would you like to see in the future of UX Design and why?
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
A comprehensive initial introduction about User Experience as a concept and its implementation generally for various types of businesses projects, and specifically for software projects.
Note: This presentation was designed to be narrated by me during a session, so it won't be that self-explanatory as a standalone version.
From HCI to UX: Building a New meaning through the history in the industryRafael Burity
Webinar BR-CHI#05 by ACM
From HCI to UX: Building a New meaning through the history in the industry
De HCI a UX: construyendo un nuevo significado a través de la historia de la industria
Human-Computer Interaction
User-Centered Design
User Experience
Communication process between people
and interactive systems. It is only possible when the system offers an interface.
INTERFACE
Coined term around 1880 that reverberated in 1960 being used
by the computer industry.
User Experience (UX) is how a person feels when they interface with a system. In modern use, this usually refers to the context of a website, web app, or desktop software.
User Experience Design at its heart is an optimization:
an iterative, improving solution to a general problem.
The following slides have been presented at the Google Campus as part of the Secret Sauce Conference "How to hack your business to success", and they offer a brief overview of User Experience, and how to achieve the best mobile experience with minimum resource.
http://www.secretsauceconference.com/#speakers
Similar to UX from 30,000ft (COMP33512 - Lecture 3 & 4 - 2012/2013) (20)
@article{Harper2014aa,
Abstract = {Visually disabled people typically use methods of `sensory translation' to access data via assistive technology. These technologies conventionally render content under the direction of the user into a form that can be perceived by that user -- in effect the interface and content are adapted to suit their sensory requirements -- but simple sensory translation is not enough for big, broad and complex data. Why is this -- and how can things be better?},
Author = {Simon Harper},
Date-Added = {2014-05-27 13:03:23 +0000},
Date-Modified = {2014-05-27 13:03:34 +0000},
Doi = {http://dx.doi.org/10.6084/m9.figshare.1037547},
Howpublished = {Slideshare},
Journal = {Invited Talk - Human Behaviour Network, Manchester Informatics, Manchester UK},
Month = {May},
Title = {Accessibility of Big and Broad Data - http://goo.gl/UpekPK},
Url = {http://www.slideshare.net/simon-harper/accessibility-of-big-broad-data},
Year = {2014},
Bdsk-Url-1 = {http://www.slideshare.net/simon-harper/accessibility-of-big-broad-data},
Bdsk-Url-2 = {http://dx.doi.org/10.6084/m9.figshare.1037547}}
Affective use or emotional use/design both mean the same thing, and in reality were going to be using both terms interchangeably. However, you should be thinking of emotional use in more specific terms; the more specialized term of affective use. This is because the concept of emotional design is much broader than we need to address at the interface / interactive level.
IRL - UX work design espoused by the ‘standard’ textbooks often assume perfection in the process. They assume that there are no limitations on the time required for the work to occur; they assume that there are no limitations on the skills required for the work to occur; and they assume that there are no limitations on the instruments required for the work to occur – to name but three.
Evaluation Methodologies and How To Apply Them - Evaluation methodologies are the principal means by which the UX specialist answers the questions ‘What needs to be done?’, and after an interface manipulation has occurred, ‘What is the effect of this manipulation?’
Designing your evaluations is one of the most important aspects of any user experience process. If these evaluations are designed badly you will not be able to apply the correct analysis, and if you cannot apply the correct analysis you will not be able to make any conclusions as to the applicability or success of your interventions at the interface or interactive level. In reality this means that if this is not done correctly the previous ≈215 pages of this book have been, to a large extent, pointless.
I was intending to call this part ‘Digital Umami’ to convey the concept of something which is imperceptibly delicious. However, after much more reading over the years I decided on ‘Engaging’ in part from Fogg’s – elaboration on Reeves and Nass – Social Dynamics. The topics we will be looking at here focus on fun, enjoyment, cooperation, collaborative activities, and what has come to be known as ‘gamification’.
‘Engaging Use’ – adding this dynamism has become of great interest to the emotional design of the user experience practitioner. Even though it is still, somewhat, in its infancy. We will be looking at playfulness, funology, and what has come to be known as ‘Gamification’. We will then continue with a look at the wider design of ‘things’ as our interfaces and computational interactions move from the desktop to the embedded and imbedded environment.
Efficient47 use or usability48. To my way of thinking both terms mean the same thing, and in reality were going to be talking about usability. However, you should be thinking of usability in more general terms; the more general terms of efficient use. This is because the concept of usability is much broader than the narrow confines of ‘Task Completion Time’ it is often associated with [9241-100:2011, 2011] usability, in the context of UX, seems to be simple but in reality can be quite taxing. Complex computerised systems and interfaces are becoming increasingly widespread in everyday usage, components of computerised systems are embedded into many commercial appliances. Indeed, the miniaturisation of computerised systems, often found in mobile telephones and personal digital assistants, is on the increase.
