PACT - Un framework per progettare l'interazione con le nuove tecnologieRiva Giuseppe
La presentazione - in inglese - introduce il metodo PACT (Persone, Attività, Contesti, Tecnologie) sviluppato da David Benyon in oltre vent’anni di ricerca. Nella visione proposta il primo obiettivo dello psicologo che vuole progettare l’interazione con un nuovo medium è la comprensione di quali persone useranno i sistemi e i prodotti che sta progettando, le attività che gli utenti vogliono svolgere con essi e i contesti in cui le svolgeranno. Allo stesso tempo deve conoscere le caratteristiche delle tecnologie interattive e sapere come usarle per soddisfare i diversi bisogni degli utenti. Nelle slide vengono presentate diverse tecniche utilizzate dal metodo PACT utilizzando esempi pratici presi da diversi ambiti applicativi.
CONNECT-COLLABORATE-CONTRIBUTE: How to switch to a social Intranet
May 28, 2011 – Advanced Intranet and Portal Conference 2011 – Amsterdam (Netherlands)
PACT - Un framework per progettare l'interazione con le nuove tecnologieRiva Giuseppe
La presentazione - in inglese - introduce il metodo PACT (Persone, Attività, Contesti, Tecnologie) sviluppato da David Benyon in oltre vent’anni di ricerca. Nella visione proposta il primo obiettivo dello psicologo che vuole progettare l’interazione con un nuovo medium è la comprensione di quali persone useranno i sistemi e i prodotti che sta progettando, le attività che gli utenti vogliono svolgere con essi e i contesti in cui le svolgeranno. Allo stesso tempo deve conoscere le caratteristiche delle tecnologie interattive e sapere come usarle per soddisfare i diversi bisogni degli utenti. Nelle slide vengono presentate diverse tecniche utilizzate dal metodo PACT utilizzando esempi pratici presi da diversi ambiti applicativi.
CONNECT-COLLABORATE-CONTRIBUTE: How to switch to a social Intranet
May 28, 2011 – Advanced Intranet and Portal Conference 2011 – Amsterdam (Netherlands)
The Emergence of Positive Technology: Potential Applications - Giuseppe Riva...Riva Giuseppe
It is generally assumed that technology assists individuals in improving the quality of their lives. However, the impact of new technologies and media on well-being and positive functioning is still somewhat controversial. In this presentation, I suggest that the quality of Personal Experience should become the guiding principle in the design and development of new technologies, as well as a primary metric for the evaluation of their applications. The emerging discipline of Positive Technology —the scientific and applied approach to the use of technology for improving the quality of our personal experience through its structuring, augmentation, and/or replacement— provides a useful framework to address this challenge. Specifically, I suggest that it is possible to use technology to influence three specific features of our experience—affective quality, engagement/actualization, and connect-edness—that serve to promote adaptive behaviors and positive functioning. In this framework, positive technologies are classified according to their effects on a specific feature of personal experience.
In this collaborative forum the Social Business Design framework will be outlined and enable participants to evaluate their social business landscape, determine immediate actions to get started, and review examples and case studies.
*Evaluate your social business learning landscape
*Review examples and case studies
*Consider how social learning networks can be applied
*Determine immediate actions to get started
The following is an erratic thought-experiment to place the significant, incremental technologies required to produce true, emergent Artificial Intelligence (AI). It is a culmination of thousands of hours of discussions and parallel-thought experiments I've had with Tristan and others over the past 5 years. It is a work in progress and dates are approximate. If you have any further ideas, thoughts or feedback, please contact me via my blog. I'd love to hear from you!
Technology as a Cultural Practice - UX AustraliaRachel Hinman
How do you design a mobile money service for people in rural Uganda who’ve never had a bank account? How do you test the usability of a mobile phone’s address book for users in rural India who’ve never had an address… yet alone an analog address book?
As cheap PCs and inexpensive mobile phones flood the global market, usability and user experience professionals will encounter more and more questions like these – questions that challenge not only our research tools and methodologies, but our fundamental assumptions about how people engage with technology. In this talk, Rachel will share insights she’s gained through creating experiences that must scale across vastly different cultures. She’ll share her thoughts on the challenges and opportunities designing for global markets will present to the user experience industry in the years to come.
