A comprehensive introduction to Content Language Integrated Learning - CLIL created to help pre and in-service EFL teachers understand the basics of this approach.
A comprehensive introduction to Content Language Integrated Learning - CLIL created to help pre and in-service EFL teachers understand the basics of this approach.
Presentation on how language learners use Twitter, the user profile and their beliefs about Twitter as a tool to learn languages and cultural information.
Bueno, bonito y gratuito: recursos educativos abiertos en el aula de lenguas...Victoria Castrillejo
En nuestros días la tecnología hace posible la creación y adaptación de materiales auténticos y didácticos con gran facilidad. Con móviles y tabletas podemos personalizar fragmentos de textos, imágenes o películas y conferirles un nuevo significado. ¿Qué necesitan saber los profesores para reutilizar, crear y adaptar materiales digitales sin violar los derechos de autor? ¿Dónde pueden encontrar material educativo gratuito y legal? En esta ponencia presentaremos iniciativas y proyectos en el ámbito de las prácticas educativas abiertas y probaremos estrategias para encontrar de forma rápida y eficaz recursos educativos abiertos para nuestras clases.
¿Qué son los recursos educativos abiertos? Los recursos educativos abiertos como “materia prima” para materiales propios:
Repositorios de textos
Repositorios de imágenes
Repositorios de audio
Repositorios de vídeo
Colecciones específicas de material para lenguas extranjeras
Unidades didácticas y cursos completos con licencias abiertas
Exploring Smartphone Applications for Effective Mobile-Assisted Language Lear...heyoungkim
Kim, H.,& Kwon, Y. (2012, June). "Exploring Smartphone Applications for Effective Mobile-Assisted Language Learning"
Paper presented at CACLIO 2012, University of Notredame, Indiana.
Design principles for an adult literacy mobile learning solution in a blended...Dr. Norine Wark
Recognizing the risks of pervasive low adult literacy levels amongst Canadians and globally, our research project aims to design a mobile learning solution to support literacy training for adult learners in a blended learning context. This mobile solution will equip them with language and digital literacy skills needed to thrive in their communities and workplaces. This paper offers preliminary results of this research project investigating design principles for an adult literacy mobile learning solution. It provides definitions for design principles and guidelines. The paper also identifies, briefly discusses, and provides examples of the three key themes from the reviewed literature and interviews with experts during the Informed Exploration process in Phase 1 of this project.
Presentation shared by author at the 2017 EDEN Annual Conference "Diversity Matters!" held on 13-16 June 2017, in Jönköping, Sweden. Find out more on #eden17 here: http://www.eden-online.org/2017_jonkoping/
Supporting integration through incidental learningAndrew Brasher
The Maseltov project (“Mobile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services”, http://www.maseltov.eu/ ) project recognises major risks for social exclusion of immigrants and identifies the potential of mobile services for promoting integration and cultural diversity in Europe.
The project intends to exploit the potential of mobile services for promoting integration and cultural diversity in Europe, and is focusing on support for immigrants with particular needs e.g. those who have not learned foreign languages, and who have a cultural background that contrasts with that of their host country.
We will present the first iteration of an incidental learning framework developed within the Maseltov project. This framework is intended to facilitate the coordination of existing technologies, content, pedagogies, processes and practices into learning services that can be used effectively by immigrants, their networks and mentors so as to increase immigrants’ ability to function in an unfamiliar society. When fully developed, the framework is intended to support the design of learning experiences which show
(i) how incremental, opportunistic, social and game-based learning can be applied to immigrants problems, (ii) which content areas can be offered and combined (from among language, culture, information access, mobility, health care, etc.), and (iii) which technologies are best suited for each type of content and interaction.
A full description of the Incidental Learning Framework is provided by Brasher et al (2012).
Brasher, Andrew; Dunwell, Ian; Akiki, Oula and Gaved, Mark (2012). MASELTOV Deliverable D7.1.1: Incidental Learning Framework. MASELTOV Consortium, Graz, Austria. http://oro.open.ac.uk/39524/1/MASELTOV_D7.1.1_2012-09-02_IncidentalLearningFramework_final.pdf
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How libraries can support authors with open access requirements for UKRI fund...
Towards a Framework for Evaluating Language Learning Mobile Apps
1. Towards a Framework for
Evaluating Language Learning
Mobile Apps
Fernando Rosell-Aguilar
@FRosellAguilar
Department of Languages, The Open University
2. Overview
• Apps for language learning
• Taxonomy
• In search of a framework
• Final thoughts
3. Apps for language learning
• New market since 2007 (iPhone) + iPad 2010
• “Game changer” (Goodwin-Jones, 2001)
– Functionalities
– Competitors followed (Android, Windows...)
