Final year course on User Experience (COMP33512) Lecture 21 & 22 (given in Week 11) - http://ocw.cs.manchester.ac.uk/ux/materials/week11
‘IRL’ – It’s OK taking about UX in the abstract - but what is it like in the real world. Here we’ll discuss the problems that you may face as a UX professional in real life scenarios.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-5/
Video URL: http://youtu.be/3B_HD68t114
Slides: https://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-910
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
Designing your evaluations is one of the most important aspects of any user experience process. If these evaluations are designed badly you will not be able to apply the correct analysis, and if you cannot apply the correct analysis you will not be able to make any conclusions as to the applicability or success of your interventions at the interface or interactive level. In reality this means that if this is not done correctly the previous ≈215 pages of this book have been, to a large extent, pointless.
@article{Harper2014aa,
Abstract = {Visually disabled people typically use methods of `sensory translation' to access data via assistive technology. These technologies conventionally render content under the direction of the user into a form that can be perceived by that user -- in effect the interface and content are adapted to suit their sensory requirements -- but simple sensory translation is not enough for big, broad and complex data. Why is this -- and how can things be better?},
Author = {Simon Harper},
Date-Added = {2014-05-27 13:03:23 +0000},
Date-Modified = {2014-05-27 13:03:34 +0000},
Doi = {http://dx.doi.org/10.6084/m9.figshare.1037547},
Howpublished = {Slideshare},
Journal = {Invited Talk - Human Behaviour Network, Manchester Informatics, Manchester UK},
Month = {May},
Title = {Accessibility of Big and Broad Data - http://goo.gl/UpekPK},
Url = {http://www.slideshare.net/simon-harper/accessibility-of-big-broad-data},
Year = {2014},
Bdsk-Url-1 = {http://www.slideshare.net/simon-harper/accessibility-of-big-broad-data},
Bdsk-Url-2 = {http://dx.doi.org/10.6084/m9.figshare.1037547}}
Evaluation Methodologies and How To Apply Them - Evaluation methodologies are the principal means by which the UX specialist answers the questions ‘What needs to be done?’, and after an interface manipulation has occurred, ‘What is the effect of this manipulation?’
Final year course on User Experience (COMP33512) Lecture 21 & 22 (given in Week 11) - http://ocw.cs.manchester.ac.uk/ux/materials/week11
‘IRL’ – It’s OK taking about UX in the abstract - but what is it like in the real world. Here we’ll discuss the problems that you may face as a UX professional in real life scenarios.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-5/
Video URL: http://youtu.be/3B_HD68t114
Slides: https://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-910
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
Designing your evaluations is one of the most important aspects of any user experience process. If these evaluations are designed badly you will not be able to apply the correct analysis, and if you cannot apply the correct analysis you will not be able to make any conclusions as to the applicability or success of your interventions at the interface or interactive level. In reality this means that if this is not done correctly the previous ≈215 pages of this book have been, to a large extent, pointless.
@article{Harper2014aa,
Abstract = {Visually disabled people typically use methods of `sensory translation' to access data via assistive technology. These technologies conventionally render content under the direction of the user into a form that can be perceived by that user -- in effect the interface and content are adapted to suit their sensory requirements -- but simple sensory translation is not enough for big, broad and complex data. Why is this -- and how can things be better?},
Author = {Simon Harper},
Date-Added = {2014-05-27 13:03:23 +0000},
Date-Modified = {2014-05-27 13:03:34 +0000},
Doi = {http://dx.doi.org/10.6084/m9.figshare.1037547},
Howpublished = {Slideshare},
Journal = {Invited Talk - Human Behaviour Network, Manchester Informatics, Manchester UK},
Month = {May},
Title = {Accessibility of Big and Broad Data - http://goo.gl/UpekPK},
Url = {http://www.slideshare.net/simon-harper/accessibility-of-big-broad-data},
Year = {2014},
Bdsk-Url-1 = {http://www.slideshare.net/simon-harper/accessibility-of-big-broad-data},
Bdsk-Url-2 = {http://dx.doi.org/10.6084/m9.figshare.1037547}}
Evaluation Methodologies and How To Apply Them - Evaluation methodologies are the principal means by which the UX specialist answers the questions ‘What needs to be done?’, and after an interface manipulation has occurred, ‘What is the effect of this manipulation?’
