The document discusses text editors and interactive debugging systems. It provides details on common features of text editors, their structure, and how they function in different computing environments like time sharing, stand-alone, and distributed. It also describes important debugging functions, capabilities, and the relationship between debugging systems and other parts of the operating system. User interface criteria for debugging systems are outlined emphasizing simple organization and familiar language.
Text editors are an important interface that allow knowledge workers to compose, organize, and manipulate computer-based information. The document discusses the key components and functions of text editors, including input/output devices, user interfaces, editor structure, editing processes, and types of editors based on computing environments like time-sharing, stand-alone, and distributed. Text editors allow users to create and edit text files through functions like moving the cursor, deleting text, searching, and saving files.
This document discusses the typical structure of text editors. It describes the main components of an editor including the command language processor, editing operations, viewing operations, and traveling operations. It explains how the editing and viewing buffers are related, with the editing buffer determining the area to edit based on the editing pointer and the viewing buffer determining the displayed area based on the viewing pointer. When the user performs an edit, it updates the editing buffer, and when needing to update the display, it filters the document using the viewing buffer.
The document discusses an interactive debugging system. It describes debugging functions like breakpoints, conditional expressions, and program tracing. It also covers capabilities like program display, unit testing, and handling optimized code. The system must be language-independent and interface with language translators. It should integrate with the runtime environment and production system securely. The user interface criteria include friendly menus, commands, and help for debugging programs efficiently across different languages.
An interactive debugging system provides programmers tools to test and debug programs. It allows tracing program execution and viewing variable values. A good debugging system displays the program and tracks changes. It works closely with other system components and has a simple user interface using menus and screens.
Presentation is about Traditional Two Pass Compiler architecture done by 4th year Computer Science and Technology(special) undergraduates at Uva Wellassa University, Sri Lanka
Explains Language Processors in deep, language processing activities are arises,what is program generation activities,fundamentals of lang. processors,Toy compiler,Grammar, LAPDTs Lex & Yacc
Graphics software acts as an intermediary between application programs and graphics hardware, supporting output primitives and interaction devices. There are two main types of graphics software: general programming packages that provide extensive graphics functions for use in languages like C and FORTRAN, including functions for shapes, colors, and transformations; and special-purpose applications packages that are designed for non-programmers to generate displays without programming knowledge, such as painting and CAD programs.
Text editors are an important interface that allow knowledge workers to compose, organize, and manipulate computer-based information. The document discusses the key components and functions of text editors, including input/output devices, user interfaces, editor structure, editing processes, and types of editors based on computing environments like time-sharing, stand-alone, and distributed. Text editors allow users to create and edit text files through functions like moving the cursor, deleting text, searching, and saving files.
This document discusses the typical structure of text editors. It describes the main components of an editor including the command language processor, editing operations, viewing operations, and traveling operations. It explains how the editing and viewing buffers are related, with the editing buffer determining the area to edit based on the editing pointer and the viewing buffer determining the displayed area based on the viewing pointer. When the user performs an edit, it updates the editing buffer, and when needing to update the display, it filters the document using the viewing buffer.
The document discusses an interactive debugging system. It describes debugging functions like breakpoints, conditional expressions, and program tracing. It also covers capabilities like program display, unit testing, and handling optimized code. The system must be language-independent and interface with language translators. It should integrate with the runtime environment and production system securely. The user interface criteria include friendly menus, commands, and help for debugging programs efficiently across different languages.
An interactive debugging system provides programmers tools to test and debug programs. It allows tracing program execution and viewing variable values. A good debugging system displays the program and tracks changes. It works closely with other system components and has a simple user interface using menus and screens.
Presentation is about Traditional Two Pass Compiler architecture done by 4th year Computer Science and Technology(special) undergraduates at Uva Wellassa University, Sri Lanka
Explains Language Processors in deep, language processing activities are arises,what is program generation activities,fundamentals of lang. processors,Toy compiler,Grammar, LAPDTs Lex & Yacc
Graphics software acts as an intermediary between application programs and graphics hardware, supporting output primitives and interaction devices. There are two main types of graphics software: general programming packages that provide extensive graphics functions for use in languages like C and FORTRAN, including functions for shapes, colors, and transformations; and special-purpose applications packages that are designed for non-programmers to generate displays without programming knowledge, such as painting and CAD programs.
Android uses Views and ViewGroups to create user interfaces. Views occupy rectangular areas on screen and handle drawing and events. Common widgets like Buttons and TextViews are subclasses of View. Layouts like LinearLayout and RelativeLayout are ViewGroups that position child Views. Layout parameters specify how Views are positioned. Common event listeners include onClick and onTouch, which call registered event handlers when triggered by user interaction.
