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The Ring programming language version 1.9 book - Part 203 of 210
- 1. Ring Documentation, Release 1.9
• GL_POINT_SIZE_MAX
• GL_POINT_FADE_THRESHOLD_SIZE
• GL_POINT_DISTANCE_ATTENUATION
• GL_GENERATE_MIPMAP
• GL_GENERATE_MIPMAP_HINT
• GL_DEPTH_COMPONENT16
• GL_DEPTH_COMPONENT24
• GL_DEPTH_COMPONENT32
• GL_MIRRORED_REPEAT
• GL_FOG_COORDINATE_SOURCE
• GL_FOG_COORDINATE
• GL_FRAGMENT_DEPTH
• GL_CURRENT_FOG_COORDINATE
• GL_FOG_COORDINATE_ARRAY_TYPE
• GL_FOG_COORDINATE_ARRAY_STRIDE
• GL_FOG_COORDINATE_ARRAY_POINTER
• GL_FOG_COORDINATE_ARRAY
• GL_COLOR_SUM
• GL_CURRENT_SECONDARY_COLOR
• GL_SECONDARY_COLOR_ARRAY_SIZE
• GL_SECONDARY_COLOR_ARRAY_TYPE
• GL_SECONDARY_COLOR_ARRAY_STRIDE
• GL_SECONDARY_COLOR_ARRAY_POINTER
• GL_SECONDARY_COLOR_ARRAY
• GL_MAX_TEXTURE_LOD_BIAS
• GL_TEXTURE_FILTER_CONTROL
• GL_TEXTURE_LOD_BIAS
• GL_INCR_WRAP
• GL_DECR_WRAP
• GL_TEXTURE_DEPTH_SIZE
• GL_DEPTH_TEXTURE_MODE
• GL_TEXTURE_COMPARE_MODE
• GL_TEXTURE_COMPARE_FUNC
• GL_COMPARE_R_TO_TEXTURE
• GL_CURRENT_FOG_COORD
• GL_FOG_COORD
1989
- 2. Ring Documentation, Release 1.9
• GL_FOG_COORD_ARRAY
• GL_FOG_COORD_ARRAY_BUFFER_BINDING
• GL_FOG_COORD_ARRAY_POINTER
• GL_FOG_COORD_ARRAY_STRIDE
• GL_FOG_COORD_ARRAY_TYPE
• GL_FOG_COORD_SRC
• GL_SRC0_ALPHA
• GL_SRC0_RGB
• GL_SRC1_ALPHA
• GL_SRC1_RGB
• GL_SRC2_ALPHA
• GL_SRC2_RGB
• GL_BUFFER_SIZE
• GL_BUFFER_USAGE
• GL_QUERY_COUNTER_BITS
• GL_CURRENT_QUERY
• GL_QUERY_RESULT
• GL_QUERY_RESULT_AVAILABLE
• GL_ARRAY_BUFFER
• GL_ELEMENT_ARRAY_BUFFER
• GL_ARRAY_BUFFER_BINDING
• GL_ELEMENT_ARRAY_BUFFER_BINDING
• GL_VERTEX_ARRAY_BUFFER_BINDING
• GL_NORMAL_ARRAY_BUFFER_BINDING
• GL_COLOR_ARRAY_BUFFER_BINDING
• GL_INDEX_ARRAY_BUFFER_BINDING
• GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
• GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
• GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
• GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
• GL_WEIGHT_ARRAY_BUFFER_BINDING
• GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
• GL_READ_ONLY
• GL_WRITE_ONLY
• GL_READ_WRITE
• GL_BUFFER_ACCESS
1990
- 3. Ring Documentation, Release 1.9
• GL_BUFFER_MAPPED
• GL_BUFFER_MAP_POINTER
• GL_STREAM_DRAW
• GL_STREAM_READ
• GL_STREAM_COPY
• GL_STATIC_DRAW
• GL_STATIC_READ
• GL_STATIC_COPY
• GL_DYNAMIC_DRAW
• GL_DYNAMIC_READ
• GL_DYNAMIC_COPY
• GL_SAMPLES_PASSED
• GL_BLEND_EQUATION_RGB
• GL_VERTEX_ATTRIB_ARRAY_ENABLED
