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The Ring programming language version 1.8 book - Part 145 of 202
1.
Ring Documentation, Release
1.8 ā¢ GL_DRAW_BUFFER10 ā¢ GL_DRAW_BUFFER11 ā¢ GL_DRAW_BUFFER12 ā¢ GL_DRAW_BUFFER13 ā¢ GL_DRAW_BUFFER14 ā¢ GL_DRAW_BUFFER15 ā¢ GL_BLEND_EQUATION_ALPHA ā¢ GL_POINT_SPRITE ā¢ GL_COORD_REPLACE ā¢ GL_MAX_VERTEX_ATTRIBS ā¢ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED ā¢ GL_MAX_TEXTURE_COORDS ā¢ GL_MAX_TEXTURE_IMAGE_UNITS ā¢ GL_FRAGMENT_SHADER ā¢ GL_VERTEX_SHADER ā¢ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS ā¢ GL_MAX_VERTEX_UNIFORM_COMPONENTS ā¢ GL_MAX_VARYING_FLOATS ā¢ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS ā¢ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ā¢ GL_SHADER_TYPE ā¢ GL_FLOAT_VEC2 ā¢ GL_FLOAT_VEC3 ā¢ GL_FLOAT_VEC4 ā¢ GL_INT_VEC2 ā¢ GL_INT_VEC3 ā¢ GL_INT_VEC4 ā¢ GL_BOOL ā¢ GL_BOOL_VEC2 ā¢ GL_BOOL_VEC3 ā¢ GL_BOOL_VEC4 ā¢ GL_FLOAT_MAT2 ā¢ GL_FLOAT_MAT3 ā¢ GL_FLOAT_MAT4 ā¢ GL_SAMPLER_1D ā¢ GL_SAMPLER_2D 1411
2.
Ring Documentation, Release
1.8 ā¢ GL_SAMPLER_3D ā¢ GL_SAMPLER_CUBE ā¢ GL_SAMPLER_1D_SHADOW ā¢ GL_SAMPLER_2D_SHADOW ā¢ GL_DELETE_STATUS ā¢ GL_COMPILE_STATUS ā¢ GL_LINK_STATUS ā¢ GL_VALIDATE_STATUS ā¢ GL_INFO_LOG_LENGTH ā¢ GL_ATTACHED_SHADERS ā¢ GL_ACTIVE_UNIFORMS ā¢ GL_ACTIVE_UNIFORM_MAX_LENGTH ā¢ GL_SHADER_SOURCE_LENGTH ā¢ GL_ACTIVE_ATTRIBUTES ā¢ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH ā¢ GL_FRAGMENT_SHADER_DERIVATIVE_HINT ā¢ GL_SHADING_LANGUAGE_VERSION ā¢ GL_CURRENT_PROGRAM ā¢ GL_POINT_SPRITE_COORD_ORIGIN ā¢ GL_LOWER_LEFT ā¢ GL_UPPER_LEFT ā¢ GL_STENCIL_BACK_REF ā¢ GL_STENCIL_BACK_VALUE_MASK ā¢ GL_STENCIL_BACK_WRITEMASK ā¢ GL_CURRENT_RASTER_SECONDARY_COLOR ā¢ GL_PIXEL_PACK_BUFFER ā¢ GL_PIXEL_UNPACK_BUFFER ā¢ GL_PIXEL_PACK_BUFFER_BINDING ā¢ GL_PIXEL_UNPACK_BUFFER_BINDING ā¢ GL_FLOAT_MAT2x3 ā¢ GL_FLOAT_MAT2x4 ā¢ GL_FLOAT_MAT3x2 ā¢ GL_FLOAT_MAT3x4 ā¢ GL_FLOAT_MAT4x2 ā¢ GL_FLOAT_MAT4x3 ā¢ GL_SRGB 1412
3.
Ring Documentation, Release
1.8 ā¢ GL_SRGB8 ā¢ GL_SRGB_ALPHA ā¢ GL_SRGB8_ALPHA8 ā¢ GL_SLUMINANCE_ALPHA ā¢ GL_SLUMINANCE8_ALPHA8 ā¢ GL_SLUMINANCE ā¢ GL_SLUMINANCE8 ā¢ GL_COMPRESSED_SRGB ā¢ GL_COMPRESSED_SRGB_ALPHA ā¢ GL_COMPRESSED_SLUMINANCE ā¢ GL_COMPRESSED_SLUMINANCE_ALPHA ā¢ void glAccum(GLenum op,GLļ¬oat value) ā¢ void glActiveTexture(GLenum texture) ā¢ void glAlphaFunc(GLenum func,GLclampf ref) ā¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences) ā¢ void glArrayElement(GLint i) ā¢ void glAttachShader(GLuint program,GLuint shader) ā¢ void glBegin(GLenum mode) ā¢ void glBeginQuery(GLenum target,GLuint id) ā¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name) ā¢ void glBindBuffer(GLenum target,GLuint buffer) ā¢ void glBindTexture(GLenum target,GLuint texture) ā¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬oat xorig,GLļ¬oat yorig,GLļ¬oat xmove,GLļ¬oat ymove,const GLubyte * bitmap) ā¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā¢ void glBlendEquation(GLenum mode) ā¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha) ā¢ void glBlendFunc(GLenum sfactor,GLenum dfactor) ā¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha) ā¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage) ā¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data) ā¢ void glCallList(GLuint list) ā¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists) ā¢ void glClear(GLbitļ¬eld mask) ā¢ void glClearAccum(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue,GLļ¬oat alpha) ā¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) 1413
4.