Value Engineering is a technique for determining the manufacturing requirements of a
product/service; it is concerned with its evaluation and finally the selection of less costly
conditions. VE is a process for achieving the optimal result in a way that quality, safety, reliability
and convertibility of every monetary unit are improved.
Here theory of Value Engineering along with case study of UTM is presented.
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This is the slides used to guide Google-style Design Sprint workshop. I've shared this process with more than 1600 people through workshop, seminar, Google Developers Festival, lecture, and some other initiatives. Feel free to reach out for discussion, and to engage Circle UX to build internal competence in your product and design team.
The Art and Science of Communicating Your Product StrategyAggregage
Join Jason Tanner, CEO of Applied Frameworks as he reviews a range of frameworks and practices to construct a clear, compelling product strategy connected to the business model for the product. He will differentiate product strategy, vision and tactics with practical examples and share approaches for effective communication within and beyond the team.
My presentation for the IA Konferenz 2009 (http://www.iakonferenz.org/) on the difference between UX theories and what happens in practice. Includes the quiz "What deliverable is this?".
Training Webinar: From a bad to an awesome user experience - Training WebinarOutSystems
How can you build an awesome app that looks cool and fresh while providing a great user experience? Discover how to beat the UX and UI design blues and produce apps that everyone loves to use.
- Why an awesome UX is critical
- What you gain by talking to users
- What an MVE is and what it does
- How to go from a screen to an experience
- How to avoid UX traps and go after the rainbow.
Free Online training: https://www.outsystems.com/learn/courses/
Follow us on Twitter http://www.twitter.com/OutSystemsDev
Like us on Facebook http://www.Facebook.com/OutSystemsDev
A Quick guide into a Lean UX process and how to engage with Users.
How to do products people love?
What are the steps you need to give to be a great Uxer?
Can User Experience be Lean?
What Methods and Processes can be used?
User Testing in a nutshell.
Integrating User Experience and Agile - Bermon Painter - Codemotion Rome 2015Codemotion
Codemotion Rome 2015 - The web is no longer in it's infancy. We're growing up. The age old model of creating time consuming deliverables just to appease a client is over. Disciplines must now collaborate, reduce waste and learn to be truly agile in order to create high quality products. In this presentation attendees will discover: • a quick review of user experience • methodology tools in the toolbox (Agile, Scrum, Kanban, Lean) • the difference between a deliverable and an artifact • integrating user experience into agile processes • ways to reduce waste and get to market quickly.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Value Engineering is a technique for determining the manufacturing requirements of a
product/service; it is concerned with its evaluation and finally the selection of less costly
conditions. VE is a process for achieving the optimal result in a way that quality, safety, reliability
and convertibility of every monetary unit are improved.
Here theory of Value Engineering along with case study of UTM is presented.
Solving Design and Business Problems in 3 Days with Google Design Sprint by B...Borrys Hasian
This is the slides used to guide Google-style Design Sprint workshop. I've shared this process with more than 1600 people through workshop, seminar, Google Developers Festival, lecture, and some other initiatives. Feel free to reach out for discussion, and to engage Circle UX to build internal competence in your product and design team.
The Art and Science of Communicating Your Product StrategyAggregage
Join Jason Tanner, CEO of Applied Frameworks as he reviews a range of frameworks and practices to construct a clear, compelling product strategy connected to the business model for the product. He will differentiate product strategy, vision and tactics with practical examples and share approaches for effective communication within and beyond the team.
My presentation for the IA Konferenz 2009 (http://www.iakonferenz.org/) on the difference between UX theories and what happens in practice. Includes the quiz "What deliverable is this?".
Training Webinar: From a bad to an awesome user experience - Training WebinarOutSystems
How can you build an awesome app that looks cool and fresh while providing a great user experience? Discover how to beat the UX and UI design blues and produce apps that everyone loves to use.
- Why an awesome UX is critical
- What you gain by talking to users
- What an MVE is and what it does
- How to go from a screen to an experience
- How to avoid UX traps and go after the rainbow.