This document outlines the typical sections and contents of a software requirements specification (SRS). It discusses 12 common sections of an SRS, including an overview, development environments, external interfaces, functional requirements, performance requirements, exception handling, implementation priorities, foreseeable changes, acceptance criteria, design guidance, a cross-reference index, and a glossary. Key sections describe functional requirements using relational or state-oriented notation, performance characteristics like response times, and exception handling categories. The SRS should have properties like being correct, complete, consistent, unambiguous, functional, and verifiable.
Real Time Systems,Issues of real time system,Notations, state oriented Petrinets,Milestones, Walkthroughs, Inspections, Test plans,Functional test,Performance test,Stress test,Structural test
This document discusses P-code compilers and the P-code machine. It explains that P-code compilers translate source code into an intermediate P-code format that can be executed by a P-code interpreter on any machine. The P-code machine is a virtual machine that executes P-code instructions. It has a stack-based architecture and uses registers to manage memory areas like the stack, heap, and constants. Stack frames contain information like static and dynamic links to support calling procedures.
The document describes a C program for a basic text editor with functions for creating, opening, saving, appending, deleting, and renaming files. It includes the algorithm, source code, and output of the program. The program allows the user to choose between creating a new file, opening an existing file, appending to a file, deleting a file, and exiting the program. It provides functions for each operation and includes error handling. The conclusion summarizes the purpose and implementation of the text editor program.
A text editor is a type of program used to edit plain text files. There are several types of text editors including line editors, stream editors, screen editors, word processors, and structure editors. Text editors provide features like find and replace, cut/copy/paste, undo and redo, syntax highlighting, and the ability to handle UTF-8 encoded text. Specialized text editors include source code editors, folding editors, IDEs, HTML editors, TeX editors, and outliners.
This document discusses 2D geometric transformations including translation, rotation, and scaling. It provides the mathematical definitions and matrix representations for each transformation. Translation moves an object along a straight path, rotation moves it along a circular path, and scaling changes its size. All transformations can be represented by 3x3 matrices using homogeneous coordinates to allow combinations of multiple transformations. The inverse of each transformation matrix is also defined.
This document discusses the components of an integrated development environment (IDE). It describes the key components as a source code editor, compiler, linker, interpreter, debugger, and GUI builder. It then provides more detail on what each of these components are and how they function within an IDE. The source code editor is for writing and editing code with features like syntax highlighting. The compiler transforms source code into machine-readable object code. The linker combines object files into a single executable file. An interpreter executes code directly while a debugger helps troubleshoot issues. A GUI builder is for developing graphical user interfaces.
JavaBeans are reusable software components that can be visually manipulated in builder tools. They follow certain conventions like having a default constructor and getter/setter methods for properties. Beans are platform independent and their methods, properties, and events can be controlled. There are four types of properties beans can expose: simple, indexed, bound, and constrained. Simple properties have a single getter/setter pair while indexed properties support arrays. Bound properties notify listeners of changes while constrained properties can have changes vetoed by listeners.
Language and Processors for Requirements Specificationkirupasuchi1996
This document discusses several languages and processors that have been developed for requirements specification in software development. It describes Problem Statement Language (PSL) and its processor, the Problem Statement Analyzer (PSA), which were developed to allow concise statement and automated analysis of requirements. It also discusses the Requirements Statement Language (RSL) and Requirements Engineering Validation System (REVS). Finally, it provides a brief overview of Structured Analysis and Design Technique (SADT), including its data and activity diagram components.
This document discusses JSP processing and elements. It states that JSP pages have a .jsp extension and are organized like HTML files. A JSP page is compiled to a servlet class when first requested or modified. The document also briefly mentions the MVC design pattern and describes common JSP elements like scriptlets, expressions, declarations, and directives.
This document discusses Java's GUI components and how to create basic buttons and labels. It provides details on:
- Java's GUI components include labels, text fields, buttons, and containers like frames and panels
- Buttons can be created and added to frames or panels, and listeners can be assigned to detect button clicks
- Labels are used to display text, text fields allow for single-line text input, and text areas are for multi-line text
The document discusses staffing level estimation over the course of a software development project. It describes how the number of personnel needed varies at different stages: a small group is needed for planning and analysis, a larger group for architectural design, and the largest number for implementation and system testing. It also references models like the Rayleigh curve and Putnam's interpretation that estimate personnel levels over time. Tables show estimates for the distribution of effort, schedule, and personnel across activities for different project sizes. The key idea is that staffing requirements fluctuate throughout the software life cycle, with peaks during implementation and testing phases.
The document discusses compilers and their role in translating high-level programming languages into machine-readable code. It notes that compilers perform several key functions: lexical analysis, syntax analysis, generation of an intermediate representation, optimization of the intermediate code, and finally generation of assembly or machine code. The compiler allows programmers to write code in a high-level language that is easier for humans while still producing efficient low-level code that computers can execute.
