Sound in films serves both physical and psychological purposes. It provides cues that help viewers form expectations and can emphasize silence. There are several phases of sound production including design, recording, editing, and mixing. Recording sound has evolved from optical and magnetic to current digital systems. Key types of film sound include dialogue, sound effects, music, and silence. Sound design aims to integrate sound into all phases of film production.
The document discusses key aspects of sound in film and television including different types of sounds. It defines diegetic and non-diegetic sound and explains the importance of sound, comprising 90% of a motion picture. Sound is used to simulate reality, add elements not visible, and help set mood. Types of sounds include dialogue, ambient noise, sound effects, score, and soundtrack. Terms like cue sheet, incidental, and mixing console are also defined.
This document defines and describes various types of sound that can be used in films, including diegetic sound (sound from within the story world), non-diegetic sound (from outside the story world), synchronous sound (matched to on-screen action), asynchronous sound (not matched), sound effects, sound bridges between scenes, dialogue, voiceovers, sound motifs associated with characters, sound perspective, and components of a film soundtrack like score, incidental music, and themes. It provides examples to illustrate these sound concepts.
This document provides an overview of the key elements of film soundtracks, including:
1. Dialogue, music/score, sound effects, location/production sound, Foley, and atmospherics. It describes each element and provides examples. Location sound recording aims to capture clean dialogue amid background noise. Foley artists recreate sounds in post-production to enhance realism. Music can be used to set mood, add emotion, and aid understanding by linking scenes.
This document provides an introduction to terminology related to the use of sound and music in films. It defines and gives examples of diegetic and nondiegetic sounds. Diegetic sounds are those that come from visible or implied sources within the story world, while nondiegetic sounds come from outside the story world, such as narration, added effects, or mood music. The document also discusses other sound-related concepts like sound bridges, parallel and contrapuntal sound, themes, stings, incidental music, ambient sound, and mode of address.
The document discusses the importance of sound in film. It outlines different types of sound used in films, including diegetic, non-diegetic, meta-diegetic, and oneiric sounds. It also describes essential elements of sound design such as ambiance, dialogue, sound effects, foley sounds, voiceovers, and music. Sound plays a crucial role in shaping the cinematic experience by engaging the senses, evoking emotions, and immersing the audience in the story.
This document defines key terms related to sound in TV drama, including:
- Diegetic sound that comes from within the story world and non-diegetic sound added in post-production.
- Ambient sound, synchronous sound, asynchronous sound and sound effects.
- Sound motifs, bridges, dialogue, voiceovers and perspectives.
- Modes of address, direct address, sound mixing, scores, incidental music and themes.
This document discusses the introduction of sound in film. It defines key sound concepts like diegetic and non-diegetic sound. Diegetic sound is sound that exists both within the world of the film and can be heard by characters, like dialogue or ambient noise. Non-diegetic sound is added for the audience and is unseen by characters, like soundtrack music. It also discusses sound equipment, choosing and manipulating sounds during production and post-production, and how sound is used to guide audience attention and create meaning and emotion in a film.
The document discusses key aspects of sound in film and television including different types of sounds. It defines diegetic and non-diegetic sound and explains the importance of sound, comprising 90% of a motion picture. Sound is used to simulate reality, add elements not visible, and help set mood. Types of sounds include dialogue, ambient noise, sound effects, score, and soundtrack. Terms like cue sheet, incidental, and mixing console are also defined.
This document defines and describes various types of sound that can be used in films, including diegetic sound (sound from within the story world), non-diegetic sound (from outside the story world), synchronous sound (matched to on-screen action), asynchronous sound (not matched), sound effects, sound bridges between scenes, dialogue, voiceovers, sound motifs associated with characters, sound perspective, and components of a film soundtrack like score, incidental music, and themes. It provides examples to illustrate these sound concepts.
This document provides an overview of the key elements of film soundtracks, including:
1. Dialogue, music/score, sound effects, location/production sound, Foley, and atmospherics. It describes each element and provides examples. Location sound recording aims to capture clean dialogue amid background noise. Foley artists recreate sounds in post-production to enhance realism. Music can be used to set mood, add emotion, and aid understanding by linking scenes.
This document provides an introduction to terminology related to the use of sound and music in films. It defines and gives examples of diegetic and nondiegetic sounds. Diegetic sounds are those that come from visible or implied sources within the story world, while nondiegetic sounds come from outside the story world, such as narration, added effects, or mood music. The document also discusses other sound-related concepts like sound bridges, parallel and contrapuntal sound, themes, stings, incidental music, ambient sound, and mode of address.
The document discusses the importance of sound in film. It outlines different types of sound used in films, including diegetic, non-diegetic, meta-diegetic, and oneiric sounds. It also describes essential elements of sound design such as ambiance, dialogue, sound effects, foley sounds, voiceovers, and music. Sound plays a crucial role in shaping the cinematic experience by engaging the senses, evoking emotions, and immersing the audience in the story.
This document defines key terms related to sound in TV drama, including:
- Diegetic sound that comes from within the story world and non-diegetic sound added in post-production.
- Ambient sound, synchronous sound, asynchronous sound and sound effects.
- Sound motifs, bridges, dialogue, voiceovers and perspectives.
- Modes of address, direct address, sound mixing, scores, incidental music and themes.
