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Ring Documentation, Release 1.5.4
• GL_SHININESS
• GL_AMBIENT_AND_DIFFUSE
• GL_COLOR_INDEXES
• GL_MODELVIEW
• GL_PROJECTION
• GL_TEXTURE
• GL_COLOR
• GL_DEPTH
• GL_STENCIL
• GL_COLOR_INDEX
• GL_STENCIL_INDEX
• GL_DEPTH_COMPONENT
• GL_RED
• GL_GREEN
• GL_BLUE
• GL_ALPHA
• GL_RGB
• GL_RGBA
• GL_LUMINANCE
• GL_LUMINANCE_ALPHA
• GL_BITMAP
• GL_POINT
• GL_LINE
• GL_FILL
• GL_RENDER
• GL_FEEDBACK
• GL_SELECT
• GL_FLAT
• GL_SMOOTH
• GL_KEEP
• GL_REPLACE
• GL_INCR
• GL_DECR
• GL_VENDOR
• GL_RENDERER
• GL_VERSION
915
Ring Documentation, Release 1.5.4
• GL_EXTENSIONS
• GL_S
• GL_ENABLE_BIT
• GL_T
• GL_R
• GL_Q
• GL_MODULATE
• GL_DECAL
• GL_TEXTURE_ENV_MODE
• GL_TEXTURE_ENV_COLOR
• GL_TEXTURE_ENV
• GL_EYE_LINEAR
• GL_OBJECT_LINEAR
• GL_SPHERE_MAP
• GL_TEXTURE_GEN_MODE
• GL_OBJECT_PLANE
• GL_EYE_PLANE
• GL_NEAREST
• GL_LINEAR
• GL_NEAREST_MIPMAP_NEAREST
• GL_LINEAR_MIPMAP_NEAREST
• GL_NEAREST_MIPMAP_LINEAR
• GL_LINEAR_MIPMAP_LINEAR
• GL_TEXTURE_MAG_FILTER
• GL_TEXTURE_MIN_FILTER
• GL_TEXTURE_WRAP_S
• GL_TEXTURE_WRAP_T
• GL_CLAMP
• GL_REPEAT
• GL_POLYGON_OFFSET_UNITS
• GL_POLYGON_OFFSET_POINT
• GL_POLYGON_OFFSET_LINE
• GL_R3_G3_B2
• GL_V2F
• GL_V3F
• GL_C4UB_V2F
916
Ring Documentation, Release 1.5.4
• GL_C4UB_V3F
• GL_C3F_V3F
• GL_N3F_V3F
• GL_C4F_N3F_V3F
• GL_T2F_V3F
• GL_T4F_V4F
• GL_T2F_C4UB_V3F
• GL_T2F_C3F_V3F
• GL_T2F_N3F_V3F
• GL_T2F_C4F_N3F_V3F
• GL_T4F_C4F_N3F_V4F
• GL_CLIP_PLANE0
• GL_CLIP_PLANE1
• GL_CLIP_PLANE2
• GL_CLIP_PLANE3
• GL_CLIP_PLANE4
• GL_CLIP_PLANE5
• GL_LIGHT0
• GL_COLOR_BUFFER_BIT
• GL_LIGHT1
• GL_LIGHT2
• GL_LIGHT3
• GL_LIGHT4
• GL_LIGHT5
• GL_LIGHT6
• GL_LIGHT7
• GL_HINT_BIT
• GL_POLYGON_OFFSET_FILL
• GL_POLYGON_OFFSET_FACTOR
• GL_ALPHA4
• GL_ALPHA8
• GL_ALPHA12
• GL_ALPHA16
• GL_LUMINANCE4
• GL_LUMINANCE8
• GL_LUMINANCE12
917
Ring Documentation, Release 1.5.4
• GL_LUMINANCE16
• GL_LUMINANCE4_ALPHA4
• GL_LUMINANCE6_ALPHA2
• GL_LUMINANCE8_ALPHA8
• GL_LUMINANCE12_ALPHA4
• GL_LUMINANCE12_ALPHA12
• GL_LUMINANCE16_ALPHA16
• GL_INTENSITY
• GL_INTENSITY4
• GL_INTENSITY8
• GL_INTENSITY12
• GL_INTENSITY16
• GL_RGB4
• GL_RGB5
• GL_RGB8
• GL_RGB10
• GL_RGB12
• GL_RGB16
• GL_RGBA2
• GL_RGBA4
• GL_RGB5_A1
• GL_RGBA8
• GL_RGB10_A2
• GL_RGBA12
• GL_RGBA16
• GL_TEXTURE_RED_SIZE
• GL_TEXTURE_GREEN_SIZE
• GL_TEXTURE_BLUE_SIZE
• GL_TEXTURE_ALPHA_SIZE
• GL_TEXTURE_LUMINANCE_SIZE
• GL_TEXTURE_INTENSITY_SIZE
• GL_PROXY_TEXTURE_1D
• GL_PROXY_TEXTURE_2D