This document discusses single pass assemblers. It notes that single pass assemblers scan a program once to create the equivalent binary, substituting symbolic instructions with machine code. However, this can cause forward reference problems when symbols are used before being defined. The document describes two solutions for single pass assemblers: 1) eliminating forward references by defining all labels before use or prohibiting forward data references, and 2) generating object code directly in memory without writing to disk, requiring reassembly each time.
This document discusses several software cost estimation techniques:
1. Top-down and bottom-up approaches - Top-down estimates system-level costs while bottom-up estimates costs of each module and combines them.
2. Expert judgment - Widely used technique where experts estimate costs based on past similar projects. It utilizes experience but can be biased.
3. Delphi estimation - Estimators anonymously provide estimates in rounds to reach consensus without group dynamics influencing individuals.
4. Work breakdown structure - Hierarchical breakdown of either the product components or work activities to aid bottom-up estimation.
The document discusses compiler design options and the differences between compilers and interpreters. It states that a compiler converts a high-level language program into machine code all at once, while an interpreter converts the program line-by-line at runtime. Compilers generally execute programs faster but take longer to compile, while interpreters execute more slowly but can compile incrementally and debug line-by-line. The document also covers pure and impure interpreters, p-code compilers, and the roles of compilers and interpreters.
This document discusses text editors and interactive debugging systems. It provides details on the components, functions, and user interface of text editors and debugging systems. Text editors allow users to create, edit, and format text documents. They have components for editing, viewing, command processing, and input/output. Debugging systems provide functions for testing and debugging computer programs, like tracing program execution and viewing variable values. They must integrate with the runtime environment and coordinate with compilers. Both aim to provide simple, menu-driven user interfaces.
The document discusses various topics related to system software tools including text editors, debugging systems, and the editing process. It provides details on:
1. Features and common functions of text editors such as moving the cursor, deleting text, searching, and saving files. It also describes popular text editors for Windows and Unix systems.
2. The editing process which involves selecting text to view/edit, formatting the display, and executing operations to modify documents.
3. Components of interactive debugging systems such as program display capabilities, their relationship to other system parts, and important user interface criteria.
4. The structure of text editors including command language processors, semantic routines for editing, viewing and display functions. It also
Android uses Views and ViewGroups to create user interfaces. Views occupy rectangular areas on screen and handle drawing and events. Common widgets like Buttons and TextViews are subclasses of View. Layouts like LinearLayout and RelativeLayout are ViewGroups that position child Views. Layout parameters specify how Views are positioned. Common event listeners include onClick and onTouch, which call registered event handlers when triggered by user interaction.
This document outlines the typical sections and contents of a software requirements specification (SRS). It discusses 12 common sections of an SRS, including an overview, development environments, external interfaces, functional requirements, performance requirements, exception handling, implementation priorities, foreseeable changes, acceptance criteria, design guidance, a cross-reference index, and a glossary. Key sections describe functional requirements using relational or state-oriented notation, performance characteristics like response times, and exception handling categories. The SRS should have properties like being correct, complete, consistent, unambiguous, functional, and verifiable.
Real Time Systems,Issues of real time system,Notations, state oriented Petrinets,Milestones, Walkthroughs, Inspections, Test plans,Functional test,Performance test,Stress test,Structural test
This document discusses P-code compilers and the P-code machine. It explains that P-code compilers translate source code into an intermediate P-code format that can be executed by a P-code interpreter on any machine. The P-code machine is a virtual machine that executes P-code instructions. It has a stack-based architecture and uses registers to manage memory areas like the stack, heap, and constants. Stack frames contain information like static and dynamic links to support calling procedures.
The document describes a C program for a basic text editor with functions for creating, opening, saving, appending, deleting, and renaming files. It includes the algorithm, source code, and output of the program. The program allows the user to choose between creating a new file, opening an existing file, appending to a file, deleting a file, and exiting the program. It provides functions for each operation and includes error handling. The conclusion summarizes the purpose and implementation of the text editor program.
A text editor is a type of program used to edit plain text files. There are several types of text editors including line editors, stream editors, screen editors, word processors, and structure editors. Text editors provide features like find and replace, cut/copy/paste, undo and redo, syntax highlighting, and the ability to handle UTF-8 encoded text. Specialized text editors include source code editors, folding editors, IDEs, HTML editors, TeX editors, and outliners.
This document discusses 2D geometric transformations including translation, rotation, and scaling. It provides the mathematical definitions and matrix representations for each transformation. Translation moves an object along a straight path, rotation moves it along a circular path, and scaling changes its size. All transformations can be represented by 3x3 matrices using homogeneous coordinates to allow combinations of multiple transformations. The inverse of each transformation matrix is also defined.