This document discusses the introduction of sound in film. It defines key sound concepts like diegetic and non-diegetic sound. Diegetic sound is sound that exists both within the world of the film and can be heard by characters, like dialogue or ambient noise. Non-diegetic sound is added for the audience and is unseen by characters, like soundtrack music. It also discusses sound equipment, choosing and manipulating sounds during production and post-production, and how sound is used to guide audience attention and create meaning and emotion in a film.
Sound is an important element in film that enhances the audience experience. There are two main categories of sound in film - diegetic sounds that come from visible or implied sources within the scene, and non-diegetic sounds like scores and voiceovers that do not originate from within the scene. Effective use of dialogue, scores, soundtracks, sound effects and ambient noise help direct emotions and move the narrative forward.
Sound is a multi-layered mixture of various elements. All things audio make up the soundtrack, and each has their own respective priorities, contexts, and purpose.
The document discusses the three elements of sound in film - dialogue, music, and sound effects. It defines each element and describes their functions and characteristics. Dialogue conveys conversations and thoughts, and functions to develop character and move the story. Music establishes context, shapes emotions and space, and can distance the audience. Sound effects define locations, lend mood, and portray environmental impacts on characters. Each element uses specific characteristics like volume, pitch, instrumentation to enhance the film.
This document discusses key aspects of sound in media texts. It identifies diegetic and non-diegetic sounds, and explains that diegetic sounds originate from within the story world while non-diegetic sounds come from outside. Sound effects, music, voice-overs, and the relationships between sound and image like parallel and contrapuntal sound are examined. Sound bridges are also discussed as a technique to link two scenes together.
The document discusses the history and development of sound in film from the early silent films to the introduction of synchronized sound in 1927's The Jazz Singer, noting key terms like diegetic and non-diegetic sounds and analyzing how sounds are used in films like The Godfather and Boogie Nights to build tension and reflect a character's emotions.
The document discusses various aspects of sound presentation across different mediums. It covers how sound is used in film, television, web, hand-held devices, video, animation, and for interviews. Key points include that dialogue is often recorded after filming in film and television, sound aims to immerse viewers, smaller television budgets affect sound quality, websites can include sound, and hand-held devices have limitations due to small speakers. It also discusses ambient sounds, music, sound effects, diegetic versus non-diegetic sound, and how sound is used to set mood and meaning.
The document discusses motion picture sound and its classification, elements, and use in film. Motion picture sound is classified into sound effects, music, and spoken language. Elements of sound can be synchronous (recorded at the same time as images) or nonsynchronous (recorded separately and dubbed onto images), and diegetic (coming from within the depicted world) or nondiegetic (coming from outside the depicted world). The document also discusses the history of sound in film, from early talkies to innovations by directors like Orson Welles, and how music can be used to suggest mood, location, characters, and control emotional shifts in scenes.
Final sound presentation for intro to filmchelsea859
The document discusses sound in film, including soundtracks, the power of sound to create interest, narration, understanding, anticipation, and value silence. It covers sound fundamentals like loudness, pitch, and timbre. It also discusses choosing sounds, manipulating and editing sounds, sound and film form including scores, dimensions of sound like rhythm and coordination with images. Additional topics covered include fidelity, diegetic and nondiegetic sounds, space, narrators, sound perspective, and the functions of sound over time.
Media Studies A Level covers key concepts such as media language, representation, institutions, and audience. It examines film language elements like camerawork, sound, mise-en-scène, editing, and moving images. Sound is a powerful film technique that engages the senses, enhances emotion, builds meaning, and directs attention. Early cinema used live music, and the transition to "talkies" in the 1920s brought challenges around synchronizing sound that studios had to overcome. Key sound terminology includes non-diegetic vs diegetic sound, soundtracks, effects, motifs, and bridges.
The document discusses the role of sound in film production. It describes the sound production process from pre-production through post-production. In pre-production, the sound mixer scouts locations to identify acoustic issues. On set, the production sound team, including boom operator and mixer, records dialogue and effects. Additional dialogue may be recorded later in ADR. In post-production, dialogue is edited and effects/Foley are added. Music is also composed or licensed. Finally, a re-recording mixer combines all sound elements into the final mix. Throughout, the goal is to capture high quality sound that enhances the story without drawing attention.
This document defines and describes different types of sounds that can be used in media. It discusses diegetic sound that characters can hear on screen, non-diegetic sound that only the audience can hear, and nonsimultaneous sound from earlier in the story. It also covers synchronous sound matched to on-screen action, postsynchronization dubbing adding sound after filming, sound perspective relating to volume and distance, and sound bridges carrying sound over visual transitions. Voice overs and sonic flashbacks involving sound from previous scenes are also defined.
The document discusses the history and development of sound in film. It explains that [1] sound was added to silent films starting in the late 1910s and early 1920s, with The Jazz Singer being the first full-length film with sound in 1927. [2] There was initially a delay in adding sound due to technical challenges. [3] Once sound was successfully incorporated, it stimulated rapid conversion of the entire film industry to sound films. The document also covers concepts such as diegetic and non-diegetic sound, parallel and contrapuntal sound usage, and sound bridges.
1. Sound plays a crucial role in films, with 90% of the experience coming from audio rather than visuals. Sound is used to simulate reality, add elements not visible, and set mood.