• GL_TEXTURE_PRIORITY
• GL_TEXTURE_RESIDENT
• GL_TEXTURE_BINDING_1D
918
Ring Documentation, Release 1.5.4
• GL_TEXTURE_BINDING_2D
• GL_VERTEX_ARRAY
• GL_NORMAL_ARRAY
• GL_COLOR_ARRAY
• GL_INDEX_ARRAY
• GL_TEXTURE_COORD_ARRAY
• GL_EDGE_FLAG_ARRAY
• GL_VERTEX_ARRAY_SIZE
• GL_VERTEX_ARRAY_TYPE
• GL_VERTEX_ARRAY_STRIDE
• GL_NORMAL_ARRAY_TYPE
• GL_NORMAL_ARRAY_STRIDE
• GL_COLOR_ARRAY_SIZE
• GL_COLOR_ARRAY_TYPE
• GL_COLOR_ARRAY_STRIDE
• GL_INDEX_ARRAY_TYPE
• GL_INDEX_ARRAY_STRIDE
• GL_TEXTURE_COORD_ARRAY_SIZE
• GL_TEXTURE_COORD_ARRAY_TYPE
• GL_TEXTURE_COORD_ARRAY_STRIDE
• GL_EDGE_FLAG_ARRAY_STRIDE
• GL_VERTEX_ARRAY_POINTER
• GL_NORMAL_ARRAY_POINTER
• GL_COLOR_ARRAY_POINTER
• GL_INDEX_ARRAY_POINTER
• GL_TEXTURE_COORD_ARRAY_POINTER
• GL_EDGE_FLAG_ARRAY_POINTER
• GL_COLOR_INDEX1_EXT
• GL_COLOR_INDEX2_EXT
• GL_COLOR_INDEX4_EXT
• GL_COLOR_INDEX8_EXT
• GL_COLOR_INDEX12_EXT
• GL_COLOR_INDEX16_EXT
• GL_EVAL_BIT
• GL_LIST_BIT
• GL_TEXTURE_BIT
919
Ring Documentation, Release 1.5.4
• GL_SCISSOR_BIT
• GL_ALL_ATTRIB_BITS
• GL_CLIENT_ALL_ATTRIB_BITS
• GL_SMOOTH_POINT_SIZE_RANGE
• GL_SMOOTH_POINT_SIZE_GRANULARITY
• GL_SMOOTH_LINE_WIDTH_RANGE
• GL_SMOOTH_LINE_WIDTH_GRANULARITY
• GL_UNSIGNED_BYTE_3_3_2
• GL_UNSIGNED_SHORT_4_4_4_4
• GL_UNSIGNED_SHORT_5_5_5_1
• GL_UNSIGNED_INT_8_8_8_8
• GL_UNSIGNED_INT_10_10_10_2
• GL_RESCALE_NORMAL
• GL_TEXTURE_BINDING_3D
• GL_PACK_SKIP_IMAGES
• GL_PACK_IMAGE_HEIGHT
• GL_UNPACK_SKIP_IMAGES
• GL_UNPACK_IMAGE_HEIGHT
• GL_TEXTURE_3D
• GL_PROXY_TEXTURE_3D
• GL_TEXTURE_DEPTH
• GL_TEXTURE_WRAP_R
• GL_MAX_3D_TEXTURE_SIZE
• GL_BGR
• GL_BGRA
• GL_MAX_ELEMENTS_VERTICES
• GL_MAX_ELEMENTS_INDICES
• GL_CLAMP_TO_EDGE
• GL_TEXTURE_MIN_LOD
• GL_TEXTURE_MAX_LOD
• GL_TEXTURE_BASE_LEVEL
• GL_TEXTURE_MAX_LEVEL
• GL_LIGHT_MODEL_COLOR_CONTROL
• GL_SINGLE_COLOR
• GL_SEPARATE_SPECULAR_COLOR
• GL_UNSIGNED_BYTE_2_3_3_REV
920
Ring Documentation, Release 1.5.4
• GL_UNSIGNED_SHORT_5_6_5
• GL_UNSIGNED_SHORT_5_6_5_REV
• GL_UNSIGNED_SHORT_4_4_4_4_REV
• GL_UNSIGNED_SHORT_1_5_5_5_REV
• GL_UNSIGNED_INT_8_8_8_8_REV
• GL_ALIASED_POINT_SIZE_RANGE
• GL_ALIASED_LINE_WIDTH_RANGE
• GL_MULTISAMPLE
• GL_SAMPLE_ALPHA_TO_COVERAGE
• GL_SAMPLE_ALPHA_TO_ONE
• GL_SAMPLE_COVERAGE
• GL_SAMPLE_BUFFERS
• GL_SAMPLES
• GL_SAMPLE_COVERAGE_VALUE
• GL_SAMPLE_COVERAGE_INVERT
• GL_CLAMP_TO_BORDER
• GL_TEXTURE0
• GL_TEXTURE1
• GL_TEXTURE2
• GL_TEXTURE3
• GL_TEXTURE4
• GL_TEXTURE5
• GL_TEXTURE6
• GL_TEXTURE7
• GL_TEXTURE8
• GL_TEXTURE9