This document discusses the components of an integrated development environment (IDE). It describes the key components as a source code editor, compiler, linker, interpreter, debugger, and GUI builder. It then provides more detail on what each of these components are and how they function within an IDE. The source code editor is for writing and editing code with features like syntax highlighting. The compiler transforms source code into machine-readable object code. The linker combines object files into a single executable file. An interpreter executes code directly while a debugger helps troubleshoot issues. A GUI builder is for developing graphical user interfaces.
JavaBeans are reusable software components that can be visually manipulated in builder tools. They follow certain conventions like having a default constructor and getter/setter methods for properties. Beans are platform independent and their methods, properties, and events can be controlled. There are four types of properties beans can expose: simple, indexed, bound, and constrained. Simple properties have a single getter/setter pair while indexed properties support arrays. Bound properties notify listeners of changes while constrained properties can have changes vetoed by listeners.
Language and Processors for Requirements Specificationkirupasuchi1996
This document discusses several languages and processors that have been developed for requirements specification in software development. It describes Problem Statement Language (PSL) and its processor, the Problem Statement Analyzer (PSA), which were developed to allow concise statement and automated analysis of requirements. It also discusses the Requirements Statement Language (RSL) and Requirements Engineering Validation System (REVS). Finally, it provides a brief overview of Structured Analysis and Design Technique (SADT), including its data and activity diagram components.
This document discusses JSP processing and elements. It states that JSP pages have a .jsp extension and are organized like HTML files. A JSP page is compiled to a servlet class when first requested or modified. The document also briefly mentions the MVC design pattern and describes common JSP elements like scriptlets, expressions, declarations, and directives.
This document discusses Java's GUI components and how to create basic buttons and labels. It provides details on:
- Java's GUI components include labels, text fields, buttons, and containers like frames and panels
- Buttons can be created and added to frames or panels, and listeners can be assigned to detect button clicks
- Labels are used to display text, text fields allow for single-line text input, and text areas are for multi-line text
The document discusses staffing level estimation over the course of a software development project. It describes how the number of personnel needed varies at different stages: a small group is needed for planning and analysis, a larger group for architectural design, and the largest number for implementation and system testing. It also references models like the Rayleigh curve and Putnam's interpretation that estimate personnel levels over time. Tables show estimates for the distribution of effort, schedule, and personnel across activities for different project sizes. The key idea is that staffing requirements fluctuate throughout the software life cycle, with peaks during implementation and testing phases.
The document discusses compilers and their role in translating high-level programming languages into machine-readable code. It notes that compilers perform several key functions: lexical analysis, syntax analysis, generation of an intermediate representation, optimization of the intermediate code, and finally generation of assembly or machine code. The compiler allows programmers to write code in a high-level language that is easier for humans while still producing efficient low-level code that computers can execute.
This document discusses single pass assemblers. It notes that single pass assemblers scan a program once to create the equivalent binary, substituting symbolic instructions with machine code. However, this can cause forward reference problems when symbols are used before being defined. The document describes two solutions for single pass assemblers: 1) eliminating forward references by defining all labels before use or prohibiting forward data references, and 2) generating object code directly in memory without writing to disk, requiring reassembly each time.
This document discusses several software cost estimation techniques:
1. Top-down and bottom-up approaches - Top-down estimates system-level costs while bottom-up estimates costs of each module and combines them.
2. Expert judgment - Widely used technique where experts estimate costs based on past similar projects. It utilizes experience but can be biased.
3. Delphi estimation - Estimators anonymously provide estimates in rounds to reach consensus without group dynamics influencing individuals.
4. Work breakdown structure - Hierarchical breakdown of either the product components or work activities to aid bottom-up estimation.
The document discusses compiler design options and the differences between compilers and interpreters. It states that a compiler converts a high-level language program into machine code all at once, while an interpreter converts the program line-by-line at runtime. Compilers generally execute programs faster but take longer to compile, while interpreters execute more slowly but can compile incrementally and debug line-by-line. The document also covers pure and impure interpreters, p-code compilers, and the roles of compilers and interpreters.
This document discusses text editors and interactive debugging systems. It provides details on the components, functions, and user interface of text editors and debugging systems. Text editors allow users to create, edit, and format text documents. They have components for editing, viewing, command processing, and input/output. Debugging systems provide functions for testing and debugging computer programs, like tracing program execution and viewing variable values. They must integrate with the runtime environment and coordinate with compilers. Both aim to provide simple, menu-driven user interfaces.
The document discusses various topics related to system software tools including text editors, debugging systems, and the editing process. It provides details on:
1. Features and common functions of text editors such as moving the cursor, deleting text, searching, and saving files. It also describes popular text editors for Windows and Unix systems.
2. The editing process which involves selecting text to view/edit, formatting the display, and executing operations to modify documents.
3. Components of interactive debugging systems such as program display capabilities, their relationship to other system parts, and important user interface criteria.