2. Key audio elements include dialogue, ambient noise, additional recordings, narration, effects, score, and soundtrack music. Effects are created through Foley artistry and studios.
3. The editing and mixing process combines all audio layers to enhance realism and emotional impact for the audience.
Film sound is carefully designed and added during post-production to enhance the visuals and atmosphere. Sound can be diegetic, naturally occurring sounds from within the scene, or non-diegetic, sounds added from outside the scene like music or effects. Film sound is mixed and edited to emphasize important sounds and maintain the intended atmosphere through selective sound, ambient sound, sound bridges, and effects. It can also be synchronous to match actions, asynchronous like music scores, or contrapuntal to create alternative meanings.
1. The document discusses different techniques used for sound in films and TV programs. It explores the challenges of early sound films and how sound recording has advanced.
2. It provides definitions for various sound terminology like diegetic sound, non-diegetic sound, direct sound, and post-synchronized sound. It also discusses how sound can be used parallel or contrapuntal to images.
3. As an example, it analyzes the use of sound in the first four minutes of the film "Hot Fuzz" where different sound techniques like post-synchronized footsteps and whooshing sounds are used to characterize the main character.
Sound plays an important role in films, though it often goes unnoticed. It has been used in films since 1927 to create a more involving narrative. Sound bridges are a common transition between scenes, while pleonastic sound exaggerates sounds to create effects like lightsabers in Star Wars. Parallel sound matches the image on screen, while contrapuntal sound runs against or disorientates the viewer. Sound can be synchronous, caused by visual events, or asynchronous like voiceovers. Silence and dialogue tones also contribute meaning.
Session 8 film sound: Film Appreciation CourseJeremy Eliab
This document discusses various aspects of film sound, including:
- A brief history of film sound from the silent era to the introduction of sound in 1927.
- The five main types of film sound: dialogue, voiceover/commentary, music, sound effects, and silence.
- How each type of sound can be used creatively in films, such as using music to enhance themes or contrast scenes, and employing sound effects to add atmosphere, heighten impact, or extend beyond the frame.
- The importance of sound fitting within the overall film language rather than dominating, as well as how silence can be just as powerful as sound in films.
This document provides an overview of sound design for film, including the different types of sounds needed: Foley, ambient/atmosphere, and dialogue. It explains that Foley involves simulating sounds in a studio in sync with video, while ambient/atmosphere provides background noise of the location. It instructs students to begin recording Foley sounds like footsteps and movements, as well as ambient noise, to add to their film projects.
Telegram is a messaging platform that ushers in a new era of communication. Available for Android, Windows, Mac, and Linux, Telegram offers simplicity, privacy, synchronization across devices, speed, and powerful features. It allows users to create their own stickers with a user-friendly editor. With robust encryption, Telegram ensures message security and even offers self-destructing messages. The platform is open, with an API and source code accessible to everyone, making it a secure and social environment where groups can accommodate up to 200,000 members. Customize your messenger experience with Telegram's expressive features.
This tutorial presentation offers a beginner-friendly guide to using THREADS, Instagram's messaging app. It covers the basics of account setup, privacy settings, and explores the core features such as close friends lists, photo and video sharing, creative tools, and status updates. With practical tips and instructions, this tutorial will empower you to use THREADS effectively and stay connected with your close friends on Instagram in a private and engaging way.
Sound is an important element in film that enhances the audience experience. There are two main categories of sound in film - diegetic sounds that come from visible or implied sources within the scene, and non-diegetic sounds like scores and voiceovers that do not originate from within the scene. Effective use of dialogue, scores, soundtracks, sound effects and ambient noise help direct emotions and move the narrative forward.
Sound is a multi-layered mixture of various elements. All things audio make up the soundtrack, and each has their own respective priorities, contexts, and purpose.
The document discusses the three elements of sound in film - dialogue, music, and sound effects. It defines each element and describes their functions and characteristics. Dialogue conveys conversations and thoughts, and functions to develop character and move the story. Music establishes context, shapes emotions and space, and can distance the audience. Sound effects define locations, lend mood, and portray environmental impacts on characters. Each element uses specific characteristics like volume, pitch, instrumentation to enhance the film.
This document discusses key aspects of sound in media texts. It identifies diegetic and non-diegetic sounds, and explains that diegetic sounds originate from within the story world while non-diegetic sounds come from outside. Sound effects, music, voice-overs, and the relationships between sound and image like parallel and contrapuntal sound are examined. Sound bridges are also discussed as a technique to link two scenes together.
The document discusses the history and development of sound in film from the early silent films to the introduction of synchronized sound in 1927's The Jazz Singer, noting key terms like diegetic and non-diegetic sounds and analyzing how sounds are used in films like The Godfather and Boogie Nights to build tension and reflect a character's emotions.
The document discusses various aspects of sound presentation across different mediums. It covers how sound is used in film, television, web, hand-held devices, video, animation, and for interviews. Key points include that dialogue is often recorded after filming in film and television, sound aims to immerse viewers, smaller television budgets affect sound quality, websites can include sound, and hand-held devices have limitations due to small speakers. It also discusses ambient sounds, music, sound effects, diegetic versus non-diegetic sound, and how sound is used to set mood and meaning.