• GL_VERTEX_ATTRIB_ARRAY_SIZE
• GL_VERTEX_ATTRIB_ARRAY_STRIDE
• GL_VERTEX_ATTRIB_ARRAY_TYPE
• GL_CURRENT_VERTEX_ATTRIB
• GL_VERTEX_PROGRAM_POINT_SIZE
• GL_VERTEX_PROGRAM_TWO_SIDE
• GL_VERTEX_ATTRIB_ARRAY_POINTER
• GL_STENCIL_BACK_FUNC
• GL_STENCIL_BACK_FAIL
• GL_STENCIL_BACK_PASS_DEPTH_FAIL
• GL_STENCIL_BACK_PASS_DEPTH_PASS
• GL_MAX_DRAW_BUFFERS
• GL_DRAW_BUFFER0
• GL_DRAW_BUFFER1
• GL_DRAW_BUFFER2
• GL_DRAW_BUFFER3
• GL_DRAW_BUFFER4
• GL_DRAW_BUFFER5
• GL_DRAW_BUFFER6
• GL_DRAW_BUFFER7
• GL_DRAW_BUFFER8
• GL_DRAW_BUFFER9
1991
- 4. Ring Documentation, Release 1.9
• GL_DRAW_BUFFER10
• GL_DRAW_BUFFER11
• GL_DRAW_BUFFER12
• GL_DRAW_BUFFER13
• GL_DRAW_BUFFER14
• GL_DRAW_BUFFER15
• GL_BLEND_EQUATION_ALPHA
• GL_POINT_SPRITE
• GL_COORD_REPLACE
• GL_MAX_VERTEX_ATTRIBS
• GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
• GL_MAX_TEXTURE_COORDS
• GL_MAX_TEXTURE_IMAGE_UNITS
• GL_FRAGMENT_SHADER
• GL_VERTEX_SHADER
• GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
• GL_MAX_VERTEX_UNIFORM_COMPONENTS
• GL_MAX_VARYING_FLOATS
• GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
• GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
• GL_SHADER_TYPE
• GL_FLOAT_VEC2
• GL_FLOAT_VEC3
• GL_FLOAT_VEC4
• GL_INT_VEC2
• GL_INT_VEC3
• GL_INT_VEC4
• GL_BOOL
• GL_BOOL_VEC2
• GL_BOOL_VEC3
• GL_BOOL_VEC4
• GL_FLOAT_MAT2
• GL_FLOAT_MAT3
• GL_FLOAT_MAT4
• GL_SAMPLER_1D
• GL_SAMPLER_2D
1992
- 5. Ring Documentation, Release 1.9
• GL_SAMPLER_3D
• GL_SAMPLER_CUBE
• GL_SAMPLER_1D_SHADOW
• GL_SAMPLER_2D_SHADOW
• GL_DELETE_STATUS
• GL_COMPILE_STATUS
• GL_LINK_STATUS
• GL_VALIDATE_STATUS
• GL_INFO_LOG_LENGTH
• GL_ATTACHED_SHADERS
• GL_ACTIVE_UNIFORMS
• GL_ACTIVE_UNIFORM_MAX_LENGTH
• GL_SHADER_SOURCE_LENGTH
• GL_ACTIVE_ATTRIBUTES
• GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
• GL_FRAGMENT_SHADER_DERIVATIVE_HINT
• GL_SHADING_LANGUAGE_VERSION
• GL_CURRENT_PROGRAM
• GL_POINT_SPRITE_COORD_ORIGIN
• GL_LOWER_LEFT
• GL_UPPER_LEFT
• GL_STENCIL_BACK_REF
• GL_STENCIL_BACK_VALUE_MASK
• GL_STENCIL_BACK_WRITEMASK
• GL_CURRENT_RASTER_SECONDARY_COLOR
• GL_PIXEL_PACK_BUFFER
• GL_PIXEL_UNPACK_BUFFER
• GL_PIXEL_PACK_BUFFER_BINDING
• GL_PIXEL_UNPACK_BUFFER_BINDING
• GL_FLOAT_MAT2x3
• GL_FLOAT_MAT2x4
• GL_FLOAT_MAT3x2
• GL_FLOAT_MAT3x4
• GL_FLOAT_MAT4x2
• GL_FLOAT_MAT4x3
• GL_SRGB
1993
- 6. Ring Documentation, Release 1.9
• GL_SRGB8
• GL_SRGB_ALPHA
• GL_SRGB8_ALPHA8
• GL_SLUMINANCE_ALPHA
• GL_SLUMINANCE8_ALPHA8