• GL_TEXTURE10
• GL_TEXTURE11
• GL_TEXTURE12
• GL_TEXTURE13
• GL_TEXTURE14
• GL_TEXTURE15
• GL_TEXTURE16
• GL_TEXTURE17
• GL_TEXTURE18
• GL_TEXTURE19
921
Ring Documentation, Release 1.5.4
• GL_TEXTURE20
• GL_TEXTURE21
• GL_TEXTURE22
• GL_TEXTURE23
• GL_TEXTURE24
• GL_TEXTURE25
• GL_TEXTURE26
• GL_TEXTURE27
• GL_TEXTURE28
• GL_TEXTURE29
• GL_TEXTURE30
• GL_TEXTURE31
• GL_ACTIVE_TEXTURE
• GL_CLIENT_ACTIVE_TEXTURE
• GL_MAX_TEXTURE_UNITS
• GL_TRANSPOSE_MODELVIEW_MATRIX
• GL_TRANSPOSE_PROJECTION_MATRIX
• GL_TRANSPOSE_TEXTURE_MATRIX
• GL_TRANSPOSE_COLOR_MATRIX
• GL_SUBTRACT
• GL_COMPRESSED_ALPHA
• GL_COMPRESSED_LUMINANCE
• GL_COMPRESSED_LUMINANCE_ALPHA
• GL_COMPRESSED_INTENSITY
• GL_COMPRESSED_RGB
• GL_COMPRESSED_RGBA
• GL_TEXTURE_COMPRESSION_HINT
• GL_NORMAL_MAP
• GL_REFLECTION_MAP
• GL_TEXTURE_CUBE_MAP
• GL_TEXTURE_BINDING_CUBE_MAP
• GL_TEXTURE_CUBE_MAP_POSITIVE_X
• GL_TEXTURE_CUBE_MAP_NEGATIVE_X
• GL_TEXTURE_CUBE_MAP_POSITIVE_Y
• GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
• GL_TEXTURE_CUBE_MAP_POSITIVE_Z
922
Ring Documentation, Release 1.5.4
• GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
• GL_PROXY_TEXTURE_CUBE_MAP
• GL_MAX_CUBE_MAP_TEXTURE_SIZE
• GL_COMBINE
• GL_COMBINE_RGB
• GL_COMBINE_ALPHA
• GL_RGB_SCALE
• GL_ADD_SIGNED
• GL_INTERPOLATE
• GL_CONSTANT
• GL_PRIMARY_COLOR
• GL_PREVIOUS
• GL_SOURCE0_RGB
• GL_SOURCE1_RGB
• GL_SOURCE2_RGB
• GL_SOURCE0_ALPHA
• GL_SOURCE1_ALPHA
• GL_SOURCE2_ALPHA
• GL_OPERAND0_RGB
• GL_OPERAND1_RGB
• GL_OPERAND2_RGB
• GL_OPERAND0_ALPHA
• GL_OPERAND1_ALPHA
• GL_OPERAND2_ALPHA
• GL_TEXTURE_COMPRESSED_IMAGE_SIZE
• GL_TEXTURE_COMPRESSED
• GL_NUM_COMPRESSED_TEXTURE_FORMATS
• GL_COMPRESSED_TEXTURE_FORMATS
• GL_DOT3_RGB
• GL_DOT3_RGBA
• GL_MULTISAMPLE_BIT
• void glAccum(GLenum op, GLfloat value)
• void glAlphaFunc(GLenum func, GLclampf ref)
• GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
• void glArrayElement(GLint i)
• void glBegin(GLenum mode)
923
Ring Documentation, Release 1.5.4
• void glBindTexture(GLenum target, GLuint texture)
• void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap)
• void glBlendFunc(GLenum sfactor, GLenum dfactor)
• void glCallList(GLuint list)
• void glCallLists(GLsizei n, GLenum type, const void *lists)
• void glClear(GLbitfield mask)
• void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
• void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
• void glClearDepth(GLclampd depth)
• void glClearIndex(GLfloat c)