The document discusses motion picture sound and its classification, elements, and use in film. Motion picture sound is classified into sound effects, music, and spoken language. Elements of sound can be synchronous (recorded at the same time as images) or nonsynchronous (recorded separately and dubbed onto images), and diegetic (coming from within the depicted world) or nondiegetic (coming from outside the depicted world). The document also discusses the history of sound in film, from early talkies to innovations by directors like Orson Welles, and how music can be used to suggest mood, location, characters, and control emotional shifts in scenes.
Final sound presentation for intro to filmchelsea859
The document discusses sound in film, including soundtracks, the power of sound to create interest, narration, understanding, anticipation, and value silence. It covers sound fundamentals like loudness, pitch, and timbre. It also discusses choosing sounds, manipulating and editing sounds, sound and film form including scores, dimensions of sound like rhythm and coordination with images. Additional topics covered include fidelity, diegetic and nondiegetic sounds, space, narrators, sound perspective, and the functions of sound over time.
Media Studies A Level covers key concepts such as media language, representation, institutions, and audience. It examines film language elements like camerawork, sound, mise-en-scène, editing, and moving images. Sound is a powerful film technique that engages the senses, enhances emotion, builds meaning, and directs attention. Early cinema used live music, and the transition to "talkies" in the 1920s brought challenges around synchronizing sound that studios had to overcome. Key sound terminology includes non-diegetic vs diegetic sound, soundtracks, effects, motifs, and bridges.
The document discusses the role of sound in film production. It describes the sound production process from pre-production through post-production. In pre-production, the sound mixer scouts locations to identify acoustic issues. On set, the production sound team, including boom operator and mixer, records dialogue and effects. Additional dialogue may be recorded later in ADR. In post-production, dialogue is edited and effects/Foley are added. Music is also composed or licensed. Finally, a re-recording mixer combines all sound elements into the final mix. Throughout, the goal is to capture high quality sound that enhances the story without drawing attention.
This document defines and describes different types of sounds that can be used in media. It discusses diegetic sound that characters can hear on screen, non-diegetic sound that only the audience can hear, and nonsimultaneous sound from earlier in the story. It also covers synchronous sound matched to on-screen action, postsynchronization dubbing adding sound after filming, sound perspective relating to volume and distance, and sound bridges carrying sound over visual transitions. Voice overs and sonic flashbacks involving sound from previous scenes are also defined.
The document discusses the history and development of sound in film. It explains that [1] sound was added to silent films starting in the late 1910s and early 1920s, with The Jazz Singer being the first full-length film with sound in 1927. [2] There was initially a delay in adding sound due to technical challenges. [3] Once sound was successfully incorporated, it stimulated rapid conversion of the entire film industry to sound films. The document also covers concepts such as diegetic and non-diegetic sound, parallel and contrapuntal sound usage, and sound bridges.
1. Sound plays a crucial role in films, with 90% of the experience coming from audio rather than visuals. Sound is used to simulate reality, add elements not visible, and set mood.
2. Key audio elements include dialogue, ambient noise, additional recordings, narration, effects, score, and soundtrack music. Effects are created through Foley artistry and studios.
3. The editing and mixing process combines all audio layers to enhance realism and emotional impact for the audience.
Film sound is carefully designed and added during post-production to enhance the visuals and atmosphere. Sound can be diegetic, naturally occurring sounds from within the scene, or non-diegetic, sounds added from outside the scene like music or effects. Film sound is mixed and edited to emphasize important sounds and maintain the intended atmosphere through selective sound, ambient sound, sound bridges, and effects. It can also be synchronous to match actions, asynchronous like music scores, or contrapuntal to create alternative meanings.
1. The document discusses different techniques used for sound in films and TV programs. It explores the challenges of early sound films and how sound recording has advanced.
2. It provides definitions for various sound terminology like diegetic sound, non-diegetic sound, direct sound, and post-synchronized sound. It also discusses how sound can be used parallel or contrapuntal to images.
3. As an example, it analyzes the use of sound in the first four minutes of the film "Hot Fuzz" where different sound techniques like post-synchronized footsteps and whooshing sounds are used to characterize the main character.
Sound plays an important role in films, though it often goes unnoticed. It has been used in films since 1927 to create a more involving narrative. Sound bridges are a common transition between scenes, while pleonastic sound exaggerates sounds to create effects like lightsabers in Star Wars. Parallel sound matches the image on screen, while contrapuntal sound runs against or disorientates the viewer. Sound can be synchronous, caused by visual events, or asynchronous like voiceovers. Silence and dialogue tones also contribute meaning.
Session 8 film sound: Film Appreciation CourseJeremy Eliab
This document discusses various aspects of film sound, including:
- A brief history of film sound from the silent era to the introduction of sound in 1927.
- The five main types of film sound: dialogue, voiceover/commentary, music, sound effects, and silence.
- How each type of sound can be used creatively in films, such as using music to enhance themes or contrast scenes, and employing sound effects to add atmosphere, heighten impact, or extend beyond the frame.
- The importance of sound fitting within the overall film language rather than dominating, as well as how silence can be just as powerful as sound in films.
This document provides an overview of sound design for film, including the different types of sounds needed: Foley, ambient/atmosphere, and dialogue. It explains that Foley involves simulating sounds in a studio in sync with video, while ambient/atmosphere provides background noise of the location. It instructs students to begin recording Foley sounds like footsteps and movements, as well as ambient noise, to add to their film projects.