• GL_SLUMINANCE
• GL_SLUMINANCE8
• GL_COMPRESSED_SRGB
• GL_COMPRESSED_SRGB_ALPHA
• GL_COMPRESSED_SLUMINANCE
• GL_COMPRESSED_SLUMINANCE_ALPHA
• GL_CLIP_DISTANCE0
• GL_CLIP_DISTANCE1
• GL_CLIP_DISTANCE2
• GL_CLIP_DISTANCE3
• GL_CLIP_DISTANCE4
• GL_CLIP_DISTANCE5
• GL_COMPARE_REF_TO_TEXTURE
• GL_MAX_CLIP_DISTANCES
• GL_MAX_VARYING_COMPONENTS
• GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
• GL_MAJOR_VERSION
• GL_MINOR_VERSION
• GL_NUM_EXTENSIONS
• GL_CONTEXT_FLAGS
• GL_DEPTH_BUFFER
• GL_STENCIL_BUFFER
• GL_RGBA32F
• GL_RGB32F
• GL_RGBA16F
• GL_RGB16F
• GL_VERTEX_ATTRIB_ARRAY_INTEGER
• GL_MAX_ARRAY_TEXTURE_LAYERS
• GL_MIN_PROGRAM_TEXEL_OFFSET
• GL_MAX_PROGRAM_TEXEL_OFFSET
• GL_CLAMP_VERTEX_COLOR
1994
- 7. Ring Documentation, Release 1.9
• GL_CLAMP_FRAGMENT_COLOR
• GL_CLAMP_READ_COLOR
• GL_FIXED_ONLY
• GL_TEXTURE_RED_TYPE
• GL_TEXTURE_GREEN_TYPE
• GL_TEXTURE_BLUE_TYPE
• GL_TEXTURE_ALPHA_TYPE
• GL_TEXTURE_LUMINANCE_TYPE
• GL_TEXTURE_INTENSITY_TYPE
• GL_TEXTURE_DEPTH_TYPE
• GL_TEXTURE_1D_ARRAY
• GL_PROXY_TEXTURE_1D_ARRAY
• GL_TEXTURE_2D_ARRAY
• GL_PROXY_TEXTURE_2D_ARRAY
• GL_TEXTURE_BINDING_1D_ARRAY
• GL_TEXTURE_BINDING_2D_ARRAY
• GL_R11F_G11F_B10F
• GL_UNSIGNED_INT_10F_11F_11F_REV
• GL_RGB9_E5
• GL_UNSIGNED_INT_5_9_9_9_REV
• GL_TEXTURE_SHARED_SIZE
• GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
• GL_TRANSFORM_FEEDBACK_BUFFER_MODE
• GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
• GL_TRANSFORM_FEEDBACK_VARYINGS
• GL_TRANSFORM_FEEDBACK_BUFFER_START
• GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
• GL_PRIMITIVES_GENERATED
• GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
• GL_RASTERIZER_DISCARD
• GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
• GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
• GL_INTERLEAVED_ATTRIBS
• GL_SEPARATE_ATTRIBS
• GL_TRANSFORM_FEEDBACK_BUFFER
• GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
1995
- 8. Ring Documentation, Release 1.9
• GL_RGBA32UI
• GL_RGB32UI
• GL_RGBA16UI
• GL_RGB16UI
• GL_RGBA8UI
• GL_RGB8UI
• GL_RGBA32I
• GL_RGB32I
• GL_RGBA16I
• GL_RGB16I
• GL_RGBA8I
• GL_RGB8I
• GL_RED_INTEGER
• GL_GREEN_INTEGER
• GL_BLUE_INTEGER
• GL_ALPHA_INTEGER
• GL_RGB_INTEGER
• GL_RGBA_INTEGER
• GL_BGR_INTEGER
• GL_BGRA_INTEGER
• GL_SAMPLER_1D_ARRAY
• GL_SAMPLER_2D_ARRAY
• GL_SAMPLER_1D_ARRAY_SHADOW
• GL_SAMPLER_2D_ARRAY_SHADOW
• GL_SAMPLER_CUBE_SHADOW
• GL_UNSIGNED_INT_VEC2
• GL_UNSIGNED_INT_VEC3
• GL_UNSIGNED_INT_VEC4