4. The structure of text editors including command language processors, semantic routines for editing, viewing and display functions. It also
This document section introduces a text editor and debugging system. It defines a text editor as a program that enables creating and editing text files, and notes the distinction from word processors. An interactive debugging system provides programmers tools to test and debug programs. The objectives are to define these concepts and discuss important functions and characteristics of future debugging systems.
The document discusses the key components and processes of text editors. It describes the editing process as involving traveling through the document, filtering what is viewed, formatting the view, and allowing edits. It then discusses the user interface components like input devices and interaction styles. Finally, it outlines the internal structure of text editors, including the command language processor, editing/viewing components, filters, and buffers.
- Text editors are important interfaces that allow knowledge workers to compose, organize, and manipulate computer-based information. They provide features like moving the cursor, deleting text, replacing text, searching, and saving files.
- Common text editors for different operating systems include Notepad for Windows and vi/emacs for UNIX. Graphical user interface editors also exist.
- The editing process involves selecting text to view and manipulate, determining how to format and display it, and executing operations like inserting, deleting, replacing, moving, and copying text to modify documents.
The document discusses text editors and interactive debugging systems. It provides an overview of the editing process including traveling, filtering, formatting and editing components of a text editor. It also describes the user interface of text editors including input devices like keyboards and locators, and output devices like terminals and displays. The structure of text editors including command language processors, editing, traveling, viewing and display components is explained. The document also discusses debugging functions, capabilities, relationship with other system parts, and user interface criteria for interactive debugging systems.
The document describes the components and structure of a typical text editor. It discusses the editing process which involves selecting text, formatting views, and executing edit operations. It also covers user interface elements like input devices (keyboards, mice), output devices (screens, printers), and interaction methods (text commands, menus). The core components of an editor include the command language processor, editing component, traveling component, viewing component, display component, and buffers for editing and viewing text.
SPOS_UNIT I System Programming and Operating System.pdfreshma96176
System programming involves developing software like operating systems, compilers, linkers, and device drivers. Key components of systems programming evolution include text editors, assemblers, macros, compilers, interpreters, loaders, linkers, debuggers, and device drivers. Assemblers translate assembly language into machine code. Macros allow frequently used code sequences to be defined once and reused.
The document provides information about the Processing programming environment. It describes the toolbar buttons that allow running, stopping, creating, opening, saving and exporting sketches. It also discusses creating graphical elements like setting the frame size and background color. Various shape drawing commands are outlined, including point, line, triangle, rect, quad, ellipse. It explains how to declare and assign variables of different data types.
A text editor is a computer program that allows users to enter, edit, store, and print text files. It provides an empty display screen where users can add text line by line. Text editors differ from word processors in that they do not add formatting codes to documents. This makes text editors better for writing code that needs to be compiled since compilers can be confused by formatting codes.
This document discusses user interface design principles and processes. It outlines key terms like user interfaces and system interfaces. The fundamental parts of a user interface are navigation, input, and output mechanisms. Design principles covered include layout, content awareness, aesthetics, user experience, consistency, and minimizing user effort. The user interface design process involves four steps: use scenario development to describe common system uses, interface structure design, standards design, and evaluation. Evaluation approaches include heuristic, walk-through, interactive, and formal usability testing.
Bba i-introduction to computer-u-2- application and system softwareRai University
This document provides information on different types of software and software development models. It discusses:
- System software includes operating systems, compilers, loaders, linkers, and interpreters which manage hardware and enable application software. Application software includes programs like word processors, spreadsheets, databases, and presentations that perform tasks for users.
- The waterfall model follows sequential phases of requirements, design, implementation, and testing. It works well for stable requirements but lacks flexibility. The V-shaped model adds parallel testing phases. Evolutionary prototyping builds prototypes early for user feedback before final development.
This document provides summaries of different types of computer software and software development models.
It begins by defining system software and application software. System software includes operating systems, compilers, loaders, linkers, and interpreters. Application software includes programs like word processors, spreadsheets, databases, and presentations that do real work for users.
It then summarizes several software development models: the waterfall model which progresses in linear phases; structured evolutionary prototyping which uses iterative prototyping and user feedback; and the spiral model which incorporates risk analysis into iterative cycles similar to waterfall.
Mca i-fundamental of computer-u-2- application and system softwareRai University
This document provides information on different types of software and software development models. It begins by defining system software and application software. System software includes operating systems, compilers, loaders, linkers, and interpreters and helps manage computer hardware. Application software includes programs like word processors, spreadsheets, databases, and presentations that perform tasks for users. The document then discusses software development models including the waterfall model, V-shaped model, and evolutionary prototyping model. It provides details on the phases and characteristics of each model.