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
Dynamic Injection of WAI-ARIA into Web Content #w4a13Simon Harper
WAI-ARIA enables Web developers to make dynamic content accessible to users of assistive technologies (ATs) but there remain many sites on the Web that do not use it. Unfortunately the default behaviour of ATs when handling such pages is often sub-optimal, leaving users struggling to use the content. We present ACup: a flexible approach that injects JavaScript into the page to detect and classify any changes to the Document Object Model (DOM). These changes are then presented to the user using a WAI-ARIA live region that was injected when the page was loaded. The style of presentation varies according to the characteristics of each update (using rules previously bound to be effective) and can simply be changed, for example to test novel presentation approaches, or to apply a more fine-grained classification. This may be used to enable AT users to benefit more rapidly from advances in user-interface design.
Presented at the 10th International Cross-Disciplinary Conference on Web Accessibility – 13-15th May 2013 – Rio de Janeiro, Brazil.
Deep Accessibility: Adapting Interfaces to Suit Our SensesSimon Harper
Citation:
@article{Harper2012uq,
Abstract = {Disabled people typically use methods of `sensory translation' to access a Web-page via assistive technology. These technologies conventionally render screen content under the direction of the user into a form that can be perceived by that user -- in effect the interface and content are adapted to suit their sensory requirements -- but simple sensory translation is not enough.
Why is this -- and how can things be better? In this talk we touch on accessibility, sensory transcoding, multi-talker systems, auditory perception, and Neuroscience to help us in our search for equivalent interactive experiences tailored to the sensory modality of the user.},
Author = {Simon Harper},
Date-Added = {2013-02-15 10:31:27 +0000},
Date-Modified = {2013-02-15 10:39:41 +0000},
Howpublished = {Slideshare},
Journal = {Invited Talk - Technical Superior Insitute, LaSIGE, Lisbon, Portugal},
Month = {September},
Title = {Deep Accessibility: Adapting Interfaces to Suit Our Senses - http://goo.gl/VT5BE},
Url = {\url{http://www.slideshare.net/simon-harper/adapting-sensory-interfaces}},
Year = {2012},
doi={10.6084/m9.figshare.678330},
Bdsk-Url-2 = {http://dx.doi.org/10.6084/m9.figshare.678330},
Bdsk-Url-1 = {http://www.slideshare.net/simon-harper/adapting-sensory-interfaces}}
Final year course on User Experience (COMP33512) Lecture 21 & 22 (given in Week 11) - http://ocw.cs.manchester.ac.uk/ux/materials/week11
‘IRL’ – It’s OK taking about UX in the abstract - but what is it like in the real world. Here we’ll discuss the problems that you may face as a UX professional in real life scenarios.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-6/
Video URL: http://youtu.be/e4QEbXG6jvM
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-1112
I was intending to call this part ‘Digital Umami’ to convey the concept of something which is imperceptibly delicious. However, after much more reading over the years I decided on ‘Engaging’ in part from Fogg’s – elaboration on Reeves and Nass – Social Dynamics. The topics we will be looking at here focus on fun, enjoyment, cooperation, collaborative activities, and what has come to be known as ‘gamification’.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-5/
Video URL: http://youtu.be/3B_HD68t114
Slides: https://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-910
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
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He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
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The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
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The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
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Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
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1. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
The User Experience
from 30,000ft
COMP33512
Week 02 – Lectures 03/03 Extra
Simon Harper
University of Manchester
Semester 2 – 2012/13
last update: February 6, 2013
The User Experience from 30,000ft 1 / 30
2. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
Preamble Pop-Quiz
1. What is the significance Tom’s
Diner in your everyday life?
2. Why is Tom’s Diner significant
for the User Experience?
3. What properties of Tom’s Diner
makes it so significant?
4. Why does the significance of
Tom’s Diner represent ‘Good’
science?
Figure 1. ‘Suzanne Vega in ‘Tom’s Diner’’; pg. 17
The User Experience from 30,000ft UX Discussion 2 / 30
3. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
Discussion Topics # 1
‘Understanding, Scoping and Defining User Experience: A Survey
Approach’ (10 Marks) – this work will enable you to understand
the scope and the inconsistencies still present within the UX
domain. It will enable you to understand that the definition of UX
is not yet fixed and is someway based on the interpretation of the
practitioner.
Effie Lai-Chong Law, Virpi Roto, Marc Hassenzahl, Arnold P.O.S. Vermeeren, and Joke Kort., Understanding,
scoping and defining user experience: a survey approach., In Proceedings of the 27th international conference on
Human factors in computing systems, CHI ’09, pages 719–728, New York, NY, USA, 2009. ACM., ISBN
978-1-60558-246-7., http://doi.acm.org/10.1145/1518701.1518813., URL
http://doi.acm.org/10.1145/1518701.1518813.