• void glClearStencil(GLint s)
• void glClipPlane(GLenum plane, const GLdouble *equation)
• void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
• void glColor3bv(const GLbyte *v)
• void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
• void glColor3dv(const GLdouble *v)
• void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
• void glColor3fv(const GLfloat *v)
• void glColor3i(GLint red, GLint green, GLint blue)
• void glColor3iv(const GLint *v)
• void glColor3s(GLshort red, GLshort green, GLshort blue)
• void glColor3sv(const GLshort *v)
• void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
• void glColor3ubv(const GLubyte *v)
• void glColor3ui(GLuint red, GLuint green, GLuint blue)
• void glColor3uiv(const GLuint *v)
• void glColor3us(GLushort red, GLushort green, GLushort blue)
• void glColor3usv(const GLushort *v)
• void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
• void glColor4bv(const GLbyte *v)
• void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
• void glColor4dv(const GLdouble *v)
• void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
• void glColor4fv(const GLfloat *v)
• void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
924

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  • 1. Ring Documentation, Release 1.5.4 • GL_SHININESS • GL_AMBIENT_AND_DIFFUSE • GL_COLOR_INDEXES • GL_MODELVIEW • GL_PROJECTION • GL_TEXTURE • GL_COLOR • GL_DEPTH • GL_STENCIL • GL_COLOR_INDEX • GL_STENCIL_INDEX • GL_DEPTH_COMPONENT • GL_RED • GL_GREEN • GL_BLUE • GL_ALPHA • GL_RGB • GL_RGBA • GL_LUMINANCE • GL_LUMINANCE_ALPHA • GL_BITMAP • GL_POINT • GL_LINE • GL_FILL • GL_RENDER • GL_FEEDBACK • GL_SELECT • GL_FLAT • GL_SMOOTH • GL_KEEP • GL_REPLACE • GL_INCR • GL_DECR • GL_VENDOR • GL_RENDERER • GL_VERSION 915
  • 2. Ring Documentation, Release 1.5.4 • GL_EXTENSIONS • GL_S • GL_ENABLE_BIT • GL_T • GL_R • GL_Q • GL_MODULATE • GL_DECAL • GL_TEXTURE_ENV_MODE • GL_TEXTURE_ENV_COLOR • GL_TEXTURE_ENV • GL_EYE_LINEAR • GL_OBJECT_LINEAR • GL_SPHERE_MAP • GL_TEXTURE_GEN_MODE • GL_OBJECT_PLANE • GL_EYE_PLANE • GL_NEAREST • GL_LINEAR • GL_NEAREST_MIPMAP_NEAREST • GL_LINEAR_MIPMAP_NEAREST • GL_NEAREST_MIPMAP_LINEAR • GL_LINEAR_MIPMAP_LINEAR • GL_TEXTURE_MAG_FILTER • GL_TEXTURE_MIN_FILTER • GL_TEXTURE_WRAP_S • GL_TEXTURE_WRAP_T • GL_CLAMP • GL_REPEAT • GL_POLYGON_OFFSET_UNITS • GL_POLYGON_OFFSET_POINT • GL_POLYGON_OFFSET_LINE • GL_R3_G3_B2 • GL_V2F • GL_V3F • GL_C4UB_V2F 916