Free Online training: https://www.outsystems.com/learn/courses/
Follow us on Twitter http://www.twitter.com/OutSystemsDev
Like us on Facebook http://www.Facebook.com/OutSystemsDev
A Quick guide into a Lean UX process and how to engage with Users.
How to do products people love?
What are the steps you need to give to be a great Uxer?
Can User Experience be Lean?
What Methods and Processes can be used?
User Testing in a nutshell.
Integrating User Experience and Agile - Bermon Painter - Codemotion Rome 2015Codemotion
Codemotion Rome 2015 - The web is no longer in it's infancy. We're growing up. The age old model of creating time consuming deliverables just to appease a client is over. Disciplines must now collaborate, reduce waste and learn to be truly agile in order to create high quality products. In this presentation attendees will discover: • a quick review of user experience • methodology tools in the toolbox (Agile, Scrum, Kanban, Lean) • the difference between a deliverable and an artifact • integrating user experience into agile processes • ways to reduce waste and get to market quickly.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Affective use or emotional use/design both mean the same thing, and in reality were going to be using both terms interchangeably. However, you should be thinking of emotional use in more specific terms; the more specialized term of affective use. This is because the concept of emotional design is much broader than we need to address at the interface / interactive level.
IRL - UX work design espoused by the ‘standard’ textbooks often assume perfection in the process. They assume that there are no limitations on the time required for the work to occur; they assume that there are no limitations on the skills required for the work to occur; and they assume that there are no limitations on the instruments required for the work to occur – to name but three.
I was intending to call this part ‘Digital Umami’ to convey the concept of something which is imperceptibly delicious. However, after much more reading over the years I decided on ‘Engaging’ in part from Fogg’s – elaboration on Reeves and Nass – Social Dynamics. The topics we will be looking at here focus on fun, enjoyment, cooperation, collaborative activities, and what has come to be known as ‘gamification’.
‘Engaging Use’ – adding this dynamism has become of great interest to the emotional design of the user experience practitioner. Even though it is still, somewhat, in its infancy. We will be looking at playfulness, funology, and what has come to be known as ‘Gamification’. We will then continue with a look at the wider design of ‘things’ as our interfaces and computational interactions move from the desktop to the embedded and imbedded environment.
Efficient47 use or usability48. To my way of thinking both terms mean the same thing, and in reality were going to be talking about usability. However, you should be thinking of usability in more general terms; the more general terms of efficient use. This is because the concept of usability is much broader than the narrow confines of ‘Task Completion Time’ it is often associated with [9241-100:2011, 2011] usability, in the context of UX, seems to be simple but in reality can be quite taxing. Complex computerised systems and interfaces are becoming increasingly widespread in everyday usage, components of computerised systems are embedded into many commercial appliances. Indeed, the miniaturisation of computerised systems, often found in mobile telephones and personal digital assistants, is on the increase.
User experiences occur in many contexts and over many domains. This variety sometimes makes it difficult to ‘pigeon hole’ UX as one specific thing - as we have discussed - UX is the broad term used to describe the experience of humans with computers both at the interface and system level.
Dynamic Injection of WAI-ARIA into Web Content #w4a13Simon Harper
WAI-ARIA enables Web developers to make dynamic content accessible to users of assistive technologies (ATs) but there remain many sites on the Web that do not use it. Unfortunately the default behaviour of ATs when handling such pages is often sub-optimal, leaving users struggling to use the content. We present ACup: a flexible approach that injects JavaScript into the page to detect and classify any changes to the Document Object Model (DOM). These changes are then presented to the user using a WAI-ARIA live region that was injected when the page was loaded. The style of presentation varies according to the characteristics of each update (using rules previously bound to be effective) and can simply be changed, for example to test novel presentation approaches, or to apply a more fine-grained classification. This may be used to enable AT users to benefit more rapidly from advances in user-interface design.
Presented at the 10th International Cross-Disciplinary Conference on Web Accessibility – 13-15th May 2013 – Rio de Janeiro, Brazil.
Deep Accessibility: Adapting Interfaces to Suit Our SensesSimon Harper
Citation:
@article{Harper2012uq,
Abstract = {Disabled people typically use methods of `sensory translation' to access a Web-page via assistive technology. These technologies conventionally render screen content under the direction of the user into a form that can be perceived by that user -- in effect the interface and content are adapted to suit their sensory requirements -- but simple sensory translation is not enough.