• 50 billion apps downloaded by May 2013
• Potential for ubiquitous learning opportunities, ease of
use, collaborative potential, content access, productivity
(Murphy, 2011)
• Fits with constructivism; rhizomatic learning; use of
authentic materials; informal and lifelong learning;
learning objects; CALL; MALL theories and practices of
just in time teaching.
4. Apps for language learning
• “Super powers” (Sweeney & Moore, 2012)
– Screen size
– touch screen
– enhanced text entry
– high-quality image, audio and video playback, recording, editing and
sharing
– voice recognition
– storage
– Fast connectivity
– Geolocation
– Bluetooth connection
(Goodwin-Jones, 2011)
5. Apps for language learning
• Criticisms
– Often “designed by developers with little knowledge of language
learning” (Moore, 2011)
– Often replicate what’s been done before: “pedagogically nothing
new has been done with smartphones that has not already been
done with earlier mobile devices” (Burston, 2014)
– Most apps focus on cognitive processes and receptive skills
(Kim & Kwon, 2012). Little socio-cognitive activity or
collaborative learning.
– Have we gone 20 years back to behaviourist CALL?
• This is changing.
6. Apps for language learning
• Research:
Wide ownership, enjoyable (Khaddage & Latemann,
2013)
Some indications of language learning improvement:
– Reading (McLanahan et al, 2012; Harmon, 2012)
– Listening (Lys, 2013, Kim, 2013)
– Vocabulary (Yildiz, 2012)
– Verb conjugation (Castañeda & Cho, 2013)
– Character writing (Shinagawa, 2014, Rosell-Aguilar & Kan, 2014)
10. How do we evaluate apps?
A number of frameworks have been proposed:
• Walker (2010)
• Schrock (2011)
• Vincent (2013)
• Peachey (2013)
Specific to Language Learning:
• Rosenthal Tolisano (2012)
• Sweeney & Moore (2012)
• Rodríguez-Arancón, Arús & Calle (2013)
Koole’s frame model
11. Walker (2010)
• Curriculum connection: skills practised match target
• Authenticity: problem based
• Feedback
• Differentiation: flexibility to meet needs
• User friendliness: degree which learners can engage
• Motivation
12. Schrock (2011-2013)
• Curriculum connection
• Authenticity
• Feedback
• Differentiation
• User friendliness
• Student motivation
• Reporting: data available to student / teacher
• Sound: use of music / sound
• Instructions
• Support page
13. Peachey (2013)
• Accessibility: across different platforms
• Learning outcomes
• Price
• Digital literacy
• Learnable (user friendliness)
• Interaction
• Registration
• Authenticity
• Reusability
• Security
• Prolonged use (motivation)
• Context
14. Vincent (2013)
• Relevance (Curriculum connection)
• Help available
• Appropriate content
• Information error-free,factual & reliable
• Customization (differentiation)
• Good technical design
• Accessible
• Feedback
• Thinking skills
• Engagement (motivation)
• Sharing: can be exported and transferred to other devices
• Price
• Works well
• No advertising
• Updates
• Promotes creativity and collaboration
15. Rosenthal Tolisano (2012)
• Content: authenticity, curriculum connections,
personalisation, differentiation, publishing (exporting)
• Logistics: user friendliness, no advertising, ease of
management, image and sound quality, access to
unmoderated content
• Sustitution vs transformation model: substitution (same
task can be done without device), augment (improves
task), modify (task redesign), redefine (new tasks),
amplify (using app allows building and deepening skills)
• Fluency: ability to move smoothly between tasks, import
from other apps
• Evidence of learning: research, development,
presentation, participation, design.
16. Sweeney & Moore (2012)
• Allows personalization
• Visible progress indicators
• Covers relevant language
• Covers more than one skill
• Maximizes exposure to target language
• Appropriate for the device (content, activity, interface)
• Encourages learning behaviours which correspond with
what we know about general mobile-enabled behaviour
patterns (includes social and gamification aspects)
17. Rodríguez-Arancón, Arús & Calle
(2013)
• Cognitive value and pedagogic competence
• Content quality
• Capacity to generate learning
• Interactivity and adaptability
• Motivation
• Format and layout
• Usability
• Accessibility
• Visibility
• Compatibility
18. Lots of factors and criteria!
• Which ones do we choose? Some? All?
• Are all criteria relevant to all apps?
21. Final considerations
• Do not expect an app to do it all, but to do what it does
well.
• Wouldn’t expect perfection from other media or type of
resources.
• Use framework to develop skills to evaluate apps.
• Each individual has different needs.
• “The one app to rule them all” doesn’t exist: use App
Mashing to create a synergy of different skills to suit
learners with different needs at different stages, different
levels, different times.