SlideShare a Scribd company logo
Bill Ramsour
Senior Developer
Stephen Palmer
Development Lead
Unity – Build Pipeline Team
New Addressable Asset System
for Speed and Performance
New Addressable Asset System
for Speed and Performance
New Addressable Asset System for
runtime asset memory management,
loading dependency resolution,
dynamic content delivery,
separation of concerns,
faster iteration,
and more.
Addressable Asset System
• runtime asset memory management
• loading dependency resolution
• Dynamic content delivery
• separation of concerns: referencing vs. packaging assets
• faster iteration
Addressable Asset System
• Builds content with the new Scriptable Build Pipeline
• Utilizes a new unified loading API – Resource Manager
Demo
Addressable Assets – Takeaways
• Separates the concerns of referencing and packaging of assets
• Enables faster iteration, both in playmode and deployed player builds
• Provides automatic memory management and profiling tools
• Designed for extensibility
Addressable Assets – Roadmap
Unity 2018.2
• Preview release available NOW via Package Manager
Unity 2018.3/4
• Verified release via Package Manager
• Focus on core features, stability, and Developer feedback
Unity 2019.x
• Asset Bundle format replacement
• ECS support
Package Manager Config
Packages/manifest.json
{
"dependencies": {
"com.unity.addressables": "0.1.2-preview"
}
}
Thank you!
Main title here, and hey, you get
to decide the words – but no
more than 4 lines, sound good?
Headline can go in two lines if necessary.
• First level. Class aptenttacitisociosqu ad litoratorquent per conubia nostra, per
inceptoshymenaeos.
• Second level. Nam quam nunc, blanditvel, luctuspulvinar, hendrerit id, lorem.
lorem.
• Morbi ac felis. Phasellusnecsem in justopellentesquefacilisis.
• Nullamnullaeros, ultricies sit amet.
• Collaboratively brand fully tested expertise and distinctive meta-services.
• Professionally alternative ROI rather than vertical best practices.
• Proactively evisculate clicks-and-mortar human capital through state of the art users.
the art users.
Bold statement dolor purus in
consequat. Vivamus ac metus
gravida, tincidunt est eget, ornare
neque. Maecenas scelerisque
euismod lacus.
Large numbers Large numbers Large numbers
Larger number
“Quote about lorem ipsum dolor sit amet, consectetur
adipiscing elit. Nunc lacinia, nisi
vehicula pellentesque, justo tellus dignissim velit, nec
rhoncus tellus lorem id sapien. Curabitur venenatis lacus a
sapien cursus aliquam dillus nat map.”
— Qasim Meher Assad, Head of Products, Mindstorm

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New Addressable Asset System for Speed and Performance

  • 1. Bill Ramsour Senior Developer Stephen Palmer Development Lead Unity – Build Pipeline Team
  • 2. New Addressable Asset System for Speed and Performance
  • 3. New Addressable Asset System for Speed and Performance
  • 4. New Addressable Asset System for runtime asset memory management, loading dependency resolution, dynamic content delivery, separation of concerns, faster iteration, and more.
  • 5. Addressable Asset System • runtime asset memory management • loading dependency resolution • Dynamic content delivery • separation of concerns: referencing vs. packaging assets • faster iteration
  • 6. Addressable Asset System • Builds content with the new Scriptable Build Pipeline • Utilizes a new unified loading API – Resource Manager
  • 8. Addressable Assets – Takeaways • Separates the concerns of referencing and packaging of assets • Enables faster iteration, both in playmode and deployed player builds • Provides automatic memory management and profiling tools • Designed for extensibility
  • 9. Addressable Assets – Roadmap Unity 2018.2 • Preview release available NOW via Package Manager Unity 2018.3/4 • Verified release via Package Manager • Focus on core features, stability, and Developer feedback Unity 2019.x • Asset Bundle format replacement • ECS support
  • 10. Package Manager Config Packages/manifest.json { "dependencies": { "com.unity.addressables": "0.1.2-preview" } }
  • 12.
  • 13. Main title here, and hey, you get to decide the words – but no more than 4 lines, sound good?
  • 14. Headline can go in two lines if necessary. • First level. Class aptenttacitisociosqu ad litoratorquent per conubia nostra, per inceptoshymenaeos. • Second level. Nam quam nunc, blanditvel, luctuspulvinar, hendrerit id, lorem. lorem. • Morbi ac felis. Phasellusnecsem in justopellentesquefacilisis. • Nullamnullaeros, ultricies sit amet. • Collaboratively brand fully tested expertise and distinctive meta-services. • Professionally alternative ROI rather than vertical best practices. • Proactively evisculate clicks-and-mortar human capital through state of the art users. the art users.
  • 15. Bold statement dolor purus in consequat. Vivamus ac metus gravida, tincidunt est eget, ornare neque. Maecenas scelerisque euismod lacus.
  • 16. Large numbers Large numbers Large numbers
  • 18. “Quote about lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lacinia, nisi vehicula pellentesque, justo tellus dignissim velit, nec rhoncus tellus lorem id sapien. Curabitur venenatis lacus a sapien cursus aliquam dillus nat map.” — Qasim Meher Assad, Head of Products, Mindstorm