  • 3. Ring Documentation, Release 1.5.4 • GL_C4UB_V3F • GL_C3F_V3F • GL_N3F_V3F • GL_C4F_N3F_V3F • GL_T2F_V3F • GL_T4F_V4F • GL_T2F_C4UB_V3F • GL_T2F_C3F_V3F • GL_T2F_N3F_V3F • GL_T2F_C4F_N3F_V3F • GL_T4F_C4F_N3F_V4F • GL_CLIP_PLANE0 • GL_CLIP_PLANE1 • GL_CLIP_PLANE2 • GL_CLIP_PLANE3 • GL_CLIP_PLANE4 • GL_CLIP_PLANE5 • GL_LIGHT0 • GL_COLOR_BUFFER_BIT • GL_LIGHT1 • GL_LIGHT2 • GL_LIGHT3 • GL_LIGHT4 • GL_LIGHT5 • GL_LIGHT6 • GL_LIGHT7 • GL_HINT_BIT • GL_POLYGON_OFFSET_FILL • GL_POLYGON_OFFSET_FACTOR • GL_ALPHA4 • GL_ALPHA8 • GL_ALPHA12 • GL_ALPHA16 • GL_LUMINANCE4 • GL_LUMINANCE8 • GL_LUMINANCE12 917
  • 4. Ring Documentation, Release 1.5.4 • GL_LUMINANCE16 • GL_LUMINANCE4_ALPHA4 • GL_LUMINANCE6_ALPHA2 • GL_LUMINANCE8_ALPHA8 • GL_LUMINANCE12_ALPHA4 • GL_LUMINANCE12_ALPHA12 • GL_LUMINANCE16_ALPHA16 • GL_INTENSITY • GL_INTENSITY4 • GL_INTENSITY8 • GL_INTENSITY12 • GL_INTENSITY16 • GL_RGB4 • GL_RGB5 • GL_RGB8 • GL_RGB10 • GL_RGB12 • GL_RGB16 • GL_RGBA2 • GL_RGBA4 • GL_RGB5_A1 • GL_RGBA8 • GL_RGB10_A2 • GL_RGBA12 • GL_RGBA16 • GL_TEXTURE_RED_SIZE • GL_TEXTURE_GREEN_SIZE • GL_TEXTURE_BLUE_SIZE • GL_TEXTURE_ALPHA_SIZE • GL_TEXTURE_LUMINANCE_SIZE • GL_TEXTURE_INTENSITY_SIZE • GL_PROXY_TEXTURE_1D • GL_PROXY_TEXTURE_2D • GL_TEXTURE_PRIORITY • GL_TEXTURE_RESIDENT • GL_TEXTURE_BINDING_1D 918
  • 5. Ring Documentation, Release 1.5.4 • GL_TEXTURE_BINDING_2D • GL_VERTEX_ARRAY • GL_NORMAL_ARRAY • GL_COLOR_ARRAY • GL_INDEX_ARRAY • GL_TEXTURE_COORD_ARRAY • GL_EDGE_FLAG_ARRAY • GL_VERTEX_ARRAY_SIZE • GL_VERTEX_ARRAY_TYPE • GL_VERTEX_ARRAY_STRIDE • GL_NORMAL_ARRAY_TYPE • GL_NORMAL_ARRAY_STRIDE • GL_COLOR_ARRAY_SIZE • GL_COLOR_ARRAY_TYPE • GL_COLOR_ARRAY_STRIDE • GL_INDEX_ARRAY_TYPE • GL_INDEX_ARRAY_STRIDE • GL_TEXTURE_COORD_ARRAY_SIZE • GL_TEXTURE_COORD_ARRAY_TYPE • GL_TEXTURE_COORD_ARRAY_STRIDE • GL_EDGE_FLAG_ARRAY_STRIDE • GL_VERTEX_ARRAY_POINTER • GL_NORMAL_ARRAY_POINTER • GL_COLOR_ARRAY_POINTER • GL_INDEX_ARRAY_POINTER • GL_TEXTURE_COORD_ARRAY_POINTER • GL_EDGE_FLAG_ARRAY_POINTER • GL_COLOR_INDEX1_EXT • GL_COLOR_INDEX2_EXT • GL_COLOR_INDEX4_EXT • GL_COLOR_INDEX8_EXT • GL_COLOR_INDEX12_EXT • GL_COLOR_INDEX16_EXT • GL_EVAL_BIT • GL_LIST_BIT • GL_TEXTURE_BIT 919
