Using Minecraft to Create an Engaging CinematicNoah Jenkins
Whether your looking to create a casual video with friends or a Cinematic masterpiece, this talk is for you. Youtube personality Noah Jenkins will walk you through creating your own Machinima by using the gaming sensation Minecraft.
You will learn about creating a cast of virtual actors, using shaders, optimizing your pc performance, video editing, and more.
My presentation from St. Louis Days of .NET that covers the 20% of concepts that helps you get through the 80% of your Android app development with Xamarin.Android.
Using Minecraft to Create an Engaging CinematicNoah Jenkins
Whether your looking to create a casual video with friends or a Cinematic masterpiece, this talk is for you. Youtube personality Noah Jenkins will walk you through creating your own Machinima by using the gaming sensation Minecraft.
You will learn about creating a cast of virtual actors, using shaders, optimizing your pc performance, video editing, and more.
My presentation from St. Louis Days of .NET that covers the 20% of concepts that helps you get through the 80% of your Android app development with Xamarin.Android.
Whap happens when your iOS app gets 'featured' by Apple in the Appstore, the Apples stores, and on television. In 2009 my iPhone app AudioZoo was used in an advertising campaign that introduced the iPhone 3~GS. This talks for the Cocoaheads.nl meetup is an account of my experiences, and provides advise for aspiring app builders.
Presented by Ken Kuwano (Epic Games Japan)
This slide is a translation of the presentation material from the "UE4 Localization Deep Dive" on October 31, 2019.
Making the Transition from Print to Digital Design Tim Frick
This presentation explains different techniques and concepts relevant to transitioning best practices in print design to those of the web and other digital media. It covers universal principles that apply across-the-board as well as those unique to each discipline and offers specific insights on easing your transition from one to the next.
Timeline + Cinemachine: Blending Gameplay and Storytelling in UnityDevGAMM Conference
The session will focus on the combined use of Timeline and Cinemachine in Unity as a mean to create linear, timeline-based storytelling, but also on how to integrate them with interactive gameplay. A demo of different scenarios will be shown in the Unity editor, with tips and best practices for the two tools.
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...Gerke Max Preussner
Overview of the Unreal Motion Graphics (UMG) framework in Unreal Engine 4. Presented at West Coast Unreal Engine DevCon 2014 in San Francisco and Seattle.
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...Unity Technologies
Get a complete walkthrough of the end-to-end animation workflow of the Sherman project. Learn how to use Unity for creating CG animation and take a deep dive into the real-time fur system in Unity.
Speaker:
Mike Wuetherick - Unity
Watch the session on YouTube: https://youtu.be/fFfWxErJMkY
2D Endless Runner in Unity for Mobile - GDG DevFest Istanbul 2014Murat Gürel
This talk will cover technical design choices, tips & tricks for creating an endless runner platformer for Android & iOS in Unity, with real examples from our own game Evliya Celebi: Olumsuzluk Suyu, which include: character controls, animations & state machine, level design & generation, performance optimisations, gui elements, cross-platform design, level editor.
The Complete Unity Developer Course (https://www.udemy.com/unitycourse/?couponCode=SlideshareSpecial) - slide deck for the Text101 game .
Get an exclusive discount to the course by following this link: https://www.udemy.com/unitycourse/?couponCode=SlideshareSpecial
Whap happens when your iOS app gets 'featured' by Apple in the Appstore, the Apples stores, and on television. In 2009 my iPhone app AudioZoo was used in an advertising campaign that introduced the iPhone 3~GS. This talks for the Cocoaheads.nl meetup is an account of my experiences, and provides advise for aspiring app builders.
Presented by Ken Kuwano (Epic Games Japan)
This slide is a translation of the presentation material from the "UE4 Localization Deep Dive" on October 31, 2019.
Making the Transition from Print to Digital Design Tim Frick
This presentation explains different techniques and concepts relevant to transitioning best practices in print design to those of the web and other digital media. It covers universal principles that apply across-the-board as well as those unique to each discipline and offers specific insights on easing your transition from one to the next.