...expanded in ‘Discussion Topics’ (pg. 19)
The User Experience from 30,000ft UX Discussion 3 / 30
4. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
UX Emergence
Human Computer Interaction;
...expanded in ‘UX Emergence’ (pg. 29)
The User Experience from 30,000ft UX 4 / 30
5. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
UX Emergence
Human Computer Interaction;
Disparate Fields Coalesce (Psychology, Sociology, Social
Science, Computer Science);
...expanded in ‘UX Emergence’ (pg. 29)
The User Experience from 30,000ft UX 4 / 30
6. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
UX Emergence
Human Computer Interaction;
Disparate Fields Coalesce (Psychology, Sociology, Social
Science, Computer Science);
Creation, Application, Testing;
...expanded in ‘UX Emergence’ (pg. 29)
The User Experience from 30,000ft UX 4 / 30
7. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
UX Emergence
Human Computer Interaction;
Disparate Fields Coalesce (Psychology, Sociology, Social
Science, Computer Science);
Creation, Application, Testing;
UX - Practical HCI (with Benefits).
...expanded in ‘UX Emergence’ (pg. 29)
The User Experience from 30,000ft UX 4 / 30
8. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
The Importance of UX
Users are NOT Silent;
...expanded in ‘The Importance of UX’ (pg. 31)
The User Experience from 30,000ft UX 5 / 30
9. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
The Importance of UX
Users are NOT Silent;
System conforms to User, not vice-versa;
...expanded in ‘The Importance of UX’ (pg. 31)
The User Experience from 30,000ft UX 5 / 30
10. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
The Importance of UX
Users are NOT Silent;
System conforms to User, not vice-versa;
Systems are less concerned with generalisability;
...expanded in ‘The Importance of UX’ (pg. 31)
The User Experience from 30,000ft UX 5 / 30
11. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
The Importance of UX
Users are NOT Silent;
System conforms to User, not vice-versa;
Systems are less concerned with generalisability;
Systems are less concerned with measurable, tangibles;
...expanded in ‘The Importance of UX’ (pg. 31)
The User Experience from 30,000ft UX 5 / 30
12. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
The Importance of UX
Users are NOT Silent;
System conforms to User, not vice-versa;
Systems are less concerned with generalisability;
Systems are less concerned with measurable, tangibles;
More holistic.
...expanded in ‘The Importance of UX’ (pg. 31)
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Modern UX
More than just tangible factors;
...expanded in ‘Modern UX’ (pg. 32)
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Modern UX
More than just tangible factors;
More than just functionality;
...expanded in ‘Modern UX’ (pg. 32)
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Modern UX
More than just tangible factors;
More than just functionality;
Moments of Engagement;
...expanded in ‘Modern UX’ (pg. 32)
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Modern UX
More than just tangible factors;
More than just functionality;
Moments of Engagement;
Touch-points;
...expanded in ‘Modern UX’ (pg. 32)
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Modern UX
More than just tangible factors;
More than just functionality;
Moments of Engagement;
Touch-points;
Unification of the Scientific and the ‘Romantic’;
...expanded in ‘Modern UX’ (pg. 32)
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Modern UX
More than just tangible factors;
More than just functionality;
Moments of Engagement;
Touch-points;
Unification of the Scientific and the ‘Romantic’;
Objectivity Blended into Subjectivity;
...expanded in ‘Modern UX’ (pg. 32)
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Modern UX
More than just tangible factors;
More than just functionality;
Moments of Engagement;
Touch-points;
Unification of the Scientific and the ‘Romantic’;
Objectivity Blended into Subjectivity;
Measurable and intangible.
...expanded in ‘Modern UX’ (pg. 32)
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Differences
Table 1. ‘Differences among countries of residence’; pg. 33
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The UX Landscape – Statements
Table 2. ‘Twenty-three statements about UX sorted by mean agreement’; pg. 34
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The UX Landscape – Comments
Table 3. ‘Analysis of the comments on the picked definitions’; pg. 35
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The UX Landscape – Definitions
Table 4. ‘Five definitions used in the survey’; pg. 36
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The UX Landscape – Definitions
Table 5. ‘Distributions of the Preferred Definitions’; pg. 38
Figure 6. ‘Definition Preference by Work Place’; pg. 38
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The UX Landscape – Timespans
Table 5. ‘Time spans of user experience’; pg. 35
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26. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
My View
1. Collects people, methods, tools, and techniques from the
wider human factors domain and combines them for practical
application;
2. UX is Practice and Application NOT a Primary Research
Domain;
3. UX is a Secondary Field of study which may show
Emergence;
4. Umbrella term for a Multitude of Specialisms;
5. UX is Observable; further
6. UX describes a software artefact in and holistic way, NOT a
‘layer’ in the route to development.
