The baseline is shifting. Users are more tech savvy than ever, and what worked for many users even two years ago will not work. In this panel Joseph Dickerson, User Experience Lead for Microsoft, discussed the different engagement models that have emerged or are emerging.
Wearables, Internet of Things, responsive web apps, social media… what communication channels should you support, and why? And what will the future bring? This presentation will help you understand some of the implications of the new experiences that are emerging and how they deliver information.
4. Wikipedia says:
User experience (UX or UE) involves a person’s emotions about
using a particular product, system or service. User experience
highlights the experiential, affective, meaningful and valuable
aspects of human-computer interaction and product ownership.
Additionally, it includes a person’s perceptions of the practical
aspects such as utility, ease of use and efficiency of the system.
User experience is subjective in nature because it is about
individual perception and thought with respect to the system.
User experience is dynamic as it is constantly modified over time
due to changing circumstances and new innovations…
What is UX?
6. ISO 9241-210[1] defines user experience as
“A person’s perceptions and responses that result
from the use or anticipated use of a product,
system or service”
BETTER.
What is UX?
7. Don Norman
“I invented the term ‘user experience’ because I
thought human interface and usability were
too narrow. I wanted to cover all aspects of the
person’s experience with the system including
industrial design, graphics, the interface, the
physical interaction, and the manual.”
40. WHERE DO YOU INVEST YOUR
ATTENTION AND FOCUS?
So….
41.
42. Benefits of UX
End-User Benefits
Technology
Benefits
Business
Benefits
Precision
Finesse
Efficiency
Enable users to get more done
Increase productivity
Encourage user engagement
Achieve organizational goals
Enhance company brand
Produce higher ROI
Present user interface prototype
Create intuitive designs
Reduce cost and unnecessary risk
This century is going to be ALL ABOUT shifting baselines – the old ways of marketing, customer support, product design, development, production…
It’s going to go away or change, dramatically
And the new baseline will have an unknown “use by” date
Communication is changing
Users are moving beyond traditional news sources and using Twitter and Facebook to find out what is happening
These sources are often incredibly biased, wrong, or both
Pay close attention to how your organization and clients are presented in this space
When it comes to wearables, think of them as “at a glance” devices… the “tip of the iceberg”
Bespoke experience
What do people do in the tablet space? They consume, they generally don’t create
They engage less and read more
Mobile is about focused use, and modal features and functions
Use responsive technology to strip away the superfluous functions and content that don’t make sense on that device