  • 6. Ring Documentation, Release 1.5.4 • GL_SCISSOR_BIT • GL_ALL_ATTRIB_BITS • GL_CLIENT_ALL_ATTRIB_BITS • GL_SMOOTH_POINT_SIZE_RANGE • GL_SMOOTH_POINT_SIZE_GRANULARITY • GL_SMOOTH_LINE_WIDTH_RANGE • GL_SMOOTH_LINE_WIDTH_GRANULARITY • GL_UNSIGNED_BYTE_3_3_2 • GL_UNSIGNED_SHORT_4_4_4_4 • GL_UNSIGNED_SHORT_5_5_5_1 • GL_UNSIGNED_INT_8_8_8_8 • GL_UNSIGNED_INT_10_10_10_2 • GL_RESCALE_NORMAL • GL_TEXTURE_BINDING_3D • GL_PACK_SKIP_IMAGES • GL_PACK_IMAGE_HEIGHT • GL_UNPACK_SKIP_IMAGES • GL_UNPACK_IMAGE_HEIGHT • GL_TEXTURE_3D • GL_PROXY_TEXTURE_3D • GL_TEXTURE_DEPTH • GL_TEXTURE_WRAP_R • GL_MAX_3D_TEXTURE_SIZE • GL_BGR • GL_BGRA • GL_MAX_ELEMENTS_VERTICES • GL_MAX_ELEMENTS_INDICES • GL_CLAMP_TO_EDGE • GL_TEXTURE_MIN_LOD • GL_TEXTURE_MAX_LOD • GL_TEXTURE_BASE_LEVEL • GL_TEXTURE_MAX_LEVEL • GL_LIGHT_MODEL_COLOR_CONTROL • GL_SINGLE_COLOR • GL_SEPARATE_SPECULAR_COLOR • GL_UNSIGNED_BYTE_2_3_3_REV 920
  • 7. Ring Documentation, Release 1.5.4 • GL_UNSIGNED_SHORT_5_6_5 • GL_UNSIGNED_SHORT_5_6_5_REV • GL_UNSIGNED_SHORT_4_4_4_4_REV • GL_UNSIGNED_SHORT_1_5_5_5_REV • GL_UNSIGNED_INT_8_8_8_8_REV • GL_ALIASED_POINT_SIZE_RANGE • GL_ALIASED_LINE_WIDTH_RANGE • GL_MULTISAMPLE • GL_SAMPLE_ALPHA_TO_COVERAGE • GL_SAMPLE_ALPHA_TO_ONE • GL_SAMPLE_COVERAGE • GL_SAMPLE_BUFFERS • GL_SAMPLES • GL_SAMPLE_COVERAGE_VALUE • GL_SAMPLE_COVERAGE_INVERT • GL_CLAMP_TO_BORDER • GL_TEXTURE0 • GL_TEXTURE1 • GL_TEXTURE2 • GL_TEXTURE3 • GL_TEXTURE4 • GL_TEXTURE5 • GL_TEXTURE6 • GL_TEXTURE7 • GL_TEXTURE8 • GL_TEXTURE9 • GL_TEXTURE10 • GL_TEXTURE11 • GL_TEXTURE12 • GL_TEXTURE13 • GL_TEXTURE14 • GL_TEXTURE15 • GL_TEXTURE16 • GL_TEXTURE17 • GL_TEXTURE18 • GL_TEXTURE19 921
  • 8. Ring Documentation, Release 1.5.4 • GL_TEXTURE20 • GL_TEXTURE21 • GL_TEXTURE22 • GL_TEXTURE23 • GL_TEXTURE24 • GL_TEXTURE25 • GL_TEXTURE26 • GL_TEXTURE27 • GL_TEXTURE28 • GL_TEXTURE29 • GL_TEXTURE30 • GL_TEXTURE31 • GL_ACTIVE_TEXTURE • GL_CLIENT_ACTIVE_TEXTURE • GL_MAX_TEXTURE_UNITS • GL_TRANSPOSE_MODELVIEW_MATRIX • GL_TRANSPOSE_PROJECTION_MATRIX • GL_TRANSPOSE_TEXTURE_MATRIX • GL_TRANSPOSE_COLOR_MATRIX • GL_SUBTRACT • GL_COMPRESSED_ALPHA • GL_COMPRESSED_LUMINANCE • GL_COMPRESSED_LUMINANCE_ALPHA • GL_COMPRESSED_INTENSITY • GL_COMPRESSED_RGB • GL_COMPRESSED_RGBA • GL_TEXTURE_COMPRESSION_HINT • GL_NORMAL_MAP • GL_REFLECTION_MAP • GL_TEXTURE_CUBE_MAP • GL_TEXTURE_BINDING_CUBE_MAP • GL_TEXTURE_CUBE_MAP_POSITIVE_X • GL_TEXTURE_CUBE_MAP_NEGATIVE_X • GL_TEXTURE_CUBE_MAP_POSITIVE_Y • GL_TEXTURE_CUBE_MAP_NEGATIVE_Y • GL_TEXTURE_CUBE_MAP_POSITIVE_Z 922