SXSW is where music, film and tech come together. Every year, it gets bigger and more difficult to navigate. Whether you're a veteran of SXSW newbie, this list should be checked off before you leave the Austin city limits.
Quarta sessió de la formació per a entitats de Terrassa en metodologia 2.0 aplicada a l'ús de blocs, i en concret amb l'eina WordPress.
Per a:
Masia de ca n'Anglada, novembre i desembres de 2013
Ajuntament de Terrassa i Diputació de Barcelona
Publishing Technology Online Forum - Engineering the semantic webPublishing Technology
Priya Parvatakir from Publishing Technology demonstrates how it is implementing semantic web technologies in new publisher GSE Research's online publishing website.
Public Engagement in the Conversation Age Vol. 2 (2009)Edelman Digital
This second volume of Edelman’s annual publication, Public Engagement in the Conversation Age, is a collection of thought pieces written by the UK team about the communications challenges facing brands, corporate, politics and NGOs – as well as our own industry, as we evolve from Public Relations to Public Engagement.
The Emergence of Positive Technology: Potential Applications - Giuseppe Riva...Riva Giuseppe
It is generally assumed that technology assists individuals in improving the quality of their lives. However, the impact of new technologies and media on well-being and positive functioning is still somewhat controversial. In this presentation, I suggest that the quality of Personal Experience should become the guiding principle in the design and development of new technologies, as well as a primary metric for the evaluation of their applications. The emerging discipline of Positive Technology —the scientific and applied approach to the use of technology for improving the quality of our personal experience through its structuring, augmentation, and/or replacement— provides a useful framework to address this challenge. Specifically, I suggest that it is possible to use technology to influence three specific features of our experience—affective quality, engagement/actualization, and connect-edness—that serve to promote adaptive behaviors and positive functioning. In this framework, positive technologies are classified according to their effects on a specific feature of personal experience.
In this collaborative forum the Social Business Design framework will be outlined and enable participants to evaluate their social business landscape, determine immediate actions to get started, and review examples and case studies.
*Evaluate your social business learning landscape
*Review examples and case studies
*Consider how social learning networks can be applied
*Determine immediate actions to get started
The following is an erratic thought-experiment to place the significant, incremental technologies required to produce true, emergent Artificial Intelligence (AI). It is a culmination of thousands of hours of discussions and parallel-thought experiments I've had with Tristan and others over the past 5 years. It is a work in progress and dates are approximate. If you have any further ideas, thoughts or feedback, please contact me via my blog. I'd love to hear from you!
Technology as a Cultural Practice - UX AustraliaRachel Hinman
How do you design a mobile money service for people in rural Uganda who’ve never had a bank account? How do you test the usability of a mobile phone’s address book for users in rural India who’ve never had an address… yet alone an analog address book?
As cheap PCs and inexpensive mobile phones flood the global market, usability and user experience professionals will encounter more and more questions like these – questions that challenge not only our research tools and methodologies, but our fundamental assumptions about how people engage with technology. In this talk, Rachel will share insights she’s gained through creating experiences that must scale across vastly different cultures. She’ll share her thoughts on the challenges and opportunities designing for global markets will present to the user experience industry in the years to come.
SXSW is where music, film and tech come together. Every year, it gets bigger and more difficult to navigate. Whether you're a veteran of SXSW newbie, this list should be checked off before you leave the Austin city limits.
Quarta sessió de la formació per a entitats de Terrassa en metodologia 2.0 aplicada a l'ús de blocs, i en concret amb l'eina WordPress.
Per a:
Masia de ca n'Anglada, novembre i desembres de 2013
Ajuntament de Terrassa i Diputació de Barcelona
Publishing Technology Online Forum - Engineering the semantic webPublishing Technology
Priya Parvatakir from Publishing Technology demonstrates how it is implementing semantic web technologies in new publisher GSE Research's online publishing website.