Why is this -- and how can things be better? In this talk we touch on accessibility, sensory transcoding, multi-talker systems, auditory perception, and Neuroscience to help us in our search for equivalent interactive experiences tailored to the sensory modality of the user.},
Author = {Simon Harper},
Date-Added = {2013-02-15 10:31:27 +0000},
Date-Modified = {2013-02-15 10:39:41 +0000},
Howpublished = {Slideshare},
Journal = {Invited Talk - Technical Superior Insitute, LaSIGE, Lisbon, Portugal},
Month = {September},
Title = {Deep Accessibility: Adapting Interfaces to Suit Our Senses - http://goo.gl/VT5BE},
Url = {\url{http://www.slideshare.net/simon-harper/adapting-sensory-interfaces}},
Year = {2012},
doi={10.6084/m9.figshare.678330},
Bdsk-Url-2 = {http://dx.doi.org/10.6084/m9.figshare.678330},
Bdsk-Url-1 = {http://www.slideshare.net/simon-harper/adapting-sensory-interfaces}}
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-7/
Video URL: http://youtu.be/fOY92aN1Tsk
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-1314
Lectures 13. & 14. ‘Emotional Use’ – or ‘enabling the user to achieve positive instinctive or intuitive feeling such as joy or well-being.’ The emotional experience must be investigated and designed such that a holistic user experience (taking into account the users feelings) can be created.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-6/
Video URL: http://youtu.be/e4QEbXG6jvM
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-1112
I was intending to call this part ‘Digital Umami’ to convey the concept of something which is imperceptibly delicious. However, after much more reading over the years I decided on ‘Engaging’ in part from Fogg’s – elaboration on Reeves and Nass – Social Dynamics. The topics we will be looking at here focus on fun, enjoyment, cooperation, collaborative activities, and what has come to be known as ‘gamification’.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-4/
Video URL: http://youtu.be/U7aVHQ2_yQs
Slides: http://www.slideshare.net/simon-harper/ux-from-30000ft-lecture-6-7-8
Effective, effectual, accessible. To my way of thinking these three terms mean the same thing, and in reality were going to be talking about accessibility. However, you should be thinking of accessibility in more general terms; the more general terms of effective or effectual use. This is because the concept of accessibility is much broader than the narrow confines of disability it is often associated with.
'Effective Use' -- or 'success in enabling the user to produce a desired or intended result.' In this case we're going to look at barriers to interfaces, interactions, and systems and the engineering principles and practices to counteract those barriers (including Expert Audits). We will finish with an introduction to your second piece of coursework.
Website Link: http://ocw.cs.manchester.ac.uk/ux/category/week-2/
Video URL: http://youtu.be/WGO8RkxHW-Q
Slides: http://www.slideshare.net/simon-harper/user-expereince-week-2-slides
My definition (and this may evolve) would be:
"User Experience is an umbrella term used to describe all the factors that contribute to the quality of experience a person has when interacting with a specific software artefact, or system. It focuses on the practice of user centred: design, creation, and testing, whereby the outcomes can be qualitatively evaluated using small numbers of users."
Lecture 03 - 'UX the Ghost' -- here we will discuss your thoughts on what UX actually is, we'll discuss how this course defines it and analyse why. Finally, we'll discuss why UX is important, and you'll find out what the UX landscape looks like.
Lecture 04 - 'It's Complicated...' -- people are complicated, they do things for seemingly no reason, they like things for seemingly no reason, their opinions change with their moods; people are complicated. Here we'll look at people from the perspective of their perception, cognition, and the factors which may confound our work -- discussing how we can understand these in the context of the computer systems they experience.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
1. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
The User Experience
from 30,000ft
#comp33512
Week 10 – Lectures 19/20
Simon Harper & Andy Brown
University of Manchester
Semester 2 – 2012/13
last update: April 24, 2013
The User Experience from 30,000ft 1 / 22
2. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Notices
EXAM
Statistics - Not In Exam
In Real Life - In Exam
The User Experience from 30,000ft Preamble 2 / 22
3. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
UX Pop Quiz
1. What is the scientific method and why is it important?
2. What do we mean by internal and external validity?
3. What is the single most important reason for having a set of
ethical procedures?
