The document discusses several key points about social gaming: - Humans are social by nature and enjoy social interactions like playing games and seeking approval. - Pricing models should consider price elasticity, with very low initial prices to attract users and multiple lower-priced purchases preferred over fewer high-priced ones. - Both short-term "consumable" purchases and longer-term "durable" purchases are important, with durables helping build long-term loyalty by reducing nagging for purchases. - True fans who spend money take 8-12 days on average to start spending, so nurturing one-time spenders and low spenders is important.