This document discusses trends in online consumer behavior in Australia based on a large study of internet usage. It finds that Australians are spending more time online across more devices, with large growth in mobile and tablet usage. Consumer behavior is also evolving, with social media and user generated content playing a bigger role in consumers' purchase decisions and experiences. Marketers need to meet consumers across online and offline channels, and consider new ways of engaging consumers through gaming and social media.
2. About Digital Life 2011
The world’s largest
study of internet
attitudes & habits
2011: bigger than ever
60 markets
72,000 interviews
Representing 93% of the
internet population
3. 5 trends for 2012
1 THE EVOLUTION OF THE AUSTRALIAN CONSUMER
2 AUSTRALIANS ARE FINDING THEIR VOICE
3 CHANGING RETAIL MODELS
4 CONNECTING THE DOTS
5 HOW’S YOUR GAME?
4.
5. Australians spending more and more time online
Time spent online each week for leisure
+9%
19.9
18.3
2010 2011
6. And the way we spend our time is changing
2010 Share of leisure time: 2011
20. The Constantly Connected Consumer
Internet Connectivity
PC users going online Mobile users going online Tablet users going online
In bed when Early Commuting Late Midday Early Late Early Late In bed During the
I wake up in morning morning afternoon afternoon evening evening before I go night
the morning to sleep
21. The 2 Speed Digital Community
Increase in usage since 2010
+10%
+ 2 Hrs 49 mins
+5%
+ 35 Mins
Functionals Influencers
Weekly hours online (2010)
Growth in weekly hours - mobile (2011)
Total growth in weekly hours (2011)
22. The 2 ends of the spectrum
PC users going online Mobile users going online Tablet users going online
In bed when
In bed when Early Commuting Late Midday Early Late Early Late evening In bed
In bed During the
I wake up in
I wake up in morning
Early morning
Late afternoon
Early afternoon
Late evening
Early before I go
before I go night
During the
the morning
the morning morning Commuting morning Midday afternoon afternoon evening to sleep
Late evening to sleep night
23.
24. We are growing as a nation of Influencers
Changes in behaviour 2011 vs. 2010
Updating SN Commenting on Writing own
status blogs/forums blog
8% 13% 3%
Following on
Sharing links Sharing photos
microblog
15% 3% 8%
Checking social Commenting
Microblogging
networks in SN
9% 10% 10%
25. The voice of the consumer is getting louder during
purchase decision
Proportion of buyers using User Generated
Content in product/service decisions
74
56 50
AUS’11 USA’11 CHINA’11
26. And consumers are using User Generated Content
throughout the cycle
Consumer
Touchpoints 66% 56% 48%
New product Product/ Purchase
Purchase awareness brand choice location
71% 70%
Brand/Retail
77%
Touchpoints
Sources used during recent purchase (combined categories: credit cards, baby
care, new cars, mobile phones, travel/holidays
27. And are increasingly talking about their experiences
afterwards
Reasons for commenting online
10% To receive customer service
Because I’m rewarded for doing so
are talking online about their products
To share cool stuff brands produce
Share answers/opinions
To criticise a brand
To praise a brand
Ask advice
Offer advice
Share opinions with communities
http://www.youtube.com/user/juicystar07
28. We’re becoming far more open to connecting with brands
Proportion of Social Networkers connected with brands
+80%
54
30
Number of brands connected to
+50%
9
6
2010 2011
31. Modern Brand Funnel:
Create products and experiences people want to talk about
Awareness Consideration Purchase Intent Comment Connect
PRE-PURCHASE POST-PURCHASE
34. Egypt
Indonesia
Philippines
Nigeria
Kenya
Uganda
South Africa
Tanzania
Estonia
Finland
Russia
Mexico
Sweden
Brazil
Denmark
Norway
Belgium
India
LUXEMBURG
Portugal
Japan
Austria
Canada
France
Netherlands
Frequency of Online Shopping
Poland
Spain
Hong Kong
Malaysia
Australia is becoming an eCommerce leader
Italy
Israel
Turkey
Greece
China
USA
UK
Australia
Singapore
South Korea
35. Increasingly Fragmented Online Media Environment
Brand / Manufacturer Site, 4.5%
Online retailer, 5.6%
Offline sales, 83.2
C2C site / Auction site, 3.1%
Group buying / Daily Deals site, 1.6%
Other online site, 2.0%
Share Of Sales Across 34 categories
36. Group Buying & Daily Deal sites are gaining Momentum
Clothes & Shoes
48
Computer peripherals
22
Cleaning/household
products
Cosmetics/facial care
products
Have used Have heard of
Skin care products
Use of Sites
Mobile phones
32 28
Software
18 19 18
11
Alcoholic Beverages
TV (LCD, 3D, Plasma, LED
etc)
PC/Laptop/Tablet
Use of Sites by segment
Categories shopped
37. The Domination of eBay
Clothes & Shoes
Movies (DVDs)
Computer peripherals
49
Music (CDs)
Cosmetics/facial care products
Skin care products 21
Software
Hair care products
Mobile gadget
Camera (still & video)
Check Daily Check Weekly
Categories shopped People visiting eBay
38. 4 ways to respond
Global Pricing Embrace
Collaborate Add Value
39.
40. Online and Offline being used equally during
path to purchase
Online 78%
Touchpoints 70% 65%
New product Product/ Purchase
Purchase awareness brand choice location
Offline 64% 68%
75%
Touchpoints
Average number of touchpoints 6.0 5.1 4.1
Sources used during recent purchase (combined categories: credit cards, baby
care, new cars, mobile phones, travel/holidays
41. Mobile is the glue to connect the dots
When use mobile web
Find out more
Find product in Listening
about product
68% store to radio advertised
58% 31% 42%
Agree
Reading
While watching While shopping
newspaper/
TV magazine in store
“ With my mobile, I feel that
I am 'always connected' to 51% 23% 55%
the Internet”
44. Online Social Gaming: The New Media
Social Gamers:
A new generation playing mobile and
social network games
Hardcore:
Geeky Kids playing
Warcraft Console Gamers:
Playing: Xbox, PS3
45. The explosion of gaming in social networks
52
Hardcore
Online Gaming
24 27
Online Console
Gaming
5
Online Social
Network
Games
Weekly usage of social gaming
Daily Weekly
46. And its not just social network gaming – Mobile too
Mobile Apps most commonly used (Australia)
71
53 54
41 43 44
31
Video General Weather Maps and Social Music Games
/picture search i.e. navigation Networking
Google
47. Engagement with gaming is high
Attention Index
Reading a book 83%
Emailing (at home/work/school) 72%
Using the Internet (at home/work/school) 71%
Video Gaming 70%
Reading a newspaper 67%
Using the mobile internet 63%
Using mobile apps 62%
Watching TV 62%
Listening to the radio 49%
Source: 2010 TNS study into multi-tasking
48. $ ways to get into gaming
Sponsorship Promotions
Game Mechanics Custom/White Label