Telegram is a messaging platform that ushers in a new era of communication. Available for Android, Windows, Mac, and Linux, Telegram offers simplicity, privacy, synchronization across devices, speed, and powerful features. It allows users to create their own stickers with a user-friendly editor. With robust encryption, Telegram ensures message security and even offers self-destructing messages. The platform is open, with an API and source code accessible to everyone, making it a secure and social environment where groups can accommodate up to 200,000 members. Customize your messenger experience with Telegram's expressive features.
This tutorial presentation offers a beginner-friendly guide to using THREADS, Instagram's messaging app. It covers the basics of account setup, privacy settings, and explores the core features such as close friends lists, photo and video sharing, creative tools, and status updates. With practical tips and instructions, this tutorial will empower you to use THREADS effectively and stay connected with your close friends on Instagram in a private and engaging way.
EASY TUTORIAL OF HOW TO USE REMINI BY: FEBLESS HERNANEFebless Hernane
Using Remini is easy and quick for enhancing your photos. Start by downloading the Remini app on your phone. Open the app and sign in or create an account. To improve a photo, tap the "Enhance" button and select the photo you want to edit from your gallery. Remini will automatically enhance the photo, making it clearer and sharper. You can compare the before and after versions by swiping the screen. Once you're happy with the result, tap "Save" to store the enhanced photo in your gallery. Remini makes your photos look amazing with just a few taps!
Project Serenity is an innovative initiative aimed at transforming urban environments into sustainable, self-sufficient communities. By integrating green architecture, renewable energy, smart technology, sustainable transportation, and urban farming, Project Serenity seeks to minimize the ecological footprint of cities while enhancing residents' quality of life. Key components include energy-efficient buildings, IoT-enabled resource management, electric and autonomous transportation options, green spaces, and robust waste management systems. Emphasizing community engagement and social equity, Project Serenity aspires to serve as a global model for creating eco-friendly, livable urban spaces that harmonize modern conveniences with environmental stewardship.
Lifecycle of a GME Trader: From Newbie to Diamond Handsmediavestfzllc
Your phone buzzes with a Reddit notification. It's the WallStreetBets forum, a cacophony of memes, rocketship emojis, and fervent discussions about Gamestop (GME) stock. A spark ignites within you - a mix of internet bravado, a rebellious urge to topple the hedge funds (remember Mr. Mayo?), and maybe that one late-night YouTube rabbit hole about tendies. You decide to YOLO (you only live once, right?).
Ramen noodles become your new best friend. Every spare penny gets tossed into the GME piggy bank. You're practically living on fumes, but the dream of a moonshot keeps you going. Your phone becomes an extension of your hand, perpetually glued to the GME ticker. It's a roller-coaster ride - every dip a stomach punch, every rise a shot of adrenaline.
Then, it happens. Roaring Kitty, the forum's resident legend, fires off a cryptic tweet. The apes, as the GME investors call themselves, erupt in a frenzy. Could this be it? Is the rocket finally fueled for another epic launch? You grip your phone tighter, heart pounding in your chest. It's a wild ride, but you're in it for the long haul.
This tutorial presentation provides a step-by-step guide on how to use Facebook, the popular social media platform. In simple and easy-to-understand language, this presentation explains how to create a Facebook account, connect with friends and family, post updates, share photos and videos, join groups, and manage privacy settings. Whether you're new to Facebook or just need a refresher, this presentation will help you navigate the features and make the most of your Facebook experience.
Your LinkedIn Success Starts Here.......SocioCosmos
In order to make a lasting impression on your sector, SocioCosmos provides customized solutions to improve your LinkedIn profile.
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EASY TUTORIAL OF HOW TO USE G-TEAMS BY: FEBLESS HERNANEFebless Hernane
Using Google Teams (G-Teams) is simple. Start by opening the Google Teams app on your phone or visiting the G-Teams website on your computer. Sign in with your Google account. To join a meeting, click on the link shared by the organizer or enter the meeting code in the "Join a Meeting" section. To start a meeting, click on "New Meeting" and share the link with others. You can use the chat feature to send messages and the video button to turn your camera on or off. G-Teams makes it easy to connect and collaborate with others!
The Evolution of SEO: Insights from a Leading Digital Marketing AgencyDigital Marketing Lab
Explore the latest trends in Search Engine Optimization (SEO) and discover how modern practices are transforming business visibility. This document delves into the shift from keyword optimization to user intent, highlighting key trends such as voice search optimization, artificial intelligence, mobile-first indexing, and the importance of E-A-T principles. Enhance your online presence with expert insights from Digital Marketing Lab, your partner in maximizing SEO performance.
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2. WHAT IS SOUND?
• At its most basic level, the perceptual
phenomenon we call “sound” is created by
variations in air pressure.
• Sound operates on both physical and
psychological levels.
• Sound, in narrative films, provides cues to
help us form expectations about “meaning”.
• A sound film can emphasize silence.
3. SOUND BITES
• “the eye sees better when the sound is great”…….
• Steven Spielberg
• Sound is an integral storytelling device
• Since the 1970’s (Dolby Stereo, 1976) breakthroughs in sound
have been among the industry’s most important technical and
creative innovations.