Ring Documentation, Release
1.8 ā¢ void glClearDepth(GLclampd depth) ā¢ void glClearIndex(GLļ¬oat c) ā¢ void glClearStencil(GLint s) ā¢ void glClientActiveTexture(GLenum texture) ā¢ void glClipPlane(GLenum plane,const GLdouble * equation) ā¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue) ā¢ void glColor3s(GLshort red,GLshort green,GLshort blue) ā¢ void glColor3i(GLint red,GLint green,GLint blue) ā¢ void glColor3f(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue) ā¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue) ā¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue) ā¢ void glColor3us(GLushort red,GLushort green,GLushort blue) ā¢ void glColor3ui(GLuint red,GLuint green,GLuint blue) ā¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha) ā¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha) ā¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha) ā¢ void glColor4f(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue,GLļ¬oat alpha) ā¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha) ā¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha) ā¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha) ā¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha) ā¢ void glColor3bv(const GLbyte * v) ā¢ void glColor3sv(const GLshort * v) ā¢ void glColor3iv(const GLint * v) ā¢ void glColor3fv(const GLļ¬oat * v) ā¢ void glColor3dv(const GLdouble * v) ā¢ void glColor3ubv(const GLubyte * v) ā¢ void glColor3usv(const GLushort * v) ā¢ void glColor3uiv(const GLuint * v) ā¢ void glColor4bv(const GLbyte * v) ā¢ void glColor4sv(const GLshort * v) ā¢ void glColor4iv(const GLint * v) ā¢ void glColor4fv(const GLļ¬oat * v) ā¢ void glColor4dv(const GLdouble * v) ā¢ void glColor4ubv(const GLubyte * v) ā¢ void glColor4usv(const GLushort * v) 1414
5.
Ring Documentation, Release
1.8 ā¢ void glColor4uiv(const GLuint * v) ā¢ void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha) ā¢ void glColorMaterial(GLenum face,GLenum mode) ā¢ void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā¢ void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data) ā¢ void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā¢ void glColorTableParameterfv(GLenum target,GLenum pname,const GLļ¬oat * params) ā¢ void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params) ā¢ void glCompileShader(GLuint shader) ā¢ void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor- der,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for- mat,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff- set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data) ā¢ void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā¢ void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā¢ void glConvolutionParameterf(GLenum target,GLenum pname,GLļ¬oat params) ā¢ void glConvolutionParameteri(GLenum target,GLenum pname,GLint params) ā¢ void glConvolutionParameterfv(GLenum target,GLenum pname,const GLļ¬oat * params) ā¢ void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params) ā¢ void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width) ā¢ void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) ā¢ void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) ā¢ void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height) ā¢ void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type) ā¢ void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border) 1415
6.
Ring Documentation, Release
1.8 ā¢ void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border) ā¢ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width) ā¢ void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height) ā¢ void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height) ā¢ GLuint glCreateProgram(void) ā¢ GLuint glCreateShader(GLenum shaderType) ā¢ void glCullFace(GLenum mode) ā¢ void glDeleteBuffers(GLsizei n,const GLuint * buffers) ā¢ void glDeleteLists(GLuint list,GLsizei range) ā¢ void glDeleteProgram(GLuint program) ā¢ void glDeleteQueries(GLsizei n,const GLuint * ids) ā¢ void glDeleteShader(GLuint shader) ā¢ void glDeleteTextures(GLsizei n,const GLuint * textures) ā¢ void glDepthFunc(GLenum func) ā¢ void glDepthMask(GLboolean ļ¬ag) ā¢ void glDepthRange(GLclampd nearVal,GLclampd farVal) ā¢ void glDetachShader(GLuint program,GLuint shader) ā¢ void glEnable(GLenum cap) ā¢ void glEnableClientState(GLenum cap) ā¢ void glEnableVertexAttribArray(GLuint index) ā¢ void glDisableVertexAttribArray(GLuint index) ā¢ void glDrawArrays(GLenum mode,GLint ļ¬rst,GLsizei count) ā¢ void glDrawBuffer(GLenum mode) ā¢ void glDrawBuffers(GLsizei n,const GLenum *bufs) ā¢ void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices) ā¢ void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā¢ void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices) ā¢ void glEdgeFlag(GLboolean ļ¬ag) ā¢ void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer) ā¢ void glEnd(void) ā¢ void glEndList(void) ā¢ void glEndQuery(GLenum target) ā¢ void glEvalCoord1f(GLļ¬oat u) 1416
7.