Public Engagement in the Conversation Age Vol. 2 (2009)Edelman Digital
This second volume of Edelman’s annual publication, Public Engagement in the Conversation Age, is a collection of thought pieces written by the UK team about the communications challenges facing brands, corporate, politics and NGOs – as well as our own industry, as we evolve from Public Relations to Public Engagement.
My presentation from the UA Europe 2013 conference, a condensation of ideas applying cognitive science to user assistance. For a more complete exploration of this subject, see the three-part series, A Cognitive Design for User Experience.
My presentation from TCUK 2013 about how our knowledge is incomplete, and fragmented, and how we as information and training designers, can architect systems for this environment.
Presentation at STC Technical Communication Summit, 2013 - #stc13. This presentation explores how to embed concepts in DITA task topics without breaking the DITA semantic structure. Includes theory and practical elements drawn from real current projects.
This presentation, from the Congility 2013 conference, deals with adapting to a new future when "your" content might not really belong to you, and disciplinary boundaries, internal silos, and content owner distinctions are seriously blurred.
A Unified Content Strategy (to quote Ann Rockley) is vital to any business today - but if we content strategists think we can "own" this simply by our special training, we are mistaken. Content Strategy today is the responsibility of everyone in the company, and silos are no longer adapted to 21st century businesses. Presentation for Writers UA West 2014.
Ray Gallon - Complexity, Nemetics, and Wicked Tech Comm; soap! 2015soapconf
„Wicked Problems” are problems that are difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize. In addition, complex interdependencies make it so that the effort to solve one aspect of a wicked problem may reveal or create other problems. Content managers must face these sorts of problems flexibly.
Nemetics is a methodology developed by a process engineer in India based on NEME, a play on the term MEME, and an acronym for Notice, Engage, Mull, Exchange. It is also an attitude, a way of seeing, and a way of collaborating.
It is not about tools and techniques, but flexible ways to move and develop our faculties of
Seeing (Notice),
Feeling (Engage),
Thinking (Mull),
Doing (Exchange),
It is a kind of complexity science, based on studying interactions between:
the events that take place around us,
the behaviours of human beings and of systems that initiate any event, and the intentions and beliefs that lead to particular behaviours
We’ll look at how to apply this specifically to wicked problems in the content industries, through two examples:
applying Nemetics to User Assistance
applying Nemetics to a complex technological relationship: interaction between Internet of Things, Human Bionics, and Augmented Reality
Cat Herding and Community Gardens: Practical e-Science Project ManagementNeil Chue Hong
A talk given by Neil Chue Hong at the e-Science Project Management Symposium looking at issues and models of managing projects which are cross-organisation, cross-discipline and cross-usertype, based on experience of managing several e-Science projects.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
La Realidad Aumentada y su evolución en el futuro Metaverso: ¿Qué papel tend...The Transformation Society
Lorenzo, N. & Gallon, R. La Realidad Aumentada y su evolución en el futuro Metaverso:
¿Qué papel tendrá la Realidad Simplificada?. Transformation Society, Jornadas Aumentame 2022 de ODITE-ESPIRAL. Barcelona.
Presentación y reflexión sobre el papel de la Realidad Simplificada en un mundo de Realidad Aumentada, Realidad Virtual, y en el Metaverso.
This is from Ray Gallon's opening presentation at the 2022 SOAP! conference in Krakow, Poland.
It tackles some major problems of communication about Covid, and examines how we need to restore trust at a variety of levels.
It addresses the role of technical communicators in providing verified, truthful information when "truth" - i.e. what we know to be true at the moment - is constantly changing
One of our two presentations at the 2022 conference of the Canadian Network for Innovation in Education (CNIE).
We present a simple tool that can help instructional designers position their learning objectives in a 3D matrix. This tool, which requires no technology, is intended to help navigate the complex waters of education with immersive technologies as are found in the metaverse, and understand what we're doing it for.
One of our two presentations at the 2022 conference of the Canadian Network for Innovation in Education (CNIE)
We propose that the advent of the Metaverse and the technologies associated with it will make most universities irrelevant in the next decades. What should higher education do to adapt to this major paradigm shift? We'd better figure it out, or it will be technology and commercial interests who will determine what higher education means.