4. What are the eight key ethical principles (give a brief
rationale for each)?
5. Why is conforming to scientific principles key to good ethical
designs?
The User Experience from 30,000ft Preamble 3 / 22
...expanded on pg. 231.
4. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Recap – Hat Racks for Understanding #1
Data Collection/Analysis
The User Experience from 30,000ft Recap 4 / 22
...expanded in ‘Hat Racks for Understanding’ (pg. 81)
5. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Recap – Hat Racks for Understanding #1
Data Collection/Analysis
Participant Observation (pg. 88);
Task Analysis (pg. 88);
Focus Groups (pg. 91);
Interviews (pg. 91);
Social (pg. 91); and
Archive (pg. 93).
The User Experience from 30,000ft Recap 4 / 22
...expanded in ‘Hat Racks for Understanding’ (pg. 81)
6. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Recap – Hat Racks for Understanding #2
Dissemination
The User Experience from 30,000ft Recap 5 / 22
...expanded in ‘Hat Racks for Understanding’ (pg. 81)
7. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Recap – Hat Racks for Understanding #2
Dissemination
User Stories (pg. 97);
Use Cases (pg. 99);
Persona (pg. 100);
Scenario (pg. 100);
Wireframe (pg. 101);
Mock-up / Wizard of Oz (pg. 102);
Storyboard (pg. 103);
Flow Chart (pg. 104);
State Transition / State Machine; and
UML (pg. 108).
The User Experience from 30,000ft Recap 5 / 22
...expanded in ‘Hat Racks for Understanding’ (pg. 81)
8. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Expert Evaluation via the Audit
Walkthroughs; and
Heuristic Evaluation.
Think!
Kinds of questions you are asking, expertise of the ‘expert’.
The User Experience from 30,000ft Techniques 6 / 22
...expanded in ‘Expert Evaluation via the Audit’ (pg. 234)
9. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Fieldwork
In-Situ / In the Wild;
Anthropological - small sets of people.
Difference is in the intention - Not to inform design - but to
evaluate the correctness!
The User Experience from 30,000ft Techniques 7 / 22
...expanded in ‘Qualitative (Fieldwork) Methods’ (pg. 235)
10. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Unobtrusive
Problems with ’normal’ Observation.
Guinea Pig: people feel like guinea pigs, therefore
change their behaviour patterns;
Role Selection: participants see the experimenter as
having an elevated status, therefore
following that experimenters lead;
Measurement as Change: aspects of experiment introduces real
changes, and
Response Sets: respondents will more frequently
endorse a statement than disagree with
its opposite.
Design criteria to avoid these.
The User Experience from 30,000ft Techniques 8 / 22
...expanded in ‘Unobtrusive Methods’ (pg. 236)
11. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Longitudinal Observation
Observation of user behaviour when interacting with applications
and the Web – especially for the skill gaining process – is better
observed at a longitudinal fashion. This statement is founded on
the fact that increased intervals enable the consolidation of
declarative knowledge in long-term memory, where consolidation
does not happen automatically and it is not determined at the
time it has been learned. In order to gain insights into the user
experience in the context of your development, we should conduct
a longitudinal analysis of those users if at at all possible.
The User Experience from 30,000ft Techniques 9 / 22
...expanded in ‘A Short Note on Longitudinal Observation’ (pg. 242)
12. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Let’s Have a Break!
Back in 10 Minutes!
Come see me now if you have
Questions Regarding this Lecture!
The User Experience from 30,000ft Break! 10 / 22
13. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Quantitative
Time etc
Laboratory, experimental - not well used in company based UX.
Card Sorting
Sorting representations into an order based on some criteria.
Triadic elicitation
Understand differences which are not immediately obvious.
The User Experience from 30,000ft Break! 11 / 22
...expanded in ‘Quantitative & Hybrid Methods’ (pg. 238)
14. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Analytics
PULSE Page views, Uptime, Latency, Seven-day
active users, and Earnings and
HEART Happiness, Engagement, Adoption,
Retention, and Task success.
Notice Anything?