Ring Documentation, Release
1.8 ā¢ void glEvalCoord1d(GLdouble u) ā¢ void glEvalCoord2f(GLļ¬oat u,GLļ¬oat v) ā¢ void glEvalCoord2d(GLdouble u,GLdouble v) ā¢ void glEvalMesh1(GLenum mode,GLint i1,GLint i2) ā¢ void glEvalPoint1(GLint i) ā¢ void glEvalPoint2(GLint i,GLint j) ā¢ void glFeedbackBuffer(GLsizei size,GLenum type,GLļ¬oat * buffer) ā¢ void glFinish(void) ā¢ void glFlush(void) ā¢ void glFogf(GLenum pname,GLļ¬oat param) ā¢ void glFogi(GLenum pname,GLint param) ā¢ void glFogfv(GLenum pname,const GLļ¬oat * params) ā¢ void glFogiv(GLenum pname,const GLint * params) ā¢ void glFogCoordd(GLdouble coord) ā¢ void glFogCoordf(GLļ¬oat coord) ā¢ void glFogCoorddv(GLdouble * coord) ā¢ void glFogCoordfv(GLļ¬oat * coord) ā¢ void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer) ā¢ void glFrontFace(GLenum mode) ā¢ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal) ā¢ void glGenBuffers(GLsizei n,GLuint * buffers) ā¢ GLuint glGenLists(GLsizei range) ā¢ void glGenQueries(GLsizei n,GLuint * ids) ā¢ void glGenTextures(GLsizei n,GLuint * textures) ā¢ void glGetBooleanv(GLenum pname,GLboolean * params) ā¢ void glGetDoublev(GLenum pname,GLdouble * params) ā¢ void glGetFloatv(GLenum pname,GLļ¬oat * params) ā¢ void glGetIntegerv(GLenum pname,GLint * params) ā¢ void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) ā¢ void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) ā¢ void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders) ā¢ GLint glGetAttribLocation(GLuint program,const GLchar *name) ā¢ void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data) ā¢ void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params) 1417
8.
Ring Documentation, Release
1.8 ā¢ void glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data) ā¢ void glGetClipPlane(GLenum plane,GLdouble * equation) ā¢ void glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table) ā¢ void glGetColorTableParameterfv(GLenum target,GLenum pname,GLļ¬oat * params) ā¢ void glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params) ā¢ void glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img) ā¢ void glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image) ā¢ void glGetConvolutionParameterfv(GLenum target,GLenum pname,GLļ¬oat * params) ā¢ void glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params) ā¢ GLenum glGetError(void) ā¢ void glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values) ā¢ void glGetHistogramParameterfv(GLenum target,GLenum pname,GLļ¬oat * params) ā¢ void glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params) ā¢ void glGetLightfv(GLenum light,GLenum pname,GLļ¬oat * params) ā¢ void glGetLightiv(GLenum light,GLenum pname,GLint * params) ā¢ void glGetMapdv(GLenum target,GLenum query,GLdouble * v) ā¢ void glGetMapfv(GLenum target,GLenum query,GLļ¬oat * v) ā¢ void glGetMapiv(GLenum target,GLenum query,GLint * v) ā¢ void glGetMaterialfv(GLenum face,GLenum pname,GLļ¬oat * params) ā¢ void glGetMaterialiv(GLenum face,GLenum pname,GLint * params) ā¢ void glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values) ā¢ void glGetMinmaxParameterfv(GLenum target,GLenum pname,GLļ¬oat * params) ā¢ void glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params) ā¢ void glGetPixelMapfv(GLenum map,GLļ¬oat * data) ā¢ void glGetPixelMapuiv(GLenum map,GLuint * data) ā¢ void glGetPixelMapusv(GLenum map,GLushort * data) ā¢ void glGetPointerv(GLenum pname,GLvoid ** params) ā¢ void glGetPolygonStipple(GLubyte * pattern) ā¢ void glGetProgramiv(GLuint program,GLenum pname,GLint *params) ā¢ void glGetProgramInfoLog(GLuint program,GLsizei maxLength,GLsizei *length,GLchar *infoLog) ā¢ void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params) ā¢ void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params) ā¢ void glGetQueryiv(GLenum target,GLenum pname,GLint * params) ā¢ void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * col- umn,GLvoid * span) ā¢ void glGetShaderiv(GLuint shader,GLenum pname,GLint *params) 1418
9.