Timeline + Cinemachine: Blending Gameplay and Storytelling in UnityDevGAMM Conference
The session will focus on the combined use of Timeline and Cinemachine in Unity as a mean to create linear, timeline-based storytelling, but also on how to integrate them with interactive gameplay. A demo of different scenarios will be shown in the Unity editor, with tips and best practices for the two tools.
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...Gerke Max Preussner
Overview of the Unreal Motion Graphics (UMG) framework in Unreal Engine 4. Presented at West Coast Unreal Engine DevCon 2014 in San Francisco and Seattle.
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...Unity Technologies
Get a complete walkthrough of the end-to-end animation workflow of the Sherman project. Learn how to use Unity for creating CG animation and take a deep dive into the real-time fur system in Unity.
Speaker:
Mike Wuetherick - Unity
Watch the session on YouTube: https://youtu.be/fFfWxErJMkY
2D Endless Runner in Unity for Mobile - GDG DevFest Istanbul 2014Murat Gürel
This talk will cover technical design choices, tips & tricks for creating an endless runner platformer for Android & iOS in Unity, with real examples from our own game Evliya Celebi: Olumsuzluk Suyu, which include: character controls, animations & state machine, level design & generation, performance optimisations, gui elements, cross-platform design, level editor.
The Complete Unity Developer Course (https://www.udemy.com/unitycourse/?couponCode=SlideshareSpecial) - slide deck for the Text101 game .
Get an exclusive discount to the course by following this link: https://www.udemy.com/unitycourse/?couponCode=SlideshareSpecial
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...Gerke Max Preussner
A high-level overview of Unreal Engine 4, its game framework, the Slate user interface library, Unreal Motion Graphics, and Editor and Engine extensibility. Presented at GDC Europe in Cologne, Germany.
Also includes bonus slides on concurrency and parallelism features, general tips for programmers and Epic's build and automation infrastructure.
How to Hone a Game Trailer for a Foreign Audience: The Top Secrets and a Deve...DevGAMM Conference
- How to show gameplay in different language versions of the video
- How to re-dub a video in a new language
- Syncing a new voice over with the video sequence: production secrets
- Checklist: 8 things to consider to completely hone a video for a foreign audience
- Simpler ways to adapt a video for foreign markets
In the free video editing software ppt, I'd like to show you the brand new smartpixel free video recording editing software features and advantages and comparisons with other video recording editing software.
Similar to 【Unite 2017 Tokyo】実演!Timeline+Cinemachineによるカットシーン作り (20)
Unite 2016 Tokyoで登壇した『Unityを使った個人ゲーム開発における「収益化」の現状と未来』の続編です。登壇者のゲーム作品『Back in 1995』の振り返りと現在の取り組みから、Unityの力によってどのように活動を拡大していったのか紹介します。また、この5年で大きく変化した、日本のインディーを取り巻く環境についてご紹介します。
・『狂気講演』から5年、あのゲームは結局売れたのか?
・日本のインディーを取り巻く環境の変化
・開発を効率化する:Unity Services事例
・インディー創作活動を持続するために必要なこと
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
5. Game Cutscenes
• Intro Cutscene:
• Embedded Cutscene:
Time
Timeline: Hero Wakes Up Gameplay: Hero Fights Enemies
Hero Enters Room
Time
Boss Appears Boss Fight!
6. Game Cutscenes
• Parallel Cutscene:
Time
Timeline: NPC Enters House
Gameplay: Hero Exploring House
Timeline: Rainstorm Outside
Timeline: NPC Talking
7. Timeline – 2017.1 Feature
• A built-in Unity feature to sequence cutscenes for your games.
• Can control Animations, Audio, Particles and more!
• Can be extended using the Playables API. Custom Tracks and Clips!
• Flexible to control various different elements of your game.
8. Cinemachine – Available Now!
• A selection of Camera Rigs & Controls for different view scenarios.
• Very easy to integrate with existing Unity Camera setups.
• Integrates well into Timeline.