The User Experience from 30,000ft Break! 12 / 22
...expanded in ‘Socio / Unobtrusive Methods’ (pg. 239)
15. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Analytics
Figure 80. ‘Google Analytics PULSE Example’; pg. 241
The User Experience from 30,000ft Break! 12 / 22
...expanded in ‘Socio / Unobtrusive Methods’ (pg. 239)
16. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Analytics
Experience monitoring a qualitative representation of a single
session
Mindshare goals qualitative measures such as awareness,
branding effectiveness.
Customer support responsiveness and Customer satisfaction
evaluation.
The User Experience from 30,000ft Break! 12 / 22
...expanded in ‘Socio / Unobtrusive Methods’ (pg. 239)
17. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Analytics
Figure 81. ‘Facebook ‘Gross National Happiness Index’’; pg. 242
The User Experience from 30,000ft Break! 12 / 22
...expanded in ‘Socio / Unobtrusive Methods’ (pg. 239)
18. Preamble Recap Techniques Break! Tools of the Trade Wrapping Up
Think-Aloud
Classic of the UX evaluation process evolving mainly from design
based approaches. It produces qualitative data and often occurs
as part of an observational process, as opposed to a direct
measurement of participant performance, as would be normal in
laboratory settings.
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...expanded in ‘Think-Aloud’ (pg. 242)
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Co-Operative Evaluation & Participatory Design
Enabling each individual to fully interact within the discussion
process while the UX specialist remains outside of the discussion
just acting as a facilitator for the participants views and thoughts
is a key factor in the process design.
Think Pair-Programming with Users!
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...expanded in ‘Co-Operative Evaluation & Participatory Design’ (pg. 243)
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Survey Questionnaires – Reprise
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...expanded in ‘Online Survey Example’ (pg. 245)
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The Great Measurement Debacle of 2012
Nominal Scale: Which denotes identity;
Ordinal Scale: Which denotes identity and magnitude;
Interval Scale: Denotes identity, magnitude and has the benefit of
equal intervals; and
Ratio Scale: Which has the positive properties of the three we
have already seen as well as a true zero point.
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...expanded in ‘Measuring Variables’ (pg. 210)
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Hybrid Methods
...known also as mixed methods or triangulation
Are terms used to denote the use of many complimentary
methods because the UX specialist recognises the inadequacies of
a single method standing alone. Indeed, the hallmark of being a
field practitioner is flexibility in relation to theoretical and
substantive problems on hand.
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...expanded in ‘Hybrid Methods’ (pg. 246)
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Tools of the Trade
Pen and Paper
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...expanded in ‘Tools of the Trade’ (pg. 247)
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Tools of the Trade
Field Audio
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...expanded in ‘Tools of the Trade’ (pg. 247)
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Tools of the Trade
Field AV
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...expanded in ‘Tools of the Trade’ (pg. 247)
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Tools of the Trade
Electro-Encephalo-Graphy (EEG)
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...expanded in ‘Tools of the Trade’ (pg. 247)
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Tools of the Trade
Eye-Tracking
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...expanded in ‘Tools of the Trade’ (pg. 247)
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Tools of the Trade
Galvanic Skin Response
Figure 86. ‘Galvanic Skin Response’; pg. 249
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...expanded in ‘Tools of the Trade’ (pg. 247)
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Revision
Revisions Questions/Help to:
simon.harper@manchester.ac.uk
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Pop Quiz for next week...
1. What are qualitative methods and how do they differ from
quantitative ones?
2. What are the key problems with laboratory based work?
3. What problems may exist when undertaking single method
evaluation?
4. Why is co-operative evaluation different from other methods?
5. What tools are at the disposal of the ‘poor’ UXer?
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...expanded on pg. 252.
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To Do for next week...
1. Revision Questions;
2. Pop Quiz (pg. 252) Discuss Next Week; and
3. Read your notes up to the end of ‘Self Assessment
Questions’ (pg. 253)
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Any Questions?
Simon Harper 2.44 Kilburn Building
0161 275 0599 (OR x50599)
simon.harper@manchester.ac.uk
Office Hours: Friday 14:00–18:00
Figure 93. ‘Simon Harper –
Your Mild-Mannered Course
Tutor’; pg. 326
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...expanded in ‘Contact’ (pg. 326)