...expanded in ‘My View’ (pg. 37)
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My View
So, my definition (and this may evolve) would be:
“User Experience is an umbrella term used to describe all the
factors that contribute to the quality of experience a person has
when interacting with a specific software artefact, or system. It
focuses on the practice of user centred: design, creation, and
testing, whereby the outcomes can be qualitatively tested
evaluated using small numbers of users.”
...expanded in ‘My View’ (pg. 37)
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Let’s Have a Break!
Back in 10 Minutes!
Come see me now if you have
Questions Regarding this Lecture!
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People & Computers
Jef Raskin
“Humans are variously skilled and part of assuring the accessibility
of technology consists of seeing that an individual’s skills match
up well with the requirements for operating the technology. There
are two components to this; training the human to accommodate
the needs of the technology and designing the technology to
meet the needs of the human. The better we do the latter, the
less we need of the former.”
...expanded in ‘It’s Complicated!’ (pg. 64)
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Perceiving Sensory Information – Vision
M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams &
Wilkins, Philadelphia, PA, 3rd ed edition, 2007.
...expanded in ‘Perceiving Sensory Information’ (pg. 65)
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Perceiving Sensory Information – Hearing
M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams &
Wilkins, Philadelphia, PA, 3rd ed edition, 2007.
...expanded in ‘Perceiving Sensory Information’ (pg. 65)
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Perceiving Sensory Information – Touch
M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams &
Wilkins, Philadelphia, PA, 3rd ed edition, 2007.
...expanded in ‘Perceiving Sensory Information’ (pg. 65)
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Perceiving Sensory Information – Smell (Chemical)
M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams &
Wilkins, Philadelphia, PA, 3rd ed edition, 2007.
...expanded in ‘Perceiving Sensory Information’ (pg. 65)
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Thinking and Learning – Attention
M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams &
Wilkins, Philadelphia, PA, 3rd ed edition, 2007.
...expanded in ‘Thinking and Learning’ (pg. 69)
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35. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
Perceiving Sensory Information – Memory
M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams &
Wilkins, Philadelphia, PA, 3rd ed edition, 2007.
...expanded in ‘Thinking and Learning’ (pg. 69)
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36. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
Perceiving Sensory Information – Exploration
...expanded in ‘Thinking and Learning’ (pg. 69)
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37. UX Discussion UX Modern UX People & Computers Input and Control Wrapping Up
Explicit and Implicit Communication – Explicit / Overt
Figure 19. ‘Visualising Words’; pg. 73
...expanded in ‘Explicit and Implicit Communication’ (pg. 72)
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Explicit and Implicit Communication – Implicit / Covert
Figure 14. ‘iOS Development’; pg. 59
...expanded in ‘Explicit and Implicit Communication’ (pg. 72)
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Input and Control – General
Keyboard: The primary input device which enables control of
everything via scan codes;
Cursive: Pen based naturalistic input;
Pointing: Mice and trackballs etc.;
Force F/B: Physical feedback;
Speech: Speech to text recognition and control;
Touch: Touch screens, pads, and tablets - including touch
gestures – iPad;
Gesture: 3D gesture recognition - Xbox.
...expanded in ‘Input and Control’ (pg. 74)
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Input and Control – Specialist
HOM: Different ways to point;
Blink: Different ways to click;
Gaze/Eye: Different ways to point;
Haptic: Different kinds of feedback;
Immersive: VR;
Suck/Blow: Pressure switches - boolean input;
...expanded in ‘Input and Control’ (pg. 74)
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UX Pop Quiz for next week...
1. What is the key focus of HCI?
2. What is the purpose of the UX specialist?
3. What is User Experience and how is it applied?
4. If there are no 100% correct answers in UX, how do we
decide what is right and what is wrong?
5. What are the five key properties of UX?
6. Pick one input modality and describe it.
7. What are the four main sensory channels, and briefly explain
them?
...expanded on pg. 40 and on pg. 79
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To Do for next week...
1. UX Pop Quiz (pg. 40) Discuss Next Week; and
2. Read your notes up to the end of ‘It’s Complicated!’
(pg. 79), ’Building Under the Umbrella’ we’ll be looking at in
a couple of weeks.
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Any Questions?
Simon Harper 2.44 Kilburn Building
0161 275 0599 (OR x50599)
simon.harper@manchester.ac.uk
Office Hours: Friday 14:00–18:00
Figure 93. ‘Simon Harper –
Your Mild-Mannered Course
Tutor’; pg. 326
...expanded in ‘Contact’ (pg. 326)
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