Bca i-fundamental of computer-u-2- application and system softwareRai University
This document provides information on different types of software and software development models. It discusses:
1) The differences between system software (e.g. operating systems, compilers) which manage hardware, and application software (e.g. word processors, spreadsheets) which perform tasks for users.
2) Common software development models including the waterfall model, V-shaped model, and evolutionary prototyping model. The waterfall model follows sequential phases of requirements, design, implementation, and testing. The V-shaped model adds parallel testing phases. Prototyping allows iterative user feedback.
3) Descriptions of various system software including operating systems, compilers, linkers, loaders, and interpreters and
Bsc cs 1 fit u-2 application and system softwareRai University
System software includes operating systems and utilities that enable computer functions. Application software includes programs for specific tasks. The document describes various types of system software like compilers, loaders, and interpreters. It also discusses application software for word processing, spreadsheets, presentations, and databases. Several software development models are covered, including waterfall, V-shaped, prototyping, spiral, and evolutionary models. Each has strengths and weaknesses for different project needs.
1. There are five levels of programming languages from lowest to highest: machine language, assembly language, procedural language, problem-oriented language, and natural language.
2. Machine language uses binary digits (0s and 1s) and is the only language computers can understand directly. Assembly language uses abbreviations to replace machine language instructions.
3. High-level languages like procedural and problem-oriented languages allow programmers to write code using syntax closer to human languages and are translated into machine language before execution.
This document provides an overview of software tools that can be used for interface design and evaluation. It discusses specification methods like grammars, selection trees, and state charts that can be used to formally model interfaces. It also covers interface building tools that allow rapid prototyping of interfaces using visual design. Furthermore, it outlines evaluation tools that can analyze interfaces for consistency, usability, and correctness. The document emphasizes that these tools help design interfaces earlier, allow non-programmers to specify interfaces, and provide feedback to improve interface quality.
The document discusses software interface design and architecture. It covers interface design principles, styles of interfaces including static, dynamic and customizable styles. Key design considerations for interfaces include making them user-centered, intuitive, consistent and integrated. Interface evaluation looks at usability metrics like how quickly a new user can become productive, what percentage of functions are usable, and how well the interface supports error recovery and customization.
UI5con 2024 - Keynote: Latest News about UI5 and it’s EcosystemPeter Muessig
Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
WhatsApp offers simple, reliable, and private messaging and calling services for free worldwide. With end-to-end encryption, your personal messages and calls are secure, ensuring only you and the recipient can access them. Enjoy voice and video calls to stay connected with loved ones or colleagues. Express yourself using stickers, GIFs, or by sharing moments on Status. WhatsApp Business enables global customer outreach, facilitating sales growth and relationship building through showcasing products and services. Stay connected effortlessly with group chats for planning outings with friends or staying updated on family conversations.
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
Transform Your Communication with Cloud-Based IVR SolutionsTheSMSPoint
Discover the power of Cloud-Based IVR Solutions to streamline communication processes. Embrace scalability and cost-efficiency while enhancing customer experiences with features like automated call routing and voice recognition. Accessible from anywhere, these solutions integrate seamlessly with existing systems, providing real-time analytics for continuous improvement. Revolutionize your communication strategy today with Cloud-Based IVR Solutions. Learn more at: https://thesmspoint.com/channel/cloud-telephony
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
Introducing Crescat - Event Management Software for Venues, Festivals and Eve...Crescat
Crescat is industry-trusted event management software, built by event professionals for event professionals. Founded in 2017, we have three key products tailored for the live event industry.
Crescat Event for concert promoters and event agencies. Crescat Venue for music venues, conference centers, wedding venues, concert halls and more. And Crescat Festival for festivals, conferences and complex events.
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See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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Text Editor for System software
1. TEXT EDITOR FORTEXT EDITOR FOR
SYSTEM SOFTWARESYSTEM SOFTWARE
SUBMITTED BY
KALAIVANAN
SUBHAM PRADHAN
ARAVIND @ SELVAMANIKANDAN
2. TEXT EDITORS
An Interactive text editor has become an
important part of almost any computing
environment
Text editor acts as a primary interface to
the computer for all type of “knowledge
workers” as they compose, organize, study,
and manipulate computer-based
information
3. A text editor allows you to edit a text file
(create, modify etc…)
Text editors on Windows OS
- Notepad, WordPad, Microsoft Word
Text editors on UNIX OS
- vi, emacs, jed, pico,
4. COMMON EDITING FEATURES
Moving the cursor
Deleting
Replacing
Pasting
Searching
Searching and replacing
Saving and loading
Miscellaneous(e.g. quitting)