• Digital playback revolutionized the art of film sound
• Today we have several competing multi-channel digital sound
formats including: Dolby Digital, Digital Theater Systems
(DTS) and Sony Dynamic Digital Sound (SDDS) as well as
THX Certified Theaters.
• Cinema is now oddly unbalanced. In sound, it is fully three
dimensional, but its picture remains two dimensional.
5. SOUND DESIGN I
A state-of-the-art concept pioneered by
director Francis Ford Coppola and film
editor Walter Murch, combining the
crafts of editing and mixing and, like
them, involving both theoretical and
practical issues.
In essence, sound design represents
advocacy for movie sound.
6. SOUND DESIGN II
• Sound design, or the creating of sound for a film, has in the
past been the responsibility of a sound crew who recorded,
edited, and mixed a soundtrack.
• Today’s digital filmmaking involves making a sound track
consisting of a digital code placed on a digital recording
medium.
• Sound may be recorded with a complex system such as Dolby
requiring a theater to have a Dolby playback system.
7. SOUND DESIGN III
The contemporary concept of sound design is based
upon:
1. Sound should be integral to all three phases of film
production and not just added in post.
2. A film’s sound is potentially as expressive as its
images.
3. Image and sound can create different worlds.
4. Image and sound are co-expressible.
8. SOUND DESIGN IV
• According to Tomlinson Holman (the
creator of Lucas film's THX technology):
“Sound design is the art of getting the right
sound in the right place at the right time”.
• Sound is not subordinate to image.
9. SOUND RECORDING I
• The history of recording movie sound has
evolved from optical and magnetic to the
digital systems used today.
• Of the various types of film sound,
dialogue is the only type typically
recorded during production. Everything
else is added in the editing and mixing
stages of postproduction.
10. SOUND RECORDING II
• The recording of production sound is the
responsibility of the production sound
mixer/recordist, a boom operator, and
gaffers in charge of power and cabling.
• Double-system recording is the standard
technique of recording film sound on a
medium separate from the picture.
11. PRODUCTION MIXER
The sound department has the most eccentric
reputation of all on the production. They sit
behind a little tape deck and slightly adjust the
volume of a single microphone during a take.
Sound people are insufferably finicky techies. But
they are serious bon vivants with personal
cappuccino makers, and an encyclopedic
knowledge of exotic vacation destinations.
Recording sound is the easiest job on the crew
because so many takes are MOS (without sound)
12. BOOM OPERATOR
• The person who holds the microphone, which is suspended at the
end of a long pole (boom) over the actor’s heads and moves it
during a take, following the action, so that the lines are always
delivered as close to “on mic” as possible.
• It is actually one of the most difficult jobs on the set. The best
operators are tall and have sturdy arms and must keep the “fish
pole” out of sight of the camera yet as close to the talent as
feasible. {inverse square law}
13. SOUND DEPARTMENT
ASSISTANTS
The third person on the sound team
is the cable puller. The mic/boom
package is connected to the recorder
by one or more cables. Someone
must glide those cables around the
crew, camera, lights and other
equipment as the boom operator
moves around to follow the action.
14. SOUND PLAYBACK OPERATOR
Required on music videos and musical
films, this person plays back sync sound
playback of music for dancers or singers to
“lip sync” to. This position speeds along
production of these specialty shoots.
15. SOUND EDITING I
• The editor is responsible for the overall process of editing and for
the sound crew (sound editors, sound mixers, Foley artists, music
composer, music supervisor).
• Filmmakers first screen the dailies (or rushes) which are
synchronized picture/sound work prints of a day’s shooting.
• Select the usable individual shots from the outtakes (footage not
used) and decide which dialogue needs rerecording.
16. SOUND EDITING II
Rerecording of sound first recorded on
the set due to ambient or other noises
(sometimes called looping or dubbing)
is most likely done today with a
computer through a process called
automatic dialogue replacement (ADR)
17. SOUND MIXING
• Mixing is the process of combining different sound
tracks onto one composite sound track synchronous with
the picture.
• Each type of sound occupies an individual sound track.
The term also can refer to a compilation of movie music
released on CD or DVD-audio.
• The ideal result of “audio mise en scene” is a clear and
clean soundtrack.
18. DESCRIBING FILM SOUND
• When writing or talking about a
movie’s sound, you should be able to
describe a sound in terms of its:
1. Perceptual Characteristics: (pitch,
loudness, quality, fidelity)
2. Its Source (where it comes from)
3. Its Type (vocal or musical)
19. CONNECTIONS BETWEEN THE PERCEPTUAL
AND PHYSICAL CHARACTERISTICS OF
SOUND
Perceptual Characteristics
(what we perceive in sound) →
Pitch →
(or level)
Described as high or low.
Loudness →
(or volume or intensity)
Described as loud or soft.