One of three presentations we did for the Canadian Network for Innovation in Education (CNIE) online 2021 conference. It is a much more extensive version of material we also presented at UNESCO's Mobile Learning Week.
This talk presents two case studies that emphasize the importance of collaboration between governments, the private sector, and civil society (SDG 17). The cases involve Virtual Reality applications used with at-risk populations, and for prevention of bullying and violence. This is especially important as new technologies become a vector of rapidly accelerating change, and can offer significant opportunities to solve problems of equity and inclusion for learners in fragile condition or in socially isolated situations.
One of three presentations we did for the Canadian Network for Innovation in Education (CNIE) online 2021 conference.
A workshop to approach how to encourage creativity in the context of educational applications based on Artificial Intelligence (AI), which are personalising learning sequences adapted to each student’s competency level, learning style, and rhythm, and can adjust the physical environment to provide greatest comfort for learning. Smart learning spaces use accumulated data from each student as well as “big data” from all users to improve the accuracy of its choices. This can introduce a “digital bubble” that limits, shapes, and defines the space where the learner can grow and explore, produced when AI takes control of the student’s immediate learning zone. To benefit from AI-based personalisation, we need strategies for avoiding risks of isolation and cognitive bias; we need to create a hybrid learning environment that federates teachers, learners, and AI agents.
In this environment, creativity is not just a global competence. It is the core skill, needed in all types of lifelong learning scenarios, to meet the challenges of the SDG’s, including inclusion and equity. As educators we need to help learners to live in a world where intelligent non-human agents are commonplace. This means learning new ways of collaborating with each other and with machines. Faced with so much disruption from environmental, social, and technological challenges, we need to integrate notions of mediation, co-working and negotiation, and foster flexibility of response in a smart pedagogy that encourages creativity along with communication, digital culture, and collaborative problem-solving – a pedagogy that highlights the importance of surprise, inquiring minds, ethics, aesthetics, self-realization, motivation, joy, and other essentially human learning characteristics.
One of three presentations we did for the Canadian Network for Innovation in Education (CNIE) online 2021 conference.
In this workshop we presented an inquiring experiential approach inspired by the Gamification Pyramid (Werbach & Hunter, 2012) which correlates with the three levels of the most common OECD PISA Frameworks. By promoting knowledge building, collective engagement and action with purpose, the activities presented during this session promote collaborative dynamics based on the structured development of inquiring mindsets for personal growth and professional development.
Slides from my webinar for TEKOM Israel, 2 September 2020:
When machines make decisions for us, what is our responsibility? Indeed, what is responsibility at all? Who - or what - is accountable when something untoward happens, and how do we document, trace, and archive it? This presentation looks at how Information in the era of artificial intelligence intersects with ethical issues, and how we, as information specialists, need to deal with them. And of course, we'll raise more questions than we can answer, as we start the conversation. Subjects include:
-MIT’s “Moral Machine”
-Cognitive bias
-Moving it to the real world (we’ll touch briefly on COVID)
-Current actions for ethical practice in AI
El teléfono chismoso, el ordenador indiscreto y el reloj parlanchín: Inform...The Transformation Society
¿Cómo nos prepara la educación para entender, valorar, y participar en la comunicación constante y instantánea del mundo hiperconectado y globalizado? Estos diapositivos de la ponencia de Ray Gallon al SIMO 2019 plantean los retos urgentes de la Información 4.0 en el ecosistema automatizado de la cultura digital, con actividades de comunicación fáciles de reproducir en la aula escolar entre:
- máquina-máquina,
- máquina-humano,
- humano-humano.
Incluyen propuestas educativas competenciales para vivir y convivir en un mundo híbrido y global.
Presentation by Ray Gallon and Neus Lorenzo at UNESCO Mobile Learning Week, March, 2019.
How collaboration between enterprises, schools, and institutions, aided by Artificial Intelligence, can help promote learning of all SDG's not just SDG 4.
These slides are from a workshop we conducted in Melbourne, Australia, at the biennial conference of the World Federation of Associations for Teacher Education (WFATE).