5. OVERVIEW OF THE EDITING
PROCESS
An interactive editor is a computer program
that allows a user to create and revise a target
document
Document includes objects such as computer
diagrams, text, equations tables, diagrams,
line art, and photographs
Here we restrict to text editors, where
character strings are the primary elements of
the target text
6. CONTD..CONTD..
• Document-editing process in an
interactive user-computer dialogue has
four tasks
Select the part of the target document to
be viewed and manipulated
Determine how to format this view on-
line and how to display it
Specify and execute operations that
modify the target document
Update the view appropriately
7. CONTD..CONTD..
• The above tasks involves traveling,
filtering and formatting
◦ Traveling – locate the area of interest
◦ Filtering - extracting the relevant
subset
◦ Formatting – visible representation on a
display screen
• Editing phase involves – insert, delete,
replace, move, copy, cut, paste, etc…
8. CONTD..CONTD..
• Manuscript-oriented editor – characters,
words, lines, sentences and paragraphs
• Program-oriented editors – identifiers,
keywords, statements
• User wish – what he wants - formatted
9. USER INTERFACE
• Conceptual model of the editing system
• Provides an easily understood
abstraction of the target document and
its elements
• Line editors – simulated the world of the
key punch – 80 characters, single line or
an integral number of lines
• Screen editors – Document is represented
as a quarter-plane of text lines, unbounded
both down and to the right
10. The user interface is concerned with
• The input devices
• Are used to enter elements of text being
edited, to enter commands
• The input devices
• Lets the user view the elements being
edited and the results of the editing
operations
• The interaction language
• Communication with the editor
11. INPUT DEVICES DIVIDED INTO
THREE CATEGORIES
Text Devices - keyboard
Button Devices – special function keys,
symbols on the screen
Locator Devices – mouse, data tablet
◦ Voice input devices – translates spoken
words to their textual equivalents
13. INTERACTION LANGUAGE
Typing oriented or text command
oriented - oldest editors, use of
commands, use of function keys, control
keys etc.,
Menu-oriented user interface – menu is a
multiple choice set of text strings or icons.
Display area for text is limited. Menus can
be turned on or off.
14. TEXT EDITORS IN WINDOWS
ENVIRONMENT
Edit - MS-DOS editor, menu oriented,
options are selected with specified
Alphabets
Notepad - A basic text editor that you can
use to create simple documents. Menu
oriented, use of control keys
WordPad - We can create and edit
simple text documents or documents with
complex formatting and graphics, uses
menu as well as icons
Microsoft Word - A sophisticated word
processor, menu as well as use of icons
15. TEXT EDITORS IN UNIX ENVIRONMENT
vi - text editor, old, reliable, present on
every Unix machine, uses two modes,
command mode, text mode
emacs - the Extensible, Customizable,
Self-Documenting, Real-time Display
Editor
16. EDITOR STRUCTURE
• Most text editors have a structure similar to
that shown in the next slide
18. EDITOR STRUCTUREEDITOR STRUCTURE
• Most text editors have a structure similar
to shown in the figure regardless of
features and the computers
• Command language Processor – accepts
command –uses semantic routines –
performs functions such as editing and
viewing
19. The semantic routines involve
traveling, editing, viewing and display
functions
Editing operations are specified explicitly by
the user and display operations are specified
implicitly by the editor
Traveling and viewing operations may be
invoked either explicitly by the user or
implicitly by the editing operations
20. IN EDITING A DOCUMENT …
The start of the area to be edited is
determined by the current editing pointer
maintained by the editing component
Editing component is a collection of modules
dealing with editing tasks
Current editing pointer can be set or reset due to
next paragraph, next screen, cut paragraph,
paste paragraph etc..,
21. WHEN EDITING COMMAND IS
ISSUED…
Editing component invokes the editing filter
– generates a new editing buffer – contains
part of the document to be edited from
current editing pointer
Filtering and editing may be interleaved,
with no explicit editor buffer being
created
22. IN VIEWING A DOCUMENT…
The start of the area to be viewed is
determined by the current viewing pointer
maintained by the viewing component
Viewing component is a collection of modules
responsible for determining the next view
Current viewing pointer can be set or reset as a
result of previous editing operation
23. WHEN DISPLAY NEEDS TO BE
UPDATED…
Viewing component invokes the viewing filter –
generates a new viewing buffer – contains part of
the document to be viewed from current viewing
pointer
Line editors – viewing buffer may contain the
current line
Screen editors - viewing buffer contains a
rectangular cutout of the quarter plane of the
text
24. Viewing buffer is then passed to the display
component of the editor, which produces a display
by mapping the buffer to a rectangular subset of
the screen – called a window
The editing and viewing buffers may be
identical or may be completely disjoint
Identical – user edits the text directly on the screen
Disjoint – Find and Replace
There are 150 lines of text, user is in 100th
line, decides to
change all occurrences of ‘text editor’ with ‘editor’
25. The editing and viewing buffers can also be
partially overlap, or one may be completely
contained in the other
Windows typically cover entire screen or a
rectangular portion of it
May show different portions of the same file or
portions of different file
Inter-file editing operations are possible
26. The components of the editor deal with a user
document on two levels:
In main memory and in the disk file system
Loading an entire document into main memory
may be infeasible – only part is loaded –
demand paging is used – uses editor paging
routines
27. Documents may not be stored sequentially as a
string of characters
Uses separate editor data structure that allows
addition, deletion, and modification with a
minimum of I/O and character movement
28. EDITORS FUNCTION IN THREE BASIC
TYPES OF COMPUTING ENVIRONMENTS:
Time sharing
Stand-alone
Distributed
Each type of environment imposes some
constraints on the design of an editor
29. IN TIME SHARING ENVIRONMENT
Editor must function swiftly within the context of
the load on the computer’s processor, memory
and I/O devices
30. IN STAND-ALONE ENVIRONMENT
Editors on stand-alone system are built with all
the functions to carry out editing and viewing
operations – The help of the OS may also be
taken to carry out some tasks like demand
paging
31. IN DISTRIBUTED ENVIRONMENT
Editor has both functions of stand-alone editor, to
run independently on each user’s machine and like
a time sharing editor, contend for shared resources
such as files.