Quality →
(or timbre, texture, or color)
Described as simple or complex
Physical Characteristics
← (what constitutes the sound)
← Frequency
(or speed-that is, the number of sound
waves produced per second)
← Amplitude
(or degree of motion within the sound
wave)
← Harmonic content
(or texture resulting from a single
sound wave or mix of sound waves)
20. MOVIE SOUND SLANG
>Source: the implied location from which a sound
originates.
e.g. the sound of footsteps-most likely done in Foley
>Fidelity: the faithfulness or unfaithfulness of a sound to
its source.
e.g. The Ice Storm (1997)-faithful reminder of the power
of nature
21. BUZZ WORDS: SOURCES OF FILM
SOUND
• Diegetic sound- originates from a source
within a film’s world
• Nondiegetic sound- comes from a
source outside the film’s world
22. BUZZ WORDS: SOURCES OF
FILM SOUND
• Onscreen sound- emanates from a
source that we can see.
• Offscreen sound- which can be diegetic
or nondiegetic, derives from a source
that we do not see.
23. BUZZ WORDS: SOURCES OF FILM
SOUND
• Internal sound- whenever we hear the
thoughts of a character within a scene.
• External sound- comes from a place
within the world of the story and we
assume that it is heard by the characters in
that world.
24. SOURCES OF MOVIE SOUND
Diegetic Sound Nondiegetic Sound
Spatial and Temporal Awareness
Produces spatial awareness X
Produces temporal awareness X X
Source of Sound
Internal X
External X
Onscreen X X
Offscreen X X
Simultaneous X
Nonsimultaneous X X
25. TYPES OF FILM SOUND
1. Vocal Sounds
a. Dialogue
b. Narration
2. Environmental Sounds
a. Ambient Sound
b. Sound Effects
c. Foley Sounds
3. Music
4. Silence
26. VOCAL SOUNDS: DIALOGUE
• Dialogue is recorded during production or re-recorded
during post production.
• ADR-re-recording done via computer-a faster, less
expensive, and technically more sophisticated process
than re-recording that is done manually with actors.
• Dialogue is a function of plot and character
development.
• Dialogue is usually ordinary speech, but it can be
highly artificial.
• e.g. 1930’s Screwball Comedies like Hawks’s
Bringing Up Baby (1938)
27. DIALOGUE II
• Movie speech can take forms other than
dialogue.
e.g. Alain Resnais’s characters reveal
stream of consciousness through
intertwining strands of interior monologue
in Providence(1977)
>Interior Monologue: A variation on the mental,
subjective POV of an individual character that allows
us to see that character and hear that character’s
thoughts in his or her own voice, even though the
character’s lips don’t move.
28. NARRATION
• Narration: commentary spoken by either offscreen or
onscreen voices, is frequently used in narrative films,
where it may emanate from an omniscient voice or from
a character in the movie.
e.g. The Killing (1956)
Badlands (1973)
The Magnificent Ambersons(1942)
Double Indemnity (1944)
29. ENVIRONMENTAL SOUNDS
• Ambient Sound: sound that emanates from the
background of the setting, either recorded during
production or added during post. It must not include
unintentional noises (e.g. footsteps, car noise).
• Sound Effects: includes all sounds artificially created
for the soundtrack that have a definite function in telling
the story.
• Wild Recording: any recording of the sound not made
during synchronous shooting of the picture.
30. BUZZ WORD: FOLEY
A special category of sound effects invented
in the 1930’s by Jack Foley, a sound
technician at Universal Studios. Whereas
sound effects are recorded “wild” and are
often taken from a library of prerecorded
effects, Foleys are recorded in sync with the
picture and are unique, specially-crafted
sounds.
31. FILM MUSIC
• Film music (like film sound generally) can be diegetic or
nondiegetic.
• Diegetic music comes from the story world: a character turns
on a radio, e.g., or performs, as when the classic rock and roller
Buddy Holly (Gary Busey) plays his songs during concerts in
Steve Rash's The Buddy Holly Story (1978).
• Nondiegetic music comes from beyond the story world,
enhancing the viewer's appreciation and even understanding of
the story but not representing a literal part of the characters'
lives. It is recorded at the end of the editing process so it can be
matched to the images.
• It is “music…dramatically motivated and composed… to
interact with specific facets of the filmic medium, particularly
the narrative”.
………Royal S. Brown
Author: Reading Film Music, U of Calif.Press, 1994, 13
32. FILM MUSIC II
• Music may be composed by those who
specialize in film music scores like: Bernard
Hermann, who worked often with Alfred
Hitchcock, Leonard Rosenman who composed
for Kazan and Kubrick and by John Williams,
who works often with Steven Spielberg.
• It may also be written by contemporary
composers who are rock or pop musicians such
as: Danny Elfman, Randy Newman, Bob
Dylan, Rage Against the Machine, Devo.
33. FILM MUSIC III
• Music can help tell a story, whether it pertains to plot,
action, character or mood.
e.g. Q. Tarantino’s use of a carefree rock song “Stuck in the
Middle…”underplays a nihilistic, sadistic cop torture scene.
• Action movies like Bourne Supremacy(2004) contain a
mix of ambient sounds + John Powell’s score mixed with
Russian folk music + techno.
34. FILM MUSIC IV
• Musical themes are frequently associated with
individual characters.
e.g. In Titanic(1997)-Rose’s theme by composer
James Horner.
• Film music may emanate from sources within the
story.
e.g. Black Hawk Down(2001)composer Hans
Zimmer used diegetic music from soldier’s radios,
street musicians, mosques- a mix of Western and
African music.
• With sound designer Jon Title, Zimmer created a
“seamless entity”.
35. SILENCE
• Silence can be a sound.
