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Uploaded by
Hajime Uchimura
PDF, PPTX
20,064 views
HDR Theory and practicce (JP)
Talk about HDR implementation on GTSPORT. Shown first at CEDEC 2017.
Engineering
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HDR Theory and practicce (JP)
1.
å æ åµ /
Polyphony Digital Inc. HDR çè«ãšå®è·µ
2.
AGENDA ⢠SDR/HDRãã¬ãã·ã¹ãã ã®æŠèŠ â¢ GTSPORT
SDRå¶äœæä»£ ⢠GTSPORT HDRå¶äœæä»£ ⢠ããã§ééãããã©ãã«ãšãã®è§£æ±º ⢠ã¢ã»ããã®åºè²ååãHDRå â¢ å°æ¥å±æ
3.
ãããã質å : HDRãã䟡å€ããïŒ â¢
ãããšæããŸãã ⢠SDRã®ãã¬ãã¯ééããªããä»åŸçµ¶æ» ããŸã ⢠ã¹ãããHDRã«ç§»è¡ãã€ã€ãã ⢠æ£ããçµµãåºããæãå§åçãªé åããã ⢠= æ£ããåºããªããšãé åãäŒããã«ãã
4.
HDRã®å¹æã®ã€ã¡ãŒãž
5.
HDRãã£ãŠãããŸããã
6.
HDRãã¬ãã£ãŠäœïŒ ãã¬ãã®ã¡ã«ããºã . EOTF, Gamut, âŠ
7.
〠ãã¬ãã®ãã㿠⢠信å·ãåä¿¡ãã ⢠信å·ã«å¿ããå ãåºã â¢
æã¯ãã£ã«ã ãšééå ⢠ä»ã¯æ¶²æ¶ç»é¢ãšééå ⢠ããããã¯ææ©ELïŒ
8.
SDR>HDR ⢠ããã³ã³ãã©ã¹ãã®åŒ·ãæ åã衚瀺ã§ãããã¬ããåºãŠãã ⢠ãã®ãã¬ãã®æ§èœã掻ããããããªä¿¡å·èŠæ Œãææ¡ããã â¢
HDR10, Hybrid Log-Gamma(HLG), Dolby Vision, etc.. ⢠âHDRâ : High Dynamic Range ⢠âSDRâ : Standard Dynamic Range
9.
nit ⢠nit(ãã)ã¯èŒåºŠã®åäœã§ã ⢠1
nit = 1cd/m^2 ⢠SDRãã¬ãã®çœ( = ä¿¡å·1.0 )ã¯èŠæ Œã§ã¯ 100 nitãšãããŠãã ⢠HDRãã¬ãã®çœ(= ä¿¡å·1.0 )ã¯èŠæ Œã§ã¯ 1,000ïœ10,000 nit ⢠ã€ãŸããèŠæ Œäžã¯ 100åæããè²ãåºãã
10.
ãã€ãããã¯ã¬ã³ãž ⢠é»ãšçœã®æ¯ ⢠é»ã®æããã
B nit ⢠çœã®æããã W nit ⢠ãã€ãããã¯ã¬ã³ãžã¯ log(W/B) ⢠ããã12ãè¶ããããããã人éã®ç®ãæºè¶³ããâŠããã
11.
1 ãã¬ãã®ãã㿠⢠ãã©ãŠã³ç®¡ã®ç¹æ§äžã ä¿¡å·ãšå ã®å¯Ÿå¿ã¯ çŽç·ã§ã¯ãªã
12.
ã¬ã³ã ⢠é»å§ãšå 床ãéç·åœ¢ ⢠ããªãšãŒã·ã§ã³ããã â¢
sRGB ⢠BT.709 ⢠BT.1886 https://www.desmos.com/calculator/flgeimpisj
13.
sRGB ⢠powã§è¿äŒŒããããšã ⢠å®éã«ã¯çµæ§éããŸã â¢
BT.709 , BT.1886 ãšã å šéšä¿æ°ãéããŸã ⢠ãã¬ãæ©çš®ã«ãã£ãŠãéã ⢠詳现ã¯ITUå§åãåç §
14.