What does digital inclusion mean? How can we ensure that not only children, but also adults, who must live through the transition to the fourth industrial revolution when machines make decisions in our place, are equipped to evaluate the information they receive, and interact appropriately in a hybrid society?
How do we guaranty a common, humanist digital culture that contributes to the common good?
Slides from workshop by Neus Lorenzo and Ray Gallon at UNESCO Mobile Learning Week 2018 on Artificial Intelligence in Education. This workshop focuses on practical ways that we can implement learning adapted to an era where machines share our world almost as equals, taking autonomous decisions and participating with us in communities. It calls on existing, free applications that represent the tendencies in new technologies that can be exploited to develop humanistic approaches to achieving the Common Good and Sustainable Development Goals (SDG's).
What role for the information specialist in the era of autonomous machines? What responsibilities attach to information that is in machine code, unreadable to humans, and how do we manage it? What new opportunities exist in a world of highly contextualised, personalised information that may be valid only for a few minutes?
These and other questions are addressed in this presentation, given at the Lavacon Conference in Portland, Oregon, November 7, 2017, by Ray Gallon and Andy McDonald.
The ideas in it are closely connected to the Information 4.0 Consortium: http://information4zero.org
Presentation by Neus Lorenzo and Ray Gallon for the ATEE Spring Conference in Riga, 12-13 May, 2017.
It is difficult to clearly identify the world in which future teachers are going to work, and the contexts in which students will have to learn. The proliferation of connected objects known as the Internet of Things is leading us toward an uncertain and unseen horizon of wearables, embedded, and implanted devices. The development known as Industry 4.0 means that robotics, artificial intelligence agents, and hybrid reality universes are expanding and creating their own transmedia ecosystems.
Educational needs become unclear when communication processes escape the human environment and enter the hidden realm of machine-machine exchange, where deep learning and big data evolve autonomously. The event horizon of communication, in a robot-based educational ecosystem, is veiled by the unknown, unreachable by basic human communication skills. As teacher educators, we face the immense challenge of preparing young teachers not only to face this unknown world, but also to help their pupils learn to navigate in it, and decide how it should evolve.
Ray Gallon's presentation at the Friends of Education conference in Struga, Macedonia, 8-9 April, 2017.
Industry 4.0 works on the mariage of the Internet of Things and Artificial Intelligence, among other things. In a world where decisions are taken autonomously by machines, there are ethical implications, questions of responsibility. Educators need strategies for preparing young people to deal with these questions, and to be flexible enough to change as the many unknowns of this development evolve. This presentation looks at the unknowns, and the questions we don't have answers to, in an attempt to focus attention on what needs to happen next, and proposes a collective space in which to start dealing with it.
Neus Lorenzo's presentation at Friends of Education conference, Struga, Macedonia, 8-9 April, 2017.
In an era where technology is moving at astonishing rates, we need to draw on all forms of learning to give children the skills, resiliency, and flexibility they need to meet the challenges of the UNESCO 2030 goals for sustainable development, and to face a global, interconnected, plurilingual and pluricultural world. This presentation provides some ideas and guidelines.
A case study of how integrating Agile software with Content Strategy poses challenges to a team that is more service oriented than product and customer oriented. How we have dealt with it, and how we are moving forward. This talk was presented at the Content Strategy Applied Conference in London, January 2017, by The Transformation Society's Ray Gallon and Andy McDonald of TECH'advantage.
Webinar in collaboration with Adobe Technical Communication, as part of a research project by The Transformation Society.
This webinar explores desires and challenges for the future of technical communication as they emerged during a workshop at the 2016 TCUK conference in Wyboston Lakes, UK.
You can see a recording of the full webinar at https://2016-10-04-tcuk-techcomm-think-tank.meetus.adobeevents.com/
Slides from my keynote address at TCUK 2016 Conference
Technological change advances at a dizzying rate, we are all inundated with a host of names and acronyms that we can barely manage. We’re urged to “be creative” at the same time that we must follow orders. Information changes in the time it takes to verify it. Welcome to chaos!
You can fight against the tide, trying to make order, or you can accept that we will never know it all, will never master it all, but we can deal with it all.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/