  • 9. Ring Documentation, Release 1.5.4 • GL_TEXTURE_CUBE_MAP_NEGATIVE_Z • GL_PROXY_TEXTURE_CUBE_MAP • GL_MAX_CUBE_MAP_TEXTURE_SIZE • GL_COMBINE • GL_COMBINE_RGB • GL_COMBINE_ALPHA • GL_RGB_SCALE • GL_ADD_SIGNED • GL_INTERPOLATE • GL_CONSTANT • GL_PRIMARY_COLOR • GL_PREVIOUS • GL_SOURCE0_RGB • GL_SOURCE1_RGB • GL_SOURCE2_RGB • GL_SOURCE0_ALPHA • GL_SOURCE1_ALPHA • GL_SOURCE2_ALPHA • GL_OPERAND0_RGB • GL_OPERAND1_RGB • GL_OPERAND2_RGB • GL_OPERAND0_ALPHA • GL_OPERAND1_ALPHA • GL_OPERAND2_ALPHA • GL_TEXTURE_COMPRESSED_IMAGE_SIZE • GL_TEXTURE_COMPRESSED • GL_NUM_COMPRESSED_TEXTURE_FORMATS • GL_COMPRESSED_TEXTURE_FORMATS • GL_DOT3_RGB • GL_DOT3_RGBA • GL_MULTISAMPLE_BIT • void glAccum(GLenum op, GLfloat value) • void glAlphaFunc(GLenum func, GLclampf ref) • GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) • void glArrayElement(GLint i) • void glBegin(GLenum mode) 923
  • 10. Ring Documentation, Release 1.5.4 • void glBindTexture(GLenum target, GLuint texture) • void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) • void glBlendFunc(GLenum sfactor, GLenum dfactor) • void glCallList(GLuint list) • void glCallLists(GLsizei n, GLenum type, const void *lists) • void glClear(GLbitfield mask) • void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) • void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) • void glClearDepth(GLclampd depth) • void glClearIndex(GLfloat c) • void glClearStencil(GLint s) • void glClipPlane(GLenum plane, const GLdouble *equation) • void glColor3b(GLbyte red, GLbyte green, GLbyte blue) • void glColor3bv(const GLbyte *v) • void glColor3d(GLdouble red, GLdouble green, GLdouble blue) • void glColor3dv(const GLdouble *v) • void glColor3f(GLfloat red, GLfloat green, GLfloat blue) • void glColor3fv(const GLfloat *v) • void glColor3i(GLint red, GLint green, GLint blue) • void glColor3iv(const GLint *v) • void glColor3s(GLshort red, GLshort green, GLshort blue) • void glColor3sv(const GLshort *v) • void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) • void glColor3ubv(const GLubyte *v) • void glColor3ui(GLuint red, GLuint green, GLuint blue) • void glColor3uiv(const GLuint *v) • void glColor3us(GLushort red, GLushort green, GLushort blue) • void glColor3usv(const GLushort *v) • void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) • void glColor4bv(const GLbyte *v) • void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) • void glColor4dv(const GLdouble *v) • void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) • void glColor4fv(const GLfloat *v) • void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) 924