• With careful interplay between sound & silence, a
filmmaker can produce a new rhythm for a film-one that
calls attention to the characters’ perceptions.
e.g. In Kurosawa’s “The Blizzard Episode” from
Dreams(1990) the sound track is limited to wind, the
ethereal woman and
limited consciousness.
36. TYPES OF SOUND IN SPIELBERG’S WAR
OF THE WORLDS(2005)
• A case study of this film will show that
sound designer Richard King’s sound
effects help render fright as the heart
of the story.
• John Williams’s musical score
includes atonal music, soft, muted
horns and is assigned a secondary role
in this particular film.
37. FUNCTIONS OF FILM SOUND I
• Sound helps the filmmaker tell a movie’s story by
reproducing and intensifying the world that has been
partially created by the film’s visual elements.
• A good soundtrack can make the audience aware of the
spatial and temporal dimensions of the screen, raise
expectations, create rhythm, and develop characters.
• Sounds that work directly include: dialogue, narration,
sound effects (often Foley Sounds) that call attention to
on or off-screen events.
38. FUNCTIONS OF FILM SOUND II
1. Audience Awareness.
2. Audience Expectations.
3. Expression of Point-of-View.
4. Rhythm.
5. Characterization.
6. Continuity.
7. Emphasis.
39. AUDIENCE AWARENESS
1. Sound can define sections of the screen.
2. Sound can guide our attention to
between these sections.
3. Sound can influence our interpretation.
e.g. The tapestry of sounds that
underscores the opening of Once Upon a
Time in the West(1968)defines its
cinematic space.
40. AUDIENCE EXPECTATIONS
• Sounds create expectations.
e.g. In Ridley Scott’s Alien(1979); sound Jim Shields)
sound plays an impressive role in helping to create and
sustain the suspenseful narrative.
e.g.2: The juxtaposition of the familiar “meow” sounds
made by Ripley’s pet cat are played against the alien
beast.
41. FILM SLANG
• Bridge (music)- music (or sfx) used to link two or more
scenes. Often used to enhance continuity.
• Asynchronous sound- sound that comes from the
source apparent in the image but is not precisely
matched temporally with the actions occurring in that
image. e.g. Alfred Hitchcock's 39 Steps (1939)
A landlady discovers a body and screams and as she
opens her mouth we hear a train whistle and cut to a
speeding train leaving tunnel-an asynchronous sound
bridge.
42. EXPRESSION OF POV
• Alfred Hitchcock is a master of expressing his point of view through sound.
• In Psycho (1960) the staccato violins of composer and sound designer
Bernard Herrmann accent the grisly murder in the famous shower scene.
• In The Birds (1963) one of the few of his movies that does not have
background music Hitchcock uses electronic bird sounds (by Remi
Gassmann and Oskar Sala) to express the POV of human chaos.
• “In The Birds, screeches are even more important than visual techniques
for terrorizing the audience during attacks. Indeed bird sounds sometimes
replace visuals altogether…If in Psycho music sounds like birds, in The
Birds bird sounds function like music. Hitchcock even eliminates music
under the opening titles in favor of bird sounds.”
…….. Elizabeth Weis (Authority on Film Sound)
43. RHYTHM
• Sound can add rhythm to a scene, either by
accompanying or juxtaposed against movement on the
screen.
e.g. In the The Sweet Hereafter(1997)two conversations
overlap, joined in time, but separated in onscreen space.
• A montage of sounds can be orchestrated to create
rhythm as in the opening scene of Mamoulians’s Love
Me Tonight(1932)
44. CHARACTERIZATION
• All types of sound-dialogue, sound
effects, music-can function as part of
characterization.
• Musical themes often identify
characters.
e.g. In Sam Mendes’s American
Beauty(1999)an original theme helps
identify Lester’s (Kevin Spacey)
longing for a different life.
45. CONTINUITY
• Sound can link one shot to the next, indicating that the scene
has not changed in either time or space.
• Overlapping sound carries the sound from a first shot over to
the next before the sound of the second shot begins.
e.g. Joel Coen’s The Man Who Wasn’t There(2001)has 13 of
15 shots linked by overlapping, non-diegetic bits of a
Beethoven piano sonata.
46. EMPHASIS
• A sound can function as a punctuation
mark-when it accentuates and strengthens
the visual image. It does not have to be a
sledgehammer.
e.g. In Peter Weir’s Truman Show(1998),
Truman Burbank (Jim Carrey) hears a
distinct sound of a sail piercing a dome.
This memorable sound creates the
realization that the horizon is fake.
47. SOUND IN CITIZEN KANE (1941)
• The 1930’s were the first decade of sound
in the movies.
• During that decade, Orson Welles
approached sound by experimenting and
making things different.
• Welles, film’s first sound designer, created
a deep focus sound for Kane.
• Welles created a sound Mise-en-Scene
48. ANALYZING SOUND
• Sound is manufactured creatively for the
purpose of telling a story.
• What you hear in a film results from
choices made by directors and their
collaborators during and after production.
• You should be able to describe how sound
in any movie either complements or
detracts from the visual elements portrayed
onscreen.
49. WATCH THE MOVIE:
The Shining (Stanley Kubrick, 1980: 142 min.)
Psycho (Alfred Hitchcock, 1960: 109 min.)