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Arising From Injustice


      An Educational
  Alternate Reality Game
What is an
Alternate Reality
 Game (ARG)?
The Beast ARG
The Beast ARG
ARG Characteristics

• Play as yourself
• Takes place in the real and
  virtual worlds
• Uses a variety of media and
  technologies
• Collaborative gameplay
• (Emergent storyline and
  gameplay)
World Without Oil ARG
World Without Oil ARG
Learning Goals
• Analyze the prejudice and
  discrimination against Japanese
  Americans during World War II
• Evaluate primary source historical
  information, such as oral histories,
  photographs, and historical documents
• Create collaborative projects using
  various online media and tools
• Critique online media and text in a
  constructive, thought-provoking
  manner
Player’s Goal

Win the game
GAMEPLAY
Story – Puzzle – Mission
Story Overview
• Alice Sasaki found unconscious while
  working on Memory History Cognition
  (MHC) device in her laboratory
• You access Alice’s data on the MHC and
  find yourself in the 1940s reliving Alice’s life
• You figure out that you need to help Alice
  recall her memories in order to bring her out
  of her coma
• Puzzles – part of MHC security protocol
• Missions – present Alice with memories of
  her past
Puzzles
• Engage the teams in challenging,
  collaborative exercises
• Expose the players to a variety of web
  resources that they can utilize in the
  Missions
Puzzles
Each player emailed clues to find three
individual characters embedded in various
online media, such as an oral history
about a Japanese American person’s
wartime experience.


  t       y         D       g       F        b
      M       l         r       I        b       .




                  http://bit.ly/rbDMgF
Missions
• Teams create media and content relevant
  to Alice’s WWII memories
• Requires players to utilize the online
  resources introduced by the Puzzles
• Points awarded for creativity and feedback
  on other teams’ creations
Missions
Create Word Cloud
Missions
Create Video Slideshow




         http://bit.ly/HEIQQr
Prototype Results
• Over 2,500 discussion board posts by 16
  players in 5 week period
• Pre- and post-game survey analysis
  showed some significant learning about
  history and use of primary sources
• “…liked the fact that we were learning
  something meaningful while we were
  playing”
• “…the game was well thought out in content
  and allowed the players to push the
  boundaries of creativity”
Edu ARG Benefits
• Relatively inexpensive to
  develop
• No programming skills required
• Any subject/topic
Edu ARG Challenges
• Embedding learning objectives
  into game
• Competition vs. collaboration
• Assessment
• Creating an emergent, player-
  driven storyline vs. linear story
Edu ARG Future
• Incorporate new media and
  technologies
• New design ideas from entertainment
  ARGs
• Teachers/trainers as game designers
• Students as game designers
Arising From Injustice

     Randall Fujimoto
  Gametrain Learning, Inc.
   randyfuj@gmail.com
    Twitter: @randyfuj

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Arising From Injustice - An Educational Alternate Reality Game

  • 1. Arising From Injustice An Educational Alternate Reality Game
  • 2. What is an Alternate Reality Game (ARG)?
  • 5. ARG Characteristics • Play as yourself • Takes place in the real and virtual worlds • Uses a variety of media and technologies • Collaborative gameplay • (Emergent storyline and gameplay)
  • 8.
  • 9. Learning Goals • Analyze the prejudice and discrimination against Japanese Americans during World War II • Evaluate primary source historical information, such as oral histories, photographs, and historical documents • Create collaborative projects using various online media and tools • Critique online media and text in a constructive, thought-provoking manner
  • 12. Story Overview • Alice Sasaki found unconscious while working on Memory History Cognition (MHC) device in her laboratory • You access Alice’s data on the MHC and find yourself in the 1940s reliving Alice’s life • You figure out that you need to help Alice recall her memories in order to bring her out of her coma • Puzzles – part of MHC security protocol • Missions – present Alice with memories of her past
  • 13. Puzzles • Engage the teams in challenging, collaborative exercises • Expose the players to a variety of web resources that they can utilize in the Missions
  • 14. Puzzles Each player emailed clues to find three individual characters embedded in various online media, such as an oral history about a Japanese American person’s wartime experience. t y D g F b M l r I b . http://bit.ly/rbDMgF
  • 15. Missions • Teams create media and content relevant to Alice’s WWII memories • Requires players to utilize the online resources introduced by the Puzzles • Points awarded for creativity and feedback on other teams’ creations
  • 17. Missions Create Video Slideshow http://bit.ly/HEIQQr
  • 18. Prototype Results • Over 2,500 discussion board posts by 16 players in 5 week period • Pre- and post-game survey analysis showed some significant learning about history and use of primary sources • “…liked the fact that we were learning something meaningful while we were playing” • “…the game was well thought out in content and allowed the players to push the boundaries of creativity”
  • 19. Edu ARG Benefits • Relatively inexpensive to develop • No programming skills required • Any subject/topic
  • 20. Edu ARG Challenges • Embedding learning objectives into game • Competition vs. collaboration • Assessment • Creating an emergent, player- driven storyline vs. linear story
  • 21. Edu ARG Future • Incorporate new media and technologies • New design ideas from entertainment ARGs • Teachers/trainers as game designers • Students as game designers
  • 22. Arising From Injustice Randall Fujimoto Gametrain Learning, Inc. randyfuj@gmail.com Twitter: @randyfuj