HDRã®ã¬ã³ã ⢠倧ããäºã€ã®ã¬ã³ãã«ãŒãããããŸã ⢠HDR10(PQ) â¢
HLG
15.
HDRã®ã¬ã³ã ⢠倧ããäºã€ã®ã¬ã³ãã«ãŒãããããŸã ⢠HDR10(PQ) â¢
HLG âEOTFâ / âOETFâ ãšåŒã³ãŸãã
16.
EOTF / OETF â¢
EOTF( Electro Optical Transfer Function ) ⢠信å·ããèŒåºŠãžã®å€æé¢æ° ⢠OETF( Opto Electronic Transfer Function ) ⢠èŒåºŠããä¿¡å·ãžã®å€æé¢æ°
17.
HDR10ã®OETF ⢠âPQã«ãŒãâ ⢠âPerceptual
Quantizerâ ⢠èŠç¥çµã®ç¹æ§ã«æ²¿ã£ãŠãã ⢠[0, 10000] cd/m^2ã [0, 1]ã®ä¿¡å·ã«å€æããã http://www.tele.soumu.go.jp/horei/reiki_honbun/word/b21040731.doc https://www.desmos.com/calculator/78yfr5z9yx
18.
SDRãšã®æ¯èŒ ⢠SDR :
ã¬ã³ã2.4 ⢠HDR : PQ http://www.tele.soumu.go.jp/horei/reiki_honbun/word/b21040731.doc https://www.desmos.com/calculator/78yfr5z9yx
19.
SDRãšã®æ¯èŒ ⢠SDR :
100 nit ⢠HDR : 10,000 nit http://www.tele.soumu.go.jp/horei/reiki_honbun/word/b21040731.doc https://www.desmos.com/calculator/78yfr5z9yx
20.
SDRãšã®æ¯èŒ ⢠100å ⢠HDRããã http://www.tele.soumu.go.jp/horei/reiki_honbun/word/b21040731.doc https://www.desmos.com/calculator/78yfr5z9yx
21.
HDRã¯æããïŒè² ⢠SDR( sRGB
) ⢠OETF : sRGB / Gamma ⢠Color : Rec.709 ⢠HDR( HDR10 ) ⢠OETF : PQ ⢠Color : Rec.2020 https://www.itu.int/rec/dologin_pub.asp?lang=e&id=T-REC-G.709-201606-I!!PDF-E&type=items https://www.itu.int/rec/R-REC-BT.2020/en
22.
⢠å³å³ã¯äººé¡ã®èŠããè²ã®ç¯å² ⢠âxyè²åºŠå³â â¢
CEDEC2016 âã²ãŒã ã®ããã®è²åœ©å·¥åŠâ ããåç §ãã ããã ⢠åºãã»ã©é®®ãã è²ç©ºé https://www.slideshare.net/nikuque/color-science-for-gamesjp
23.
x y White 0.3127
0.3290 Red 0.64 0.33 Green 0.30 0.60 Blue 0.15 0.06 sRGB(Rec.709)
24.
x y White 0.3127
0.3290 Red 0.708 0.292 Green 0.170 0.797 Blue 0.131 0.046 HDR10( Rec.2020 )
25.
⢠赀ã»éã»ç·ãšãã«ãã¹ãŠåºã ⢠ããé®®ãããªè²ã衚çŸã§ãã Rec.2020
/ Rec.709
26.
⢠è²åã®å€ã®è²ã¯å¯Ÿå¿ãã ããã€ã¹ã«ãã衚瀺ã§ããªã âè²åå€â
27.
ãã¬ãã«ã€ããŠè©³ãããªããŸããã
28.
SDRãã¡ãŒã¹ãã®æä»£ ä»ãŸã§éãã®äœãæ¹ãããHDRãžã®æ¡åŒµ
29.
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