33. DEBUGGINGDEBUGGING
Debugging is a methodical process of
finding and reducing the number of bugs,
or defects, in a computer program
An interactive debugging system provides
programmers with facilities that aid in
testing and debugging of programs
Here we discuss
◦ Introducing important functions and
capabilities of IDS
◦ Relationship of IDS to other parts of the
system
◦ The nature of the user interface for IDS
34. DEBUGGING FUNCTIONS ANDDEBUGGING FUNCTIONS AND
CAPABILITIESCAPABILITIES
Debugging system should also provide
functions such as tracing and trace back
Trace back can show the path by which
the current statement in the program was
reached.
It can also show which statements have
modified a given variable or parameter.
The statements are displayed rather than
as hexadecimal displacements
35. DEBUGGING PROCESSDEBUGGING PROCESS
Print debugging is the act of watching (live
or recorded) trace statements, or print
statements, that indicate the flow of
execution of a process.
In computers, debugging is the process of
locating and fixing or bypassing bugs
(errors) in computer program code or the
engineering of a hardware device.
Remote debugging is the process of
debugging a program running on a system
different than the debugger.
Post-mortem debugging is the act of
debugging the core dump of process.
36. PROGRAM-DISPLAY CAPABILITIESPROGRAM-DISPLAY CAPABILITIES
A debugger should have good program-
display capabilities.
Program being debugged should be
displayed completely with statement
numbers.
The program may be displayed as originally
written or with macro expansion.
Keeping track of any changes made to the
programs during the debugging session.
Support for symbolically displaying or
modifying the contents of any of the
variables and constants in the program.
Resume execution – after these changes
37. The context being used has many different effects on the
debugging interaction.
The statements are different depending on the language
Cobol - MOVE 6.5 TO X
Fortran - X = 6.5
C - X = 6.5
Examples of assignment statements
Similarly, the condition that X be unequal to Z may be
expressed as
Cobol - IF X NOT EQUAL TO Z
Fortran - IF ( X.NE.Z)
C - IF ( X <> Z)
38. It is also important that a debugging system
be able to deal with optimized code. Many
optimizations like
◦ Invariant expressions can be removed from
loops
◦ Separate loops can be combined into a
single loop
◦ Redundant expression may be eliminated
◦ Elimination of unnecessary branch
instructions
39. Relationship with Other Parts of theRelationship with Other Parts of the
SystemSystem
The important requirement for an interactive
debugger is that it always be available.
Must appear as part of the run-time
environment and an integral part of the
system.
When an error is discovered, immediate
debugging must be possible.
The debugger must communicate and
cooperate with other operating system
components such as interactive subsystems.
40. Debugging is more important at production
time than it is at application-development
time.
When an application fails during a
production run, work dependent on that
application stops.
The debugger must also exist in a way that is
consistent with the security and integrity
components of the system.
The debugger must coordinate its activities
with those of existing and future language
compilers and interpreters.
41. USER-INTERFACE CRITERIAUSER-INTERFACE CRITERIA
Debugging systems should be simple in its
organization and familiar in its language,
closely reflect common user tasks.
The user interaction should make use of
full-screen displays and windowing-
systems as much as possible.
With menus and full-screen editors, the
user has far less information to enter and
remember.
42. USER-INTERFACE CRITERIAUSER-INTERFACE CRITERIA
There should be complete functional
equivalence between commands and menus
– user where unable to use full-screen IDSs
may use commands.
The command language should have a
clear, logical and simple syntax; command
formats should be as flexible as possible.
Any good IDSs should have an on-line
HELP facility. HELP should be accessible
from any state of the debugging session.