• GL_INT_SAMPLER_1D
• GL_INT_SAMPLER_2D
• GL_INT_SAMPLER_3D
• GL_INT_SAMPLER_CUBE
• GL_INT_SAMPLER_1D_ARRAY
• GL_INT_SAMPLER_2D_ARRAY
• GL_UNSIGNED_INT_SAMPLER_1D
• GL_UNSIGNED_INT_SAMPLER_2D
1996
- 9. Ring Documentation, Release 1.9
• GL_UNSIGNED_INT_SAMPLER_3D
• GL_UNSIGNED_INT_SAMPLER_CUBE
• GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
• GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
• GL_QUERY_WAIT
• GL_QUERY_NO_WAIT
• GL_QUERY_BY_REGION_WAIT
• GL_QUERY_BY_REGION_NO_WAIT
• GL_TEXTURE_RECTANGLE
• GL_TEXTURE_BINDING_RECTANGLE
• GL_PROXY_TEXTURE_RECTANGLE
• GL_MAX_RECTANGLE_TEXTURE_SIZE
• GL_SAMPLER_2D_RECT
• GL_SAMPLER_2D_RECT_SHADOW
• GL_TEXTURE_BUFFER
• GL_MAX_TEXTURE_BUFFER_SIZE
• GL_TEXTURE_BINDING_BUFFER
• GL_TEXTURE_BUFFER_DATA_STORE_BINDING
• GL_TEXTURE_BUFFER_FORMAT
• GL_SAMPLER_BUFFER
• GL_INT_SAMPLER_2D_RECT
• GL_INT_SAMPLER_BUFFER
• GL_UNSIGNED_INT_SAMPLER_2D_RECT
• GL_UNSIGNED_INT_SAMPLER_BUFFER
• GL_RED_SNORM
• GL_RG_SNORM
• GL_RGB_SNORM
• GL_RGBA_SNORM
• GL_R8_SNORM
• GL_RG8_SNORM
• GL_RGB8_SNORM
• GL_RGBA8_SNORM
• GL_R16_SNORM
• GL_RG16_SNORM
• GL_RGB16_SNORM
• GL_RGBA16_SNORM
1997
- 10. Ring Documentation, Release 1.9
• GL_SIGNED_NORMALIZED
• GL_PRIMITIVE_RESTART
• GL_PRIMITIVE_RESTART_INDEX
• GL_BUFFER_ACCESS_FLAGS
• GL_BUFFER_MAP_LENGTH
• GL_BUFFER_MAP_OFFSET
• GL_CONTEXT_CORE_PROFILE_BIT
• GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
• GL_LINES_ADJACENCY
• GL_LINE_STRIP_ADJACENCY
• GL_TRIANGLES_ADJACENCY
• GL_TRIANGLE_STRIP_ADJACENCY
• GL_PROGRAM_POINT_SIZE
• GL_GEOMETRY_VERTICES_OUT
• GL_GEOMETRY_INPUT_TYPE
• GL_GEOMETRY_OUTPUT_TYPE
• GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
• GL_FRAMEBUFFER_ATTACHMENT_LAYERED
• GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
• GL_GEOMETRY_SHADER
• GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
• GL_MAX_GEOMETRY_OUTPUT_VERTICES
• GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
• GL_MAX_VERTEX_OUTPUT_COMPONENTS
• GL_MAX_GEOMETRY_INPUT_COMPONENTS
• GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
• GL_MAX_FRAGMENT_INPUT_COMPONENTS
• GL_CONTEXT_PROFILE_MASK
• GL_VERTEX_ATTRIB_ARRAY_DIVISOR
• GL_RGB10_A2UI
• GL_SAMPLE_SHADING
• GL_MIN_SAMPLE_SHADING_VALUE
• GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
• GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
• GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
• GL_TEXTURE_CUBE_MAP_ARRAY
1998