Ring Documentation, Release
1.8 ā¢ void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog) ā¢ void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source) ā¢ const GLubyte* glGetString(GLenum name) ā¢ void glGetTexEnvfv(GLenum target,GLenum pname,GLļ¬oat * params) ā¢ void glGetTexEnviv(GLenum target,GLenum pname,GLint * params) ā¢ void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params) ā¢ void glGetTexGenfv(GLenum coord,GLenum pname,GLļ¬oat * params) ā¢ void glGetTexGeniv(GLenum coord,GLenum pname,GLint * params) ā¢ void glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * img) ā¢ void glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLļ¬oat * params) ā¢ void glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params) ā¢ void glGetTexParameterfv(GLenum target,GLenum pname,GLļ¬oat * params) ā¢ void glGetTexParameteriv(GLenum target,GLenum pname,GLint * params) ā¢ void glGetUniformfv(GLuint program,GLint location,GLļ¬oat *params) ā¢ void glGetUniformiv(GLuint program,GLint location,GLint *params) ā¢ GLint glGetUniformLocation(GLuint program,const GLchar *name) ā¢ void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params) ā¢ void glGetVertexAttribfv(GLuint index,GLenum pname,GLļ¬oat *params) ā¢ void glGetVertexAttribiv(GLuint index,GLenum pname,GLint *params) ā¢ void glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid **pointer) ā¢ void glHint(GLenum target,GLenum mode) ā¢ void glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink) ā¢ void glIndexs(GLshort c) ā¢ void glIndexi(GLint c) ā¢ void glIndexf(GLļ¬oat c) ā¢ void glIndexd(GLdouble c) ā¢ void glIndexub(GLubyte c) ā¢ void glIndexsv(const GLshort * c) ā¢ void glIndexiv(const GLint * c) ā¢ void glIndexfv(const GLļ¬oat * c) ā¢ void glIndexdv(const GLdouble * c) ā¢ void glIndexubv(const GLubyte * c) ā¢ void glIndexMask(GLuint mask) ā¢ void glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer) ā¢ void glInitNames(void) ā¢ void glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer) 1419
10.
Ring Documentation, Release
1.8 ā¢ GLboolean glIsBuffer(GLuint buffer) ā¢ GLboolean glIsEnabled(GLenum cap) ā¢ GLboolean glIsList(GLuint list) ā¢ GLboolean glIsProgram(GLuint program) ā¢ GLboolean glIsQuery(GLuint id) ā¢ GLboolean glIsShader(GLuint shader) ā¢ GLboolean glIsTexture(GLuint texture) ā¢ void glLightf(GLenum light,GLenum pname,GLļ¬oat param) ā¢ void glLighti(GLenum light,GLenum pname,GLint param) ā¢ void glLightfv(GLenum light,GLenum pname,const GLļ¬oat * params) ā¢ void glLightiv(GLenum light,GLenum pname,const GLint * params) ā¢ void glLightModelf(GLenum pname,GLļ¬oat param) ā¢ void glLightModeli(GLenum pname,GLint param) ā¢ void glLightModelfv(GLenum pname,const GLļ¬oat * params) ā¢ void glLightModeliv(GLenum pname,const GLint * params) ā¢ void glLineStipple(GLint factor,GLushort pattern) ā¢ void glLineWidth(GLļ¬oat width) ā¢ void glLinkProgram(GLuint program) ā¢ void glListBase(GLuint base) ā¢ void glLoadIdentity(void) ā¢ void glLoadMatrixd(const GLdouble * m) ā¢ void glLoadMatrixf(const GLļ¬oat * m) ā¢ void glLoadName(GLuint name) ā¢ void glLoadTransposeMatrixd(const GLdouble * m) ā¢ void glLoadTransposeMatrixf(const GLļ¬oat * m) ā¢ void glLogicOp(GLenum opcode) ā¢ void glMap1f(GLenum target,GLļ¬oat u1,GLļ¬oat u2,GLint stride,GLint order,const GLļ¬oat * points) ā¢ void glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points) ā¢ void glMap2f(GLenum target,GLļ¬oat u1,GLļ¬oat u2,GLint ustride,GLint uorder,GLļ¬oat v1,GLļ¬oat v2,GLint vstride,GLint vorder,const GLļ¬oat * points) ā¢ void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points) ā¢ void * glMapBuffer(GLenum target,GLenum access) ā¢ void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2) ā¢ void glMapGrid1f(GLint un,GLļ¬oat u1,GLļ¬oat u2) ā¢ void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2) ā¢ void glMapGrid2f(GLint un,GLļ¬oat u1,GLļ¬oat u2,GLint vn,GLļ¬oat v1,GLļ¬oat v2) 1420
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