Presentation slides from webinar presentation for the MS, Instructional Design and Technology Alumni Association of California State University, Fullerton.
Transmedia success: Striking a balance between books, games, and community - ...BookNet Canada
"Transmedia success: Striking a balance between books, games, and community" by Keith Fretz (Scholastic, Inc.) for Tech Forum 2015, presented by BookNet Canada - March 12, 2015
Indie Games and the Role of Self PublishingPeter Lynch
Talk by Peter Lynch, CEO Fierce Fun at University College Cork's Digital Humanities conference Digitopia. The talk was on (independent) indie games development and role of self publishing in games.
Transmedia success: Striking a balance between books, games, and community - ...BookNet Canada
"Transmedia success: Striking a balance between books, games, and community" by Keith Fretz (Scholastic, Inc.) for Tech Forum 2015, presented by BookNet Canada - March 12, 2015
Indie Games and the Role of Self PublishingPeter Lynch
Talk by Peter Lynch, CEO Fierce Fun at University College Cork's Digital Humanities conference Digitopia. The talk was on (independent) indie games development and role of self publishing in games.
Why should social media matter to manufacturers?
During this webinar, John Sonnhalter and Greg Habermann of SageRock discuss how social media isn't only relevant, but crucial, to overall marketing initiatives for manufacturers.
The one-hour presentation covers YouTube, SlideShare, LinkedIn and blogs.
Recorded version with Q&A available on YouTube at http://youtu.be/Nh09hgtEbHM
Using Social Media for Audience Development - For Non-Profit and Performing A...Astek Consulting
A short presentation given for the Illinois Arts and Business Council regarding the creation of an effective and impactful social campaign that drives patrons from awareness through loyalty to donor activation.
Oikos workshop presentation on Social Media. The presentation takes a high-level strategy view of Social Media for small charities and community groups, along with providing statistics, hints and tips and some fun as we go.
In September 2007 I gave this presentation at CoFesta, a Japanese conference associated with Tokyo Game Show. It's fascinating to see how things have progressed since then!
Social media offers the greatest opportunity for marketers in our generation. However, it also requires the greatest paradigm shift. The Social Media 201 presentation goes beyond setting up accounts on social networks and it lays a framework for first, becoming a company worth talking about and second, developing a successful social media effort.
Innovation, socialization & gamification-On a dime!Judy Payne, CMP
Are you eager to add gamification and social media to your event but you don’t know where to start? Then this session is for you. In this fresh new session you’ll receive innovative ideas on gamification, social media and creative savings. With a 3-pronged approach to reinvention, we’ll discuss how to implement social media and gamification, how to build vendor ROI and how to excite, engage and empower your attendees. You’ll take away real examples that you can easily apply to your event and learn how to reduce your budget in order to make it happen.
An introduction to social media and social networks, covering the basic definitions, why they are important in today's web environment, and an overview of how to build a community yourself. Given at the Genesee Valley Psychological Association's 2009 Annual Conference.
Professional development for high school teachers about motivational factors to consider when developing or evaluating any learning program, including gamification programs.
Why should social media matter to manufacturers?
During this webinar, John Sonnhalter and Greg Habermann of SageRock discuss how social media isn't only relevant, but crucial, to overall marketing initiatives for manufacturers.
The one-hour presentation covers YouTube, SlideShare, LinkedIn and blogs.
Recorded version with Q&A available on YouTube at http://youtu.be/Nh09hgtEbHM
Using Social Media for Audience Development - For Non-Profit and Performing A...Astek Consulting
A short presentation given for the Illinois Arts and Business Council regarding the creation of an effective and impactful social campaign that drives patrons from awareness through loyalty to donor activation.
Oikos workshop presentation on Social Media. The presentation takes a high-level strategy view of Social Media for small charities and community groups, along with providing statistics, hints and tips and some fun as we go.
In September 2007 I gave this presentation at CoFesta, a Japanese conference associated with Tokyo Game Show. It's fascinating to see how things have progressed since then!
Social media offers the greatest opportunity for marketers in our generation. However, it also requires the greatest paradigm shift. The Social Media 201 presentation goes beyond setting up accounts on social networks and it lays a framework for first, becoming a company worth talking about and second, developing a successful social media effort.
Innovation, socialization & gamification-On a dime!Judy Payne, CMP
Are you eager to add gamification and social media to your event but you don’t know where to start? Then this session is for you. In this fresh new session you’ll receive innovative ideas on gamification, social media and creative savings. With a 3-pronged approach to reinvention, we’ll discuss how to implement social media and gamification, how to build vendor ROI and how to excite, engage and empower your attendees. You’ll take away real examples that you can easily apply to your event and learn how to reduce your budget in order to make it happen.
An introduction to social media and social networks, covering the basic definitions, why they are important in today's web environment, and an overview of how to build a community yourself. Given at the Genesee Valley Psychological Association's 2009 Annual Conference.
Professional development for high school teachers about motivational factors to consider when developing or evaluating any learning program, including gamification programs.
Arising From Injustice - An Educational Alternate Reality GameRandall Fujimoto
Arising From Injustice is an educational alternate reality game about the history of Japanese Americans during World War II. The game delivers a fun and engaging way to not only learn about history but also develop language arts and 21st century learning skills, such as collaboration and creativity. In addition, the game is also a social learning experience in which players learn from and connect with their teammates and other players.
This presentation was given at the Southern California Technology in Education Conference in April 2012.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
3. What is Transmedia?
“The art of telling one story
over multiple media,
where each medium is
making a unique
contribution to the whole.”
Andrea Phillips,
deusexmachinatio.com
23. Instructional Design Educational Association
As a participant in this webinar,
you are now eligible to be listed
in the Instructional Design
Educational Association (IDEA)
annual guide to experts in the
field of instructional design.
To get listed, you must type in
the code word into the chat box
in this webinar within the next
10 minutes…starting NOW!
Sincerely,
Dr. Nicholas Remski
Director, IDEA
Twitter: @nremski
33. Transmedia Games
For Learning
Randall Fujimoto
GameTrain Learning, Inc.
randall@gametrainlearning.org
www.gametrainlearning.org
Twitter: @gametrainlearn
Editor's Notes
Lizzie Bennet Diaries (April 2012 to May 2013)
Won creative arts Emmy award
Web video – main story, spinoffs (Lydia Bennet, Sanditon)
Twitter
Websites
DVD, book, fan fiction
http://vimeo.com/40131470
New media consumers – we already live in a transmedia world
http://www.youtube.com/watch?v=M-hzUGFD-Gc
Transmedia in Education (Conducttr ad) http://www.youtube.com/watch?v=1Q9vL6laric
Reinforced learning -> better transfer of learning, target multiple intelligences
Participatory learning = ACTIVE learning
http://theelearningcoach.com/elearning_design/instructional-design-heuristics/
http://bit.ly/1jk9zlE = http://shoyu.com/idea.htm
Tweet from @nremski:
The best learning http://bit.ly/1jk9zlE
Transmedia in Education (Conducttr ad) http://www.youtube.com/watch?v=1Q9vL6laric
Reinforced learning -> better transfer of learning, target multiple intelligences
Participatory learning = ACTIVE learning
Transmedia in Education (Conducttr ad) http://www.youtube.com/watch?v=1Q9vL6laric
Reinforced learning -> better transfer of learning, target multiple intelligences
Participatory learning = ACTIVE learning